Site hosted by Angelfire.com: Build your free website today!

Prismatic Dragon

 

Dragon (Light)

Climate/Terrain: Any land and underground

Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings: Wyrmling 14; very young 16; young 22; juvenile 30; young adult 34; adult 39; mature adult 43; old 48; very old 52; ancient 57; wyrm 61; great wyrm 66

Treasure: Double standard

Alignment: Usually neutral

Advancement: Wyrmling 24-27 HD (Huge); very young 29-32 HD (Huge); young 34-37 HD (Gargantuan); juvenile 39-42 HD (Gargantuan); young adult 44-47 HD (Gargantuan); adult 49-52 HD (Colossal); mature adult 54-57 HD (Colossal); old 59-62 HD (Colossal); very old 64-67 HD (Colossal); ancient 69-72 HD (Colossal+); wyrm 74-77 HD (Colossal+); great wyrm 79+ HD (Colossal+)

 

Age

Size

Hit Dice (hp)

Str

Dex

Con

Int

Wis

Cha

Wyrmling

H

23d12+138 (287)

29

10

23

20

21

20

Very young

H

28d12+196 (378)

33

10

25

24

25

24

Young

G

33d12+297 (511)

37

10

29

28

29

28

Juvenile

G

38d12+418 (665)

41

10

33

32

33

32

Young adult

G

43d12+559 (838)

45

10

37

36

37

36

Adult

C

48d12+720 (1,032)

49

10

41

40

41

40

Mature adult

C

53d12+901 (1,245)

53

10

45

44

45

44

Old

C

58d12+1,102 (1,479)

57

10

49

48

49

48

Very old

C

63d12+1,323 (1,732)

61

10

53

52

53

52

Ancient

C+

68d12+1,564 (2,006)

65

10

57

56

57

56

Wyrm

C+

73d12+1,825 (2,299)

69

10

61

60

61

60

Great wyrm

C+

78d12+2,106 (2,613)

73

10

65

64

65

64

 

Age

Attack Bonus

Fort Save

Ref Save

Will Save

Breath Weapon (DC)

Frightful
Presence

DC

Wyrmling

+30

+19

+13

+18

27

26

Very young

+37

+23

+16

+23

31

31

Young

+42

+27

+18

+27

35

35

Juvenile

+49

+32

+21

+32

40

40

Young adult

+56

+36

+23

+36

44

44

Adult

+59

+41

+26

+41

49

49

Mature adult

+66

+45

+28

+45

53

53

Old

+73

+40

+31

+50

58

58

Very old

+80

+54

+33

+54

62

62

Ancient

+87

+59

+36

+59

67

67

Wyrm

+94

+63

+38

+63

71

71

Great wyrm

+101

+68

+41

+68

76

76

 

Age

Speed

Initiative

AC

Special
Abilities

Caster
Level

SR

Wyrmling

60 ft., fly 250 ft. (poor)

+0

35 (-2 size, +5 deflection, +22 natural)

Damage reduction 15/+3, deflecting force, hypnotic pattern, immune to light and blindness

5th

24

Very young

60 ft., fly 250 ft. (poor)

+0

42 (-2 size, +7 deflection, +27 natural)

 

8th

30

Young

60 ft., fly 300 ft. (clumsy)

+0

47 (-4 size, +9 deflection, +32 natural)

Damage reduction 20/+5

11th

36

Juvenile

60 ft., fly 300 ft. (clumsy)

+0

54 (-4 size, +11 deflection, +37 natural)

Rainbow pattern

13th

42

Young adult

60 ft., fly 300 ft. (clumsy)

+0

61 (-4 size, +13 deflection, +42 natural)

Damage reduction 30/+7

17th

48

Adult

60 ft., fly 300 ft. (clumsy)

+0

64 (-8 size, +15 deflection, +47 natural)

Sunbeam

20th

54

Mature adult

60 ft., fly 300 ft. (clumsy)

+0

71 (-8 size, +17 deflection, +52 natural)

Damage reduction 40/+10

23rd

60

Old

60 ft., fly 300 ft. (clumsy)

+0

78 (-8 size, +19 deflection, +57 natural)

Sunburst

26th

66

Very old

60 ft., fly 300 ft. (clumsy)

+0

85 (-8 size, +21 deflection, +62 natural)

Damage reduction 50/+12

29th

68

Ancient

60 ft., fly 300 ft. (clumsy)

+0

92 (-8 size, +23 deflection, +67 natural)

Prismatic wall

32nd

74

Wyrm

60 ft., fly 300 ft. (clumsy)

+0

99 (-8 size, +25 deflection, +72 natural)

Damage reduction 60/+15

35th

80

Great wyrm

60 ft., fly 300 ft. (clumsy)

+0

106 (-8 size, +27 deflection, +77 natural)

Prismatic sphere

38th

86

 

Prismatic dragons are flamboyant, personable, and charming, quite unlike the aloof force dragons, despite being their undeniable superiors. They enjoy the wild diversity of life, particularly the incredible spectrum of human personality. They rarely venture into humanoid communities, they enjoy visitors to their remote lairs and rarely attack any creature unless provoked.

A wyrmling prismatic dragon is covered in tiny, brightly reflective scales and surrounded by a shimmering aura of multicolored light. Even the scales of great wyrm are very small and fine, making its skin appear as smooth as a snake's, though the brilliant scales are virtually invulnerable. Like force dragons, prismatic dragons are completely odorless.

Prismatic dragons make their lairs wherever they please. While some prefer remote fastnesses far from any sign of civilization, others choose to live in sea caves just outside a port city, in the ruins overlooking a bustling trading town, or in the forest just beyond a hamlet's pasture land. They seem to eat a small

 

Combat

A prismatic dragon fights only if it is attacked, preferring to engage unwitting intruders in conversation to expand its experience of the quirks and foibles of other creatures. When one does fight, it uses its breath weapon, melee attacks, and spell-like abilities in dreadful concert, carefully selecting the right attack for the right opponent.

Breath Weapon (Su): A prismatic dragon has one type of breath weapon, a prismatic spray effect. The breath weapon's cone is of the size indicated by the dragon's size, not the normal cone for the spell.

Deflecting Force (Su): A prismatic dragon is protected by a shield of shimmering light similar to a cloak of chaos that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon's Charisma bonus.

Immune to Light and Blindness (Ex): Prismatic dragons cannot be harmed by any light, including Evocation [Light] spells, searing light, and the various prismatic (sphere, spray, wall) spells. In addition, they are immune to any spell or effect that causes blindness.

Spell-Like Abilities: At will--hypnotic pattern, rainbow pattern; 3/day--prismatic sphere, prismatic wall, sunbeam, sunburst.