Pirates Ship:
Dungeon Item locations:
Two green Bokoblins and One Green Tinted Moblin
Difficulty: *
Location: Dragon Roost Cavern
Difficulty: *
Items used: Grappling Hook, Sword
Dungeon Items:
Difficulty: **
Location: Forbidden Woods
Difficulty: **
Items Used: Boomerang, Sword
After you defeat the Forbidden Woods and rescue Makar, the Deku tree will give you Falores Pearl. After that, return to the boat and sail for Great fish isle (B4).
Southern Triangle Island(D5),
North Triangle Island (D3):
Difficulty: ***
Location: Tower of the God's
Difficulty: ****
Items Used: Bow and Arrows, bombs
Location: Fordsaken Fortress, Second Time
Difficulty: ***
Items Used: Sword
Location: Forsaken Fortress, Second Time
Difficulty: **
Items Used: Skull Hammer, sword
Yes, this is the same phoenix that kidnapped aril earlier in the game. You fight it the second time you go to monster island. I really don't remember this fight too well, but I do remember most of it, and its easy. you start in the area where your sister was being held. You have to run up to the top before the water floods the arena completely. Most of it is dodging the bird and defeating the enemies for the most part. Once you do get to the top, the bird will be blocking your path. Hit it with your hammer once to make it move. Once your in the real arena, the fight starts. The first thing it will do is try to sky dive into you. If you are too close to it, it will miss you, but you cannot attack it, if you are far away, it will hit the ground and get stuck. This is your time to attack. Use your hammer on it to damage it. Repeat until the metal mask it has on breaks. After that, you can use normal sword attacks on it. Repeat until its dead.
After that, go up where the Mysterious Man was standing in the beginning. Go through the door to meet....GANONDORF!!! After a long cut scene, it will be time to take Tetra to Hyrule to find her Destiny!!
Three Stafolos
Difficulty: ***
Weapons uses: Master Sword
Boss VI: Jahalla
Location: Earth Temple
Difficulty: **
Items Used: Mirror Shield, Sword or bow and arrow and etc
Are you kidding me!?!?!?! This is a easy as hell fight!!! Once in the arena, go to one of the light areas where the mirror shield can reflect light and shine it on the poe. you have to keep reflecting and not do it like other poes where you only have to do it once. Once its made solid pick it up with A and throw it at one of the giant spike walls on the arena. Once it hits, the poe will break into MANY poes. You can either use two hits from your sword to bring one down, a single hit from the ice/fire arrows, or a easy one hit from the spin attack orca gave you if you gave him 10 Knights Crest. Once all the poes are gone, you win!!!
Defeat the earth temple to awaken 1/2 the power of the master sword. After that, your next goal is to get the Iron Boots from Ice Ring Island (E6)
Ice Rink Isle (E6): Just like Fire Mountain, Ice rink needs to be unfrozen with a fire arrow to enter. Fire a fire arrow at the dragon's head to unfreeze the island and start the 5-minute clock. This is much tougher to do than Fire mountain. Climb the sides and be careful not to slip off the ice and into the water. Once you get to the rotating platforms, wait and jump across one-by-one to get to the dragon's head and the hole to the inside of the island. Before you slide down to the location of the Iron Boots, kill all the keese so they wont knock you off and into the water. Once you slide down, open the chest at the end to find the iron boots. After you get them, Equip them and put them on to get past the wind blowing out of the walls and back to the warp point. Your next goal is Gale Island (D1)
Gale Isle (D1): Quickest way to Gale Island is to warp to Windfall (D2) and sail north. Equip the Iron Boots and the hammer to get to where the stone is blowing out the wind and use the hammer to break it open, revealing a enterance. Just like Headstone, play the song on the tablet (Analog Stick: Right, C-Stick: Up, Up, Down, Right, Left, Right) to learn the Wind God's Aria. Like Laruto, the spirit of the Wind Temple will appear. His name is Fado, a Koriki, and just like Laruto, he also had his sole stolen from him. After that, your next goal is to awaken the sage of the Wind temple, and to do that, you need to sail to the Forest Haven (F6)
Forest Haven (F6): Go to the first grappling hook swing spot and press L to control to go up or down. After that, build up some momentum and swing into the cave. Inside, you will meet Makar playing the violin. After talking to him, pull out the wind waker and play the Wind God's Aria to awaken him as a sage and for him to partner up with you. Return to gale isle (D1) and play the song at the tablet to open the enterance of the Wind Temple.
