Rating: 9.5/10
-=Kokiri Forest=-
Go to the left of your house and go up a hill. You should see some
fences with some grass around. Go through the fences to the other side,
where a hole resides. Go up to the hole and press A to crawl through.
Go left and wait until you see a giant boulder rolling after you! Now
don't move and the boulder will go to the right of you. Follow that
boulder and take the first right path you see. Ah-ha! Your first
treasure chest! Go up to it and press A to see how lovable Link looks
like trying to get that item outta the big chest! ^_^ Guess what's the
item? Your first SWORD! The sword is the KOKIRI SWORD. Go to the item menu
(start button) and go to the equipment menu. Move your cursor to the
sword. Press A to equip. Now, back to the overworld. Practice with your
sword with some grass and signs. Familiarize yourself with the
L-targeting.
Your next objective: to get the shield! This time, there's no hunting!
All you have to do is to find 40 rupees and buy the shield in a
store. You should have some already. If you don't have 40 yet, go to
the house down the hill and enter it. There are some chests with rupees
inside. Go back out and go right and you should see a little cliff. Get
up on it. Go right and take the blue rupee between the larger cliff and
the house. Take the rupees from the chests! Also, walk around in the
patches of tall grass, you might find some rupees. If you STILL don't
have 40 rupees, try picking up some rocks and throw them. There might
be some rupees there.
When you've had enough, go to the store (the house near Mido) and buy
your first shield! It's DEKU SHIELD! Equip it, I trust you know how to.
Go back out and talk to Mido. He will let you through to the Great Deku
tree, after all that bickering!
On the way to the Deku tree, you will encounter your first Deku Babas.
Use the L-targeting to lock on them and use the B button to use the
sword. When you've defeated one of them, pick up the wood stick it left
behind! Now you have your first DEKU STICK! Equip it to one of your C
buttons. Proceed to the Deku Tree when you've defeated all of the Deku
Babas.
The Deku Tree will speak to you and you will be given an option, select
'Yes'. Then enter the opening the Deku tree created for you. Here begins
your epic adventure as Link!
-=Inside the Deku Tree=-
Go left and up the ladder. Go down the path, and jump across the gap to
another path. Watch out for the bat, use the L-targeting to track him
down and kill him. Jump again to the other platform. Go up the path and
kill the monster (I call him the Spider, alright?). Open up the chest
and you will get the DUNGEON MAP! Now you can see all of the rooms that
you wasn't in before! Very useful, indeed.
Go up the vines and walk around the walkway until you see a switch. Go
on the switch and the fire will ignite on the torch, causing the web to
burn out. Go through that door that is now accessible. In the room,
there is a switch with a fire next to it. Don't worry about it right
now. Go down to the bottom platform and kill all of the monsters that
resides there. You should get your first DEKU NUT! Now, get back up to
the original platform, use the vines to get back up. Get your Deku
Stick out and start a fire by putting the Stick next to the fire. Then
go back to the bottom platform and make the cold torch touch the flamed
Deku Stick. Now a treasure chest will come out. It's on the other side
of the room. Press the switch and jump to the other side. Open the
chest. It's a BLUE RUPEE. Now, make sure you've killed every monster in
the room because if you didn't... you're still locked in the room. Kill
every monster then the door will unlock and a big treasure chest will
come out. Get to it and open it. Its.... the FAIRY SLINGSHOT! Equip it!
Also, practice with it so you can aim without using the L-targeting.
Go back to the second floor and roll to the crate near the vines. You
will uncover a GOLD SKULLULTA. Destroy it and take the token. Now, get
one of Deku Sticks on fire and burn that spider web to the right. Enter
the door.
You will see a GIANT BABA lunging at you. Stay back at the edge of the
room and fire Deku Seeds (use the Slingshot) at the Baba. It will need
4 hits to dieeeee. Then destroy both spiders. now take out your
Slingshot and aim at the open eye above the other door. If you did hit
it, the door will unlock.
Use your Slingshot to destroy the spiders and the Skulltulas. The get
on the other side (use the vines) and open the chest. It's your first
COMPASS! Whoo! Turn back and immediately jump onto the floating
platform and again, _IMMEDIATELY_ jump to the original platform. If you
didn't make it (Skulltula hit you), then shoot a Seed at the ladder
above the alcove. It will come down, allowing you to use it. Exit the
room.
Go back to the main floor. It's down to 1F, the place where you began
this dungeon. You should have a lit torch near a web. Light up your
Stick and roll on the web. The web will burn out. You'll FALLLLLL to
the B1F. Now swim to the higher platform and get on it. Kill off the
Babas and press the switch. Go to the lit torch and light up your Stick
again. Burn the web and press the switch that was behind the web. A
chest will come out on the other platform... :P Get to it and open it.
it's a BLUE RUPEE or a DEKU SHIELD if you lost it earlier. Go back to
the lower platform and use the Slingshot to close the eye above the
door. Enter the door.
A Deku himself will be firing some Nuts at you. You have to L-target
him or the Spiders and press R to use your shield. The Nut will bounce
off your shield and toward your target. Chase down the Deku and kill
him. Go back to the pervious room and light up your Deku Stick. Go back
in again and light up the two torches. The bars will go out. Enter the
new door.
Take the chest and the RECOVERY HEART.
This portion is a bit tricky, especially if you have never played a n64
Zelda before. You have to press the switch to bring out the fire and
light up your Deku Stick. Then you have to get on the moving platform.
While on the platform, get to the near side and roll (use A) when the
spiked log comes close. So, press the switch when the moving platform
is at the farthest away. Then do what I just said. When you've gotten
past the log with your fire on the Stick still intact, jump to the next
platform and light up both torches. The door will unlock. Kill the
skulltula by standing in the northwestern corner and fire some Seeds at
it. The get up on the cube and exit the room.
"There is a MUCH easier way, and very simple.
Just jump on the platform and hold R. Then while Link is crouched the
log will just go right over him." He was referring to the log portion.
You can just hold R and go under the log! Thanks, man!
Kill absolutely ALL of the enemies here and there are many of those! A
Deku, 4 Spiders on the floor, a few more Spiders on the roof and a Bat!
Use the Deku's Nuts to kill the ground Spiders (use the shield) then
kill the Deku. Then all of the spiders will come crashing down. Kill
them all, and don't forget the bat. When you've killed them all, exit
through the new door.
Don't move any further when you enter the room. Stay where you are and
fire Seeds at the bats on the torches. There are 4 in all, and when you
kill them all, stand on the switch. Use the torches to light up your
Stick. Burn down web to the right of the door you just entered. (The
other door has nothing valuable for now, wait until you have Song of
Time) Crawl through the hole.
Don't worry about the Giant Baba. GO right and reflect a Nut back to
the Deku. The Deku will surrender and ask you if you want to buy a Deku
Shield for 50 Rupees. Your decision. Then use the Seeds to kill the
Baba. Go to the block and Navi will tell you that you can push the
block! Do so by pressing down A when the Action Button says 'Grab'.
Press up to push the block. Push it until it falls off to the water.
Jump off to the next platform with the fire. Yes, the LOWEST platform!
Light up your Deku Stick and immediately jump to the shallow part of
the water and climb up to the middle platform. Now, jump from here
to the block. Then climb up to the upper platform. Quickly go to the
web and roll! If you was fast enough, the web will burnnnnnn! Drop down
the new hole.
Take the hearts if necessary. Then go on the dry ground. You will be
facing 3 Dekus! However, you have to defeat them in a certain order. I
found this out by trial and error, but I've heard that you can get the
info from somewhere else, but I don't know where. The order (from left
to right) is: 3, 1, 2. Then track down the 2nd Deku and he will tell
you the secret of Queen Gohma and unlock the door. Enter the door
refresh your health and seeds first.
*~B O S S~*
Q U E E N G O H M A
This boss is pretty easy, even for the first dungeon. If you listened
to the Deku's advice, you already know how to beat her. First, go to
the First-Person View and look for her eye. Then the battle begins.
All you have to do is avoid her until she climbs to the ceiling. When
L-target her if you haven't yet and get your Slingshot ready with a
Seed. Wait until her eye is red and shoot! She will come crashing down,
exposed for attacks. Immediately go to her eye and MASH, I repeat, MASH
your B button!!!!!! If you mashed your B button fast enough, you won't
have to hit her eye again with a slingshot! It's that simple! If you
didn't kill her on the first try.... Try again! She's not that hard.
"To quickly kill Queen Gohma, throw a Deku Nut when she's on the ground.
Her eye will be red. Also use L-Targeting forward and B to kill her quick."
This makes the boss even MORE EASIER! What a boss! :P
_______________________________________________________________________
Take the heart container when you've defeated your first boss. Then use
the blue warp to go back to...
-=Kokiri Forest 2=-
Congrats! You have gotten your first Spiritual Stone, the KOKIRI
EMERALD! The next objective: go to the Goron Mountain and get the
second spiritual stone.
Leave the Kokiri Forest by going to the other end of the little town,
out a tunnel. Then your long-time friend, Saria will call you and say
good-bye and give her treasure, the FAIRY'S OCARINA. Then you will be
at...
-=Hyrule Field=-
This field is probably the most memorable and the most well-known
location in the entire kingdom of video games. Cherish the moments in
this field, for they are always magnificent to remember.
Proceed and you will be encountered by an owl, Kaepora Gaebora, and he
will tell you some tips for your journey. Also, he will tell you where
to go next. Your next destination: Hyrule Castle. Go to the north. You
will see a majestic castle. Enter it via the draw bridge. If the
bridge's up, that means it's nighttime. Wait until its daytime
shouldn't take long) then enter the castle.
Also, if you want to explore the field, you can go to Lon Lon Ranch and
check it out.
-=Hyrule Castle=-
Before entering the ACTUAL Castle, I suggest you look around the
Market. Check out the stores, the slingshot mini game (if you get all
10 rupees, you get a bigger Seed package!), and talk to people! Have
fun in the market! After you've done that, go north to the Castle.
After entering the Castle's area, you will be confronted by Kaepora
again. He explains to you that time flows normally only in the fields
and the time stops in the towns and the Lon Lon Ranch.
Then go to the tree where Kaepora was on. Roll to the tree and crash. A
gold skulltula will come out. Kill it and take the token. Then go up
the gate and talk to the guard. He will say you can't enter. What to
do? Go back and look for some vines to climb up. Climb up and go to the
top of the gate. Jump off the gate and maneuver Link through the blind
spots of the guards. By the way, if you get caught, go back to the
vines to find Malon, the Lon Lon's owner's daughter. She will ask you
to find his father in the castle. For your trouble, she will give you a
WEIRD EGG. Now, try again and avoid the guards. it's basically all
trial and error.
Here's some tips on avoiding the guards. Use the slope to avoid the
first guard then sneak past the two guards up ahead. Then go left,
across the field. Don't take the road to the Castle! Go left and look
for a rough surface on the wall. Climb up and jump off to the moat.
Swim down the moat and climb up using the slope on the corner. Then go
left and you're done!
You will see a guy in blue sleeping near the river. It's Talon, Malon's
father! Yay! Now wake him up! You can't? Oh... I know! Wait until your
egg hatches into a chicken, and when it does, equip it to one of your C
button and use it when you're near Talon. Talon will wake up and say
"What the tarnation?" He will get mad and storm off.
Now, you have to do a little puzzle. You see the blocks? Push the
nearest block to the end and push the block off the platform onto the
water. Then do the same thing with the other block. The puzzle should
finish up looking like a block onto another one. Then get on the top
block and jump to the waterfall. Crawl through the hole.
You come upon the Castle Courtyard. You have to maneuver among the
bushes to avoid the guards. This one is more difficult because if you
miss, you'll start over in the beginning (where you found Talon, the
father). My tip: be PATIENT! Take your time, don't rush anything. The
first part has only one guard so you should have no problem getting
past him. Then there's two guards... Just be patient and time your
movements. After that part, you will see a guard with some vines and a
walkway above him. Use the stairs to get on the walkway and walk over
him. Easy said, easy done.
The next parts has several guards, but you know what to do. In the part
with a big bushes that makes the area look like a hedge maze, wait
until BOTH guards goes down the left side of the area. Then follow the
guards and stop when they stop. When both of them goes right, go out
of the area and enter the sacred fountain to encounter the holder of
the title: Zelda.
Before you talk to Zelda, I suggest you to use your Slingshot to shoot
Seeds at the windows (one at each side). The left one has a picture of
Mario and Daisy! Shooting it will give you a red rupee! Then do the
same thing to the other window and a old lady will get mad and throw a
bomb at you! Hilarious! Now go talk to Zelda.
-=Kakiriko Village=-
She will speak to you about... nah, I don't want to spoil it to you.
