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Copper Dragon

 

Dragon (Earth)

 

Environment: Warm hills

 

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

 

Challenge Rating: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 11; adult 14; mature adult 16; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25

 

Treasure: Triple standard

 

Alignment: Always chaotic good

 

Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD

 

Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others —

 

The dragon thighs and shoulders, with a short face and broad, smooth brow plates jutting over the eyes. Long, flat horns extend back from the brow plates in a series of overlapping segments. The dragon also has backswept cheek ridges and frills on the backs of the lower jaws that sweep forward slightly. Layers of triangular blades point down from the chin. The dragon has an acrid odor, and its reddish scales have a metallic shine.

 

Age

Size

Hit Dice (hp)

Str

Dex

Con

Int

Wis

Cha

Wyrmling

T

5d12+5 (37)

11

10

13

12

13

12

Very young

S

8d12+8 (60

13

10

13

12

13

12

Young

M

11d12+22 (93)

15

10

15

14

15

14

Juvenile

M

14d12+28 (119)

17

10

15

14

15

14

Young adult

L

17d12+51 (161)

19

10

17

16

17

16

Adult

L

20d12+80 (210)

23

10

19

16

17

16

Mature adult

H

23d12+115 (264)

27

10

21

18

19

18

Old

H

26d12+130 (299)

29

10

21

18

19

18

Very old

H

29d12+174 (362)

31

10

23

20

21

20

Ancient

H

32d12+192 (400)

33

10

23

20

21

20

Wyrm

G

35d12+245 (472)

35

10

25

22

23

22

Great wyrm

G

38d12+304 (551)

37

10

27

22

23

22

 

Age

Base Attack/ Grapple

Attack

Fort Save

Ref Save

Will Save

Breath Weapon (DC)

Frightful Presence DC

Wyrmling

+5/-3

+7

+5

+4

+5

2d4 (13)

--

Very young

+8/+5

+10

+7

+6

+7

4d4 (15)

--

Young

+11/+13

+13

+9

+7

+9

6d4 (17)

--

Juvenile

+14/+17

+17

+11

+9

+11

8d4 (19)

--

Young adult

+17/+25

+20

+13

+10

+13

10d4 (21)

21

Adult

+20/+30

+25

+16

+12

+15

12d4 (24)

23

Mature adult

+23/+39

+29

+18

+13

+17

14d4 (26)

25

Old

+26/+43

+33

+20

+15

+19

16d4 (28)

27

Very old

+29/+47

+37

+22

+16

+21

18d4 (30)

29

Ancient

+32/+51

+41

+24

+18

+23

20d4 (32)

31

Wyrm

+35/+59

+43

+26

+19

+25

22d4 (34)

33

Great wyrm

+38/+63

+47

+29

+21

+27

24d4 (37)

35

 

Age

Speed

Initiative

AC

Special Abilities

Caster Level

SR

Wyrmling

40 ft., fly 100 ft. (average)

+0

16 (+2 size, +4 natural), touch 12, flat-footed 16

Immunity to acid, spider climb

--

--

Very  young

40 ft., fly 100 ft. (average)

+0

18 (+1 size, +7 natural), touch 11, flat-footed 18

 

--

--

Young

40 ft., fly 150 ft. (poor)

+0

20 (+10 natural), touch 10, flat-footed 20

 

1st

--

Juvenile

40 ft., fly 150 ft. (poor)

+0

23 (+13 natural), touch 10, flat-footed 23

 

3rd

--

Young adult

40 ft., fly 150 ft. (poor)

+0

25 (-1 size, +16 natural), touch 9, flat-footed 25

DR 5/magic

5th

19

Adult

40 ft., fly 150 ft. (poor)

+0

28 (-1 size, +19 natural), touch 9, flat-footed 28

Stone shape

7th

21

Mature adult

40 ft., fly 150 ft. (poor)

+0

30 (-2 size, +22 natural), touch 8, flat-footed 30

DR 10/magic

9th

23

Old

40 ft., fly 150 ft. (poor)

+0

33 (-2 size, +25 natural), touch 8, flat-footed 33

Transmute rock to mud / mud to rock

11th

25

Very old

40 ft., fly 150 ft. (poor)

+0

36 (-2 size, +28 natural), touch 8, flat-footed 36

DR 15/magic

13th

26

Ancient

40 ft., fly 150 ft. (poor)

+0

39 (-2 size, +31 natural), touch 8, flat-footed 39

Wall of stone

15th

28

Wyrm

40 ft., fly 200 ft. (clumsy)

+0

40 (-4 size, +34 natural), touch 6, flat-footed 40

DR 20/magic

17th

29

Great wyrm

40 ft., fly 200 ft. (clumsy)

+0

43 (-4 size, +37 natural), touch 6, flat-footed 43

Move earth

19th

31

* Can also cast cleric spells and those from the Chaos, Earth, and Trickery domains as arcane spells.

 

Copper dragons are incorrigible pranksters, joke tellers, and riddlers. Most are good-natured but also have a covetous, miserly streak. They are powerful jumpers and climbers.

 

At birth, a copper dragon’s scales have a ruddy brown color with a metallic tint. As the dragon gets older, the scales become finer and more coppery, assuming a soft, warm gloss by young adult age. Very old dragons’ scales pick up a green tint. A copper dragon’s pupils fade with age, and the eyes of great wyrms resemble glowing turquoise orbs.

 

           Copper dragons like dry, rocky uplands and hilltops. They lair in narrow caves and often conceal the entrances using move earth and stone shape. Within the lair, they construct twisting mazes with open tops that allow the dragon to fly or jump over intruders.

 

Copper dragons are determined hunters, considering good sport at least as important as the food. They are known to eat almost anything, including metal ore. However, they prize monstrous scorpions and other large poisonous creatures (they say the venom sharpens their wit).

 

Because copper dragons often inhabit hills in sight of red dragons’ lairs, conflicts between the two varieties are inevitable. The smaller coppers usually run for cover until they can even the odds.

  

Combat

 

A copper dragon appreciates wit and usually doesn’t harm creatures that can relate to a joke, humorous story, or riddle the dragon has not heard before. It quickly gets annoyed with anyone who doesn’t laugh at its jokes or accept its tricks with good humor. It likes to taunt and annoy opponents into giving up or acting foolishly.

 

An angry copper dragon prefers to mire foes using transmute rock to mud. The dragon pushes trapped opponents into the mud or snatches and carries them aloft. A copper dragon tires to draw airborne enemies into narrow, stony gorges where it can use its spider climb ability and maneuver them into colliding with the walls.

 

            Breath Weapon (Su): A copper dragon has two types of breath weapon, a line of acid and a cone of slow gas. Creatures within the cone must succeed on a Fortitude save or be slowed for 1d6 rounds plus 1 round per age category of the dragon.

 

            Spider Climb (Ex): A copper dragon can climb on stone surfaces as though using the spider climb spell.

 

            Spell-Like Abilities: 2/day—stone shape (adult or older); 1/day—transmute rock to mud or mud to rock (old or older), wall of stone (ancient or older), move earth (great wyrm).

 

Skills: Bluff, Hide, and Jump are considered class skills for copper dragons.