The Wind Temple
In the first room, you will find a wizzrobe and a Stafolos night. Defeat the Stafolos and the Wizzrobe and get Makar to plant two seeds to make a chest with 100 rupees appear. After your done with that, use the command melody to switch to makar and fly above the wind turbines to the other side, fly up, and press a switch to make the wind stop. Get on the spring board and put on the Iron Boots to weigh it down and unequip them to get flung in the air. While in the air, use the deku leaf to float to the other side and to the next room. Remember to pick up Makar before you leave. In the next room, equip the Deku Leaf and blow the switch to make the screen door rise up (it would be good if you killed all the armos statues before you do.) After that, use Makar to plant two seeds near the locked door to raise the bar's. Continue to the next room. Control Makar and make him fly up to the seed area's and make him plant a tree in all 3 patches. Once he does all 3, a floormaster will come and take him away. After that's done, the door on the right side will be open. Go through. In this room, you will find Makar in a prison. You cant get him out yet, so continue to the door witht the Armos Knights. Continue through that door. In this room, drop down the hole and kill the floormaster. Then use the deku leaf on the switch to bring the wall up. Use the spring board to bounce back up and continue. Continue down and go through the door on the other side. This room is almost impossible to get across without double magic, so I recomend you have that before you continue. Fly to the platform with the switch to bring a section of the gate down. Fly on the gate and continue to fly forward to reach the Dungeon Map. After that, fly left of the dungeon map to find another gate, and then a thrid one, and finally, the door to the next room and a wizzrobe. Kill the wizzrobe with your bow and arrow's and continue. After your done refilling your magic from the grass, continue. You will find yourself in the hall where makar is. Infront of you is a switch that opens up the gate and opens up the floor. Get on the switch and equip the iron boots to activate it. Go down below to find 2 seed patches, a locked door, and a door. Go through the door without a lock. In this room, equip the iron boots on one of the cracked squares to fall down below. Defeat all the enemies and push the spring block to where the hole on the other side is, and press the plain block over to where the spring block is and climb up on the normal block and then to the spring block. Equip the Iron boots and unequip them to bounce up to where a treasure chest with a key is. After getting the key, the spikes blocking you from jumping down will stop. Go back through the door and back into the main hall. Use the key on the locked door to go to the Mini-Boss room
Red Wizzrobe
Difficulty: ****
Weapons used: Master Sword, Bow and Arrow
The most difficult of the wizzrobes, red wizzrobe has the normal fire ball attack, but the main challenge is his summon spell, that can summon creatures such as darknuts, stafolos, peahats, keese, etc. Take out the red wizzrobe first with fire/ice arrows and then take out the rest with there normal weaknesses. You need to defeat all of them to get the dungeon item. After you kill all the enemies, a chest will appear with the Hookshot in it. Equip the hookshot and pull yourself up to the platform completely north of the enterance to find a hammer switch. Equip the skull hammer and hit it to open the door back to the main hall. Use the hookshot on the targets to pull yourself up. When you get to a platform that has another platform and a chest on the other side, use the deku leaf to float across to the chest area to find the Compass inside. If you come to a platform with a spring switch, use the iron boots to launch up and then use the deku leaf to soar to the next platform. When you get back to the area with Makar and the giant stone statue, equip the iron boots and launch the Hookshot at the statues head to bring it down. Get makar and continue back to the room where makar was abducted. In this room, control makar and make him fly up to the highest point and make sure he is out of reach of the floormaster. After that, use your hookshot to carry you from tree to tree. Once your at the top, defeat the floormaster, get makar, and go through the door. In this room, control makar and make him plant a seed in each of the patches of dirt to make a hookshot-able tree grow. The bad part is, the room is filled with blue bubbles. Its best that you get makar to do the first tree, hookshot to that area, defeat the blue bubble, and continue until you get to the door at the end. In this room, make makar stand on one switch and link on the other to open up the fan at the bottom of the room. After that, drop down to where the fan is and make makar pland 2 seeds to start the upward wind that you will use. Control makar and go to the ledge where the armos knights are and then go back to link and use the deku leaf and go to the same area. Get makar and go through the door again. Remember the room that lead to the treasure map room? This is the room. Get makar at the end to find a stone slab just like the one outseide. Play the Wind God's Aria to open the slab. This is the big key room. Kill all the enemies in the room to open the path to the boss key chest. Get the key and return to the main hallway. Make makar fly to the top area with the 4 statues and a door and take control of link again. Use the deku leaf to fly up to the same area as makar, pick him up, and go through the door. In this room, defeat all the armos to make a key appear, get the key and leave. Return to the main hall and take makar with you and drop down to the bottom section. Go below the fan and go through the door in that section. In this room, defeat all the enemies and use the hookshot on the targets on the wall to move ledge to ledge until you get to a ledge with a hammer switch on it. Hit it with the hammer to make the door to the next room open up. Get makar and continue In this room, kill the armos knights and the bokobnlins to make it a bit easier. Take control of makar and plant a tree in the path of dirt past the wind turbines to stop the fans. Use the hookshot on the tree to go over. Kill the floormasteres and continue to the next room. The boss door room, and a real pain in the ass. Leave makar at the enterance and equip the iron boots. You need to move the blocks in front of the blades in order to walk across safely with makar. Here's how it goes: 1. Move the right block in the middle of the first two traps so that they wont hit you when you walk across 2. Push a block into the pit near the third trap. 3. Push a block in the path of the third trap so it wont hit you when you go across the third block. After you get across safely, you will find another stone slab. Play the Wind God's Aria to break the slab and expose the boss door.
