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Topaz Dragon

 

Dragon (Water)

Climate/Terrain: Inner Planes, any aquatic

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, great wyrm: solitary, pair, or family (1-2 plus 2-5 offspring)

Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 9; young adult 12; adult 14; mature adult 17; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25

Treasure: Double standard

Alignment: Always chaotic neutral

Advancement: Wyrmling 8-9 HD (Small); very young 11-12 HD (Medium-size); young 14-15 HD (Medium-size); juvenile 17-18 HD (Large); young adult 20-21 HD (Large); adult 23-24 HD (Huge); mature adult 26-27 HD (Huge); old 29-30 HD (Huge); very old 32-33 HD (Huge); ancient 35-36 HD (Gargantuan); wyrm 38-39 HD (Gargantuan); great wyrm 41+ HD (Colossal)

 

Age

Size

Hit Dice (hp)

Str

Dex

Con

Int

Wis

Cha

Wyrmling

S

7d12+7 (52)

13

10

13

14

15

14

Very young

M

10d12+20 (85)

15

10

15

14

15

14

Young

M

13d12+26 (110)

17

10

15

16

17

16

Juvenile

L

16d12+48 (152)

19

10

17

18

19

18

Young adult

L

19d12+76 (199)

23

10

19

18

19

18

Adult

H

22d12+110 (253)

27

10

21

20

21

20

Mature adult

H

25d12+125 (287)

29

10

21

20

21

20

Old

H

28d12+168 (350)

31

10

23

22

23

22

Very old

H

31d12+186 (387)

33

10

23

24

25

24

Ancient

G

34d12+238 (459)

35

10

25

26

27

26

Wyrm

G

37d12+333 (573)

39

10

29

28

29

28

Great wyrm

C

40d12+400 (660)

43

10

31

30

31

30

 

Age

Attack Bonus

Fort Save

Ref Save

Will Save

Breath Weapon (DC)

Frightful
Presence

DC

Wyrmling

+9

+6

+5

+7

2d8 (14)

--

Very young

+12

+9

+7

+9

4d8 (17)

--

Young

+16

+10

+8

+11

6d8 (18)

--

Juvenile

+19

+13

+10

+14

8d8 (21)

--

Young adult

+24

+15

+11

+15

10d8 (23)

23

Adult

+28

+18

+13

+18

12d8 (26)

26

Mature adult

+32

+19

+14

+19

14d8 (27)

27

Old

+36

+22

+16

+22

16d8 (30)

30

Very old

+40

+23

+17

+24

18d8 (31)

32

Ancient

+42

+26

+19

+27

20d8 (34)

35

Wyrm

+47

+29

+20

+29

22d8 (37)

37

Great wyrm

+48

+32

+22

+32

24d8 (40)

40

 

Age

Speed

Initiative

AC

Special
Abilities

Caster
Level

SR

Wyrmling

40 ft., fly 100 ft. (average), burrow 5 ft., swim 60 ft.

+0

17 (+1 size, +6 natural), touch 11, flat-footed 17

Cold immunity, water breathing

--

--

Very young

40 ft., fly 150 ft. (poor), burrow 5 ft., swim 60 ft.

+0

19 (+9 natural), touch 10, flat-footed 19

 

--

--

Young

40 ft., fly 150 ft. (poor), burrow 5 ft., swim 60 ft.

+0

22 (+12 natural), touch 10, flat-footed 22

 

--

--

Juvenile

40 ft., fly 150 ft. (poor), burrow 5 ft., swim 60 ft.

+0

24 (-1 size, +15 natural), touch 9, flat-footed 24

Feather fall

3rd

--

Young adult

40 ft., fly 150 ft. (poor), burrow 5 ft., swim 60 ft.

+0

27 (-1 size, +18 natural), touch 9, flat-footed 27

DR 5/+1

5th

20

Adult

40 ft., fly 150 ft. (poor), burrow 5 ft., swim 60 ft.

+0

29 (-2 size, +21 natural), touch 8, flat-footed 29

Fog cloud

7th

22

Mature adult

40 ft., fly 150 ft. (poor), burrow 5 ft., swim 60 ft.

+0

32 (-2 size, +24 natural), touch 8, flat-footed 32

DR 10/+1

9th

24

Old

40 ft., fly 150 ft. (poor), burrow 5 ft., swim 60 ft.

+0

35 (-2 size, +27 natural), touch 8, flat-footed 35

Control winds

11th

26

Very old

40 ft., fly 150 ft. (poor), burrow 5 ft., swim 60 ft.

+0

38 (-2 size, +30 natural), touch 8, flat-footed 38

DR 15/+2

13th

27

Ancient

40 ft., fly 200 ft. (clumsy), burrow 5 ft., swim 60 ft.

+0

39 (-4 size, +33 natural), touch 6, flat-footed 39

Control weather

15th

29

Wyrm

40 ft., fly 200 ft. (clumsy), burrow 5 ft., swim 60 ft.

+0

42 (-4 size, +36 natural), touch 6, flat-footed 42

DR 20/+3

17th

30

Great wyrm

40 ft., fly 200 ft. (clumsy), burrow 5 ft., swim 60 ft.

+0

41 (-8 size, +39 natural), touch 2, flat-footed 41)

Shapechange

19th

32

 

Topaz dragons tend to be unfriendly and selfish. Though they are not malevolent, their erratic behavior makes any dealings with them unpleasant and dangerous.

A topaz wyrmling's scales are dull yellow with orange highlights. As it ages, its color slowly brightens until its individual scales become scarcely visible. From a distance, the creature looks as if it had been sculpted from pure topaz. A topaz dragon's pupils fade as it ages, so by the time it becomes a great wyrm, its eyes resemble glowing orbs of fire.

Topaz dragons spend most of their time on the Elemental Plane of Water. During their brief forays onto the Material Plane, they lair on secluded beaches or caves below the waterline. Even on the Elemental Plane of Water, however, topaz dragons keep their lairs completely dry.

These dragons love to lounge on outcroppings that are lashed by waves and wind-blasted sea spray. Of course, such vantages also allow them to spot passing prey, such as sharks and large squids.

Because they inhabit similar territories, topaz dragons and bronze dragons often come into conflict. Duels between the two are always furious and deadly.

 

Combat

Topaz dragons generally dislike intruders, but they prefer to begin any potential confrontation with conversation. They quickly attack intruders who prove either hostile or boring.

When outdoors, a topaz dragon prefers to express its displeasure first through its wind and weather control abilities, then with physical attacks. Indoors, it usually leads off with its breath weapon.

Breath Weapon (Su): A topaz dragon breathes a cone of dehydration that looks like a watery blast. When directed against an aqueous liquid (water or a liquid composed mainly of water), this effect evaporates one cubic foot of water per hit point of damage dealt. Each creature within the cone takes the indicated damage, or half that amount with a successful Reflex save.

Water Breathing (Ex): Topaz dragons breathe water as readily as air.

Spell-Like Abilities: 3/day -- control winds, fog cloud; 1/day -- control weather. Caster level varies by age; save DC 10 + dragon's Charisma modifier + spell level. (When using the Psionics Handbook, replace control winds with the control air psionic power.)

Psionics (Sp): 3/day -- shapechange; 2/day -- feather fall. Caster (or manifester) level varies by age; save DC 10 + dragon's Charisma modifier + spell (or power) level.

Attack/Defense Modes: mind thrust, ego whip/thought shield, mental barrier. A topaz dragon manifests its powers, and gains additional attack and defense modes, as if it were a psion with Psychometabolism as its primary discipline.

Skills: A topaz dragon has the Swim skill for free at 1 rank per Hit Die.