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Radiant Dragon

 

Dragon (Extraplanar)

Environment: Seven Mounting Heavens of Celestia

Organization: Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, or juveniles or young adults), family (pair of mature adults and 1d4+1 offspring)

Challenge Ratings: Wyrmling 5; very young 6; young 8; juvenile 10; young adult 13; adult 14; mature adult 17; old 19; very old 20; ancient 21; wyrm 22; great wyrm 23

Treasure: Triple standard

Alignment: Always lawful good

Advancement: Wyrmling 10-11 HD; very young 13-14 HD; young 16-17 HD; juvenile 19-20 HD; young adult 22-23 HD; adult 25-26 HD; mature adult 28-29 HD; old 31-32 HD; very old 34-35 HD; ancient 37-38 HD; wyrm 40-41 HD; great wyrm 43+ HD

Level Adjustment: Wyrmling +4; very young +5; others --

Age

Size

Hit Dice (hp)

Str

Dex

Con

Int

Wis

Cha

Wyrmling

M

9d12+18 (76)

17

14

15

14

17

16

Very young

L

12d12+36 (114)

21

12

17

14

19

16

Young

L

15d12+45 (142)

25

12

17

16

19

18

Juvenile

L

18d12+72 (189)

27

12

19

18

21

20

Young adult

H

21d12+105 (241)

31

12

21

18

21

20

Adult

H

24d12+120 (276)

33

12

21

20

23

22

Mature adult

H

27d12+162 (337)

35

12

23

20

23

22

Old

G

30d12+210 (405)

39

12

25

22

25

24

Very old

G

33d12+264 (478)

41

12

27

24

27

26

Ancient

G

36d12+324 (558)

43

10

29

26

29

28

Wyrm

C

39d12+390 (643)

47

10

31

28

31

30

Great wyrm

C

42d12+462 (735)

49

10

33

30

33

32

 

Age

Base Attack/Grapple

Attack

Fort Save

Ref Save

Will Save

Breath Weapon (DC)

Frightful
Presence

DC

Wyrmling

+9/+12

+12

+8

+8

+9

2d10 (16)

--

Very young

+12/+21

+16

+11

+9

+12

4d10 (19)

--

Young

+15/+26

+21

+12

+10

+13

6d10 (20)

--

Juvenile

+18/+30

+25

+15

+12

+16

8d10 (23)

--

Young adult

+21/+39

+29

+17

+13

+17

10d10 (25)

25

Adult

+24/+43

+33

+19

+15

+20

12d10 (27)

28

Mature adult

+27/+47

+37

+21

+16

+21

14d10 (29)

29

Old

+30/+56

+40

+24

+18

+24

16d10 (32)

32

Very old

+33/+60

+44

+26

+19

+26

18d10 (34)

34

Ancient

+36/+64

+48

+29

+20

+29

20d10 (37)

37

Wyrm

+39/+73

+49

+31

+21

+31

22d10 (39)

39

Great wyrm

+42/+77

+53

+34

+23

+34

24d10 (42)

42

 

Age

Speed

Initiative

AC

Special
Abilities

SR

Wyrmling

60 ft., fly 150 ft. (poor)

+2

19 (+5 natural, +1 deflection, +2 Dex)

Immunity to light effects

--

Very young

60 ft., fly 150 ft. (poor)

+1

20 (-1 size, +8 natural, +2 deflection, +1 Dex)

Daylight

--

Young

60 ft., fly 150 ft. (poor)

+1

24 (-1 size, +11 natural, +3 deflection, +1 Dex)

Damage reduction 5/magic

--

Juvenile

60 ft., fly 150 ft. (poor)

+1

28 (-1 size, +14 natural, +4 deflection, +1 Dex)

Dispel darkness

--

Young adult

60 ft., fly 150 ft. (poor)

+1

31 (-2 size, +17 natural, +5 deflection, +1 Dex)

Damage reduction 10/magic

25

Adult

60 ft., fly 150 ft. (poor)

+1

35 (-2 size, +20 natural, +6 deflection, +1 Dex)

Searing light

28

Mature adult

60 ft., fly 150 ft. (poor)

+1

39 (-2 size, +23 natural, +7 deflection, +1 Dex)

Damage reduction 15/magic

29

Old

60 ft., fly 200 ft. (clumsy)

+1

41 (-4 size, +26 natural, +8 deflection, +1 Dex)

Healing touch

32

Very old

60 ft., fly 200 ft. (clumsy)

+1

45 (-4 size, +29 natural, +9 deflection, +1 Dex

Damage reduction 20/magic and 5/evil

34

Ancient

60 ft., fly 200 ft. (clumsy)

+0

49 (-4 size, +32 natural, +10 deflection, +1 Dex)

Sunburst

37

Wyrm

60 ft., fly 200 ft. (clumsy)

+0

49 (-8 size, +35 natural, +11 deflection, +1 Dex)

Damage reduction 20/magic and 10/evil

39

Great wyrm

60 ft., fly 200 ft. (clumsy)

+0

53 (-8 size, +38 natural, +12 deflection, +1 Dex

Prismatic sphere

42

 

Radiant dragons are simultaneously wonderful and terrible, awesome in their righteousness and fearsome in their dedication to destroying evil.

A radiant dragon seems to shine with a heavenly glow, though it can douse this brightness as desired. If you can bear to look upon its grandeur, you can make out that its perfectly shaped scales glisten like molten white gold. Its proud, regal bearing is unmistakable, and its voice rings like heavenly thunder.

Radiant dragons prefer lairs that allow plenty of sunlight, and often place gems and other bright valuables in places where they catch and refract the light, creating marvelous displays of color and radiance. To creatures that display nobility and justice, they are the staunchest of allies, offering succor and healing to any in need. But when faced by those who foster chaos or evil, a radiant dragon becomes a furious whirl of color and light, destroying all who oppose it.

Radiant dragons speak Common, Celestial, and Draconic.

 

Combat

A radiant dragon relies on its blinding breath weapon primarily in situations when it wishes to defuse a difficult situation without causing unnecessary injury. Against true enemies it unleashes its force breath and spell-like abilities, showing no mercy to those who do not deserve it.

Young and older radiant dragons’ natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Breath Weapon (Su): A radiant dragon has two types of breath weapons, a line of force or a cone of light. Creatures caught within the cone must make Fortitude saves or be blinded for 1d6 rounds plus 1 round per age category of the dragon. A successful save means the creature is merely dazzled for the same duration. Sightless creatures are immune to the cone of light breath weapon.

Dispel Darkness (Su): A juvenile or older radiant dragon automatically dispels any darkness spell (whose level is equal to or less than his age category) within 60 feet.

Healing Touch (Su): An old or older radiant dragon can generate any one of the following effects with its touch: cure critical wounds, regenerate, remove blindness/deafness, remove disease, remove paralysis, or restoration. It may use its healing touch a number of times per day equal to its age category.

Spell-Like Abilities: At will—daylight; 3/day—searing light; 1/day—prismatic sphere, sunburst.