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Crystal Dragon

 

Dragon (Air)

Climate/Terrain: Inner Planes, temperate and cold mountains

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, great wyrm: solitary, pair, or family (1-2 plus 2-5 offspring)

Challenge Ratings: Wyrmling 2; very young 3; young 4; juvenile 7; young adult 10; adult 12; mature adult 15; old 17; very old 18; ancient 20; wyrm 21; great wyrm 23

Treasure: Double standard

Alignment: Always chaotic neutral

Advancement: Wyrmling 6-7 HD (Small); very young 9-10 HD (Medium-size); young 12-13 HD (Medium-size); juvenile 15-16 HD (Large); young adult 18-19 HD (Large); adult 21-22 HD (Huge); mature adult 24-25 HD (Huge); old 27-28 HD (Huge); very old 30-31 HD (Huge); ancient 33-34 HD (Gargantuan); wyrm 36-37 HD (Gargantuan); great wyrm 39+ HD (Gargantuan)

 

Age

Size

Hit Dice (hp)

Str

Dex

Con

Int

Wis

Cha

Wyrmling

S

5d12+5 (37)

13

10

13

10

11

11

Very young

M

8d12+16 (68)

15

10

15

10

11

11

Young

M

11d12+22 (93)

17

10

15

12

13

13

Juvenile

L

14d12+42 (133)

19

10

17

14

15

15

Young adult

L

17d12+68 (178)

23

10

19

14

15

15

Adult

H

20d12+100 (230)

27

10

21

16

17

17

Mature adult

H

23d12+115 (264)

29

10

21

16

17

17

Old

H

26d12+156 (325)

31

10

23

18

19

19

Very old

H

29d12+174 (362)

33

10

23

18

19

19

Ancient

G

32d12+224 (432)

35

10

25

20

21

21

Wyrm

G

35d12+280 (507)

37

10

27

20

21

21

Great wyrm

G

38d12+304 (551)

39

10

27

22

23

21

 

Age

Attack Bonus

Fort Save

Ref Save

Will Save

Breath Weapon (DC)

Frightful
Presence

DC

Wyrmling

+7

+5

+4

+4

2d6 (13)

--

Very young

+10

+8

+6

+6

4d6 (16)

--

Young

+14

+9

+7

+8

6d6 (17)

--

Juvenile

+17

+12

+9

+11

8d6 (20)

--

Young adult

+22

+14

+10

+12

10d6 (22)

20

Adult

+26

+17

+12

+15

12d6 (25)

23

Mature adult

+30

+18

+13

+16

14d6 (26)

24

Old

+34

+21

+15

+19

16d6 (29)

27

Very old

+38

+22

+16

+20

18d6 (30)

28

Ancient

+40

+25

+18

+23

20d6 (33)

31

Wyrm

+44

+27

+19

+24

22d6 (35)

32

Great wyrm

+48

+29

+21

+27

24d6 (37)

34

 

Age

Speed

Initiative

AC

Special
Abilities

Caster
Level

SR

Wyrmling

40 ft., fly 100 ft. (average), burrow 5 ft., swim 40 ft.

+0

15 (+1 size, +4 natural), touch 11, flat-footed 15

Cold immunity, planar travel

--

--

Very young

40 ft., fly 150 ft. (poor), burrow 5 ft., swim 40 ft.

+0

17 (+7 natural), touch 10, flat-footed 17

 

--

--

Young

40 ft., fly 150 ft. (poor), burrow 5 ft., swim 40 ft.

+0

20 (+10 natural), touch 10, flat-footed 20

 

--

--

Juvenile

40 ft., fly 150 ft. (poor), burrow 5 ft., swim 40 ft.

+0

22 (-1 size, +13 natural), touch 9, flat-footed 22

 

--

--

Young adult

40 ft., fly 150 ft. (poor), burrow 5 ft., swim 40 ft.

+0

25 (-1 size, +16 natural), touch 9, flat-footed 25

DR 5/+1

--

19

Adult

40 ft., fly 150 ft. (poor), burrow 5 ft., swim 40 ft.

+0

27 (-2 size, +19 natural), touch 8, flat-footed 27

Charm person

5th

21

Mature adult

40 ft., fly 150 ft. (poor), burrow 5 ft., swim 40 ft.

+0

30 (-2 size, +22 natural), touch 8, flat-footed 30

DR 10/+1

7th

22

Old

40 ft., fly 150 ft. (poor), burrow 5 ft., swim 40 ft.

+0

33 (-2 size, +25 natural), touch 8, flat-footed 33

Color spray

9th

24

Very old

40 ft., fly 150 ft. (poor), burrow 5 ft., swim 40 ft.

+0

36 (-2 size, +28 natural), touch 8, flat-footed 36

DR 15/+2

11th

25

Ancient

40 ft., fly 200 ft. (clumsy), burrow 5 ft., swim 40 ft.

+0

37 (-4 size, +31 natural), touch 6, flat-footed 37

Domination

13th

27

Wyrm

40 ft., fly 200 ft. (clumsy), burrow 5 ft., swim 40 ft.

+0

40 (-4 size, +34 natural), touch 6, flat-footed 40

DR 20/+2

15th

28

Great wyrm

40 ft., fly 200 ft. (clumsy), burrow 5 ft., swim 40 ft.

+0

43 (-4 size, +37 natural), touch 6, flat-footed 43

Control winds

17th

30

 

Crystal dragons are the friendliest of the gem dragons. They are always curious about the world, so they enthusiastically converse with willing visitors.

A wyrmling crystal dragon's scales are glossy white. As it ages, its scales become translucent. Moonlight and starlight cause then to luminesce, and full sunlight lends them a dazzling brilliance.

Crystal dragons prefer the Elemental Plane of Air, but they sometimes build incredible ice palaces atop high, cold mountain peaks on the Material Plane, where they can watch the stars and create sculptures out of ice and snow.

White dragons and crystal dragons sometimes come into conflict. Crystal dragons have been known to make off with white dragon eggs, possibly to foster the white wyrmlings and help them grow into friendlier dragons than they would otherwise become. Such white dragons are extremely rare, and the introduction of such creatures into a campaign is the purview of the DM. Crystal dragons tend to bear great enmity toward any local giants, since the latter occasionally join forces with white dragons to hunt for crystal dragon lairs or wyrmlings.

 

Combat

A crystal dragon rarely instigates a fight without cause. If a visitor is intriguing or seems friendly, the dragon attempts a conversation; otherwise it tries to avoid a meeting. If visitors dare to attack, however, a crystal dragon does not hesitate to respond in kind. It often uses its breath weapon first to weaken and blind foes, then takes to the air to make use of its psionic abilities and any other ranged attacks it has.

Breath Weapon (Su): A crystal dragon's breath weapon is a cone of brilliant light. A target who fails his or her Reflex saving throw takes the indicated damage and is blinded for 1d4 rounds.

Spell-Like Abilities: 3/day -- color spray; 1/day -- control winds. (When using the Psionics Handbook, replace control winds with the control air psionic power.) Caster level varies by age; save DC 10 + dragon's Charisma modifier + spell level.

Psionics (Sp): 3/day -- charm person; 1/day -- domination. Caster (or manifester) level varies by age; save DC 10 + dragon's Charisma modifier + spell (or power) level.

Attack/Defense Modes: id insinuation/thought shield. A crystal dragon manifests powers, and gains additional attack and defense modes, as if it were a psion with Telepathy as its primary discipline.