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Green Dragon

 

Dragon (Air)

 

Environment: Temperate forests

 

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

 

Challenge Ratings: Wyrmling 3; very young 4; young 5; juvenile 8; young adult 11; adult 13; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24

 

Treasure: Triple standard

 

Alignment: Always lawful evil

 

Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD

 

Level Adjustment: Wyrmling +5; very young +5; young +5; juvenile +6; others —

 

The dragon has a toothy, curving jaw line and rows of hornlets over its eyes. There is a cluster of hornlets at the chin. A crest begins just behind the eyes and runs the length of the body, rising to full height just behind the skull. The odor of chlorine clings to the dragon, whose scales radiate with a glowing emerald shine.

 

Age

Size

Hit Dice (hp)

Str

Dex

Con

Int

Wis

Cha

Wyrmling

S

5d12+5 (37)

13

10

13

10

11

10

Very young

M

8d12+16 (68)

15

10

15

10

11

10

Young

M

11d12+22 (93)

17

10

15

12

13

12

Juvenile

L

14d12+42 (133)

19

10

17

14

15

14

Young adult

L

17d12+68 (178)

23

10

19

14

15

14

Adult

H

20d12+100 (230)

27

10

21

16

17

16

Mature adult

H

23d12+115 (264)

29

10

21

16

17

16

Old

H

26d12+156 (325)

31

10

23

18

19

18

Very old

H

29d12+174 (362)

33

10

23

18

19

18

Ancient

G

32d12+224 (432)

35

10

25

20

21

20

Wyrm

G

35d12+280 (507)

37

10

27

20

21

20

Great wyrm

G

38d12+304 (551)

39

10

27

22

23

22

 

Age

Base Attack/ Grapple

Attack

Fort Save

Ref Save

Will Save

Breath Weapon (DC)

Frightful Presence DC

Wyrmling

+5/+2

+7

+5

+4

+4

2d6 (13)

--

Very young

+8/+10

+10

+8

+6

+6

4d6 (16)

--

Young

+11/+14

+14

+9

+7

+8

6d6 (17)

--

Juvenile

+14/+22

+17

+12

+9

+11

8d6 (20)

--

Young adult

+17/+27

+22

+14

+10

+12

10d6 (22)

20

Adult

+20/+36

+26

+17

+12

+15

12d6 (25)

23

Mature adult

+23/+40

+30

+18

+13

+16

14d6 (26)

24

Old

+26/+44

+34

+21

+15

+19

16d6 (29)

27

Very old

+29/+48

+38

+22

+16

+20

18d6 (30)

28

Ancient

+32/+56

+40

+25

+18

+23

20d6 (33)

31

Wyrm

+35/+60

+44

+27

+19

+24

22d6 (35)

32

Great wyrm

+38/+64

+48

+29

+21

+27

24d6 (37)

35

 

Age

Speed

Initiative

AC

Special Abilities

Caster Level

SR

Wyrmling

40 ft., fly 100 ft (average), swim 40 ft.

+0

15 (+1 size, +4 natural), touch 11, flat-footed 15

Immunity to acid, water breathing

--

--

Very young

40 ft., fly 150 ft (poor), swim 40 ft.

+0

17 (+7 natural), touch 10, flat-footed 17

 

--

--

Young

40 ft., fly 150 ft (poor), swim 40 ft.

+0

20 (+10 natural), touch 10, flat-footed 20

 

--

--

Juvenile

40 ft., fly 150 ft (poor), swim 40 ft.

+0

22 (-1 size, +13 natural), touch 9, flat-footed 22

 

1st

--

Young adult

40 ft., fly 150 ft (poor), swim 40 ft.

+0

25 (-1 size, +16 natural), touch 9, flat-footed 25

DR 5/magic

3rd

19

Adult

40 ft., fly 150 ft (poor), swim 40 ft.

+0

27 (-2 size, +19 natural), touch 8, flat-footed 27

Suggestion

5th

21

Mature adult

40 ft., fly 150 ft (poor), swim 40 ft.

+0

30 (-2 size, +22 natural), touch 8, flat-footed 30

DR 10/magic

7th

22

Old

40 ft., fly 150 ft (poor), swim 40 ft.

+0

33 (-2 size, +25 natural), touch 8, flat-footed 33

Plant growth

9th

24

Very old

40 ft., fly 150 ft (poor), swim 40 ft.

+0

36 (-2 size, +28 natural), touch 8, flat-footed 36

DR 15/magic

11th

25

Ancient

40 ft., fly 200 ft (clumsy), swim 40 ft.

+0

37 (-4 size, +31 natural), touch 6, flat-footed 37

Dominate person

13th

27

Wyrm

40 ft., fly 200 ft (clumsy), swim 40 ft

+0

40 (-4 size, +34 natural), touch 6, flat-footed 40

DR 20/magic

15th

28

Great wyrm

40 ft., fly 200 ft (clumsy), swim 40 ft

+0

43 (-4 size, +37 natural), touch 6, flat-footed 43

Command plants

17th

30

 

Green dragons are belligerent and tend to attack without provocation.

 

            A Wyrmling green dragon’s scales are thing, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with in with its wooded surroundings.

 

            Green dragons make their lairs in forests; the older the forest and bigger the trees, the better. They prefer caves in cliffs or hillsides and can be detected by the stinging odor of chlorine. Although they have been known to eat practically anything, including shrubs and small trees when they are hungry enough, green dragons especially prize elves and sprites.

 

Combat

 

Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If a target appears weak, the dragon makes its presence known quickly—it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby.

 

            Breath Weapon (Su): A green dragon has one type of breath weapon, a cone of corrosive (acid) gas.

 

            Water Breathing (Ex): A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

 

            Spell-Like Abilities: 3/day—suggestion (adult or older), dominate person (ancient or older); 1/day—plant growth (old or older), command plants (great wyrm)

 

            Skills: Bluff, Hide, and Move Silently are considered class skills for green dragons.