Site hosted by Angelfire.com: Build your free website today!
Personal Information
Name: Solomon Greyhawk Player: Ken (1981-1997)
Race: Human (Demi-God) Gender: Male Height: 6'4" Age: 96
Class: Mage Level: 32 Weight: 194 lbs
XP: 8,250,000 Alignment: Lawful Evil
Next Level: 8,625,000 Kit: Academician (CRE)
Ability Scores
Str: 17 Weight Allowance: 85 lbs Bend Bars/Lift Gates: 13%
Attack Adj.: +1 Damage Adj.: +1 Max. Press: 220 lbs Open Doors: 10
Dex: 19 Missile Adjustment: +3 Pick Pockets: +15% Open Locks: +20%
Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +15%
Con: 16 System Shock: 95% Poison Save: +0
Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 19 Max. Spell Level: 9th Max. Spells Per Level: All Illusion Immunity: 1st Level
Bonus Proficiencies: 8 Chance to Learn New Spell: 95%
Wis: 18 Bonus Clerical Spells: 2, 2, 1, 1, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +4 Spell Immunity: None
Cha: 17 Loyalty Base: +6 Maximum Number of Henchmen: 10
Initial Reaction Adjustment: +6
Saving Throws
Paralyzation: 0 Poison: 0 Death Magic: 0 Petrification: -3 Polymorph: -3
Rod: -5 Staff: -5 Wand: -5 Breath Weapon: -1 Spell: -4
Combat
Hit Points: 82
Base THAC0: 14
Melee THAC0: 13
Missile THAC0: 11
Armor
Natural armor class 10
Cloak of Displacement magic adj. -2
Robe of the Archmagi (Evil) -5
Ring of Protection +3 magic adj. -3
DEX Defensive adj. -4
FINAL: -4
Weapon Proficiencies
Dagger
Dart
Quarterstaff
Sling
Non-Weapon Proficiencies
Ancient History 18
Ancient History (Netheril) 18
Ancient Languages (Read/Write Netherese) 19
Armorer 17
Bureaucracy (CRE) 19
Dwarf Runes (CRE) 21
Etiquette 17
Heraldry 19
Herbalism 17
Law (CRE) 18
Local History 17
Oratory (CRE) 17
Spellcraft 17
Weaponsmithing 16
Native Languages
Common, Dwarf, Elf, Hobgoblin, Netherese, Orc
Reading/Writing 21
Common
Reading/Writing 20
Elf
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Staff of Magius 10 1 5 1d8+7 1d8+7 B L
Dagger +2, +3 vs. larger than man-sized creatures 11 9 1 2 1d4+3 1d3+3 P S 2 4 6
Knife, Buckle +4 12 10 1 3 1d3+5 1d2+5 P/S S 2 4 6
Class Abilities
Mage
    Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy


Inventory
  • Items Readied
    • Staff of Magius
  • Items Stored
    • Spellbook
    • Spellbook
    • Spellbook
    • Spellbook
    • Spellbook
    • Spellbook
    • Spellbook
    • Spellbook
    • Spellbook
    • Spellbook
    • Spellbook
    • Spellbook
  • Items Worn
    • Backpack
      • Eversmoking Bottle
      • Flint and steel
      • Glass bottle
      • Paper (per sheet)
      • Potion of Climbing
      • Rations,standard (1 week)
      • Scroll of Protection from Magic
      • Torch
      • Vacuous Grimoire
      • Wand of Flame Extinguishing
      • Wineskin
      • Writing ink (per vial)
    • Cloak of Displacement
    • Knife sheath
      • Dagger +2, +3 vs. larger than man-sized creatures
    • Knife sheath
      • Knife, Buckle +4
    • Ring of Protection +3
    • Ring of Regeneration
    • Robe of the Archmagi (Evil)
    • Sandals
  • Spending Money
    • * Copper Pieces x6
    • * Gold Pieces x7,996
    • * Silver Pieces x6
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-85 86-121 122-157 158-193 194-220
Movement: 12 8 6 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 39.81 pounds (None Encumbrance, 12 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 7 7 7 7 7 7 7 7 7
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: All
Wizard Chance to Learn New Spell: 95% Maximum Wizard Spell Level: 9th
Spells Memorized
  • Mage
    • 1st Level
      • Comprehend Languages
      • Detect Secret Passages and Portals
      • Mount x2
      • Read Magic
      • Tenser's Floating Disc
      • Ventriloquism
    • 2nd Level
      • Continual Light
      • Fog Cloud x2
      • Forget
      • Magic Mouth
      • Protection From Cantrips
      • Wizard Lock
    • 3rd Level