Boss VII: Mogera
Location: Wind Temple
Difficulty: ***
Items used: Hookshot, sword
Another fight based on a old boss, this time Twinmold from Majora's Mask, and the Sand Scorpion from the third dungeon in A link to the Past. Its really doesn't have any attacks besides the sand trying to suck you in and the Mini Scorpions it makes every time you damage it. Lock onto it and fire the Hookshot at it. It will make the scorpions tentacle to be drawn toward you. After that, hit it with your sword. After awhile, it will fly into the air and dive into a new spot. Repeat until dead
After you beat the boss, Makar will become the new sage and the master sword will return to its full power from ocarina. Now that the dungeons are over with, the only thing left to do is collect the triforce pieces, beat Ganon's Tower, and the final boss
The Triforce charts and Pieces:
Requrements for the triforce pieces:
-Rupee bag that is either 1000 or 5000
-Freeing Tingle on Windfall and getting the picto box
-2 or more Hyoi Pears
-21 Joy Pendants
-3,589 Rupees Total (201 for the IN-credible chart and
3,184 Rupees for decoding, note that you only need 398 for each map and you can decode the maps at any time, this is just the total ammount of rupees you will spend)
-All items up to the Wind Temple (Magic Armor is not required)
Triforce Chart 1:(Islet of Steel,B5)- There's a island being protected by some bomb ships take them down and go inside the entrance. Play the Wind Requiem on the wind mark to get the first chart
Triforce Chart 2 :(First: Windfall Island,D2; Second and Last: Cabana Island, E5) -First, You need to get the Picto Box from the Tingle Cell Maze. Then, go talk to the killer bee's to find out about the Windfall teacher. After that, go talk to the teacher of Windfall island, Miss Marie. After that, go outside and talk to the Killer Bee's. Then they will challenge you to a game of hide and seek. Kid one is in a tree near the dock, roll to get him. Kid 2 is behind the bomb shop. Kid 3 is behind the gravestone. Kid 4 is on the balcony up near the gate from where you first start. After that, you will get a piece of heart. Go talk to Miss Marie to get 50 rupees. Go talk to the Killer Bee's again and they will tell you to find a hidden Joy Pendant in a tree for there teacher's birthday. The pendant is near the bomb shop. Once your down with that, go give that pendant and 20 more to Miss Marie to get her deed to her Cabin on Cabana island (E5). Go to E5 and enter the house. Smother the flames by using the Grappling Hook on the ceiling. Go through the maze and you will find the Wind mark at the end. Play the song to get the map.
Triforce Chart 3: (Bird's Peak Rock,E7) -Kill the Kargoroccs and change to a seagull with a Hyoi Pear. Hit all the switches and the bars over the door will open. Drop down for the wind mark and the chest
Triforce Chart 4: (Diamond Steppe Island,A6) -You first need to go to Diamond island. Go inside and complete the maze to get the Ghost Ship Chart. Look at the map and see how many times the moon needs to change to get to diamond Steppe Island. Play the song that changes night into day and vice versa and wait on Diamond Steppe island for the boat. After it appears, go inside with the boat and defeat all the enemies to get the chest with the map in it.
Triforce Chart 5: (Needle Rock Island,A5) -Defeat the golden bomber near the island and use the grappling hook to pull the map up
Treasure Chart 6:(Outset Island,B7) -Go onto the rock at the top where the beginning of the bridge is. Fly over to the lone stone on the far cliff and lift it up to find a hole. You must defeat 30 floors of enemies, every 10 floors there is recovery and ammo items. 30 is the Wind mark and map
Treasure Chart 7:(Stone Watcher Island,C5) -Lift up the rock to find a hole. Drop in to fall into a arena. Defeat all 4 doors filled with enemies to get 2 Darknuts to appear. Defeat them to get the door with the wind mark.
