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Force Dragon

 

Dragon (Force)

Climate/Terrain: Any land and underground

Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings: Wyrmling 13; very young 19; young 21; juvenile 25; young adult 28; adult 31; mature adult 35; old 37; very old 39; ancient 43; wyrm 50; great wyrm 59

Treasure: Double standard

Alignment: Usually neutral

Advancement: Wyrmling 21-24 HD (Huge); very young 26-29 HD (Huge); young 31-34 HD (Gargantuan); juvenile 36-39 HD (Gargantuan); young adult 41-44 HD (Gargantuan); adult 46-49 HD (Gargantuan); mature adult 51-54 HD (Colossal); old 56-59 HD (Colossal); very old 61-64 HD (Colossal); ancient 66-69 HD (Colossal); wyrm 71-74 HD (Colossal+); great wyrm 76+ HD (Colossal+)

 

Age

Size

Hit Dice (hp)

Str

Dex

Con

Int

Wis

Cha

Wyrmling

H

20d12+100 (230)

31

10

21

18

19

18

Very young

H

25d12+150 (312)

35

10

23

22

23

22

Young

G

30d12+210 (405)

39

10

25

26

27

26

Juvenile

G

35d12+315 (542)

43

10

29

30

31

30

Young adult

G

40d12+440 (700)

47

10

33

34

35

34

Adult

G

45d12+585 (877)

51

10

37

38

39

38

Mature adult

C

50d12+750 (1,075)

55

10

41

42

43

42

Old

C

55d12+935 (1,292)

59

10

45

46

47

46

Very old

C

60d12+1,140 (1,530)

63

10

49

50

51

50

Ancient

C

65d12+1,365 (1,787)

67

10

53

54

55

54

Wyrm

C+

70d12+1,610 (2,065)

71

10

57

58

59

58

Great wyrm

C+

75d12+1,875 (2,362)

75

10

61

62

63

62

 

Age

Attack Bonus

Fort Save

Ref Save

Will Save

Breath Weapon (DC)

Frightful
Presence

DC

Wyrmling

+28

+17

+12

+16

5d12 (25)

24

Very young

+35

+20

+14

+20

10d12 (28)

28

Young

+40

+24

+17

+25

15d12 (32)

33

Juvenile

+47

+28

+19

+29

20d12 (36)

37

Young adult

+54

+33

+22

+34

25d12 (41)

42

Adult

+61

+37

+24

+38

30d12 (45)

46

Mature adult

+64

+42

+27

+43

35d12 (50)

51

Old

+71

+46

+29

+47

40d12 (54)

55

Very old

+78

+51

+32

+52

45d12 (59)

60

Ancient

+85

+55

+34

+56

50d12 (63)

64

Wyrm

+92

+60

+37

+61

55d12 (68)

69

Great wyrm

+99

+64

+39

+65

60d12 (72)

73

 

Age

Speed

Initiative

AC

Special
Abilities

Caster
Level

SR

Wyrmling

60 ft., fly 250 ft. (poor)

+0

31 (-2 size, +4 deflection, +19 natural)

Damage reduction 15/+2, deflecting force, immune to force

3rd

24

Very young

60 ft., fly 250 ft. (poor)

+0

38 (-2 size, +6 deflection, +24 natural)

 

6th

27

Young

60 ft., fly 300 ft. (clumsy)

+0

43 (-4 size, +8 deflection, +29 natural)

Damage reduction 20/+4

9th

30

Juvenile

60 ft., fly 300 ft. (clumsy)

+0

50 (-4 size, +10 deflection, +34 natural)

Otiluke's resilient sphere, blur

12th

33

Young adult

60 ft., fly 300 ft. (clumsy)

+0

57 (-4 size, +12 deflection, +39 natural)

Damage reduction 30/+6

15th

36

Adult

60 ft., fly 300 ft. (clumsy)

+0

64 (-4 size, +14 deflection, +44 natural)

Wall of force

18th

39

Mature adult

60 ft., fly 300 ft. (clumsy)

+0

67 (-8 size, +16 deflection, +49 natural)

Damage reduction 40/+8

21st

42

Old

60 ft., fly 300 ft. (clumsy)

+0

74 (-8 size, +18 deflection, +54 natural)

Forcecage, displacement

24th

45

Very old

60 ft., fly 300 ft. (clumsy)

+0

81 (-8 size, +20 deflection, +59 natural)

Damage reduction 50/+10

27th

48

Ancient

60 ft., fly 300 ft. (clumsy)

+0

88 (-8 size, +22 deflection, +64 natural)

Maze

30th

51

Wyrm

60 ft., fly 300 ft. (clumsy)

+0

95 (-8 size, +24 deflection, +69 natural)

Damage reduction 60/+12

33rd

54

Great wyrm

60 ft., fly 300 ft. (clumsy)

+0

102 (-8 size, +26 deflection, +74 natural)

Otiluke's telekinetic sphere, invisibility

36th

57

 

Force dragons are arrogant and aloof, tending to prefer solitude and isolation from the masses of what they consider lesser creatures. The only other creatures they respect are prismatic dragons and certain deities.

A wyrmling force dragon hatches from an egg the size of a farmer's hut, and emerges covered in glittering scales like tiny diamonds. As it ages, its scales become less brilliant, but they still refract light--often surrounding the dragon in a shimmering haze of light. Great wyrm force dragons are naturally invisible, since their light passes smoothly through their bodies. A force dragon's translucent scales thicken and harden as it ages, making a great dragon's hide nearly as impenetrable as a wall of force. Unlike nonepic dragons, force dragons have no odor whatsoever.

Force dragons lair in remote regions far from civilization, but show no marked preference for one terrain type over any other. Ancient forests, forbidding mountains, vast deserts, and yawning subterranean chasms are all potential lairs for these reclusive beings. Despite their massive size, force dragons eat very little, alternating periods of active eating with long sleeps. They eat any kind of meat, but sages speculate that they also feed on force effects or even on raw magical power.

 

Combat

Force dragons rarely seek out combat, but they lash out against intruders in their domains with incredible ferocity, attacking unceasingly until the foes are dead or driven away. They have little interest in conversation, since they doubt that any lesser intellect could possess knowledge that would surpass its own. They prefer using their breath weapons for attack, and use their spell-like abilities to separate their opponents and confine dangerous foes.

Breath Weapon (Su): A force dragon has one type of breath weapon, a cone of force that tears through creatures and objects in its area to devastating effect.

Immune to Fore (Ex): A force dragon cannot be harmed by any force effect, including magic missiles, explosive runes, Mordenkainen's sword, the Otiluke's sphere spells, or any other spell or effect with the Force descriptor. It can move freely through barriers made of force, such as a wall of force.

Deflecting Force (Su): A force dragon is protected by a shield of force that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon's Charisma bonus.

Blur (Su): When a force dragon reaches juvenile age, the force surrounding it body distorts the light around it so that it is hard to discern the dragon's exact location. This functions as a continuous blur spell, giving the dragon one-half concealment (20% miss chance).

Displacement (Su): An old force dragon's deflecting force bends light even more extremely, giving the dragon the benefit of the displacement spell (total concealment, 50% miss chance). This supersedes its blur ability.

Invisibility (Su): A great wyrm force dragon is a creature of pure force, and is completely invisible (as though protected by improved invisibility). A creature that can see invisible creatures must still contend with the dragon's displacement ability.

Spell-Like Abilities: 3/day--forcecage, maze, Otiluke's resilient sphere, Otiluke's telekinetic sphere, wall of force.