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Egyptian units




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Egyptian hero unit. You start with a pharaoh, and he regenerates if
killed. As well as countering myth units, he can heal units, gather
relics, and empower buildings.




Priests are lesser versions of the Pharaoh - but you can have as
many as you want. They cannot ordinarily empower buildings and
cannot carry relics, but instead they have the ability to summon
Obelisks, which are cheap structures that provide LOS.




The Spearman is a fast infantry unit that is good against cavalry,
but also useful against some ranged units such as Slingers due to
its speed.




The Axeman is the Egyptian infantry counter. It is very powerful
against Infantry, but nothing else.





The Slinger is the Egyptian counter to Archers and counterinfantry against anything else though






Camelry are tough and fast units that are good against other
cavalry - however their speed and power also make them effective
against archers and siege weapons.





The Chariot Archer is a long ranged and highly mobile archer, good
against infantry.





War Elephants are very tough cavalry units that are good against
buildings. They are also good against archers, however their slow
speed sometimes hampers their ability to counter faster moving
ranged units like archers



The Siege Tower is a powerful siege weapon, but must get
adacent to an enemy building to attack. 5 units can garrison
inside. The Siege Tower has a weak ranged attack which it uses
against units.



Catapults are the most powerful long ranged siege weapon in the
game. They can strike from long distance, and do heavy damage.
They're the perfect building killer.




click here for greek units

click here for norse units