After the lengthy cut scene, take the ZELDA'S LETTER and go talk to
Impa. She will teach your first Song, the ZELDA'S LULLABY. Impa will
tell you to go to Kakariko, the town between Hyrule Field and the Death
Mountain. Go to Kakariko. Then go up the stairs to the left and talk to
the guard. Show him the Zelda's Letter. He will let you pass through,
but he asks you a favor: buy a mask for his son. You don't have to, but
I suggest you do. Also, he gives you a tip: go to the Bazaar in the
Market (Hyrule Castle) and buy a better shield. If you go there and
tell the shop that the guard told you about this, you get a discount!
It's up to you if you want to do this. Also, wait until nighttime to
find a Golden Skulltula on the back of a house in the southwestern part
of the town. Roll into the tree in the middle part to find a Golden
Skulltula.
***NOTE*** This is the time to do the Side Quests... The Side-Quests I
recommend you doing are: Collect the Seven Chickens (Kakariko), Learn
the Saria's Song (Kokiri Forest-Lost Woods), Find the Super-Cocco (Lon
Lon Ranch), Learn the Epona's Song (Lon Lon Ranch), and Grave-Digger
Tour (Kakariko). Refer to the Side-Quests section if you want to know
how to beat them. ***END-NOTE***
Back on the track, go up the path to the Death Mountain Trail. Ah, the
classic Zelda enemy, the Tektite! You can kill them or just run from
them. Doesn't matter. Follow the path until you enter the huge Goron
City.
-=Goron City=-
Talk to the Gorons around the City. They will tell you that the
Spiritual Stone was taken away by the boss, Darunia. One of them also
said that Darunia is waiting for the messenger of the Royal Family...
that's you! The room Darunia is in is at the bottom of the city.
All you have to do is stand on the mat and sing the Zelda's Lullaby.
Then the door will open. Enter.
You meet Darunia... he's mad at you because you're just a little kid and
he expected somebody more bigger. He wants you to sing him a tune
that's from out of the mountain, something green, whatever that means.
So you have to go back to the Kokiri Temple and look for Saria. She
will teach you the Saria's Song. *sighs* Time to go back.
Go back to the Death Mountain Trail, then to Kakariko, then to the
Hyrule Field, and finally to the Kokiri Forest.
Or you could go from the Goron City to the Lost Woods via a shortcut!
Here's how:
"After you access Darunia's room, use the flames to light the lower level
torches right away. Get out another Deku stick. Then, since the torches
will keep burning, bring the flame up to the second level torches. Put
the Deku stick away again. Finally, touch the flame to one of the bomb
flowers on the wall by the rocks. If done correctly, the bomb should
fall out, start counting down, and start a chain reaction, blowing up
all the rocks. Follow the walkway and you are in the Lost Woods!"
-=Kokiri Forest 3=-
Go left when you arrive the Kokiri Forest. Climb the vines, follow the
path up to a tunnel. Enter the tunnel. Now you are in the Lost Forest,
where Saria resides. The forest is a maze. If you enter the wrong
tunnel, you go back to the beginning of the forest. You could do this
by trial & error but I didn't. You could see if the tunnel is the right
one by standing VERY CLOSELY to the tunnel, just before the dark part
of the tunnel. If you can see the other side of the tunnel, it's the
right one. If you can't it's the wrong one. Here's the directions:
Right, Left, (meet Kaepora), Right, Left, Forward, Left, Right
You will arrive at a Sacred Forest Meadow. Fight the wolflos (use the
L-targeting and the shield. Wait until he attacks you and strike him
with your sword. Make sure you have your Deku Sword up to stop the
attack.) and enter the maze. There are Dekus around them, and I
trust you know how to beat them. Go up the stairs at the end of the
maze to find Saria. She will teach you the SARIA'S SONG. Leave the
Meadow and talk to Kaepora. Then leave the Lost Woods. I suggest you go
back to the Lost Woods and go left.
Get on the wood stump and play the Saria's Song. You will be awarded a
Piece of Heart. Simple as that. Go back and take the right path. You
should see a tree and a underlying floor. Jump down to the bottom
floor. Get on the wood stump. You will be playing a mini-game. Just
follow the buttons the guys gives you. If you get it for the first
time, you get a green rupee. If you get it again for the second time,
you get a blue rupee. Better yet, get it for the third time to get a...
Piece of a Heart!!!!!!!!!!
Then get back up to the higher platform. Aim your Slingshot at the
middle of the piece of a wood hanging from a tree. If you hit 3
'bull-eye's in a row, you get a bigger bag for your seeds! (You know if
you got a bull-eye if you see a '100' rising from the tree.
After all that, go back to the Goron City.
***NOTE:*** I suggest you go to the Lon Lon Ranch and play the Cucco
mini-game and win a bottle of milk and learn Epona's Song from Malon.
***END NOTE***
-=Goron City=-
When you finally arrive to the Goron City, immediately sing the Saria's
Song. Then Darunia will go CRAZY!!! Hahaha.. After some chit-chat, he
will give you the GORON'S BRACELET. It allows you to pick up the bombs
from the bomb flowers. Now, do not leave the Goron City. I suggest you
get a Stick aflame from a torch inside the Darunia's room. The quickly
get out of the room and light all 4 torches in the bottom level of the
City. The large vase in the middle will spin. Go to the next floor.
Take a bomb from a set of stairs and try to throw it into the spinning
vase. If you're successful, pray. That's because when the vase stops
spinning, the face of the vase shown is your treasure. If the face is
flat or stoic, you get nothing. If the face's sad, you get 3 rupees. If
the face's happy, you get a Piece of Heart and a red rupee and a blue
Rupee. This may take you a few tries.
Now, go out to the Death Mountain Trail. Go right to see a Goron and a
bomb flower. Take the flower and throw it over the fence. If you did it
correctly, the rock blocking the Dodongo's Cavern breaks. Now you can
access the second dungeon!
-=Dodango's Cavern=-
Use the bombs to blow up the wall. Now you are officially in the
Dodongo's Cavern. Jump to the rising platform and to the center
platform. L-target the bomb and while doing so, look to the right so
you can see if the platform to the right is up. If it's up, quickly
pick up the bomb and run to the platform and jump to the right
platform. Then throw the bomb at the wall to your left. There's a chest
with the DUNGEON MAP behind that wall.
Go back to the bomb flower. Take the bomb and jump off the platform
you're on to the northeast. You should land on a flat surface with a
large boulder. Drop the bomb next to the boulder and get away. The bomb
will break the boulder. Step on the switch that appears. Then get on
the platform that has been elevated by the switch.
When you get on the top, run to the bridge and go to the alcove at the
end. Step on the switch. A fire will light up in one of the torches.
Also, the door directly below you will open. Jump down immediately and
enter the door.
There are two Beamos... just ignore them and pick up a bomb on the end
of the line and drop it on the middle of the platform, where's there's
no bomb. The bomb will explode, causing a chain reaction to occur. All
of the bombs will explode, allowing the stairs to come down. Go up the
stairs.
This part baffled me for so long.... Finally I figured it out. XD You
have to collect all of the white rupees in the room (I think about 6)
to open the door. One is under a Beamos, just walk up to it to get it,
some are in crates, and one is on the vines. Don't forget the crate on
the bottom floor. Enter the door.
Kill all of the Baby Dodongos with a Slingshot and the Seeds. Then a
chest will come out, it contains the COMPASS. Then go out the room via
the new door. Cross the bridge to the other side.
I think it's safe to say I was embarrassed when I finally figured the
simplest puzzle in this room... All you have to do is to push the blocks
under the 3 torches and light up a Deku Stick and light up all three
torches and a door will open. Enter the door.
Kill all 5 Spiders and take the blue rupee from the chest. Break the
right crates to uncover a Gold Skulltula. Then exit the room.
Back in the torch room... The second fire is now lit. Go to the
platform with the torch and quickly jump to the alcove behind it. Then
run and light up the first torch ahead. Then push the C direction
(whatever your Deku Stick is on) to kill the Skulltula. Then take
another Stick and light it up again. Then light up the other torch.
Whew! See that block blocking (no pun intended) your way? Ignore it. Go
down and grab the block down there. Pull it all of the way to the next
platform. Get up on the platform and kill the Skulltula.
Kill all of the monsters in the next hallway first. Then light up a
Deku Stick and go up the bomb flower. The bomb should go down.
Immediately grab the bomb and throw it to the wall on the end of the
hall. Exit the door.
Kill both Lizaflos, use your L-targeting and shield. Wait until a
Lizaflos attacks you (have shield ready) and then attack him. That
way, you have no chance of getting hit. The door should unlock when you
beat both of them. Enter the door.
Before doing anything, kill the bat and break all of the crates you
see. Then get back on the original platform and use your Slingshot to
trigger the yellow switch. Then jump to the next platform. Then go left
and jump to the small alcove in the wall. Kill the bat and grab the
bomb. Throw the bomb at the boulder at the northeastern corner. Then
press the switch and go to the other switch (the light one) and attack
t with your sword. Quickly go back to the original platform and jump
over the platforms to the other end.
Now, go straight to the other hallway. (You can detour to the left for
10 rupees) And take the bomb and explode the boulders out. Take another
bomb and jump down to 1F, to your left. Bomb the wall with a crack.
Use the left white platform to get to the high platform with a bomb
flower. use the bomb to take down to wall to the right if you want a
Red Potion (for 40 rupees). If you don't need a Red Potion, then bomb
the boulder. Grab the bomb beneath the boulder and throw it to the
right, below the bombs on the walls. It will ignite a chain reaction
and ends up uncovering an eye. Shoot the eye out with a Seed. The door
will finally get unlocked. Enter the door.
After crossing the baby-Dodongo infested hallway, you enter a room with
two Lizaflos. You know what to do, so kill them away. Go ahead to the
next room. Do not bomb the bombs on the wall yet. It's not worth it.
Just wait until you become an adult. Instead, go to the other bombs
(the southern one) and cause a chain reaction. A door will open.
GO through the door and you find the treasure chest! Finally.... What's
inside? A bomb bag! Yay! Ride the platform up to 2F and drop a bomb
into the skull's eye. Do the same thing for the other eye. Use the
bridge's holes to do this. The mouth of the skull will open. Enter
the mouth.
Use the left opening and walk down the hallway. Then go left and pull
the gravestone. Kill the Lizaflos. Then pull the other two
gravestones. Then throw a bomb over the flaming blocks to trigger a
switch, which will turn off the flames. Go over the blocks. Pull the
gravestones. Then go up to the hole to the right, before the statues.
Defeat the ghost there and pull the gravestone. Take the blue rupee (if you
don't have a Hylian shield, you will get it here). Go back out and stay at the higher platform.
Now, kill all of the statues by throwing the bombs at them and then do
it again to destroy them. When you've done that, go through the
opening. Then pull the gravestone at the end of the hallway to uncover
a switch. Press the switch and enter the new door. In that room, put a
bomb on the middle of the room. Then.... drop to the bottom
level.......
*~B O S S~*
K I N G D O D O N G O
Meh. I don't know why the dungeons were so challenging... yet the bosses
are nothing.
Anyway, just throw a bomb into his mouth when his mouth is open (duh).
When the bomb explodes inside him, he will collapse. Hit him once with
your sword. Then stick to the wall. Dodongo will roll and miss you
completely. When he went past you, follow him. He will crash into a
wall. He'll turn toward you can open his mouth again. Throw another
bomb into him. Slash. Stick to the wall. Repeat. I think 4 or 5 hits
will do it. Pathetic, indeed.
Don't forget the heart container and step into the light...
-=Death Mountain Trail=-
Darunia comes out of nowhere and calls you his Sworn Brother. :P He
also mentioned Ganondorf. That dorf! He also gives you the second
Spiritual Stone: GORON'S RUBY. Darunia recommends you to go to the
fairy at the top of the mountain. Go up the path and you should see
three boulders to the left. Go up the path and run all of the way
across the molten lava pit, and up the vines. Then you should see a
false wall. Bomb that one away and you will be able to enter a hole.
Enter the hole and play the Zelda's Lullaby on the Triforce. A fairy
will come out and award you a Magic Power. Now you can do a Charged
Attack! Try it out, it's pretty useful in the future! Then Kaepora will
take you to the Kakariko Village...
When you finally arrive the Kakariko village, you will be on a rooftop.
Now don't move! Go right and DROP, not JUMP from the roof to the
another ceiling below (above the chicken pen) and enter the small
doorway. While you're inside, you can take a HEART PIECE!
