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Red Dragon

 

Dragon (Fire)

 

Environment: Warm mountains

 

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

 

Challenge Ratings: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26

 

Treasure: Triple standard

 

Alignment: Always chaotic evil

 

Advancement: Wyrmling 8-9 HD; very young 11-12 HD; young 14-15 HD; juvenile 17-18 HD; young adult 20-21 HD; adult 23-24 HD; mature adult 26-27 HD; old 29-30 HD; very old 32-33 HD; ancient 35-36 HD; wyrm 38-39 HD; great wyrm 41+ HD

 

Level Adjustment: Wyrmling +4; very young +5; young +6; others —

 

The dragon has horns extending back over the neck, frilled ears, and smaller horns at the cheeks and chin, with rows of horns over the brows. The nose is beaklike and sports a small horn. A frill begins behind the head and runs to the tip of the tail. The dragon reeks of smoke and sulfur, and its scales shine with shades of crimson and scarlet.

 

Age

Size

Hit Dice (hp)

Str

Dex

Con

Int

Wis

Cha

Wyrmling

M

7d12+14 (59)

17

10

15

10

11

10

Very young

L

10d12+30 (95)

21

10

17

12

13

12

Young

L

13d12+39 (123)

25

10

17

12

13

12

Juvenile

L

16d12+64 (168)

29

10

19

14

15

14

Young adult

H

19d12+95 (218)

31

10

21

14

15

14

Adult

H

22d12+110 (253)

33

10

21

16

19

16

Mature adult

H

25d12+150 (312)

33

10

23

18

19

18

Old

G

28d12+196 (378)

35

10

25

20

21

20

Very old

G

31d12+248 (449)

37

10

27

22

23

22

Ancient

G

34d12+306 (527)

39

10

29

24

25

24

Wyrm

G

37d12+370 (610)

41

10

31

24

25

24

Great wyrm

C

40d12+400 (660)

45

10

31

26

27

26

 

Age

Base Attack/ Grapple

Attack

Fort Save

Ref Save

Will Save

Breath Weapon (DC)

Frightful Presence DC

Wyrmling

+7/+10

+10

+7

+5

+5

2d10 (15)

--

Very young

+10/+19

+14

+10

+7

+8

4d10 (18)

--

Young

+13/+24

+19

+11

+8

+9

6d10 (19)

--

Juvenile

+16/+29

+24

+14

+10

+12

8d10 (22)

--

Young adult

+19/+37

+27

+16

+11

+13

10d10 (24)

21

Adult

+22/+41

+31

+18

+13

+17

12d10 (26)

24

Mature adult

+25/+44

+34

+20

+14

+18

14d10 (28)

26

Old

+28/+52

+36

+23

+16

+21

16d10 (31)

29

Very old

+31/+56

+40

+25

+17

+23

18d10 (33)

31

Ancient

+34/+60

+44

+28

+19

+26

20d10 (36)

34

Wyrm

+37/+64

+48

+30

+20

+27

22d10 (38)

35

Great wyrm

+40/+73

+49

+32

+22

+30

24d10 (40)

38

 

Age

Speed

Initiative

AC

Special Abilities

Caster Level

SR

Wyrmling

40 ft., fly 150 ft. (poor)

+0

16 (+6 natural) touch 10, flat-footed 16

Immunity to fire, vulnerability to cold

--

--

Very young

40 ft., fly 150 ft. (poor)

+0

18 (-1 size, +9 natural) touch 9, flat-footed 18

 

--

--

Young

40 ft., fly 150 ft. (poor)

+0

21 (-1 size, +12 natural) touch 9, flat-footed 21

 

1st

--

Juvenile

40 ft., fly 150 ft. (poor)

+0

24 (-1 size, +15 natural) touch 9, flat-footed 24

Locate object

3rd

--

Young adult

40 ft., fly 150 ft. (poor)

+0

26 (-2 size, +18 natural) touch 8, flat-footed 26

DR 5/magic

5th

19

Adult

40 ft., fly 150 ft. (poor)

+0

29 (-2 size, +21 natural) touch 8, flat-footed 29

 

7th

21

Mature adult

40 ft., fly 150 ft. (poor)

+0

32 (-2 size, +24 natural) touch 8, flat-footed 32

DR 10/magic

9th

23

Old

40 ft., fly 200 ft. (clumsy)

+0

33 (-4 size, +27 natural) touch 6, flat-footed 33

Suggestion

11th

24

Very old

40 ft., fly 200 ft. (clumsy)

+0

36 (-4 size, +30 natural) touch 6, flat-footed 36

DR 15/magic

13th

26

Ancient

40 ft., fly 200 ft. (clumsy)

+0

39 (-4 size, +33 natural) touch 6, flat-footed 39

Find the path

15th

28

Wyrm

40 ft., fly 200 ft. (clumsy)

+0

42 (-4 size, +36 natural) touch 6, flat-footed 42

DR 20/magic

17th

30

Great wyrm

40 ft., fly 200 ft. (clumsy)

+0

41 (-8 size, +39 natural) touch 2, flat-footed 41

Discern location

19th

32

 

Red dragons are the most covetous of all dragons, forever seeking to increase their treasure hoards. They are exceptionally vain, which is reflected in their proud bearing and disdainful expression.

 

            The small scales of a Wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-grey toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.

 

            Red dragons lair in large caves that extend deep into the earth, which shimmer with the heat of their bodies and are marked by a sulfurous, smoky odor. However, they always have a high perch nearby from which to haughtily survey their territory, which they consider to be everything in sight. This high perch sometimes intrudes upon the territory of a silver dragon, and for this reason red dragons and silver dragons are often enemies.

 

            Red dragons are meat eaters by preference, and their favorite food is a human or elven youth. Sometimes they charm villagers into regularly sacrificing townsfolk to them.

 

Combat

 

Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.

 

            Breath Weapon (Su): A red dragon has one type of breath weapon, a cone of fire.

 

            Locate Object (Sp): A juvenile or older red dragon can use this ability as the spell of the same name, once per day per age category.

 

            Other Spell-Like Abilities: 3/day—suggestion (old or older); 1/day—find the path (ancient or older), discern location (great wyrm).

 

            Skills: Appraise, Bluff, and Jump are considered class skills for red dragons.