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Mist Dragon

Dragon (Aquatic, Water)

Environment: Temperate and warm aquatic, forest, and underground

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings: Wyrmling 3; very young 4; young 5; juvenile 6; young adult 8; adult 10; mature adult 12; old 15; very old 17; ancient 18; wyrm 19; great wyrm 21

Treasure: Triple standard

Alignment: Always neutral

Advancement: Wyrmling 4-5 HD; very young 7-8 HD; young 10-11 HD; juvenile 13-14 HD; young adult 16-17 HD; adult 19-20 HD; mature adult 22-23 HD; old 25-26 HD; very old 28-29 HD; ancient 31-32 HD; wyrm 34-35 HD; great wyrm 37+ HD

The dragon has a finlike crest running down its spine from just behind its head all the way to the tip of its long, flattened tail. Its head is very broad near the neck, and it tapers to a long snout, giving it an arrowlike shape. A pair of long barbels hangs from the upper lip and the end of the snout. The dragon has a heavy brow ridges over its eyes, two large horns rising from the back of the head, and clusters or hornlets at the base of the upper jaw. The scent of rain surrounds the dragon.

Age

Size

Hit Dice (hp)

Str

Dex

Con

Int

Wis

Cha

Wyrmling

T

3d12+3 (22)

11

10

13

10

11

10

Very young

S

6d12+6 (45)

13

10

13

10

11

10

Young

M

9d12+18 (76)

15

10

15

12

13

12

Juvenile

M

12d12+24 (102)

17

10

15

12

13

12

Young adult

L

15d12+45 (142)

19

10

17

14

15

14

Adult

L

18d12+72 (189)

23

10

19

14

15

14

Mature adult

H

21d12+105 (241)

27

10

21

16

17

16

Old

H

24d12+120 (276)

29

10

21

16

17

16

Very old

H

27d12+162 (337)

31

10

23

18

19

18

Ancient

H

30d12+180 (375)

33

10

23

18

19

18

Wyrm

G

33d12+231 (445)

35

10

25

20

21

20

Great wyrm

G

36d12+288 (522)

37

10

27

20

21

20

 

Age

Base Attack/
Grapple

Attack

Fort Save

Ref Save

Will Save

Breath
Weapon
(DC)

Frightful
Presence
DC

Wyrmling

+3/-5

+5

+4

+3

+3

2d6 (12)

--

Very young

+6/+3

+8

+6

+5

+5

3d6 (14)

--

Young

+9/+11

+11

+8

+6

+7

4d6 (16)

--

Juvenile

+12/+15

+15

+10

+8

+9

5d6 (18)

--

Young adult

+15/+23

+18

+12

+9

+11

6d6 (20)

19

Adult

+18/+28

+23

+15

+11

+13

7d6 (23)

21

Mature adult

+21/+37

+27

+17

+12

+15

8d6 (25)

23

Old

+24/+41

+31

+19

+14

+17

9d6 (27)

25

Very old

+27/+45

+35

+21

+15

+19

10d6 (29)

27

Ancient

+30/+49

+39

+23

+17

+21

11d6 (31)

29

Wyrm

+33/+57

+41

+25

+18

+23

12d6 (33)

31

Great wyrm

+36/+61

+45

+28

+20

+25

13d6 (36)

33

 

 

Age

Speed

Initiative

AC

Special Abilities

Caster
Level

SR

Wyrmling

40 ft., fly 100 ft.(average), swim 60 ft.

+0

14 (+2 size, +2 natural), touch 12, flat-footed 14

Immunity to acid and fire, mist form

--

--

Very young

40 ft., fly 100 ft.(average), swim 60 ft.

+0

16 (+1 size, +5 natural), touch 11, flat-footed 16

Fog cloud

--

--

Young

40 ft., fly 150 ft.(poor), swim 60 ft.

+0

18 (+8 natural), touch 10, flat-footed 18

Sleet storm

1st

--

Juvenile

40 ft., fly 150 ft. (poor), swim 60 ft.

+0

21 (+11 natural), touch 10, flat-footed 21

Wind wall

3rd

--

Young adult

40 ft., fly 150 ft. (poor), swim 60 ft.