Call Saria with the Saria's Song. She will tell you that the next
Spiritual Stone is at Zora's Domain. So go there. Get out of the
Kakariko Village and into the Hyrule Field. Go left and jump into the
river. Swim all of the way to the next patch of grass. Then walk
to the sign. Finally, you're in the Zora's River portion of the Zora's
Domain!!!
-=Zora's Domain=-
Cut open the grass if you don't have many bombs left. Then you will be
confronted by Kaepora yet again. He tells you to sing the melody of the
Royal Family. Don't sing it yet! Crash into the tree and kill the
Golden Skulltula. Use the bombs to blow the boulders apart. Grab the
chicken, it is very important to get ahead in the river. Use the
chicken to get across the river. Then throw the chicken to the higher
platform and quickly jump to it and grab it again. Do this again when
you face a problem like that.
Work your way upriver. When you get to a point where there's 2 path
overlapping, get to the highest point and use the chicken to fly to a
small indent in the wall to get a HEART PIECE. Then fly back to the
overlapping paths. Throw out the chicken and get on the stone portion
of the path. Play the Zelda's Lullaby. The waterfall will open up.
Enter the hole in the wall.
-=Zora's Domain=-
You are officially in the Zora's Domain. Take your time and look around.
Play the diving mini-game (go up the stairs to the king and go left).
If you beat it, you get a SILVER SCALE. Your underwater breath
increases from 3 seconds to 6! Use that extra breath to your advantage
and dive down to a hole underwater. If you made it, you arrive at Lake
Hylia.
The first thing you should do at Lake Hylia is to look for the bottle
that's on the bottom of the Lake Hylia. Use your new-found ability (6
second dive) to grab the bottle. Then go back to King Zora. Show him
the bottle. He will read the bottle. Princess Ruto is inside the Jabu
Jabu! The Zora summons you to go to Jabu-Jabu to get Princess Ruto out.
Before going to Jabu-Jabu, go down to the body of water and capture a
fish with your empty bottle. Then go back to the King and walk through
the opening behind him. Then put the fish to the front of Jabu-Jabu.
Then Jabu-Jabu himself will suck the fish and.... you!!!!!!
-=Inside Lord Jabu Jabu's Belly=-
Go past the Octorok and use a bomb to destroy the boulder behind the
Octorok. The press on the switch beneath the boulder. The chest will
come out. Open it to receive the DUNGEON MAP. Then shoot the right cow
(yea, a COW!!! lol) to get a chest containing a Deku Nut. Then shoot
the left cow to unlock the door. Enter the door.
You will confront your first jellyfish. To kill it, use a Deku Nut to
stun it and slash it with your sword. Then go down the chasm. Open the
chest- DEKU NUT. Then dive into the water and into the hole. When you
come out the other side of the hole, get on the platform and shoot a
Seed at the cow in the water. It will make a Chest come out. It
contains a COMPASS. Now, press on the switch. The switch opens the
other door in 1F. Use the platform to go up to 1F. Then jump to the
platform and open the door.
Ahhh! A weird looking creature! Let's kill it! Wait... it talks! Ah,
it's Princess Ruto! She tells you to leave and she walks into a sucker
and falls in. Follow her into the sucker. Talk to her twice to get the
ability to carry her. Before you carry her anywhere, shoot the
cow across the room to uncover a treasure chest containing a BOMBCHU.
Now get back to Ruto. Pick her up and step on the switch on the bottom.
Then ride the water geyser and jump to the platform with a blue switch.
Drop Ruto there (the switch) and enter the newly-formed door.
Kill the Lizardflos and the Like-Like (the slimy thing in the water) and
all other enemies here. It will make the chest show up. Inside that
chest is the world-famous BOOMERANG! Now go through the passageway (the
new one, not the one you entered from) and you will arrive the
place where you used the floating platform. Use it to go back up to 1F.
And enter the room where you first saw Ruto.
After entering the room, go forward a bit and turn around to the right
and look up. You can see a boulder sticking out from a wall. Use your
bombchu to break that boulder. The cow should be uncovered if you broke
the boulder 100%. Then shoot the cow to open up the door. Go to the
door. You're blocked by a sponge-like thing! No need to worry. Use your
newest item, the Boomerang to stun the sponge. Climb atop the frozen
sponge and enter the door.
Go forward and kill the Lizaflos then destroy the boulder with a Bomb.
Step on the switch. Oh dear! You can't reach the door! Nah, just go
back and go right. You should see two blocks, pick one up and bring it
over to the switch and lay it there. Now enter the door.
See that tongue-like substance sticking down? Destroy it by using the
boomerang. L-target it and get close to lure the 'tongue' out and hit
it with a boomerang. 4 hits should do it. You won't get anything but
some doors will be unlocked after you beat that stuff. Exit the room.
Go left and enter the door (without the web, of course). Now, you have
to shoot both of the cows to bring out the Like-Likes. Kill them both,
using the Seeds as your weapon. When you defeat them both, a chest
comes out (DEKU STICK) and a fire lights up on a torch. Use that torch
to light up your Deku Stick. Then exit the room and bur the web down.
Enter the new door.
Inside that room is another tongue-like thing. You know what to do.
When the stupid thing dies, go back out and go back to the part where
the blocks you used are. Enter the door to the left and slay that green
tongue-like thing again. Go back out to the only door remaining in that
room you haven't used. Kill all of the monsters here then use a Bombchu
to destroy that boulder on the ceiling/wall (upper right). It will both
uncover and kill a Golden Skulluta. The press the switch on the middle
of the room. Ride the water geyser up and target the token and use your
boomerang to get it. Now go all of the way back to... where Ruto is!
When you arrived to the place where Ruto is at, grab Ruto and press the
switch on the middle to bring out the geyser. Then jump off to the
highest platform in the room. Enter the door. Ah-ha! The third and the
final Spiritual Stone! Throw Ruto on the platform. Suddenly, The
platform moves up! And the platform comes back... with a Giant
Octorok!!!!!!!
To beat the Giant Octorok, just use the boomerang to STUN him. It won't
hurt him at all, but to STUN him. If the Octorok's running after you,
use the Boomerang to stun him. After a while he will regain the control
to his body. He might spin, and if he does, throw the boomerang again.
If you're lucky, his rear end will face you! ^_^ Attack his ass if this
happens. If the face shows up, not his ass, then... try again! 5 hits
will do it.
An amazing tip that would GREATLY help you by Tapam N:
"When you get him in damageable position, pull out a Deku Stick and jump
attack him with it. He'll die in one hit."
Ride the platform up to 1F. Shoot the cow with a Seed. Run to the door
and enter it. Then shoot the cow across the room and a wooden block
will appear. Grab it and drop it near the edge of the platform, and
throw your boomerang to stun the sponge. Quickly pick up the block and
jump to the stunned sponge. Drop the block and stun the next sponge.
Pick up the block yet again and jump to the next sponge and jump again
and drop the block on the switch. Enter the door!
Jump to the other platform and it will transport you down. Shoot the
cow to get a chest containing a RECOVERY HEART. Then enter the door
next to the chest. In the next room, kill both Like-Likes with the
Seeds. Then shoot the left cow to get a chest with a DEKU SHIELD (if
you don't have it) or a BLUE RUPEE. Then shoot the right cow three
times (each time the cow will go higher) to unlock the final door.
Onward to the boss!
*~B O S S~*
B A R I N A D E
This boss is very cool, because this boss makes you move like there's
no tomorrow. Remember to move, move, and always have the boss or its
friends L-targeted.
First, Barinade will just stay in the middle while the electrical
jellyfishes revolve around it. Immediately L-target the boss and throw
a boomerang at her to stun her. Then switch your L-targeting to the
jellyfishes. Kill them one by one with your boomerang. When you've
killed them all, Barinade will get out of the floor and spin around
with the jellyfishes. Again, L-target the boss and throw a boomerang at
the boss (may take a few tries). When the boss' stunned, kill all of
the jellyfish as fast as you can. If you can't kill them all, try to
stun Barinade again and kill the rest. Now, Barinade is finally
friend-less. All you have to do is to stun her and attack her body
three times. She will attack you with electrical waves. So always be on
the move. The waves can't hit if you're always moving. When you've
attacked her three time, she will submerge into the floor and shoot
some more waves. Just revolve her to avoid the waves. Then the boss
will get back up. Stun her again and attack her three times. Repeat.
When you've attacked her for the total of nine times, you've won the
battle!
_______________________________________________________________________
Take the heart container and enter the warp with Ruto. Congrats, you've
gotten the final Spiritual Stone, the ZORA'S SAPPHIRE! Time to go back
to Princess Zelda!
-=Hyrule field 2!=-
Go straight to Hyrule Field. Go to the Castle and you will be embraced
with an ultra-cool cut scene. Pick up the OCARINA OF TIME afterwards and
learn the SONG OF TIME. Then go into the Castle and take the right path
to the 'Church'. Play the Song of Time in the front of the black stone.
A cut scene occurs then go into the new opening. Pick up the Master
Sword. Then yet another lengthy (but cool!) cut scene occurs. You meet
up with Rauru, one of the Ancient Sages. He tells you that you have to
wake up the remaining six ancient Sages. He also tells you... that
you've grown up! Seven years worth of slumber! He also gives you your
first medallion: the LIGHT MEDALLION. Get ready... Wait... there's a
weird guy behind you. The weird person says that her name is Sheik. She
says you must go to the Forest Temple but you must go to the Kakariko
Village first. So your next destination is the Forest Temple, but go to
the Kakariko Village first. Here begins your true adventure as Link.
-=Lon Lon Ranch(Adult)=-
Before going to the Kakakiro village, stop by the Lon Lon Ranch and
talk to Ingo. Pay him 10 rupees to ride one of the horses. Sing the
Epona's Song on your ocarina. Epona will come, ride on her. Practice
with her a bit. When the time expires, pay Ingo another 10 rupees to
ride Epona again. Sing the Epona's Song again and talk to Ingo while on
Epona. Talon will challenge you to a race. Pay him 50 rupees. When you
race, use the carrots wisely, don't use them all at once. When you beat
Ingo, he will get mad and challenge you again. The stake this time: the
horse. Beat him again, no problem. The horse's yours. However, Ingo
prohibits you from leaving the ranch! What to do? Simply ride Epona to
the other side of the ranch and jump over the fence. Now Epona's
officially yours to use! Sing the Epona's Song to get Epona to you
whenever you're in the Hyrule Field.
-=Kakiriko Village(adult)=-
First thing to do: Go to the windmill and learn the Song of Storms.
Just talk to the musician and then show his your ocarina and he'll
teach you the SONG OF STORMS.
After that, go to the Graveyard. Go to the left side and pull the grave
with bright flowers in the front. Drop into the hole and you will see
Dampe's ghost. Talk to him and he'll challenge you to a race. You don't
have to beat him, just keep up with him. Avoid the fires at all costs.
Use the A button (roll) to go faster. Watch where's he going. Follow
him ALL of the way, until the end. When you've done that, you get
the HOOKSHOT! Exit via the only opening left and play the Song of Time
to get rid of the blocks. Then walk up the passage you're back in the
windmill! Jump onto a revolving platform and jump off to a PIECE OF
HEART. Your mission here is done! Onward to the Forest Temple!
-=Path to the Forest Temple=-
Do you know where the Forest Temple? Remember where you met Saria to
learn the Saria's Song? The temple was behind her! :-O Anyway, go to
the Lost Woods and maneuver yourself through it (the directions are
the same as before.) The directions:
Right, Left, Right, Left, Forward, Left, Right
On the way, you will see your ol' friend, Mido! He doesn't know you so
he will block your way. Just sing the Saria's Song front of him. He'll
let you pass. Continue on. When you get to the Meadow, there will be
some big guys with spears. Just wait until you see the guy passing
through and kill him with a hookshot attack. There are a few of them
(5?). You can check if the giant's there by press L and strafe to
check.
When you've gotten to the end of the maze, you will face another big
giant but he won't chase you down, but he will smash the ground with a
mace, causing a shockwave to chase you. Avoid them by going from side
to side until you're right next to him. Attack him with the Master
Sword 3 times and he's dead. Now go up the stairs and you will be
confronted by Sheik. Sheik will teach you a new song, the MINUET OF
FOREST. Hookshot to the tree's branch and enter the Forest Temple.
-=Forest Temple=-
***NOTE*** Let us all shudder first because I know all of us are very
afraid of the Wallmasters and its scary music... This is the most
spookiest dungeon ever, period.
***END NOTE***
In the first room, climb the vines (use the vines left of the tree) up
to the top of the tree. Then use the hookshot to kill all of the
skulltulas. Then jump to the next tree and press the switch. The chest
contains a SMALL KEY. Enter the door. In the next room, kill all of the
skulltulas with a hookshot. Then go to the extreme part of the
northeastern corner and look up with a hookshot. You should be able to
see a Gold Skulltula. Kill it with a hookshot. Then pick up the token
with a hookshot again. Open the door with a Small Key.
