Copper Dragon
Dragon (Earth)
Environment: Warm hills
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 11; adult 14; mature adult 16; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25
Treasure: Triple standard
Alignment: Always chaotic good
Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD
Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others —
The dragon thighs and shoulders, with a short face and broad, smooth brow plates jutting over the eyes. Long, flat horns extend back from the brow plates in a series of overlapping segments. The dragon also has backswept cheek ridges and frills on the backs of the lower jaws that sweep forward slightly. Layers of triangular blades point down from the chin. The dragon has an acrid odor, and its reddish scales have a metallic shine.
|
Age |
Size |
Hit Dice (hp) |
Str |
Dex |
Con |
Int |
Wis |
Cha |
|
Wyrmling |
T |
5d12+5 (37) |
11 |
10 |
13 |
12 |
13 |
12 |
|
Very young |
S |
8d12+8 (60 |
13 |
10 |
13 |
12 |
13 |
12 |
|
Young |
M |
11d12+22 (93) |
15 |
10 |
15 |
14 |
15 |
14 |
|
Juvenile |
M |
14d12+28 (119) |
17 |
10 |
15 |
14 |
15 |
14 |
|
Young adult |
L |
17d12+51 (161) |
19 |
10 |
17 |
16 |
17 |
16 |
|
Adult |
L |
20d12+80 (210) |
23 |
10 |
19 |
16 |
17 |
16 |
|
Mature adult |
H |
23d12+115 (264) |
27 |
10 |
21 |
18 |
19 |
18 |
|
Old |
H |
26d12+130 (299) |
29 |
10 |
21 |
18 |
19 |
18 |
|
Very old |
H |
29d12+174 (362) |
31 |
10 |
23 |
20 |
21 |
20 |
|
Ancient |
H |
32d12+192 (400) |
33 |
10 |
23 |
20 |
21 |
20 |
|
Wyrm |
G |
35d12+245 (472) |
35 |
10 |
25 |
22 |
23 |
22 |
|
Great wyrm |
G |
38d12+304 (551) |
37 |
10 |
27 |
22 |
23 |
22 |
|
Age |
Base Attack/ Grapple |
Attack |
Fort Save |
Ref Save |
Will Save |
Breath Weapon (DC) |
Frightful Presence DC |
|
Wyrmling |
+5/-3 |
+7 |
+5 |
+4 |
+5 |
2d4 (13) |
-- |
|
Very young |
+8/+5 |
+10 |
+7 |
+6 |
+7 |
4d4 (15) |
-- |
|
Young |
+11/+13 |
+13 |
+9 |
+7 |
+9 |
6d4 (17) |
-- |
|
Juvenile |
+14/+17 |
+17 |
+11 |
+9 |
+11 |
8d4 (19) |
-- |
|
Young adult |
+17/+25 |
+20 |
+13 |
+10 |
+13 |
10d4 (21) |
21 |
|
Adult |
+20/+30 |
+25 |
+16 |
+12 |
+15 |
12d4 (24) |
23 |
|
Mature adult |
+23/+39 |
+29 |
+18 |
+13 |
+17 |
14d4 (26) |
25 |
|
Old |
+26/+43 |
+33 |
+20 |
+15 |
+19 |
16d4 (28) |
27 |
|
Very old |
+29/+47 |
+37 |
+22 |
+16 |
+21 |
18d4 (30) |
29 |
|
Ancient |
+32/+51 |
+41 |
+24 |
+18 |
+23 |
20d4 (32) |
31 |
|
Wyrm |
+35/+59 |
+43 |
+26 |
+19 |
+25 |
22d4 (34) |
33 |
|
Great wyrm |
+38/+63 |
+47 |
+29 |
+21 |
+27 |
24d4 (37) |
35 |
|
Age |
Speed |
Initiative |
AC |
Special Abilities |
Caster Level |
SR |
|
Wyrmling |
40 ft., fly 100 ft. (average) |
+0 |
16 (+2 size, +4 natural), touch 12, flat-footed 16 |
Immunity to acid, spider climb |
-- |
-- |
|
Very young |
40 ft., fly 100 ft. (average) |
+0 |
18 (+1 size, +7 natural), touch 11, flat-footed 18 |
|
-- |
-- |
|
Young |
40 ft., fly 150 ft. (poor) |
+0 |
20 (+10 natural), touch 10, flat-footed 20 |
|
1st |
-- |
|
Juvenile |
40 ft., fly 150 ft. (poor) |
+0 |
23 (+13 natural), touch 10, flat-footed 23 |
|
3rd |
-- |
|
Young adult |
40 ft., fly 150 ft. (poor) |
+0 |
25 (-1 size, +16 natural), touch 9, flat-footed 25 |
DR 5/magic |
5th |
19 |
|
Adult |
40 ft., fly 150 ft. (poor) |
+0 |
28 (-1 size, +19 natural), touch 9, flat-footed 28 |
Stone shape |
7th |
21 |
|
Mature adult |
40 ft., fly 150 ft. (poor) |
+0 |