Treasure Chart 8:(Overlook Island,G1) -Hookshot from tree to tree to get to the hole. Do like 7, only there is 4 Darknuts
To decode, go to Tingle Island (C3) and pay Tingle 398 rupees to decode the maps.
Locations of the Triforce pieces:
Triforce Chart 1: Greatfish Island (B4)
Triforce Chart 2: Gale Island (D1)
Triforce Chart 3: Stone Watcher Island (C5)
Trifoece Chart 4: Outset Island (B7)
Triforce Chart 5: Cliff Plateau Isles (G6)
Triforce Chart 6: Southern Triangle Island (D5)
Triforce Chart 7: Seven-Star Island (F1)
Triforce Chart 8: Two-Eye Reef (D7)
After you get all 8 of the triforce pieces, your final goal is to go back to Tower of The Gods (E4) and go back to old Hyrule and face the last boss.
After you get the whole triforce of courage, head back to E4 to start a cutscene and open the portal to Hyrule once more. Head into the portal to go back to Hyrule one last time.
Boss IX: Shadow Ganon Repeat
Difficulty: 1st encounter: ***, 2nt Encounter: *
Items Used: 1st: Sword, 2nt: Light Arrow
1st Time: You actually see him in every room in the Light Arrow maze, so I recommend you just avoid him all together until you get to the Light Arrow room, where you have to fight him. He adds two new attacks to the fight, the same beam attack from the Ganondorf fight, and a 4X attack, which is similar to the Final Poe sister from the Forest Temple. he's a bit harder and faster, but still easy 2nt time: This is easy as hell, just shoot a Light Arrow at him!!! He dies and leaves his sword, the thing you need to cut the wooden door in front of you. Shadow Boss I: Puppet Ganon
Difficulty: *** Item: Boomerang, Light arrows This is the exact same as the Ultimate Deku tree Boss, only easier. Use your boomerang to cut all 5 of the support strings to bring him down. Fire a light arrow at the Blue Orb 3 times to defeat him.
Shadow Boss II: Arachnid Dragon
Difficulty: ***
Item: Light Arrows
Another easy fight. The fight is very similar to the Gohma fight from Ages and the first Zelda, but very different at the same time. It goes to the ceiling and crawls around for awhile before dropping down to the floor. Use the water to see where it is and try to guess what direction the Blue orb will land and hope your right. Hit the orb 3 times with a light arrow and it will transform again
Final Shadow Boss: Dragon Moldorn Difficulty: ******* Item: Sword, Light arrows More annoying than hard. Just like its cousins, you either need to hit its head and then very quickly hit its tail with a light arrow, or try to aim the light arrow on its tail, which is actually pretty easy if you are good at shooting the bow and arrow. Do it three times and the fight will end. The final boss awaits.
FINAL BOSS: Ganondorf (AKA: Ganon)
Difficulty: *************************
Item: Sword and luck This is defiantly the best Zelda battle in history. Meier words cannot describe this battle at all. There are three phases of this battle and will be broken up into those phases. Remember to stock up on fairy's. Ganondorf does a lot of damage with one hit, and is very quick, so you may need one or two to help you. Phase I: You need to line Zelda, Ganondorf, and Yourself in a line and wait for her to fire a Light Arrow at Ganondorf. This is pretty hard, but one of the only ways to damage him now. Once he's stunned, hit him with your sword Phase II: This is much harder than I, but not impossible. You need to use your Roll and hit move on him to stun him, and hit him after that. It takes a few hits to go to the final phase Last Phase: This only takes one hit to do, but hard to pull off. Zelda need to hit him with a Light Arrow,and you need to reflect it back at him using your mirror shield and while he's VERY SHORTLY stunned, use the roll and hit attack. If that doesn't work, do the attack where you charge up your sword with targeting and do that. This will defiantly take a few tries. Once done once, you have beaten the game!!! Sit back, get a Coke, and enjoy the ending!
Fire: Use the Ice Arrows to make temporary Magma platforms. Make one platform on the Fire Blast to make it go up. Get to the end and face Gohma again.
Woods: This is a frustrating one. Use the Deku Leaf to get the platform over, and jump into it. Flap backward to go forward. Go on the levitating platform and use the wind switch to bring the 2nt one over. Do the same thing and use the Deku leaf to get to the 2nt levitating platform. Make sure you take out the enemies so they wont attack you and fall. Face the Kalle Demos boss again.
Earth: This is easy. Run past the dropping coffins until you get to those switches that need something to be hold down. Use the light on the Dark Blobs toturn them to stone, and put them on the switches to bring the steps down. If they start to go down, roll. You'll face the Jalhalla boss again.