In the next room, you will see 4 ghosts, called Poes, running away...
Your goal in this dungeon is to kill (capture) all four Poes scattered
everywhere in the dungeon. Scary... Anyway, go through the door straight
ahead of you. When you've entered the room, you will see a block
similar to the one you saw earlier in the Dampe's Graveyard. You should
know what to do: Sing the Song of Time to get rid of it. Open the door
behind it.
Kill both Stalflos in the room by using the same method you did to kill
the Lizaflos. Just use your shield to repel the attacks and attack them
after they've attacked you. When you've defeated both of them, you get a
SMALL KEY form a chest. Leave the room to the main room with the four
Poes' torches.
Go right to the eastern door. Enter the room and defeat the skeleton in
the hallway to open the door. Go through the door. Immediately go left to
find a Gold Skulltula.
Alright, this room took me a while to figure out. Go up the ladders (2),
and go left and left again to find a blue block. Pull it then get on the
other side and walk (ignore the ladder for now) down the path. If you
get around the path, you will find another blue block. Push it all of the
way down. Then go back to the ladder you just saw. Go up that ladder.
Then look for the red block (right to the ladder) and pull it all of
the way. Now, go back to the blue block you just pushed. Climb on it and
climb to the right. Then push the red block all of the way forward. You
should be able to see a switch. Hit the switch and a bunch of targets and
blocks will appear. That's your shortcut to 2F if you ever comes here
again. Don't take the targets. Just go right and kill the Blue Bubbles.
To kill them, target them and shoot them with your Hookshot then slash
at them twice. Use the small key to open the door.
Go down the creepy hallway then Navi will inform you about a monster that
lurks on the ceiling. Yep, that's the Wallmaster, probably the most hated
enemy in the Zelda saga. Just move around a lot to avoid it, don't stand
in a place for a long time. Drop to the right to open a colorful chest.
Inside that chest is a BOSS KEY. Drop through the hole to 1F. Kill the
Floormaster, another feared enemy. Block its attacks by using your shield
and counter with an attack of your own twice. Then it will split up
to 3 smaller pieces. Kill them one by one by L-targeting and jump attack
them. If one of the pieces attack itself to you, it will suck your blood
and grow large again. The process starts over. So, it is better if you
kill them fast. When you've killed them all, enter the open door.
Go to the second alcove to the right. Go into the room and slay that
zombie and open the chest with a SMALL KEY. Go back out and open the door
to your right. Hit the switch. Jump down and hookshot the targets to get
to 2F. Walk through the twisted hallway and jump on the platforms without
falling. Open the door with a Small Key.
Ignore the ghost on the pictures. Proceed to the next room. Kill the
Skeleton then 2 Skeletons will come. Kill them quickly, attack like
mad. When you've killed them both, a chest comes out. It contains the
FAIRY BOW! Go back to where you saw the Poe in the pictures.
Walk around the room, look for a Poe in a picture. If you see one, don't
go near it. Just stay far away and try your best to hit it with your new
Fairy Bow and Arrows. If you hit it with the Poe sticking out, the
picture will be destroyed. Do the same thing to the other two pictures.
Then the Poe himself (or herself?) will come out and fight you. It's
pretty easy, just wait until she's opaque (visible) and attack her.
When you've attacked her for the total of five times, she goes down. Open
the chest for your DUNGEON MAP for this level. Go out to the room
where you fought the Skeletons. Then use the other door.
Ah-ha! Another room similar to the one with the Poe! Do the same thing
to get the Poe out and kill it. You will get a chest with a COMPASS in it.
Now go all of the way to the main hall in 1F.
***DETOUR: I found this after I beat all 4 Poes but anyway, I think you
can get the Golden Skulltula after you get the Fairy Bow. Go to the main
floor and shoot the northwestern eye to open the door and kill the
Skulltula on the platform with a well beneath. ***
When you're finally in the main floor, shoot the northeastern eye with
your Fairy Bow. Then enter the unlocked door. Kill the Giant Babas first,
then look up above the entrance. You should see a Gold Skulltula on a
hookshot target. Kill the Skulltula and take the token. Now go left to
the well. Shoot the eye in the water to drain the well. Go down and get
the SMALL KEY from the chest. Then go down the tunnel to find a Golden
Skulltula. Go back up 1F. Use the target the Gold Skulltula was on to get
to 2F. Then use the Song of Time to reveal three stepping stones to the
vines. Climb the vines to the right to a balcony with a chest. The chest
contains a SMALL KEY. Use the target to get to another door.
Kill the skulltula with your hookshot. Then go to the torch. Stand in a
position that the fire and the web is directly ahead of you. Shoot an
arrow through the fire so the fire will attach to the arrow and burn
the web. Open the door.
Now go all of the way to the room where you met the second poe. Remember
the Wallmaster, don't stand in that twisted hallway room too long.
Open the door with a lock on it when you arrive to the room where the
second Poe was in. Then jump diagonally and hang on the platform to the
right. Walk down the hallway, ignore the Green Bubbles. Open the door
with your final Small Key.
Take the box on the platform to the right. Then put the box on the switch,
igniting the fire on the torch. Stand on one of the moving platforms and
aim your arrow so it can hit the fire and end up hitting the frozen
eye on the end. If you're successful, take the box off and exit the room.
Drop down the new hole in the floor and you will end up in a checkered
floor room. You have to plot your new move, since the ceiling will
fall down. The ceiling has some holes so you have to go to the place that
the hole will fall on. before proceeding, kill the front 4 Skulltulas with
your Fairy Bow. When you see the switch to the right, run to it. It will
unlock a chest containing ARROWS. Then go left and step on the switch.
It will unlock the door. Run back to the door and enter the door.
Drop to the grass patch below. Take the SMALL KEY from the chest. Use the
Song of Time to bring out the blocks that you can use to get back up
to the platform. Go back to the room with the checkered room. Do the same
thing, run to the hole area. This time, go for the door at the end. Use
your small key to open that door.
Here's a fun puzzle to do! Fire an arrow to the picture with the Poe. Then
some blocks will fall from the ceiling. You have to put them together so
it forms a picture. I think the puzzle is random so I can't help you.
The time limit is a minute so hurry! When you've completed the puzzle,
you get to fight the third Poe. Defeat her and leave the room.
Now you're back to the main room! The last Poe was waiting in that room
the entire time! The last Poe will split into 4. Three of those will be
a trick copy. Only one will take damage. You can find out which's real
by the elimination process, but try this way: When the Poe splits into
four, look carefully at the Poes. If you see a Poe spin, that's the real
Poe. Attack it by L-targeting it and shoot it with an arrow. Do this
five times and you've killed the final Poe!!! Time for the final boss
of the Forest Temple!
***NOTE: I Suggest you go out of the Forest Temple and go to the Meadow.
Climb the ladder and down the hole. It will lead you to a fairy garden.
The fairies will heal you 100%. Also, capture some fairies with your
bottles if you can. Don't worry, the Poes will be still dead when you
come back. :-) END NOTE***
Ride the elevator down. The room you just entered is adjustable. Push
one of the walls counter-clockwise. Then grab the chest with ARROWS
inside. Then push the wall again (counter-clockwise). You should see an
opening with a switch on top. Use the hookshot for the switch. Then
press the switch up ahead. Push the walls counter-clockwise two more
times. Go to the opening in the wall and turn around. Look up, there
should be an eye. Shoot it with an arrow. The path to the boss opens.
*~B O S S~*
P H A N T O M G A N O N
This boss is one of my favorites because I was imitated by him and
actually was afraid of him when I first fought him. He's not Ganon or
Ganondorf, he's just a spirit of Ganondorf. He will ride a horse in and
out the paintings, and there will be always two of them. One is false
and the other true. You have to look carefully for the true version
by looking for the brighter Ganondorf. Shoot an arrow at him. If the
Ganondorf was false, the true Ganon will come out of the picture and slash
at you. Hit him three times with your arrows then he will come out
and fight you.
Ganondorf will throw some fireballs at you, and have to deflect them with
your sword (think baseball). If you're L-targeting the Phantom while
deflecting the fireballs, the fireballs will go back to him and damage
him! Sometimes Ganondorf will deflect your deflections! Continue deflecting
and Ganondorf will finally take the damage. When he's stunned, go up to
him and mash the B button like crazy. When he regains control, repeat.
Gurrr: "The easiest way to beat phantom Ganon on the horse is just
aim at the middle top ceiling. he will eventually pass by when he comes
out so just shoot. its a easy target. just aim at that top area and
it should be no problem."
I do not know if it will work well, but since it saves you the trouble
of looking for a right one, I guess it's pretty good.
______________________________________________________________________
Ganondorf himself will banish the Phantom for losing to Link. Take the
Heart Container and stand on the warp. The warp leads to the Chamber
of Sages, where you saw Rauru. Here, you will awake the Forest Sage:
Saria. She will give you your second medallion: FOREST MEDALLION.
Then you end up in the Kokiri Forest and meet the Deku Tree sprout.
He will tell you your past. You're not a Kokiri! You're a Hylian!
mmmmmmm... interesting.
-=Hyrule Castle(Adult)2=-
Before going to look for the Fire Temple, go to Hyrule Castle and into
the Temple of Time. You will meet Sheik again here and learn the
PRELUDE OF TIME from Sheik. And she explains to you that you can go back
in time 7 years. All you have to do is to put the Master Sword back into
the stone. Do so, because you need to obtain an item that is only accessible
as a young Link. Go back in time and go to the Hyrule Castle.
Climb up the vines like when you did to get to Zelda. Now, jump off the
gate and take the right path of the fork. You should see a boulder...
Bomb the boulder and crawl through the hole. You come upon yet another
Fairy Fountain... Sing the Zelda's Lullaby's on the Triforce and the
Fairy will come out and give you the DIN'S FIRE. This item can be used
to burn things down or to damage enemies. Now go back to the Temple of
Time by using the Prelude of Time. Then take the Master Sword again.
-=Path to the Fire Temple=-
Go to the Kakariko Village. Enter the Skulltula House if you've gotten
10+ tokens. Find the boy and he will give you an ADULT WALLET. Now you
can hold up to 200 rupees! Now go to the Goron City.
Go to the second floor and look for a rolling Goron. Stop him with a
timed bomb. Then he will talk to you about the Gorons and Volvagia.
He gives you the GORON'S TUNIC, a flame resistant suit! Now you can
walk on lava! Go down to Darunia's room and pull the statue to....
reveal a secret passage! *gasp* Enter the passage and you're in the
middle of the Death Mountain Crater! Equip your Goron Tunic to prevent
the heat. Go left and hookshot the log above the bridge. Then you'll
meet Sheik yet again and learn the BOLERO OF FIRE. After that, go left
and down the hole to enter the Fire Temple.
-=Fire Temple=-
Go left and enter the door. Kill the Like-Like. If you got sucked by
the Like-Like, you will lose your tunic AND shield. Kill it to get
the tunic back. Open the chest to get the shield back (if you lost it).
If you killed the Like-Like without losing anything, kudos to you. Open
the chest (if didn't get sucked) to get.... a GREEN RUPEE! Gah.
Go back out and jump on the shoulder of the stairs to avoid the fire
at the base of the stairs. Then use the Din's Fire (if you don't have
it, go back to the Hyrule Castle section, second section above here)
to light up all of the torches here. Enter the opened door.
Whooo! You found Darunia! Wait... he says that he has to leave to seal
the dragon (Volvagia) and asks you to save the prisoners... Oh well.
When Darunia leaves, go right and jump on the platforms then use the
hookshot to attach yourself to the target. Then climb up the steps and
break the crates. Then stand by the target and do the Din's Fire magic
to light up both torches. Quickly jump off the platform westward, toward
the other side of the room. Get up on the platform with an unlit torch.
Use the Din's Fire to light up that torch before the other two torches
go out. If you're fast enough, the gate to an alcove will open. In that
alcove is a chest with a SMALL KEY. Leave the room.
~TiteHotmail adds: "Instead of running across and using the Din's Fire
again you could just use Din fire in top of where the crates are and
use it (lighting up both torches) and then use the bow and arrow to
light up the torch on the opposite side." In other words, you can fire an
arrow through the fire to the other side. I never thought of that.
Go down the stairs and use the small key to unlock the door with a lock.
Kill all of the enemies here (be careful, the skeletons can inflict
large amounts of damage!) to open the door. Use your shield to block
the floor's attacks (there are 5). And break open the jars in the south
corners for fairies. You can capture them if you want. Then wake up
the armored solider sitting on the throne (attack him to wake him up).