      • Delude
      • Fly
      • Item
      • Lance of Disruption
      • Lesser Sign of Sealing x2
      • Protection From Good, 10' Radius
    • 4th Level
      • Dilation I
      • Improved Invisibility
      • Stoneskin x2
      • Unluck x3
    • 5th Level
      • Conjure Air Elemental x3
      • Conjure Fire Elemental
      • Distance Distortion
      • Invulnerability to Normal Weapons
      • Wall of Stone
    • 6th Level
      • Arrow of Bone
      • Death Fog
      • Death Spell
      • Glassee
      • Globe of Invulnerability
      • Greater Sign of Sealing
      • Monster Summoning IV
    • 7th Level
      • Delayed Blast Fireball
      • Finger of Death
      • Forcecage
      • Limited Wish
      • Shadowcat
      • Statue
      • Vision
    • 8th Level
      • Abi-Dalzim's Horrid Wilting
      • Bigby's Clenched Fist
      • Mass Charm
      • Maze
      • Monster Summoning VI
      • Otto's Irresistible Dance
      • Shadow Form
    • 9th Level
      • Astral Spell
      • Foresight
      • Gate
      • Shape Change
      • Wildfire
      • Wildwind
      • Wish

Spells Known
Spell Time Range Area of Effect Components
1st Level
Affect Normal Fires 1 5 yds/lvl 10 ft radius V, S, M
Alarm 1 rd 10 yds Up to 20 ft cube V, S, M
Change Self 1 0 The caster V, S, M
Comprehend Languages 1 rd Touch 1 speaking creature or written text V, S, M
Dancing Lights 1 40 yds + 10 yds/lvl Special V, S, M
Detect Magic 1 0 10 x 60 ft V, S
Detect Secret Passages and Portals 1 0 10 x 10 ft area/lvl V, S
Dictation 1 10-ft radius Special V, M
Enlarge 1 5 yds/lvl 1 creature or object V, S, M
Fire Burst 1 5 yds/lvl 1 10' radius circle V, S
Identify Special 0 1 item/lvl V, S, M
Jump 1 Touch Creature touched V, S, M
Mending 1 30 yds 1 object V, S, M
Mount 1 turn 10 yds 1 mount V, S, M
Phantasmal Force 1 60 yds + 10 yds/lvl 400 sq ft + 100 sq ft/lvl V, S, M
Protection from Good 1 Touch Creature Touched V, S, M
Read Magic 1 rd 0 Special V, S, M
Tenser's Floating Disc 1 20 yds Special V, S, M
Ventriloquism 1 10 yds/lvl, max 90 yds 1 creature or object V, M
Wizard Mark 1 Touch Up to 1 sq ft V, S, M
2nd Level
Cat's Grace 2 Touch Creature touched V, S, M
Continual Darkness 2 60 yds. 60-ft. radius V, S
Continual Light 2 60 yds 60-ft radius V, S
Deafness 2 60 yds 1 creature V, S, M
Deeppockets 1 turn Touch 1 garment V, S, M
Detect Evil 2 0 10 x 180 ft V, S
Detect Invisibility 2 0 10 yds/lvl V, S, M
Fog Cloud 2 10 yds Special V, S
Forget 2 30 yds 1-4 creatures in a 20 ft cube V, S
Glitterdust 2 10 yds/lvl 20 ft cube V, S, M
Know Alignment 1 rd 10 yds 1 creature or object per 2 rds V, S
Leomund's Trap 3 rds Touch Object touched V, S, M
Magic Mouth 2 10 yds 1 object V, S, M
Maximilian's Earthen Grasp 2 10 yds + 10 yds/lvl One creature V, S, M
Obscure Object 2 0 20 yds./lvl V, S, M
Protection From Cantrips 1 rd Touch Creature or object touched V, S
Summon Swarm 2 60 yds 10-ft cube V, S, M
Wizard Lock 2 Touch 30 sq ft/lvl V, S
3rd Level
Alacrity 1 0 The caster V, S, M
Clairaudience 3 Unlimited 60-ft radius V, S, M
Delude 3 0 30-ft radius V, S
Fly 3 Touch Creature touched V, S, M
Haste 3 60 yds 40-ft cube, 1 creature/lvl V, S, M
Illusionary Script Special Touch Script reader V, S, M
Invisibility, 10' Radius 3 Touch 10-ft radius V, S, M
Item 3 Touch 2 cubic ft/lvl V, S, M
Lance of Disruption 3 0 5 ft x 60 ft V, S
Lesser Sign of Sealing 1 turn 0 One Portal S, M
Monster Summoning I 3 Special 30-yd radius V, S, M
Protection From Good, 10' Radius 3 Touch 10-ft radius ard creature touched V, S, M
Protection From Normal Missiles 3 Touch Creature touched V, S, M
Slow 3 90 yds + 10 yds/lvl 40-ft cube, 1 creature/lvl V, S, M
Solvent of Corrosion 3 10 yds, 1 sq.ft/lvl V, S, M
Spectral Force 3 60 yds + 1 yd/lvl 40-ft cube + 10-ft cube/lvl V, S
Wizard Sight 3 0 The caster V, S
4th Level
Bestow Curse 4 Touch one person or object V, S
