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Chaos Dragon

 

Dragon (Chaos, Extraplanar)

Environment: Ever-Changing Chaos of Limbo

Organization: Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, or juveniles or young adults), family (pair of mature adults and 1d4+1 offspring)

Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 11; adult 13; mature adult 15; old 16; very old 17; ancient 19; wyrm 20; great wyrm 22

Treasure: Triple standard

Alignment: Always chaotic (good, neutral, or evil)

Advancement: Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD

Level Adjustment: Wyrmling +4; very young +4; young +6; others --

Age

Size

Hit Dice (hp)

Str

Dex

Con

Int

Wis

Cha

Wyrmling

S

6d12+12 (51)

11

10

15

12

15

16

Very young

M

9d12+27 (86)

13

10

17

12

15

16

Young

M

12d12+36 (114)

15

10

17

14

17

18

Juvenile

L

15d12+60 (158)

17

10

19

16

19

20

Young adult

L

18d12+90 (207)

19

10

21

16

19

20

Adult

H

21d12+105 (242)

21

10

21

18

21

22

Mature adult

H

24d12+144 (300)

23

10

23

18

21

22

Old

H

27d12+189 (365)

25

10

25

20

23

24

Very old

H

30d12+240 (435)

27

10

27

20

23

24

Ancient

G

33d12+297 (512)

29

10

29

22

25

26

Wyrm

G

36d12+360 (594)

31

10

31

24

27

28

Great wyrm

G

39d12+429 (683)

33

10

33

24

27

28

 

Age

Base Attack/Grapple

Attack

Fort Save

Ref Save

Will Save

Breath Weapon (DC)

Frightful
Presence

DC

Wyrmling

+6/+2

+7

+7

+5

+7

2d4 (15)

--

Very young

+9/+10

+10

+9

+6

+8

4d4 (17)

--

Young

+12/+14

+14

+11

+8

+11

6d4 (19)

--

Juvenile

+15/+22

+17

+13

+9

+13

8d4 (21)

--

Young adult

+18/+26

+21

+16

+11

+15

10d4 (24)

24

Adult

+21/+34

+24

+17

+12

+17

12d4 (25)

26

Mature adult

+24/+38

+28

+20

+14

+19

14d4 (28)

28

Old

+27/+42

+32

+22

+15

+21

16d4 (30)

30

Very old

+30/+46

+36

+25

+17

+23

18d4 (33)

32

Ancient

+33/+54

+38

+27

+18

+25

20d4 (35)

34

Wyrm

+36/+58

+42

+30

+20

+28

22d4 (38)

37

Great wyrm

+39/+62

+46

+32

+21

+29

24d4 (40)

38

 

Age

Speed

Initiative

AC

Special
Abilities

SR

Wyrmling

60 ft., fly 150 ft. (poor)

+0

16 (+1 size, +5 natural)

Immunity to compulsion effects

--

Very young

60 ft., fly 150 ft. (poor)

+0

18 (+8 natural)

Protection from law

--

Young

60 ft., fly 150 ft. (poor)

+0

21 (+11 natural)

Damage reduction 5/magic

--

Juvenile

60 ft., fly 150 ft. (poor)

+0

23 (-1 size, +14 natural)

Chaos hammer, entropic shield

--

Young adult

60 ft., fly 150 ft. (poor)

+0

26 (-1 size, +17 natural)

Damage reduction 10/magic

24

Adult

60 ft., fly 150 ft. (poor)

+0

28 (-2 size, +20 natural)

Dispel law, mind fog

26

Mature adult

60 ft., fly 150 ft. (poor)

+0

31 (-2 size, +23 natural)

Damage reduction 15/magic

28

Old

60 ft., fly 200 ft. (clumsy)

+0

34 (-2 size, +26 natural)

Word of chaos

30

Very old

60 ft., fly 200 ft. (clumsy)

+0

37 (-2 size, +29 natural)

Damage reduction 20/magic and 5/law

32

Ancient

60 ft., fly 200 ft. (clumsy)

+0

38 (-4 size, +32 natural)

Mislead

34

Wyrm

60 ft., fly 200 ft. (clumsy)

+0

41 (-4 size, +35 natural)

Damage reduction 20/magic and 10/law

37

Great wyrm

60 ft., fly 200 ft. (clumsy)

+0

44 (-4 size, +38 natural)

Cloak of chaos

38

 

The very personification of unpredictability, a chaos dragon is a whirling cyclone of barely controlled power.

No two chaos dragons look exactly alike, and some people claim that even the same chaos dragon changes its form over time. While all chaos dragons are roughly the same in appearance--four powerful clawed limbs, mighty wings, long serpentine neck topped by a mouth full of dagger-sharp teeth, jagged-edged tail--each has unique markings and scale patterns that differentiate it from others of its kind.

In general, chaos dragons seek to tear down structured societies and civilizations. Those that tend toward good might use positive means to effect change, but those tending to evil are merely violent and murderous.

For a brief period of time, a sect of githzerai attempted to make a pact with the chaos dragons, thinking they could use them just as their enemies, the githyanki, employed red dragons. The chaos dragons' innate unpredictability and disloyalty ensured the failure of this effort, though the two kinds of creatures may still be encountered side by side in rare instances.

A chaos dragon speaks Draconic and either Celestial (chaotic good and some chaotic neutral dragons only) or Abyssal (chaotic evil and some chaotic neutral dragons only).

 

Combat

A chaos dragon opens combat with its confusion breath weapon, seeking to send its opponents into disarray. It uses its spell-like abilities against particularly vexing foes.

Young and older chaos dragons' natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Breath Weapon (Su): A chaos dragon has two types of breath weapons, a line of energy and a cone of confusion gas. The energy type of its breath weapon is determined randomly each time it uses the breath weapon by rolling d%: 01-20 acid, 21-40 cold, 41-60 electricity, 61-80 fire, 81-100 sonic. Even the dragon itself doesn't know which type of energy it will emit before it actually breathes. Creatures within the cone of confusion gas must succeed on a Will save or be confused for 1d6 rounds plus 1 round per age category of the dragon.

Spell-Like Abilities: 3/day--entropic shield, protection from law, chaos hammer; 1/day--cloak of chaos, dispel law, mind fog, mislead, word of chaos.