L-target him and get close to lure him into attacking. Before he attacks,
get out of the range. When he's done with his attack, get in close again
and strike him. After about 8 strikes, his armor will go off. Just
go up to him and attack like crazy until he dies. The locked door will
finally open.
In the next room, you will fight a mini-boss. The boss has three forms
but they all attack the same and you use the same method to beat all
three forms anyway. To kill the mini-boss, use your hookshot to get the
boss out of the fire body. Then use the arrows or your sword to damage
him even further. Repeat with the other forms (fire, ice, and forest).
When you kill him, the chest will come out in the middle of the room.
Take out the prize. The prize? The MEGATON HAMMER! Cool!
Leave the room and use the Megaton Hammer to press the rusted switch
down. Then open the chest (DUNGEON MAP) and talk to the Goron. He will
thank you and leave. 1 down... Leave the room via the far door. You're
back in the original room. Climb the shoulder and up the stairs. Go
right... see that weird looking statue? Get rid of that statue by using
your Megaton Hammer. Then enter the door behind it.
In the large lava room, go left (use the platforms) to the door. In that
room, there is a rusted switch. Smash the switch in with your Hammer.
Then talk to the Goron. Don't forget the Golden Skulltula behind the
Goron.
Back in the big lava room... go all of the way across the room to the
wall of fire. Get on the moving platform (next to the wall of fire) and
hookshot to the torch to pull yourself over the fire. Then bomb the
colored wall and enter the door. Use the Din's Fire to light up the
torches in the room and talk to the Goron. Open the chest for a SMALL
KEY. Go back to the big room. Again, go back to the other side. There is
a platform that will rise when stepped on. It's in the northeast corner.
Use the platform to jump to an alcove in the wall. Use the Din's Fire
to light up that fire and shoot an arrow through the fire to another
torch (near the door). Drop to the lava below and climb the platform
to the right. Use the hookshot and the target to get to the door you
just unlocked by shooting a fire arrow.
In the new room, have your shield ready for the attacking floor boards.
There are 8 so wait until all 8 have broken. Then use the torch to
hookshot yourself to the other side of the firewall. Open the chest for
the BOSS KEY. Use the torch in the middle of the room to get back.
Return to the big room. Use the small key on the locked door.
Climb up the screen (bars, whatever you want to call it) to the top
and jump to the platform with fire on the bottom. The platform will go
up to 2F. Walk off the platform and enter the door.
Look around the room a bit... then go left and up the platforms. Use
the Din's Fire to light up the torch. It will trigger an event where
a target will come up. Jump to the platform where the target is on. Jump
on the top of the target and jump off it to the higher platform. Kill the
Lizaflos and climb up to 3F.
I was stuck in this 3F for so long that I nearly gave up... Man... You're
lucky that you have my guide to get through this part. Go to the south
part of the room and do a spin attack through the bars to trigger a
switch. Then break the crates to uncover a chest with BOMBS. Go to the
other side and bomb the wall (well... hard to explain WHERE... it's just
in the north part. There's two walls that can be bombed. They're next
to each other, only a barrier divides them.) Smash the rusted switch.
then use one of the targets to pull yourself on the barriers. Look around
for a cracked floor. Use a bomb to make a hole. Drop to 2F.
Break all of the crates to find a rusty switch. Smash the switch to
open the gates. Open the chest to find a COMPASS. Go back up to 3F,
use the fences to climb up. Go down to the lower floor of 3F. Make sure
you've bombed the wall left of the switch you just used to bring out the
targets. After that, go back up to the top part of 3F.
Then jump all of the way to the other side. Stand on the edge as close
as you can. You should be facing a locked gate with some crates behind
it. Do a FULL magic spin-attack to open the gate. Jump to the opened
alcove. Smash the crates but not the little boxes. Open the chest for
BOMBS. Then pick one of the boxes and run all of the way (avoid the
Lizaflos!) to the part where I told you to bomb. Put the box on the
switch and enter the door.
Finally, a Goron! Talk to him and he'll thank you and leave. Open the
chest for a SMALL KEY. Go back to the previous room and get on the
top part of the room. Use the small key on the door on the right.
Ignore all of the boxes and crates and go to the other side. Do not
enter the door, just go back a bit and get on a fenced platform that can
be jumped to a higher solid platform with a crate and 2 little boxes.
Do not break the crate, just grab a box and drop down and place the box
on the switch. Use your hookshot on the crate to get back up. Now,
you have to light up a fire near the ceiling... To do that,
go to the lit torches and shoot an arrow through one of them to the other
torch. A door will unlock. Go into the door.
Look right, you should be able to see the block of time. Get on it and
jump off to the large platform. Stand on the middle (on the face) and
smash the platform with your Hammer. The platform will go down all of
the way to 1F. Now you can access the boss.
***NOTE: You must be wondering: what happened to 4F and 5F? You forgot
about that part! Relax... No, I didn't. 4F and 5F are not mandatory
to beat the dungeon. The only important things that are ahead: Gold
Skulltulas. If you want to go and collect them, go ahead. I'm not
covering that part because this is a Walkthrough not a Secrets FAQ.
Also, it might be better if you beat the boss first because the
platform in 1F will bring you up to 4F. So I guess it's better to
beat the boss first. END NOTE***
*~B O S S~*
V O L V A G I A
This boss is somewhere between Barinade and Phantom Ganon. Not too
easy or hard. Just right. :-)
First of all, fill your bottles with fairies. Then go to battle.
Volvagia will stick its head out of the ground. Quickly go to the head
and smash it with the Hammer. The dragon will scream with agony and
faint for a while. During that time, attack the dragon with your sword!
When the dragon have taken some damage, it will fly over the platform,
spouting fire. Just stay on the platform and fire arrows at it. After
that, wait for the dragon's head to come up and strike it with a Hammer
again and strike it with the sword. Finally, the dragon will fly wayyyy
high and make the boulders fall to the platform. Just stand there and
press R (shield) and block upwards. You are unlikely to get hit if
you do this. Continue fighting. Have your Hammer out when the head's
coming out of the platform so you are ready to strike it quick. It won't
take long before the dragon dies.
_______________________________________________________________________
Take the Heart and say bye-bye to the Fire Temple.
The warp will return you to the Chamber of Sages. Guess who's the Sage
of Fire? Yes, Darunia. He will give you the third medallion, the FIRE
MEDALLION.
-=Death mountain Crater=-
Now that you have the Hammer, you can break very hard boulders (red
rocks) now! Get across the hole in the bridge by using the Hookshot.
Then go to the place with two boulders blocking a path. Break them both
with the hammer and enter. You've entered a Fairy Fountain! Sing the
Zelda's Lullaby on the Triforce and your Magic Power will double!
Now go back out and go right (break the boulder on the way) and jump
onto the next platform and climb the ladder. Walk to the edge. You won't
fall over, you just will climb down the rocky wall. Climb down until
you reach an alcove with a Piece of Heart. Now time to look for the
Water Temple.
-=The Path to the water temple=-
The direction to the Water Temple is not the Zora's Domain. Instead,
it's in the Lake Hylia. However, go to the Zora's Domain and into
the Zora's Fountain first. When you finally arrive the Zora's Domain,
you notice that the entire Domain has been frozen! Doesn't matter,
you must save the world! Walk up to the king and walk past him
to the Zora's Fountain. Use the ice glaciers to jump to the Heart Piece.
Then go back and use the other path (go north) and enter the Ice Cavern.
-=Ice Cavern=-
This is what I call a 'mini-dungeon' because it does have a map, compass
and everything but this place does not have any boss. This dungeon is
also VERY short. You could say this is a warm-up to the hardest dungeon
in the game, the Water Temple.
Proceed into the Cavern and go to the little niche to the left to
avoid the oncoming boulder. When a boulder passes, quickly go up the
passage. Kill all of the enemies ahead and use the Fairy Bow to trigger
the switch to the right of the ice wall. The switch will melt the ice
wall. Go to that direction and kill all of the enemies in the big room.
Don't forget to kill the semi-invisible enemies too. Go through the new
opening after you've killed all of the monsters.
In the new area, kill both Wolflos and take your bottle out. Get some of
the blue flame into the bottle and pour the flames onto the red ice. The
red ice will melt, and nothing's there... wait... go to the opposite
part of the room and break the icicles and attack the switch. The switch
will show you the treasure chest. The chest's in the area of the red
ice. Open the chest for the DUNGEON MAP. Then take the blue fire into
your bottles again. Leave the area. Use the fire on the north (up some
platforms) red ice in the next room.
Bypass the invisible monsters and the boulders. Now when you're in a
room with a Piece of Heart stuck in the ice, go to the middle of the
room to find a submerged switch. Use a bomb to trigger that switch.
Now the ice blocking your way to the Piece of Heart is gone. Grab the
Piece. Use the bombs to destroy the wind blowers. Follow the path to a
chest containing a COMPASS. Then go back and stand near the red ice with
a Golden Skulltula and play the Song of Time. A hidden block will come
out. Stand on the block and pour the fire on the ice. Kill the Skulltula
and take the token. Leave the area.
Go to the other red ice in the room and melt it with your blue flame.
Watch out for the rolling boulder. Then kill all of the monsters here
so you can navigate easier. Go to the blue flame and sing the Song of
Time to get the hidden block visible. Take the flame and melt the red
ice. Want the Golden Skulltula? Okay... go back to the entrance for this
room and look up. Shoot an arrow at the switch. Kill the Skulltula.
Then hit the switch again. Proceed down the passage. Open the door.
Here's your mini-boss for the mini-dungeon.
The mini-boss is a measly skeleton. Kill it. Then you've gotten the
mini-dungeon's treasure: the IRON BOOTS! Then Sheik appears out of
nowhere and teaches you the SERENADE OF WATER. Now, make sure you have a
bottle full of blue flame. Leave the dungeon by equipping on the
Iron Boots and dive down the water pit.
-=Path to the Water Temple 2=-
Go to King Zora. He's stuck in red ice... so... melt him! With your
blue flame, duh! Speak to the King and he will grant you a prize:
the ZORA'S TUNIC! Now you can breathe underwater! Whoo!!!!!!
Now, sing the Serenade of Water and you'll warp to Lake Hylia. Equip
your Zora Tunic and Iron Boots and go into the Lake Hylia. When you're
on the BOTTOM, look up to see a blue diamond. Press it by using your
Hookshot. Now you will be in the...
-=Water Temple=-
***NOTE: I really, really hate this dungeon so I bypassed all of the
un-needed extras like the Golden Skulltulas. You can still follow
my walkthrough and beat the boss and come back later for the Skulltulas.
END NOTE***
*sigh* THE hardest dungeon in the history of n64 Zelda, the Water Temple,
is here. Do not be afraid. Don't be. Just stick with me. :-)
First thing to do: Get into the central 'tower' of water and sink down
using your Iron Boots. Go right and into the passage. !!!!!!!!!!!
Princess Ruto! She still remembers you and still calls you her fiancée!
Hot damn! Anyway, follow her up to 3F and use the Din's Fire to light
up the 4 torches. Enter the door.
OK, I was STUCK here for a LONG time... Typical of the water dungeon...
Kill all three Skeletons and then hookshot the mysterious plate on the
wall to reveal a hidden chest. Open the chest for the DUNGEON MAP. Then
go back to the previous room and look at the Triforce. Play the Zelda's
Lullaby (stuck here for a while) front of the Triforce. The water level
will fall! So THAT's what Ruto was talking about! *shakes head*
Jump down to 1F. Once again, use the Din's Fire to light up the torches
and enter the door. Kill the spiked metal ball in the room by shooting
your Hookshot at it then slash it once with your sword. Kill both
Lizaflos. Then a chest will appear. Inside that chest is the COMPASS.
Now, go back out. Use the hookshot to pull yourself to 2F. (Use the
target to get in the range of the other target on 2F.)
When you're on 2F, just go forward and use the Hookshot on the plate on
the wall. Here comes a chest! Guess what's inside? A LONGSHOT! It's
exactly like the Hookshot, only that it reaches twice the distance!
Now go back to the central platform (1F) and enter the tower. Use the
Longshot to reach 2F of the tower. Play the Zelda's Lullaby front of
the Triforce. The water will rise. Then go out the door. Look for a target
to get to 3F. Then go back to the tower's side of 3F. Walk around the
tower to find an alcove with a Triforce panel. Hookshot yourself to it.
Sing the Zelda's Lullaby, of course. The water level will rise to the
highest level. Use the Iron Boots to sink down to 2F of the tower.
Look for a door into the tower. Enter.
In the tower, take off your Iron Boots to float back up to 3F. Get on
the floating platform and sing the Song of Time to reveal a block.
