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Personal Information
Name: Sir Mantice Greyhawk Player: Ken (Scathach)
Race: Human Gender: Male Height: 6'7" Age: 21
Class: Paladin Level: 1 Weight: 276 lbs
XP: 797 Alignment: Lawful Good
Next Level: 2,250 Kit: None
Ability Scores
Str: 18/00 Weight Allowance: 335 lbs Bend Bars/Lift Gates: 40%
Attack Adj.: +3 Damage Adj.: +6 Max. Press: 480 lbs Open Doors: 16(6)
Dex: 9 Missile Adjustment: +0 Pick Pockets: -15% Open Locks: -10%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: -20% Climb Walls: -10%
Con: 13 System Shock: 85% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 90%
Int: 13 Max. Spell Level: 6th Max. Spells Per Level: 9 Illusion Immunity: None
Bonus Proficiencies: 3 Chance to Learn New Spell: 55%
Wis: 16 Bonus Clerical Spells: 2, 2, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +2 Spell Immunity: None
Cha: 18 Loyalty Base: +8 Maximum Number of Henchmen: 15
Initial Reaction Adjustment: +7
Saving Throws
Paralyzation: 12 Poison: 12 Death Magic: 12 Petrification: 13 Polymorph: 13
Rod: 14 Staff: 14 Wand: 14 Breath Weapon: 15 Spell: 15
Combat
Hit Points: 10
Base THAC0: 20
Melee THAC0: 17
Missile THAC0: 20
Armor
Natural armor class 10
Full armor, chain mail -5
Shield, medium adj. -1
FINAL: 4
Weapon Proficiencies
Axe, battle
Mace, footman's
Sword, two-handed
Warhammer
Non-Weapon Proficiencies
Blind Fighting 16
Law (CRE) 16
Religion 16
Riding, Land 19
Native Languages
Common, Human - Regional dialect
Reading/Writing 14
Common
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Axe, battle 17 1 7 1d8+6 1d8+6 S M
Sword, two-handed 17 1 10 1d10+6 3d6+6 S L
Class Abilities
Paladin
    Circle of power - If in possession of a holy sword, it will project a 10 foot diamater sphere which repells hostile magic.
    Curative - Grants power to cure any natural disease once per week.
    Detection - By concentrating, may detect evil creatures up to 60 feet away.
    Faithful mount - May summon special steed at 4th level.
    Healing - May heal two hit points per paladin's level to anyone once per day with a touch.
    Health - Immune to all natural disease.
    Protection from evil - Radiate an aura 10 feet in diamater of Protection from Evil.
    Saving throw bonus - +2 bonus to all saves.
    Turn undead - Turn undead at two levels lower in ability.
    Major Spheres of Magic - Combat, Divination, Healing, Protection


Inventory
  • Items Readied
    • Axe, battle
  • Items Worn
    • Backpack
      • Grappling hook
      • Rations,standard (1 week)
      • Rope, hemp (50 ft)
      • Whetstone x2
      • Winter blanket
    • Belt
    • Belt pouch, large
    • Boot hose
    • Boots, riding
    • Braies
    • Full armor, chain mail
    • Good cloth cloak
    • Helmet, open-faced (AC 4)
    • Scabbard, hanger, baldric
      • Sword, two-handed
    • Shield, medium
    • Shirt
    • Wineskin
    • Wineskin
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-335 336-374 375-413 414-452 453-480
Movement: 12 8 6 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 132.70 pounds (None Encumbrance, 12 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Paladin
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 9
Wizard Chance to Learn New Spell: 55% Maximum Wizard Spell Level: 6th
Spells Memorized

Paladin Spells Granted
Spell Time Range Area of Effect Components

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 09/19/2004 01:41 PM