30 (-2 size, +22 natural), touch 8, flat-footed 30 |
DR 10/magic |
9th |
23 |
|
Old |
40 ft., fly 150 ft. (poor) |
+0 |
33 (-2 size, +25 natural), touch 8, flat-footed 33 |
Transmute rock to mud / mud to rock |
11th |
25 |
|
Very old |
40 ft., fly 150 ft. (poor) |
+0 |
36 (-2 size, +28 natural), touch 8, flat-footed 36 |
DR 15/magic |
13th |
26 |
|
Ancient |
40 ft., fly 150 ft. (poor) |
+0 |
39 (-2 size, +31 natural), touch 8, flat-footed 39 |
Wall of stone |
15th |
28 |
|
Wyrm |
40 ft., fly 200 ft. (clumsy) |
+0 |
40 (-4 size, +34 natural), touch 6, flat-footed 40 |
DR 20/magic |
17th |
29 |
|
Great wyrm |
40 ft., fly 200 ft. (clumsy) |
+0 |
43 (-4 size, +37 natural), touch 6, flat-footed 43 |
Move earth |
19th |
31 |
|
* Can also cast cleric spells and those from the Chaos, Earth, and Trickery domains as arcane spells. |
||||||
Copper dragons are incorrigible pranksters, joke tellers, and riddlers. Most are good-natured but also have a covetous, miserly streak. They are powerful jumpers and climbers.
At birth, a copper dragon’s scales have a ruddy brown color with a metallic tint. As the dragon gets older, the scales become finer and more coppery, assuming a soft, warm gloss by young adult age. Very old dragons’ scales pick up a green tint. A copper dragon’s pupils fade with age, and the eyes of great wyrms resemble glowing turquoise orbs.
Copper dragons like dry, rocky uplands and hilltops. They lair in narrow caves and often conceal the entrances using move earth and stone shape. Within the lair, they construct twisting mazes with open tops that allow the dragon to fly or jump over intruders.
Copper dragons are determined hunters, considering good sport at least as important as the food. They are known to eat almost anything, including metal ore. However, they prize monstrous scorpions and other large poisonous creatures (they say the venom sharpens their wit).
Because copper dragons often inhabit hills in sight of red dragons’ lairs, conflicts between the two varieties are inevitable. The smaller coppers usually run for cover until they can even the odds.
Combat
A copper dragon appreciates wit and usually doesn’t harm creatures that can relate to a joke, humorous story, or riddle the dragon has not heard before. It quickly gets annoyed with anyone who doesn’t laugh at its jokes or accept its tricks with good humor. It likes to taunt and annoy opponents into giving up or acting foolishly.
An angry copper dragon prefers to mire foes using transmute rock to mud. The dragon pushes trapped opponents into the mud or snatches and carries them aloft. A copper dragon tires to draw airborne enemies into narrow, stony gorges where it can use its spider climb ability and maneuver them into colliding with the walls.
Breath Weapon (Su): A copper dragon has two types of breath weapon, a line of acid and a cone of slow gas. Creatures within the cone must succeed on a Fortitude save or be slowed for 1d6 rounds plus 1 round per age category of the dragon.
Spider Climb (Ex): A copper dragon can climb on stone surfaces as though using the spider climb spell.
Spell-Like Abilities: 2/day—stone shape (adult or older); 1/day—transmute rock to mud or mud to rock (old or older), wall of stone (ancient or older), move earth (great wyrm).
Skills: Bluff, Hide, and Jump are considered class skills for copper dragons.