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Oceanus Dragon

 

Dragon (Aquatic, Extraplanar)

Environment: Any Upper Plane

Organization: Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, or juveniles or young adults), family (pair of mature adults and 1d4+1 offspring)

Challenge Ratings: Wyrmling 4; very young 5; young 6; juvenile 9 young adult 12; adult 13; mature adult 16; old 18; very old 19; ancient 20; wyrm 21; great wyrm 22

Treasure: Triple standard

Alignment: Always neutral good

Advancement: Wyrmling 8-9 HD; very young 11-12 HD; young 14-15 HD; juvenile 17-18 HD; young adult 20-21 HD; adult 23-24 HD; mature adult 26-27 HD; old 29-30 HD; very old 32-33 HD; ancient 35-36 HD; wyrm 38-39 HD; great wyrm 41+ HD

Level Adjustment: Wyrmling +4; very young +4; young +5; others --

Age

Size

Hit Dice (hp)

Str

Dex

Con

Int

Wis

Cha

Wyrmling

S

7d12+14 (60)

15

10

15

14

11

14

Very young

M

10d12+30 (95)

17

10

17

14

11

14

Young

M

13d12+39 (124)

19

10

17

16

13

16

Juvenile

L

16d12+64 (168)

21

10

19

18

15

18

Young adult

L

19d12+95 (219)

25

10

21

18

17

18

Adult

H

22d12+132 (275)

29

10

23

20

17

20

Mature adult

H

25d12+150 (313)

31

10

23

20

19

20

Old

H

28d12+196 (378)

33

10

25

22

19

22

Very old

H

31d12+217 (419)

35

10

25

24

21

24

Ancient

G

34d12+272 (493)

39

10

27

26

23

26

Wyrm

G

37d12+370 (611)

41

10

31

28

25

28

Great wyrm

C

40d12+440 (700)

45

10

33

30

27

30

 

Age

Base Attack/Grapple

Attack

Fort Save

Ref Save

Will Save

Breath Weapon (DC)

Frightful
Presence

DC

Wyrmling

+7/+5

+10

+7

+5

+5

2d8 (15)

--

Very young

+10/+13

+13

+10

+7

+7

4d8 (18)

--

Young

+13/+17

+17

+11

+8

+9

6d8 (19)

--

Juvenile

+16/+25

+20

+14

+10

+12

8d8 (22)

--

Young adult

+19/+30

+25

+16

+11

+14

10d8 (24)

23

Adult

+22/+39

+29

+19

+13

+16

12d8 (27)

26

Mature adult

+25/+43

+33

+20

+14

+18

14d8 (28)

27

Old

+28/+47

+37

+23

+16

+20

16d8 (31)

30

Very old

+31/+51

+41

+24

+17

+22

18d8 (32)

32

Ancient

+34/+60

+44

+27

+19

+25

20d8 (35)

35

Wyrm

+37/+64

+48

+30

+20

+27

22d8 (38)

37

Great wyrm

+40/+73

+49

+33

+22

+30

24d8 (41)

40

 

Age

Speed

Initiative

AC

Special
Abilities

SR

Wyrmling

40 ft., fly 100 ft. (average), swim 60 ft.

+0

18 (+1 size, +7 natural)

Amphibious, immunity to electricity

--

Very young

40 ft., fly 100 ft. (poor), swim 60 ft.

+0

20 (+10 natural)

Detect evil

--

Young

40 ft., fly 100 ft. (poor), swim 60 ft.

+0

23 (+13 natural)

Damage reduction 5/magic

--

Juvenile

40 ft., fly 100 ft. (poor), swim 60 ft.

+0

25 (-1 size, +16 natural)

Control water

--

Young adult

40 ft., fly 100 ft. (poor), swim 60 ft.

+0

28 (-1 size, +19 natural)

Damage reduction 10/magic

23

Adult

40 ft., fly 150 ft. (poor), swim 90 ft.

+0

30 (-2 size, +22 natural)

Smite evil

26

Mature adult

40 ft., fly 150 ft. (poor), swim 90 ft.

+0

33 (-2 size, +25 natural)

Damage reduction 15/magic

27

Old

40 ft., fly 150 ft. (poor), swim 90 ft.

+0

36 (-2 size, +28 natural)

Holy smite

30

Very old

40 ft., fly 150 ft. (poor), swim 90 ft.

+0

39 (-2 size, +31 natural)

Damage reduction 20/magic and 5/evil

32

Ancient

40 ft., fly 150 ft. (clumsy), swim 90 ft.

+0

40 (-4 size, +34 natural)

Control winds, dispel evil

35

Wyrm

40 ft., fly 150 ft. (clumsy), swim 90 ft.

+0

43 (-4 size, +37 natural)

Damage reduction 20/magic and 10/evil

37

Great wyrm

40 ft., fly 150 ft. (clumsy), swim 60 ft.

+0

42 (-8 size, +40 natural)

Holy word

40

 

The Oceanus dragon protects travelers along the River Oceanus, which connects the Upper Planes in the same manner that the River Styx links the Lower Planes, while jealously guarding its domain against evil creatures of all kinds.

Oceanus dragons appear much like great winged eels, with relatively short limbs ending in webbed fingers. Though capable of flight, most Oceanus dragons prefer life in the water to that in the air.

The typical lair of an Oceanus dragon is a hidden cave, either along a riverbank or completely underwater. Most Oceanus dragons spend little time in their lairs, instead patrolling a stretch of river in search of good-aligned creatures in need of assistance or evil creatures in need of punishment.

Oceanus dragons speak Celestial, Draconic, and Aquan.

 

Combat

Oceanus dragons prefer to end fights quickly, using their tranquility breath weapon and spell-like abilities to neutralize foes. However, they aren't afraid to go toe-to-toe with particularly resistant opponents, using their lightning breath weapon, smile evil ability, and prodigious melee attacks to make short work of their enemies.

Young and older Oceanus dragons' natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Breath Weapon (Su): An Oceanus dragon has two types of breath weapon, a line of lightning or a cone of tranquility gas. Creatures within the cone must succeed on a Will save or become dazed for 1d6 rounds plus 1 round per age category of the dragon. Both breath weapons function normally underwater.

Smite Evil (Su): Once per day an Oceanus dragon can make a normal attack to deal extra damage equal to its HD total against an evil foe.

Spell-Like Abilities: At will--detect evil; 3/day--control water, holy smite, water breathing; 1/day--control winds, dispel evil, holy word.