Get on the block and use the Din's Fire to light up the torches. Then
put your Iron Boots and dive all of the way to B1F (still in the tower).
Walk around the blocks and you should see a block sticking out of the
floor halfway. Get on that block to cause the block to fall. Hit the
switch with your Longshot and go up the new gap in the room.
You know the drill: hit the weird panel and get a chest. This time, the
reward is a SMALL KEY. Go back to 3F, but get out of the tower. Look
for a door with a lock on it. That's where you will go next.
OH MAN! This puzzle must has taken me ages to figure out!!!! Now, go to
the edge of the passage and look up with your Longshot. Hit the switch
and jump off to the moving platform below. This is where I was stumped.
Look at the waterfall and you look at all that targets. Where do you
attach the Longshot? WHERE??? Ah... use the left-most target, the top
one. That way, when you attach the Longshot to the target, you will
fall down to the bottom target. Then look up and hit the weird panel.
The top target will rise up. Attach the Longshot to the top target.
Now just climb all of the way to the end of the room. Whew!
Drop to the water level. Kill all three Skeletons. After that, attach
to the target nearest to the alcove. (if you want some fairies, go to
the jars on a cliff) Use the targets to get to the alcove and over the
spikes. Exit the room.
Ah, the famous battle. Link vs. Dark Link... Most people was stumped on
how to beat him. There is only one way and it is easy. Just use the Hammer
on him and he can't avoid the attack. Just do it over and over again.
When he finally die, go to the new door. You can use the Iron Boots to
slow him down since he mimics your movements (thanks to Doc on that).
A tip from seang@comcast.net: "I found the dark link battle much more easier
by using din's fire on him. If you battle him in this way however, you
should load up your bottles on green potion."
-Hmm... it's a good idea, a 'sure fire' (pun!) way to beat him! I
personally prefer the Hammer method, but you could do that too.
Another tip, from flip28skater: "it helps to use din's fire but it
uses a lot of magic as in the walkthrough so if you use all your magic,
DO NOT L-TARGET DARK LINK!!! you wont hit him if you do if you don't
target him you can actually beat him with your sword! You get hit a
lot, but I guarantee you will not die!" I still DON'T get why people
don't just use the Megaton Hammer.
YET another tip: from Alphagold123,
"It is also possible to beat Shadow Link very easily with the Biggoron's
Sword. You can L-Target him and it usually hits him. Shadow Link also
doesn't get much of a chance to strike back."
Still... Megaton Hammer?!?!?!
Use the Longshot again to hit the weird panel and drop down through
the hole. Use the Longshot to get from a target to another. Use this
method to keep away from the water vortexes. When you get to the end,
follow the path to another room filled with water. Go into the water and
dive to a passageway underwater to another room. When you get to the
other room, use the Din's Fire to light up all of the torches here.
Go back to the previous room and exit the room.
The next room also stumped me as well. What you have to do is jump
down and stand on a little pool of water. Look up and hit the switch
with your Longshot. When the water beneath you is at its highest, use
the Din's Fire. Then jump to the chest. The BOSS KEY’S yours! Go out
of the room and dive in the water and follow the passage up. Use the
Iron Boots to step on the switch. Take off the Iron Boots and float all
of the way to 3F.
Look around for a statue head with a target. Use your Longshot to get
there. Then enter the door. Look up... there's a switch. Longshot it.
Then attach your Longshot to one of the targets. Now open the door
to...
*~B O S S~*
M O R P H A
This boss ain't too hard for me, although for some it is. For the entire
battle, the boss will attack you the same way. There are no variations,
just attack the same way throughout the battle. As for you, you will
only be able to attack the boss in one way. That is: L-target the boss
then Longshot it. If you got it, the boss will be pulled straight to
you. Then attack it. That's it. Do it about 14 times to beat the boss.
The boss attack: make some water into a solid/liquid object what will
try to get and grapple you. The attack will do some MAJOR damage to you!
It's easy to avoid this attack because it's pretty slow but... if you do,
be ready to take some serious damage! I'm talking about 4~5 hearts here!
Good luck.
_______________________________________________________________________
Take the Heart and go into the Warp. guess who's the Ancient Sage of
Water? Ruto... Damn... she STILL loves you! hahahaha! She, of course,
gives you the WATER MEDALLION. 4 down, 2 to go.
Stay where you are in Lake Hylia, don't go anywhere. Go right and check
the stone tablet. It says you have to shoot the sun when it's morning.
So wait until the morning if it's not morning yet. Shoot the morning
sun, and receive the FIRE ARROWS! This item will be useful in the last
two dungeons.
***IMPORTANT!!!!!!!!!
S U N S O N G
Go to the graveyard and play the Zelda's Lullaby on the Triforce and
go into the new hole. In the new hole, kill ALL of the bats with your
boomerang. The door will open (you can use the Din's Fire to light
the torches for a chest containing BOMBS.) and enter the door. Ignore
the ReDeads and check the stone. You will learn the SUN'S SONG. This
is very, very vital to getting the treasure in the well.
-=Path to the Shadow Temple=-
Go straight to Kakariko Village. When you enter the village, an AMAZING
cut scene occurs and you also learn yet another song from Sheik: the
NOCTURNE OF SHADOW. It will lead you straight to the entrance of the
Shadow Temple, but before that, you have to go back in time and enter
the Well to seal the evil underneath and take the mysterious treasure
there. So go back to the Temple of Time and put the Master Sword back
in its place. Then go back to Kakariko Village and sing the Song of
Storms in the windmill. It will cause the water in the well to go out.
Go into the well.
-=Bottom of the well=-
***Before you go into the well, learn the Sun's Song. The explanation
on how to get it is just above the above section.***
This is another little mini-dungeon like Ice Cavern. Not too tough.
Go straight, run past the ReDead. Go left a bit to find an alcove with
a boulder sticking out of the wall. Use the bomb to reveal an eye. Use
the Fairy Slingshot to close the eye. A gate will open. Then go left
a bit more and follow the passage until you see two boulders blocking
a path. Bomb them out. Then kill the Skulltula and press on the switch.
Don't even try to jump over the gap! Just safely go back to the
moat/river and continue until you see a Triforce underwater. Stand on
it and sing the Zelda's Lullaby. Don't forget to shoot the switch on
the face.
The gate behind you will open so go through it and open the chest for
the DUNGEON MAP. Go left and into a cell. Use the Slingshot again to
hit the switch. Return to the beginning of the dungeon, where there
was some deep water. Crawl through the hole and climb up to the
platform.
Now you will fight a mini-boss. To beat the mini-boss, let one of the
hands catch you. That will lure the monster out. Smash A to get off
the hand's grasp. Go up to the monster and let it lower its head to
try to bite you. When his/her head is low enough, attack the doofus
with your sword. Repeat until the damn doofus dies. Open the chest for
a COMPASS. Don't leave the room yet... see that weird-looking corner
to the far left of the entrance? Bomb the crack on that corner, it will
reveal a SMALL KEY. Now you CAN leave the room!
Go to the Triforce where you sang the Zelda's Lullaby. Then go right
and crawl through the hole. Get back up and shoot a Seed at the face
painting (aim at the upper right part). Enter the door. At the next
room, ignore the Floormaster and open the locked door with your Small
Key. Bomb the crack on the corner to reveal a switch. Step on it and
return to the main plaza via the previous rooms.
Go to the middle part of the plaza and drop to B3F via the hole
(behind the chest where you got the Dungeon Map). Step on the switch.
Drop off again.
Look at your map and go to the direction of the chest (to the east).
You will see some ReDeads. Use the Sun's Song to stun them all. Then walk
to the chest and open it. The treasure of this dungeon is now yours! It's
the mysterious LENS OF TRUTH! Try it out right now! Get the feel of
it... Use the Lens of Truth to see the invisible spiders in the north
passage of BF3. Get through the passage to find a Gold Skulltula. Go
back to B1F via the ladders.
Go back to the main plaza and enter the door that you unlocked a while
ago (opposite the cell, and next to the chest). Use the Lens of Truth to
see the invisible floor. Take the Small Key and go back out. Go to the
westernmost door and use the Small Key on that door. Enter the door and
kill the Gold Skulltula in the back of the room. Ignore the enemies.
Now go back to the main plaza. To the opposite of the pit, there's a
door that you never used before. Use the Lens of Truth to see the
invisible enemies. Kill them all then pull the gravestone to uncover
another Gold Skulltula. Now the Bottom of the Well is history. Time
for the Shadow Temple!
First, go to the Temple of Time and take the Master Sword back. As an
adult Link WITH the Lens of Truth, you can tackle the Shadow Temple!
Sing the Nocturne of Shadow and enter the...
-=Shadow Temple=-
For your information you start at B1F. There is no 1F. This dungeon only
Have the levels: B1F to B4F. Just letting ya know.
Also, if you don't have the Fire Arrows, go back to Lake Hylia and get
it by shooting the sun at the stone tablet.
Use the Longshot to get across the pit. Then use the Lens of Truth to get
through the wall. Check out the cool bird statue. It says you have to
make the beak face the skull of truth. Get your Lens of Truth out again.
Look at the skulls on the poles. Only one will appear when viewed through
the Lens of Truth. Then push the block to the direction of the skull.
Then a gate will open. Whew! Then of course, use the Fire Arrows to light
up the far torches on the hands. Go into the mouth.
In the next room take the right door. The wall to the door is false so
just pass through. Then sing the Sun's Song to stun the zombies and
attack them each 4 times to kill them. Take the chest for a SMALL KEY.
Go back to the previous room and go across the room to the other door.
You should be at the room with two reapers spinning with their sickles.
Your goal here is to get all of the white rupees (5) to open the gate
leading to the chest. Use the roll attack to get under the sickles.
Also, kill the skulltulas with your arrows. (Use the longshot for the
highest rupee) When you've gotten all 5, go to the gate and kill the
skulltula protecting the chest. Open the chest for the DUNGEON MAP.
Go back to the original room with the statue of a bird.
Use your Lens of Truth to find a false wall that can be broken with a
bomb. Do so (break the wall with your bomb) and open the door with the
Small Key. In the next room, use your Lens of Truth to navigate through
the maze. First, take the right door. Use the Sun's Song to stun the
zombies and do them like Buffy does. Then take the COMPASS from the
chest. Now use your Lens of Truth to look for a block. Go up that block
and play the Song of Time. Go through to the door. Use your Lens of
Truth to see the eyes and shoot them all. If you hit the right eye, a
path will open. Look for the new path. Go through it to fight your old
friend: that mini-boss you fought earlier in the Bottom of the Well.
Kill it. Guess what you get? Yes, yet another chest. What is in that
chest this time? The dungeon's Big Treasure, the HOVER BOOTS!
Go all of the way to the room down the mouth. Go left and go back into
the room with the reapers. Go to the northeastern corner and go
to the dead end and you'll fall. When you get to B4F, use your Lens of
Truth to find an invisible chest with a SMALL KEY inside. Go back out
to B2F and go to the room before the reapers.
Go to the north wall. This time, the wall ain't fake. Bomb the wall
and go through, use your small key on the door.
Quickly run past the Beamos and the spikes. Now you come upon a set of
guillotines. Just time yourself and walk under the blades and past the
Beamos. Continue until you see two Beamos up ahead. Use your arrows to
hit the bomb flower. It will stun the Beamos for a while. Use that time
to go left. However, if you stun the Beamos TWICE, they will go to hell.
Use your Lens of Truth to see the hidden platforms. Don't forget to burn
the eye down with your Fire Arrow. Enter the door. In the new room, use
your Lens of Truth again to see the reapers. Like before, collect all
white rupees in the room. For the rupee that's floating in the air, play
the Song of Time to make a block show itself. Get on the block to get the
rupee. After collecting all of them, open the chests to get a SMALL KEY
and a BLUE RUPEE.
Go back to the big room and go to the platform with the two Beamos. Ignore
them and jump to the lower transparent platform. Jump all of the way
to the platform with a Beamos and 2 spinning spikes. In that area, you
MAY (not required to) collect all of the white rupees for a BUNDLE OF
ARROWS. Go to the gate and do a spin attack to open the gate.
I remember the next room quite fondly. It gave me a hard time in the
original OoT but not now... HAH! Use the Lens of Truth to find a hidden
block and push it under the spikes so it protects you from the spikes.
Use the block to stop the spikes while you collect the chests in the
room. There are three of them: BUNDLE OF ARROWS, BLUE RUPEE, and a SMALL
KEY. To get the Blue Rupee and the Small Key, go up on the top of the
cells. (Push the block to the end and climb up) The Small Key's chest
only comes out if you press on the switch. Also, don't forget the Gold
Skulltula in a cell.