Detect Scrying 3 0 120-ft radius V, S, M
Dig 4 30 yds 5-ft cube/lvl V, S, M
Dilation I 4 0 Special V
Fire Trap 1 turn Touch Object touched V, S, M
Ice Storm 4 10 yds/lvl 20 or 40 ft radius V, S, M
Illusionary Wall 4 30 yds 1 x 10 x 10 ft V, S
Improved Invisibility 4 Touch Creature touched V, S
Improved Strength 4 Touch Creature touched V, S, M
Monster Summoning II 4 Special 40 yd radius V, S, M
Phantasmal Killer 4 5 yds/lvl 1 creature V, S
Polymorph Self 4 0 The caster V
Rary's Mnemonic Enhancer 1 turn 0 The caster V, S, M
Shout 1 0 10 x 30 ft cone V, M
Stoneskin 1 Touch 1 creature V, S, M
Unluck 4 10 yds One creature V, S, M
Wall of Ice 4 10 yds/lvl Special V, S, M
5th Level
Cloudkill 5 10 yds 40 x 20 x 20 ft cloud V, S
Conjure Air Elemental 1 turn 60 yds Special V, S, M
Conjure Fire Elemental 1 turn 60 yds Special V, S, M
Distance Distortion 5 10 yds/lvl 10-ft cube/lvl V, S, M
Dream 1 turn Touch 1 creature V, S
Invulnerability to Normal Weapons 2 0 5-ft rad. V, M
Leomund's Secret Chest 1 turn Special One chest, about 2 x 2 x 3 ft V, S, M
Lower Resistance 5 60 yds One creature V, S, M
Major Creation 1 turn 10 yds Special V, S, M
Monster Summoning III 5 Special 50-yd radius V, S, M
Mordenkainen's Faithful Hound 5 10 yds Special V, S, M
Passwall 5 30 yds 5 x 8 x 10 ft V, S, M
Seeming 5 10-ft radius 1 person/2 lvls V, S
Shadow Door 2 10 yds Special S
Von Gasik's Refusal 5 10 yds/lvl 20-ft-sq/lvl V, S, M
Wall of Stone 5 Evocation Special V, S, M
6th Level
Arrow of Bone 6 0 1 missile V, S, M
Death Fog 6 30 yds Two 10-ft cubes cubes/lvl V, S, M
Death Spell 6 10 yds/lvl 30-ft cube/lvl V, S, M
Enchant an Item Special Touch 1 item V, S, M
Ensnarement 1 turn 10 yds Special V, S, M
Extension III 6 0 Special V
Geas 4 10 yds 1 creature V
Glassee 1 rd Touch Special V, S, M
Globe of Invulnerability 1 rd 0 5-ft radius V, S, M
Greater Sign of Sealing 1 turn 0 Special S, M
Invulnerability to Magical Weapons 3 0 5-ft rad V, M
Mislead 1 10 yds Special S
Monster Summoning IV 6 Special 60-yd radius V, S, M
Mordenkainen's Lucubration 1 0 The caster V, S
Shades 6 30 yds 20-ft cube V, S
7th Level
Create Crypt Thing 1 rd Touch 1 corpse V, S
Delayed Blast Fireball 7 100 yds + 10 yds/lvl 20-ft radius V, S, M
Drawmij's Instant Summons 1 Infinite + special 1 small object V, S, M
Finger of Death 5 60 yds 1 creature V, S
Forcecage 3-4 10 yds/2 lvls 20-ft cube
Hornung's Surge Selector 1 rd 0 The caster V, S, M
Limited Wish Special Unlimited Special V
Mass Invisibility 7 10 yds/lvl 60 x 60 yds V, S, M
Persistence 1 turn 0 The caster V, S, M
Sequester 7 Touch 2-ft cube/lvl V, S, M
Shadowcat 3 10 yds/lvl Special V, S, M
Statue 7 Touch Creature touched V, S, M
Vision 7 0 The caster V, S, M
8th Level
Abi-Dalzim's Horrid Wilting 8 20 yds/lvl 30-ft cube V, S, M
Bigby's Clenched Fist 8 5 yds/lvl Special V, S, M
Glassteel 8 Touch Object touched V, S, M
Gunther's Kaleidoscopic Strike 8 5 yds/lvl One creature V, S
Incendiary Cloud 2 30 yds Special V, S, M
Mass Charm 8 5 yds/lvl 30-ft cube V
Maze 3 5 yds/lvl 1 creature V, S
Monster Summoning VI 8 Special 80-yd radius V, S, M
Otto's Irresistible Dance 5 Touch Creature touched V
Shadow Form 1 rnd 0 Caster V, S, M
Sink 8 10 yds/lvl 1 creature or object max 1 cubic ft/lvl V, S
Wildzone 1d6 rds 0 300' x 300' sq V, S, M
9th Level
Astral Spell 9 Touch Special V, S
Chain Contingency 2 turns 0 The caster V, S, M
Crystalbrittle 9 Touch 2 cubic ft/lvl V, S
Foresight 1 rd 0 Special V, S, M
Freedom 9 Touch 1 creature V, S
Gate 9 30 yds Special V, S
Mordenkainen's Disjunction 9 0 30-ft radius V
Prismatic Sphere 7 0 10-ft radius V
Shape Change 9 0 The caster V, S, M
Stabilize 1 turn 0 30-ft-radius circle V, S
Stasis Clone 1 Hour Special 1 Clone V, S, M
Wildfire 1 0 Variable V
Wildwind 8 100 yds Special V, S
Wish Special Unlimited Special V

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 04/10/2004 07:41 PM