+0

23 (-1 size, +14 natural), touch 9, flat-footed 23

DR 5/magic

5th

16

Adult

40 ft., fly 150 ft. (poor), swim 60 ft.

+0

26 (-1 size, +17 natural), touch 9, flat-footed 26

Gust of wind

7th

18

Mature adult

40 ft., fly 150 ft. (poor), swim 60 ft.

+0

28 (-2 size, +20 natural), touch 8, flat-footed 28

DR 10/magic

9th

20

Old

40 ft., fly 150 ft. (poor), swim 60 ft.,

+0

31 (-2 size, +23 natural), touch 8, flat-footed 31

Solid fog

11th

21

Very old

40 ft., fly 150 ft. (poor), swim 60 ft.

+0

34 (-2 size, +26 natural), touch 8, flat-footed 34

DR 15/magic

13th

23

Ancient

40 ft., fly 150 ft. (poor), swim 60 ft.

+0

37 (-2 size, +29 natural), touch 8, flat-footed 37

Control water

15th

24

Wyrm

40 ft., fly 200 ft. (clumsy), swim 60 ft.

+0

38 (-4 size, +32 natural), touch 6, flat-footed 38

DR 20/magic

17th

25

Great wyrm

40 ft., fly 200 ft. (clumsy), swim 60 ft.

+0

41 (-4 size, +35 natural), touch 6, flat-footed 41

Control weather

19th

27

Mist dragons are solitary and philosophical. Their favorite activity is sitting quietly and thinking. They hate being disturbed and they dislike conversation.

A mist wyrmling's scales are shiny blue-white. As the dragon ages, the scales darken, becoming blue-gray with metallic silver flecks that sparkle in sunlight. Its eyes are sea green with silvery pupils. As it gets older, the dragon's pupils seem to spread, until in the oldest the eyes resemble orbs of sure silver.

Mist dragons live near waterfalls, rapids, coastlines, or where rainfall is frequent and heavy. Their lairs are usually large natural caverns or grottoes that are mist-filled and damp. Forest-dwelling mist dragons occasionally come into conflict with green dragons. Mist dragons greatly resent the green dragons' attempts to intimidate or dominate them; they usually spend several months vainly trying to avoid a green dragon's advances before losing all patience and launching an all-out campaign to destroy or drive away the aggressor. Likewise, coastal mist dragons might have bronze dragons for neighbors. This, however, seldom leads to conflict as both dragon types are content to leave each other alone.

Mist dragons can eat almost anything, including woody plants and even mud. However, they draw most of their sustenance directly from natural mist or spray. They often lie in misty or foggy places, thinking and basking in the moisture.

Combat

Mist dragons try to avoid encounters by assuming mist form and concealing themselves in fog or mist whenever they can. In a fight, they also hide. They use their caustic breath weapon against physically imposing foes. They prefer spells that confound and immobilize foes.

Breath Weapon (Su): Mist dragons have two types of breath weapons: a cone of scalding steam that deals fire damage and a line of caustic slime. Creatures struck by slime must make Fortitude saves or be sickened for 1d6 rounds plus 1 round per age category of the dragon.

Mist Form (Su): At will as a standard action, a mist dragon can assume a misty form. This power works just like a gaseous form spell cast by a character of the dragon's age category or caster level (whichever is higher), except as follows: The dragon loses its natural armor bonus, but gains a deflection bonus to AC equal to twice its age category. While in mist form the dragon is indistinguishable from mist or fog and gains total concealment when in any kind of natural or magical fog or mist. The dragon gains damage reduction 10/magic, or, if the dragon is old enough to have damage reduction already, its damage reduction increases by 10 points. The dragon can fly at half its normal flying speed, with perfect maneuverability. The dragon cannot use its natural weaponry or breath weapon, but it can use its spell-like abilities and spells. The dragon can dismiss the effect as a standard action.

Spell-Like Abilities: 3/day--fog cloud (very young or older), sleet storm (young or older), wind wall (juvenile or older), gust of wind (adult or older); 1/day--solid fog (old or older), control water (ancient or older), control weather (great wyrm or older).

Skills: Bluff, Sense Motive, Swim, and Survival are considered class skills for mist dragons.