Go to the big room again. Now, you're looking for the exit! No more
'side' rooms for this room! Go past the spinning spikes to find a small
bridge to a guillotine. Use the Lens of Truth to see the hidden platforms.
Use the Hover Boots to get across.
Kill both zombies to get a chest with a BLUE RUPEE. Get all of the white
rupees in the room (use the Longshot) to open the door to the left.
There are some rupees on the top of spikes. Use a spin attack to get them.
Open the door and kill all of the enemies to get a chest with a BLUE
RUPEE. Go back out again and attach yourself to the roof with a Longshot
and enter the locked door with your Small Key.
The next part is tough. Wait until the fan stops to get through without
getting blown off the course. That's the only tip I can give, I guess.
Just stick with the plan and don't give up. If you find yourself fighting
with the wind, keep going. You don't want to lose some ground. Roll
attack to prevent some wind. Keep fighting until the fan stops. In
the room with the fans on the sides, just look at the first fan. When it
stops, RUN! Don't hesitate! Just go, go, go, and go to the door! You should
make it pretty easily.
"In the Shadow Temple, where you have to navigate the fans to the door,
I know how to keep from being blown away, just put on your Iron Boots
and nothing can move you. And when you get to the gap in the floor, use
the Longshot on the wooden mantel on the ceiling." Yet another great tip
from flip28skater!
Use the Sun's Song to stun the zombies and kick their asses. A chest will
come out, but it's invisible. use the Lens of Truth to see it. It contains
a SMALL KEY. Go back to the wind room.
Use your Lens of Truth and look right for a hidden passageway. Equip
your Hover Boots and let the wind carry you over to the passageway. Open
the door.
Kill both mummies and open the chest for a BLUE RUPEE. You want some
more arrows? Alright, bomb the corner with a crack (SE corner) to find
an invisible chest with a BUNDLE OF ARROWS. Now bomb the OTHER crack (NW
corner) to find a Gold Skulltula! Now you can leave the room.
Pull the block on the left to the ladder. Now, climb the block and the
ladder. Now time for some exploring, mate! Get on the ship! A-hoy!
Want to steer? Sure, if you stand on the Triforce and sing the Zelda's
Lullaby... you will move the boat! A-hoy! I see land! Ahh! Pirates! No,
it's just some skeletons. Kill them all then jump off the ship to the
left. The ship will sink... I miss her already... :-(
A wonderful tip from Steven Kwartler:
"In the Shadow Temple when you aboard the boat to go to the boss, skeletons
come. I you are low on hearts or don’t want to fight the skeletons, just use
din's fire WITHOUT L-TARGETING!, they will both go away"
This makes fighting them a breeze! I really needed that, because it was a
hassle fighting them on the ship!
Shoot the bomb flowers that are on the other side of the river. That will
create a bridge so you can get across the river. Before you get across
the river, turn around (on the bridge) and look right. There's a Gold
Skulltula there. Now proceed over the bridge. See the block of time? Get
on it to get a recovery heart. Then make it disappear with the Song
of Time. Hit the eye that appears with an arrow. Some targets will come
up. Get on the upper target. It will lead you to a switch. Step on the
switch to open a door. Go to that door.
Use your Lens of Truth to see the invisible walls. Make your way to the
west door. Go behind the spinning vases with faces to find a SMALL KEY.
Go back to the maze. Go to the north door and use the Small Key.
IMMEIDATELY use the Din's Fire when you enter the north room. That will
burn off the wooden traps but it will set the bats on fire, making them
even more dangerous! Kill them all with your arrows and the L-targeting
ability. Finally... open the chests for a BLUE RUPEE and.... the BOSS
KEY!!!! Whoo! time for the boss! Go back to the river and open the only
remaining door that you haven't opened.
In the room, use your Lens of Truth to see the invisible platforms and
use the platforms to get to the Boss Door. Before opening the door,
go to the east platform and look down. Kill the Gold Skulltula and take
the token. Time for the boss of the Shadow Temple!!!!!!!!!!!!!!!!!!!!!
*~B O S S~*
B O N G O B O N G O
Now THAT’S what I call a WEIRD Boss! This guy looks like a monkey and he
is! Bongo is a monkey name, y'know! And guess what? You're on a drum,
too! The process of defeating him is a bit tricky.
His attacks are:
-slapping you
-grabbing you and throwing you into the poisonous waters
What you have to:
QUICKLY L-target one of the hands and hit it with an arrow. Do the same
for the other hand (do it very fast!) Then put on your Lens of Truth
to see the 'eye' of Bongo Bongo. Shoot it with your arrow again. He will
fall down, stunned. Attack his eye with all your might. He will come back
up. Repeat until he's dead.
I gave you a pretty short explanation but it's pretty tough. I beat him
the first time in the original OoT pretty easily, but when I went for a
second time, I had a hard time!
An AWESOME tip from bluepikachu252: "Equip the Ice Arrows (previously
thought to be useless) and fire them at one of the hands, much like
a Longshot or regular arrow. The Ice Arrow, however, freezes the hand.
The other hand now tries to break the first hand out of the ice. Now,
take the Lens of Truth and turn it on, then find the eye, which became
visible to the Lens when the hand got frozen. Shoot it with the
Longshot (or Arrow), then, if you got a good angle (sometimes you wind
up behind Bongo Bongo when you do this), stab him like normal. The eye
doesn't even move towards you using this method."
Finally, an use for the Ice Arrows! Man!
_______________________________________________________________________
***If you died, you don't have to go all of the way through the dungeon
to the boss again. Just go to the first reaper room in B2F and go to the
northeast alcove and drop down. Kill the invisible Skulltula and you're
back on the ship! Ride the ship to the boss!***
When you've defeated Bongo Bongo, take the Heart and Impa will give
you her power and the SHADOW MEDALLION! One medallion left...
-=Kakiriko Village..Again=-
I highly suggest you go play the Arrows mini-game in the Kakariko
Village. It's in a house with a target on a banner. Enter it and pay
20 rupees to play one game. If you get a 8 out of 10 (or 9) you will
get another chance at it. If you get a 10 out of 10, you get a Big
Quiver, which holds 10 extra arrows! Also, go back to the Dampe's grave.
Race him again, but this time, you have a Longshot! Use that to get
across the pit in the end. If you make it in 1:00 or less you get a
Piece of Heart! You can do some other side-quests if you like. I'm
just going ahead to look for the sixth dungeon and Medallion.
-=Path to the Spirit Temple=-
Call Epona (use the Epona's Song) and ride her to the west end of the
Hyrule Field. Enter the path at the west. It leads to the Gerudo's
Valley. Still on the horse, jump over the chasm while going FULL
speed. Then proceed to the Gerudo's Fortress. Get seen by one of the
Gerudos. Then you will be thrown into a cell.
Use the Longshot on the wood plank above you. Then jump to the left,
onto the abode. Shoot all of the guards below with your arrows. Drop to
the ground. Go to the recess in the wall (with some crates) and enter
the doorway. Go right and up a ramp. You're back outside. Kill the guard,
and enter the other doorway yet again. Go speak to the guy in the cell!
He will tell you that there are more guys like him stuck in cells around
the Fortress. AHHH! There's a Gerudo behind you! Defeat her, but be careful!
If you get hit by the Gerudo's special move, you get knocked out and you
will return to the cell in the beginning! Take the key when you beat her.
Open the door and talk to the guy. Now you have three carpenters left to
find.
Continue on the path upwards. You will see some Gerudos in a room. Kill
them all and don't forget the Gerudo to the right. Go to the other side
and go up the ramp. If it's nighttime, you can see a Gold Skulltula on the
wall when you leave. Then drop down a floor and enter the doorway. Be
aware of the Gerudo here. On the end of the hall, you will find the
second carpenter in a cell. Kill the Gerudo ninja again to get the Small
Key. Open the cell and talk to the carpenter. 2 down, 2 to go!
Go out and drop another floor to find another doorway. Enter it to find
another carpenter stuck in a cell. You know the drill: kill the ninja
and unlock the jailed crybaby. Alright, now go back out. Drop to the ground
level and go all of the way to the end of the wall to the right. There
should be a doorway near the end. In that room is the final carpenter.
Kill the Gerudo ninja and the carpenter will leave. A Gerudo ninja
will come up to you and say that she was impressed by your madz skillz.
She will award you the GERUDO'S MEMBERSHIP CARD. The card will allow
you to get around the Gerudo Fortress without getting caught and thrown
in a cell.
You can now access the horseback archery challenge behind the fortress.
If you get 1,000 points, you get a Piece of Heart! If you get 1,500
after you get 1,000, you get a BIGGEST QUIVER! I HIGHLY suggest you to
do that because it's too easy to pass up (and fun)!
Now, I'm going to do the Gerudo's Training Ground side-quest for the Ice
Arrows.
-=Gerudos training ground=-
Doing this is solely for getting the Ice Arrows. There are no other
prizes in doing this side-quest. Go to the woman front of a gate to
the fortress and pay her 10 rupees. Now the quest begins.
Open the chests for a BUNDLE OF ARROWS and BOMBCHU. Look up above the
entrance to see an eye. Shoot it with an arrow. Enter the unlocked door.
Kill all of the enemies in the room within the time limit (1:00) to get
a SMALL KEY from a chest. **DO NOT FORGET the stone statue on a ledge!**
Go out the new door.
In the next room, use the Fire Arrows to light up the torch to the right.
Collect all six white rupees (don't try to get them all at once, do it
in several tries). Also, use the hover boots to reach the faraway
platforms. The door will open when you get all six rupees.
Kill all of the jellyfishes and burn the web leading to the water. Then
just equip your Zora Tunic and Iron Boots to go to the bottom of the
pool. Your ONLY weapon that you can use underwater is the Longshot. So use
that while underwater to kill all of the enemies there. Then use the
targets to grab the rupees. Position yourself so the rupee is on the way
to the target so you can get it. When you've collected them all, swim
back up to the surface and open the chest for a SMALL KEY.
Go back to the first room and light up the torches with your Din's Fire.
Enter the left door.
Again, you have to kill all of the enemies in the room in a given time.
Luckily, there's only one enemy! Unluckily, it's the big armored one.
Lure the enemy to solid ground so you don't have to fight on sand (you
will sink in the sand, exposing yourself for attacks). Then do all
jump attacks to kill him. Open the chest for a BLUE RUPEE. Leave the
room.
The new objective: get all white rupees in a time limit (1:30). First,
go left and down for the first rupee (Destroy the ice monster). Then
go all of the way uphill and when you get to the top, go right. Go to the
northeast corner (use the target to Longshot over the fire). In the
corner, behind the icicles is the second rupee. Now go all of the way south,
down the ramps. The third rupee is in the pit. You have to fall off but
don't jump. You want to fall of SLOWLY so you can hang on the ledge and
still get the rupee. Go back on the ground and go left. Look up and
attach yourself to the target to get over the fire AND get the fourth rupee!
Now go to the left side of the room and go through the middle part (use
the target to get over the fire) then drop off the cliff to get the
fifth and final rupee. Now enter the opened door.
The next puzzle is the enemies-limited time thing. Just slay the monsters
the normal way. Killing them all won't just open the door, it will grant
you a chest with a BUNDLE OF ARROWS. use the Lens of Truth to see a
hidden passage and sing the Song of Time to reveal a hidden block.
Use the blue fire to melt the ice. Enter the door.
Drop to the lower level, and the floor will spin. Use the arrows to
blind the eyes on the statue. Do it without missing a statue and you will
get a chest with a BOMBCHU. Now, shoot the switch in the fire. A door
will open, so enter that door.
Again, kill all of the enemies here in 1:00. Remember to use the jump
attacks on the armored enemy to damage him heavily. The chest will come
out when you defeat all of the enemies in time. A BUNDLE OF ARROWS is
inside. Look above the door (not the one where you entered). Shoot the
mark there to trigger a event, which a chest drops in the fire. Step on
the switch to get rid of the fire. The chest contains a SMALL KEY. Go
out of the door.
Use the hammer to smash down the rusty switch then attach on the target
to the right. Go into the final maze.
Go left to a door first. Continue the path, opening the doors on the
fences. Go around the maze, picking up some chests for a BLUE RUPEE, a
GREEN RUPEE, a RED RUPEE, and a GREEN RUPEE. When you finally get to the
middle, break the crate to reveal a rusty switch. Smash the switch with
your Hammer. A treasure chest will open at 2F.
This part REALLY frustrated me! More like... pissed me off! I finally
found out after about 30 minutes, literally. Anyway, go out of the
south door to the original room then go all of the way to the room with
the spinning floor and the statues with eyes. Use the NORTH door on 2F
to enter the room with the chest! FINALLY! The Ice Arrow's yours!