Wind: Defeat the Wizzrobe and then use the springboard and the deku leaf to glide across the room. When your going past the two wind vortex's, go in the middle of the two and continue. When your at the end, use the hookshot to get to the Molgera Boss room door. After you do all those, the seal on the door will open.
Boss IX: Shadow Ganon Repeat
Difficulty: 1st encounter: ***, 2nt Encounter: *
Items Used: 1st: Sword, 2nt: Light Arrow
1st Time: You actually see him in every room in the Light Arrow maze, so I recommend you just avoid him all together until you get to the Light Arrow room, where you have to fight him. He adds two new attacks to the fight, the same beam attack from the Ganondorf fight, and a 4X attack, which is similar to the Final Poe sister from the Forest Temple. he's a bit harder and faster, but still easy 2nt time: This is easy as hell, just shoot a Light Arrow at him!!! He dies and leaves his sword, the thing you need to cut the wooden door in front of you. I recommend you ignore him and save your energy. This is where Trial and Error come into play. Get a piece of Paper and mark down each door you use and where it goes. Each wrong door will lead you back in the Wooden door room. One is with enemies, and the other is the right way. Another method is to defeat the Shadow Ganon Boss in each room and look to where the shadow's sword lands and go through thart door. Keep going the right way until you get to a room with only the forward room and the way you came in. You will NEED to fight the shadow boss and win to get the Light Arrows. Use the door to go back to the Beginning with the Wooden Door. You will face the shadow boss for the last time, but he can only be brought down with one Light Arrow strike. Take the sword the boss drops to break the wooden barrier to get to the last section. Heres a tip from Burgerdog on the Message Boards: "Follow these directions, from the landing spot go, Down, left, up, left, right, and up." Blood Red Hallway: Remember Ganons Castle in Ocarina? This is similar to that, but this time you need to defeat every enemy you meet. You can easily beat them with one Light Arrow Strike. Once all enemies are gone, the lock on the door to the last battles will open Ganondorf's Room: This is a very cool Imperial-Style room with water in the middle.You will face 3 incarnation of old Ocarina and A Link to the Past Bosses here.
Shadow Boss I: Puppet Ganon
Difficulty: **
Item: Boomerang, Light arrows
This is the exact same as the Ultimate Deku tree Boss, only easier. Use your boomerang to cut all 5 of the support strings to bring him down. Fire a light arrow at the Blue Orb 3 times to defeat him.
Shadow Boss II: Arachnid Dragon
Difficulty: ***
Item: Light Arrows
Another easy fight. The fight is very similar to the Gohma fight from Ages and the first Zelda, but very different at the same time. It goes to the ceiling and crawls around for awhile before dropping down to the floor. Use the water to see where it is and try to guess what direction the Blue orb will land and hope your right. Hit the orb 3 times with a light arrow and it will transform again
Final Shadow Boss: Dragon Moldorn
Difficulty: **
Item: Sword, Light arrows More annoying than hard. Just like its cousins, you either need to hit its head and then very quickly hit its tail with a light arrow, or try to aim the light arrow on its tail, which is actually pretty easy if you are good at shooting the bow and arrow. Do it three times and the fight will end. The final boss awaits. Once done, use the rope to go up, and use the Grappling Hook where it allows. Once at the top, use fire to burn the top of the Warp Urn to go back down. If you need fairies, use the Warp urn to your dvantage. You can warp back and forth to bring back the Jar with the fairy in it. Once done, use the Hookshot to go to the Door leading to the final battle with Ganondorf.
FINAL BOSS: Ganondorf (AKA: Ganon)
Difficulty: *****
Item: Sword and luck
This is defiantly the best Zelda battle in history. Meier words cannot describe this battle at all. There are three phases of this battle and will be broken up into those phases. Remember to stock up on fairy's. Ganondorf does a lot of damage with one hit, and is very quick, so you may need one or two to help you. Phase I: You need to line Zelda, Ganondorf, and Yourself in a line and wait for her to fire a Light Arrow at Ganondorf. This is pretty hard, but one of the only ways to damage him now. Once he's stunned, hit him with your sword Phase II: This is much harder than I, but not impossible. You need to use your Roll and hit move on him to stun him, and hit him after that. It takes a few hits to go to the final phase Last Phase: This only takes one hit to do, but hard to pull off. Zelda need to hit him with a Light Arrow,and you need to reflect it back at him using your mirror shield and while he's VERY SHORTLY stunned, use the roll and hit attack. If that doesn't work, do the attack where you charge up your sword with targeting and do that. This will defiantly take a few tries. Once done once, you have beaten the game!!! Sit back, get a Coke, and enjoy the ending! Defeat him to get the awesome ending!!!