Mercury Dragon
Dragon (Fire)
Environment: Temperate mountains
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Ratings: Wyrmling 3; very young 4; young 5; juvenile 6; young adult 8; adult 10; mature adult 12; old 15; very old 17; ancient 18; wyrm 19; great wyrm 21
Treasure: Triple standard
Alignment: Always chaotic good
Advancement: Wyrmling 4-5 HD; very young 7-8 HD; young 10-11 HD; juvenile 13-14 HD; young adult 16-17 HD; adult 19-20 HD; mature adult 22-23 HD; old 25-26 HD; very old 28-29 HD; ancient 31-32 HD; wyrm 34-35 HD; great wyrm 37+ HD
A dragon stretches before you, long and slim, with a narrow body and a whiplike tail. Its sleek head has a long, pointed snout, with short horns curving forward from behind the lower jaw and larger horns curving backward from behind its upper jaw and eyes. Its mirrorlike wings reflect brightly. Wafting all around the creature is a crisp scent, like a spring morning.
|
Age |
Size |
Hit Dice (hp) |
Str |
Dex |
Con |
Int |
Wis |
Cha |
|
Wyrmling |
T |
3d12+3 (22) |
11 |
14 |
13 |
10 |
11 |
10 |
|
Very young |
S |
6d12+6 (45) |
13 |
14 |
13 |
10 |
11 |
10 |
|
Young |
M |
9d12+18 (76) |
15 |
14 |
15 |
12 |
13 |
12 |
|
Juvenile |
M |
12d12+24 (102) |
17 |
16 |
15 |
12 |
13 |
12 |
|
Young adult |
L |
15d12+45 (142) |
19 |
16 |
17 |
14 |
15 |
14 |
|
Adult |
L |
18d12+72 (189) |
23 |
16 |
19 |
14 |
15 |
14 |
|
Mature adult |
H |
21d12+105 (241) |
27 |
18 |
21 |
16 |
17 |
16 |
|
Old |
H |
24d12+120 (276) |
29 |
18 |
21 |
16 |
17 |
16 |
|
Very old |
H |
27d12+162 (337) |
31 |
18 |
23 |
18 |
19 |
18 |
|
Ancient |
H |
30d12+180 (375) |
33 |
18 |
23 |
18 |
19 |
18 |
|
Wyrm |
G |
33d12+231 (445) |
35 |
18 |
25 |
20 |
21 |
20 |
|
Great wyrm |
G |
36d12+288 (522) |
37 |
18 |
27 |
20 |
21 |
20 |
|
Age |
Base Attack/Grapple |
Fort Save |
Ref Save |
Will Save |
Breath Weapon (DC) |
Frightful |
|
Wyrmling |
+3/-5 |
+4 |
+5 |
+3 |
1d8 (12) |
-- |
|
Very young |
+6/+3 |
+6 |
+7 |
+5 |
2d8 (14) |
-- |
|
Young |
+9/+11 |
+8 |
+8 |
+7 |
3d8 (16) |
-- |
|
Juvenile |
+12/+15 |
+10 |
+11 |
+9 |
4d8 (18) |
-- |
|
Young adult |
+15/+23 |
+12 |
+12 |
+11 |
5d8 (20) |
19 |
|
Adult |
+18/+28 |
+15 |
+14 |
+13 |
6d8 (23) |
21 |
|
Mature adult |
+21/+37 |
+17 |
+16 |
+15 |
7d8 (25) |
23 |
|
Old |
+24/+41 |
+19 |
+18 |
+17 |
8d8 (27) |
25 |
|
Very old |
+27/+45 |
+21 |
+19 |
+19 |
9d8 (29) |
27 |
|
Ancient |
+30/+49 |
+23 |
+21 |
+21 |
10d8 (31) |
29 |
|
Wyrm |
+33/+57 |
+25 |
+22 |
+23 |
11d8 (33) |
31 |
|
Great wyrm |
+36/+61 |
+28 |
+24 |
+25 |
12d8 (36) |
33 |
|
Age |
Speed |
Initiative |
AC |
Special |
Caster |
SR |
|
Wyrmling |
60 ft., fly 200 ft. (perfect) |
+2 |
16 (+2 size, +2 natural, +2 Dex), touch 12, flat-footed 14 |
Immunity to fire, vulnerability to cold, protected sight |
-- |
-- |
|
Very young |
60 ft., fly 200 ft. (perfect) |
+2 |
18 (+1 size, +5 natural, +2 Dex), touch 11, flat-footed 16 |
Color spray |
-- |
-- |
|
Young |
60 ft., fly 250 ft. (good) |
+2 |
20 (+8 natural, +2 Dex), touch 10, flat-footed 18 |
Hypnotic pattern |
1st |
-- |
|
Juvenile |
60 ft., fly 250 ft. (good) |
+3 |
24 (+11 natural, +3 Dex), touch 10, flat-footed 21 |
Mirror image |
3rd |
-- |
|
Young adult |
60 ft., fly 250 ft. (good) |
+3 |
26 (-1 size, +14 natural, +3 Dex), touch 9, flat-footed 23 |
DR 5/magic |
5th |
18 |
|
Adult |
60 ft., fly 250 ft. (good) |
+3 |
29 (-1 size, +17 natural, +3 Dex), touch 9, flat-footed 26 |
Alternate form |
7th |
20 |
|
Mature adult |
60 ft., fly 250 ft. (good) |
+4 |
