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White Dragon

 

Dragon (Cold)

 

Environment: Cold mountains

 

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

 

Challenge Ratings: Wyrmling 2; very young 3; young 4; juvenile 6; young adult 8; adult 10; mature adult 12; old 15; very old 17; ancient 18; wyrm 19; great wyrm 21

 

Treasure: Triple standard

 

Alignment: Always chaotic evil

 

Advancement: Wyrmling 4-5 HD; very young 7-8 HD; young 10-11 HD; juvenile 13-14 HD; young adult 16-17 HD; adult 19-20 HD; mature adult 22-23 HD; old 25-26 HD; very old 28-29 HD; ancient 31-32 HD; wyrm 34-35 HD; great wyrm 37+ HD

 

Level Adjustment: Wyrmling +2; very young +3; young +3; juvenile +5; others —

 

The dragon has a beaked nose, spiny dewlaps, and a crest supported by a single, back-curving spine. A crisp, faintly chemical odor accompanies the dragon, whose scales glisten like snow.

 

Age

Size

Hit Dice (hp)

Str

Dex

Con

Int

Wis

Cha

Wyrmling

T

3d12+3 (22)

11

10

13

6

11

6

Very young

S

6d12+6 (45)

13

10

13

6

11

6

Young

M

9d12+18 (76)

15

10

15

6

11

6

Juvenile

M

12d12+24 (102)

17

10

15

8

11

8

Young adult

L

15d12+45 (142)

19

10

17

8

11

8

Adult

L

18d12+72 (189)

23

10

19

10

11

10

Mature adult

H

21d12+105 (241)

27

10

21

12

13

12

Old

H

24d12+120 (276)

29

10

21

12

13

12

Very old

H

27d12+162 (337)

31

10

23

14

15

14

Ancient

H

30d12+180 (375)

33

10

23

14

15

14

Wyrm

G

33d12+231 (445)

35

10

25

14

15

14

Great wyrm

G

36d12+288 (522)

37

10

27

18

19

18

 

Age

Base Attack/ Grapple

Attack

Fort Save

Ref Save

Will Save

Breath Weapon (DC)

Frightful Presence DC

Wyrmling

+3/-5

+5

+4

+3

+3

1d6 (12)

--

Very young

+6/+3

+8

+6

+5

+5

2d6 (14)

--

Young

+9/+11

+11

+8

+6

+6

3d6 (16)

--

Juvenile

+12/+15

+15

+10

+8

+8

4d6 (18)

--

Young adult

+15/+23

+18

+12

+9

+9

5d6 (20)

17

Adult

+18/+28

+23

+15

+11

+11

6d6 (23)

20

Mature adult

+21/+37

+27

+17

+12

+13

7d6 (25)

21

Old

+24/+41

+31

+19

+14

+15

8d6 (27)

23

Very old

+27/+45

+35

+21

+15

+17

9d6 (29)

25

Ancient

+30/+49

+39

+23

+17

+19

10d6 (31)

27

Wyrm

+33/+57

+41

+25

+18

+20

11d6 (33)

29

Great wyrm

+36/+61

+45

+28

+20

+24

12d6 (36)

32

 

Age

Speed

Initiative

AC

Special Abilities

Caster Level

SR

Wyrmling

60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.

+0

14 (+2 size, +2 natural), touch 12, flat-footed 14

Icewalking, immunity to cold, vulnerable to fire

--

--

Very young

60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.

+0

16 (+1 size, +5 natural), touch 11, flat-footed 16

 

--

--

Young

60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

+0

18 (+8 natural), touch 10, flat-footed 18

 

--

--

Juvenile

60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

+0

21 (+11 natural), touch 10, flat-footed 21

Fog cloud

---

--

Young adult

60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

+0

23 (-1 size, +14 natural), touch 9, flat-footed 23

DR 5/magic

--

16

Adult

60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

+0

26 (-1 size +17 natural), touch 9, flat-footed 26

Gust of wind

1st

18

Mature adult

60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

+0

28 (-2 size, +20 natural), touch 8, flat-footed 28

DR 10/magic

3rd

20

Old

60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

+0

31 (-2 size, +23 natural), touch 8, flat-footed 31

Freezing fog

5th

21

Very old

60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

+0

34 (-2 size, +26 natural), touch 8, flat-footed 34

DR 15/magic

7th

23

Ancient

60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

+0

37 (-2 size, +29 natural), touch 8, flat-footed 37

Wall of ice

9th

24

Wyrm

60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.

+0

38 (-4 size, +32 natural), touch 6, flat-footed 38

DR 20/magic

11th

25

Great wyrm

60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.

+0

41 (-4 size, +35 natural), touch 6, flat-footed 41

Control weather

13th

27

 

Among the smallest and least intelligent of dragonkind, most white dragons are simply animalistic predators. Their faces express single-minded ferocity rather than the shrewdness of their more powerful kin.

 

            The scales of a Wyrmling white dragon glisten like mirrors. As the dragon ages, the sheen disappears, and by very old age, scales of pale blue and light grey mixed in with the white.

 

            White dragons’ lairs are usually icy caves and deep underground chambers that open away from the warming rays of the sun. They store all of their treasure within the lair, preferably in caverns coated in ice, which reflect the gems. White dragons are especially fond of diamonds.

 

            Although white dragons are able to eat nearly anything, they are very particular and will consume only food that has been frozen. Usually a dragon devours a creature killed by its breath weapon while the carcass is still stiff and frigid. It buries other kills in snowbanks until they are suitably frozen.

 

            White dragons’ natural enemies are frost giants, who kill the dragons for food and armor and capture them to use as guards.

 

Combat

 

White dragons prefer sudden assaults, swooping down from aloft or bursting from beneath water, snow, or ice. They loose their breath weapon, then try to knock out a single opponent with a follow-up attack.

 

            Breath Weapon (Su): A white dragon has one type of breath weapon, a cone of cold.

 

            Icewalking (Ex): The ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. It is always in effect.

 

            Freezing Fog (Sp): An old or older white dragon can use this ability three times per day. It is similar to a solid fog spell but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is equivalent of a 5th-level spell.

 

            Other Spell-Like Abilities: 3/day—fog cloud (juvenile or older), gust of wind (adult or older), wall of ice (ancient or older); 1/day—control weather (great wyrm).

 

            Skills: Hide, Move Silently, and Swim are considered class skills for white dragons.