32 (-2 size, +20 natural, +4 Dex), touch 8, flat-footed 28 |
DR 10/magic |
9th |
22 |
|
Old |
60 ft., fly 250 ft. (good) |
+4 |
35 (-2 size, +23 natural, +4 Dex ), touch 8, flat-footed 31 |
Telekinesis |
11th |
24 |
|
Very old |
60 ft., fly 250 ft. (good) |
+4 |
38 (-2 size, +26 natural, +4 Dex), touch 8, flat-footed 34 |
DR 15/magic |
13th |
25 |
|
Ancient |
60 ft., fly 300 ft. (average) |
+4 |
41 (-2 size, +29 natural, +4 Dex), touch 8, flat-footed 37 |
Project image |
15th |
27 |
|
Wyrm |
60 ft., fly 300 ft. (average) |
+4 |
42 (-4 size, +32 natural, +4 Dex), touch 6, flat-footed 38 |
DR 20/magic |
17th |
28 |
|
Great wyrm |
60 ft., fly 300 ft. (average) |
+4 |
45 (-4 size, +35 natural, +4 Dex), touch 6, flat-footed 41 |
Prismatic spray |
19th |
30 |
Mercury dragons are creatures of impulse, given to whimsy and rapid changes of direction, both mental and physical. They delight in being unpredictable and rarely even finish a thought before moving on to the next thing that comes to mind.
At birth, a mercury dragon's scales are dull silver in hue. As the dragon gets older, the scales become brighter and brighter until they reach a brilliant mirror finish. Quick and agile flyers, mercury dragons have smooth, flat, barely discernible scales that seem to flow together as one. The dragon's eyes start out a deep blue or violet with a dark pupil and a pale yellow-white iris. As the dragon grows older, its pupils become paler and brighter, until the eyes resemble silver orbs.
Mercury dragons prefer to lair in war, volcanic regions, making their lairs in lava tubes and other narrow, winding tunnels or high caves that face east to catch the morning sun. They love clean air and bright sunlight and dwell near snowfields, glaciers, mountain lakes, and sun-dappled alpine meadows that sparkle with light on clear days.
Mercury dragons eat anything, but the prefer to feed on metal ores. Although they have no venomous attacks, the flesh of mercury dragons is highly poisonous (treat as an ingested form of insanity mist).
Combat
Mercury dragons are as unpredictable when it comes to combat as they are in any other situation. They would rather flee than fight, using their spell-like abilities to delay their foes while making good their escape. If their opponents pursue, mercury dragons prefer to use their superior maneuverability and speed to outmaneuver their foes, launching a series of hit-and-run attacks from the direction of the sun.
Breath Weapon (Su): A mercury dragon's breath weapon is a line of intense light that burns whatever it touches, dealing fire damage.
Alternate Form (Su): As a standard action three times per day, an adult or older mercury dragon can assume any animal or humanoid form of Medium size or smaller. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.
Protected Sight (Ex): A mercury dragon is immune to any effect that would blind or dazzle it. It also gains a +3 racial bonus on saving throws against any light or pattern effect.
Spell-Like Abilities: At will--color spray (very young or older), hypnotic pattern (young or older); 3/day--mirror image (juvenile or older); 2/day--telekinesis (old or older); 1/day--project image (ancient or older), prismatic spray (great wyrm or older).
Skills: Balance, Escape Artist, Jump, and Tumble are considered class skills for mercury dragons.
Spells: Same as true dragon spellcasting, except that mercury dragons can also cast cleric spells and those from the Luck or Sun domains as arcane spells.