Now leeeeeeeeeeeeeave! Whew!
-=Path to the Spirit temple 2=-
Go to the gate to the Haunted Wasteland. Climb up the ladder and talk to
the Gerudo. She will open the gate for you. Enter the Haunted Wasteland.
Now, You just have to look for the next flag and go there. Do this for
every flag. (There's a part where you have to cross some quicksand to a
flag. Use the Longshot to attach to a crate to get across.) When you get
to the end, you will arrive upon a small house. Ignore the house, equip
the Lens of Truth and look for a Poe at the top. The Poe will tell you
to follow it. Follow the Poe until you see a red flag. Then ignore the
Poe and go to the flags. Now you're in the Desert Colossus!
xmattx adds: "You can use the Hover Boots to get across the quicksand when
going to the Spirit Temple." Yeah, I guess you could... Up to ya. :-)
Walk all of the way to the end and enter...
-=Spirit Temple=-
Go up the stairs and take the BOMBCHU from the chest. Now go back out.
Back outside? Yes, go back.
Sheik will greet you when you go out and teach you the REQUIEM OF SPIRIT.
Warp back to the Temple of Time and put the Master Sword back into its
place in the pedestal. Then sing the Requiem of Spirit to warp back to
Desert Colossus again as the child Link. Enter the Spirit Temple.
-=Spirit temple(Child)=-
Go up the stairs and talk to the Gerudo thief. It's Nabooru, the second-
in-command of the Gerudos! AHHHH!!!! Oh wait, she says she opposes
Ganondorf! Whew... She will ask you a question, answer: "Nothing
really..." Then she will ask you to get the treasure from the temple,
the Silver Gauntlets. If you crawl through the hole, the dungeon will
officially starts.
Before you go into the hole, go back and look up above the entrance. You
should see a switch sticking out. Shoot it to get a chest with BOMBCHU.
Then go back to the top of the stairs. Go where the water is and look
right. There's a boulder so bomb it. The eye will appear, shoot it to
reveal a chest with a SMALL KEY inside. Now you can crawl through the
hole.
To kill the fire puddles, use the Deku Nuts to stun them and use the
JUMP ATTACK to finish it off. You cannot harm it with a normal attack,
it's too weak. The jump attack is the only attack that will damage the
fire puddle. When you've killed both of the puddles, go through the
west door. Right front of you is the chest with the DUNGEON MAP inside.
Leave to the previous room.
Go through the east door, and go behind the mummy and kill it. Pull the
far gravestone to uncover a switch. Press the switch to make a wall fall.
Then use your bombchu to break the left boulder on the wall. Then aim
your bombchu to the left wall so it will go to the gap in the wall and
get to the other side to break the boulder. It may take you a several
tries (or a LOT!). When you finally do it, shoot the eye behind the
boulder to create a platform. Use the platform to get to the other side.
Play the Sun's Song to stun the mummies then get behind them to kill
them effortlessly.
Here's a tip from wgt1+@pitt.edu: (a REALLY good one!)
"There's actually a really easy way to hit the far away boulder. All you
have to do is line yourself up with it from across the pit and send a
bombchu straight down through the pit. It won't get lost down there.
It will just ride up the other side."
-Yeah it's easier that way. I never realized that the pit had a bottom...
In the next room, get on the spinning platform and fight the Skeleton.
If you're lucky, you might push him off the platform for an easy kill!
Then go out the other door.
Kill the surrounding bats then pull the gravestone and press the switch
underneath. Then kill some more bats on the other side. You will notice
a weird enemy, Anubis, will mimic your movements. You and Anubis will
revolve around the treasure chest. To kill it, just use the Din's Fire.
The open the chest for a SMALL KEY. Return to the room with the fires
and the fire puddles.
Place a bombchu in the front of the hole to blow the boulder up. Crawl
through the hole and use the Small Key on the door. Hit the switch and
kill the Like-Like. Climb up the wall and kill all of the Mini-Dinos.
Look up and you should notice some light coming from a wall. Use a
bombchu to blow that part of the wall out to allow in some light. The
sun face in the middle will get some light. There's nothing else you can
do here. Use the small key to open the door.
Drop to the ground level then go to the left side of the HUGE statue of
the Desert Colossus. Hit the eye there with a Seed. A chest will be
revealed. Open it for the COMPASS. Then go to the middle door. Use the
Din's Fire to burn the ice on the eye. Then use a Seed again to close
the eye. Enter the unlocked door.
Go to the big pit. Don't drop down, just look around in the pit. If you
see another eye, shoot it. Open the chest for a SMALL KEY. Go back to
the large room.
Go up to the top floor and look down. You should see a box on the top
of a block of Time. Jump all of the way to that block. Pick up the box
and jump to the platform (stairs) NOT the ground level. Go up the stairs
with the box then leave it on the top floor. Sing the Song of Time to
reveal a block of Time. Take the box again and jump to the block and
onto another platform. Now, look down. You should see a hand with a
switch. Jump down to it with the box. Step on the switch and leave the
box on the switch. Go to the unlocked door.
Bypass the flames and open yet another door. In the next room, use your
Slingshot to turn on the switch on a ledge. The flames will go out, so
run to the other side of the room. Pull the NE sun block to the light,
then get another sun block to the light too. If you have two of the sun
blocks in the light, the door will unlock. Use the last sun block to get
to the ledge. Attack the switch and run to the new door. Go up the
stairs to access the mini-boss of this dungeon.
The mini-boss is something familiar: the hated Armor Solider! Just kill
him with the same strategy as before. Just wait until he attacks then
attack him. Use the jump attack; it's easier AND more powerful. When
you've defeated him, open the door to access the room with the SILVER
GAUNTLETS!
Now, warp to the Temple of Time and take the Master Sword to turn into
an adult. Again, warp back to the Desert Colossus. Enter the Spirit
Temple again.
-=Spirit Temple(Adult)=-
GO up the stairs and look up. You should see a rock in a hole above. Use
the bombchu to bomb the rock out. Then you should be able to see a target
there. Longshot up there and push the big black block to the end. Open
the door.
You're back into the big room where you played a big role here as a young
Link. Go left and enter the door to the room where you had to bomb the
wall for the light. Hookshot to the chest for a SMALL KEY. Now, hit the
switch and look down the pit and kill the Like-Like with your bombs
before going down. Go down and open the door. Smash down the switch
with your Hammer. Go back to the big room with the Desert Colossus
statue.
Go up a set of stairs and shoot your Longshot at the torch at the other
set of stairs. Be aware of the Floormaster and enter the door with a
lock.
Use the target at the ceiling to get over the fire. At the next room,
kill all of the Beamos using your bombs. After that, the door will
open and a chest appears. Open the chest for a BUNDLE OF ARROWS. Then
go to the block of Time nearest to the chest. Sing the Song of Time to
move the block to the other side of the room. A switch will be revealed.
But you can't use it yet. Go to the two blocks. Sing the Song of Time
a few times until the bottom block has a box on it. Take the box and put
it on the switch. Enter the new door.
Kill both lizards and ATTACK the chest. Yes, attack the chest, not open!
The chest is a trap. You know if you're successful if a cut scene occurs.
Enter that door.
In the next room, there is an INVISIBLE Floormaster! Yeah, very
frightful. Equip your Lens of Truth to see it and KILL it. The door will
open.
The only enemy here is the armored one. Do the same strategy on it as
before. When you kill it, go out. You will exit the interior part of
the dungeon. Open the treasure chest. It's the MIRROR SHIELD!!! Yay!!!
Return to the room with the lizards (3 rooms back).
Kill the lizards again, then go to the block of Time. Sing the Song of
Time to move the block. Then you will use your Mirror Shield for the
first time! Position yourself so you're on the sunlight's way. Then hold
R to bring out your shield. Tweak your shield's direction so the sunlight
will reflect off the shield and hit the sun face beneath the window.
The door will open. Sing the Song of Time again to get access to the
door.
In the room, immediately sing the Sun's Song to stun the zombie. Kill it
and open the chest for the BOSS KEY. Go back to the big room.
Try to jump over to the hand. If you made it, play the Zelda's Lullaby
to make a chest come out. Open it for a BLUE RUPEE. Then go back to 3F,
either side. Use the Fire Arrows to light up all three unlit torches (one
at the left, right and center.) very fast because the fires doesn't stay
for long. Lighting all fires in time will unlock a door. Enter that door
(finally).
In the next room, be careful of the Wallmasters from above. You have to
reflect the sunlight to all 3 sun faces, but let's do that LAST. First,
kill all enemies: 2 Wallmasters and 2 Skeletons. After that, burn down
the sun's faces to open the shutter down to 1F.
In the room with a boulder in the middle, get the 2 accessible white
rupees. Then break the boulder with your Hammer and smash the switch.
Quickly collect the white rupee in the water geyser. Then go to the
other side of the geyser. Collect the two white rupees in the boulders.
(on the sides of the stairs) A chest will appear. Inside that chest is
a SMALL KEY. Make your way to the big room and go down to 1F again (go
to the other side of the geyser again).
Open the door with the lock on it. Smash the rusty switch down. An
alcove will open. Look at the block above the alcove. It's a Time Block,
right? Go into the alcove and sing the Song of Time. Another alcove
will open. The alcove's header? A cow. So get into the alcove and sing
the Epona's Song. The next alcove has a sun on the top. Therefore,
sing the Sun's Song inside. The next two alcoves are blanks. You've
sang four songs so far. There's only 2 songs left... The Song of Storms
and the Zelda's Lullaby. The fifth alcove wants the Song of Storms and
the sixth wants the Zelda's Lullaby. Then kill the monster in front of
the gate you just opened with the Zelda's Lullaby. Enter...
AHHHHH!!! A tiny room full of spiders! There's about 10 of them! Kill
them all with your Longshot. Open the chest to get a PURPLE RUPEE.
Don't forget the Gold Skulltula on your way out. Now, sing the Prelude
of Time to warp back to the Temple of Time to turn to young Link (yes,
I know it's a lot of work, sorry) and return to the Spirit Temple.
Crawl through the hole and get the SMALL KEY from the chest. Then do 50
push-ups. I'm just kidding. Go back to the Temple of Time AGAIN to turn
to Adult Link again. Go back to the Spirit Temple, of course.
Go to the third floor in the big room and enter the right door. Go to
the room where you had to kill four Beamos. Use the Small Key on the
locked door.
First thing to do: kill all of the bats here. There are some of them way
high so don't miss them. Then collect all of the white rupees in the
room by climbing the moving wall. Just time yourself and plan ahead. It
took me a LONG time to get them all and get to the top. Just be patient,
don't rush. When you've gotten all of the rupees, get on the top and
open the door.
Stand on the Triforce and, of course, play the Zelda's Lullaby. It will
unlock a door. Go into that door and break all of the crates to find
a rusty switch. Smash the switch and enter the door.
Kill ALL of the enemies first so they won't bug you on your quest anymore!
Then reflect the light in the first part to the sun. The sun will smile.
Scary... Anyway, run to the second snake mirror and push it clockwise.
Then go back to the previous room. Use the new-found sunlight on the
sun. The platform you're on will fall to 3F. Immediately use your mirror
shield on the face of the Desert Colossus statue (use L-target if you
want). Be aware of the Wallmasters. When the face have taken enough
sunlight, it will crumble. Use the Longshot on the cage in the mouth
of the statue. It will take you there. Open the boss door. You will
have a cut scene then fight the mini-boss (the armored solider AGAIN).
When you've defeated the solider, the armor will fall off and show you
the true person that was inside: Nabooru! Then the witches will banish
her again. Enter the door behind the throne.
*~B O S S~*
T W I N R O V A
This boss is... different... Yeah, that's the word. What you have to do
is to look for the witch that's preparing to attack you with her magic.
When you find the witch, L-target her and use your Mirror Shield to
repel the magic. If you're lucky, the other witch will pass near the
magic-wielding witch. Use this chance to switch your L-target to the
other witch. The magic should reflect to the other witch and damage her.
Do this four times then the witches will combine!!!
Now this is the true form of the Twinrova. Sadly, this is the easier
form... Or should it be 'Gladly' not 'Sadly'? Whatever.
To beat the second and the final form of Twinrova, L-target the boss and
hold up your Mirror Shield. Do not let your shield down until you've
absorbed _3_ magic attacks in a row (they must be the same magic too!).
Then your shield will reflect the absorbed magic back at Twinrova. The
twins will get stunned, and use this chance to damage the twins! The
twins will get back up. Hold your Mirror Shield, to start over the cycle.
Continue until the Twinrova diessssssssssssssssss.
"When fighting Twinrovas second form, after you daze her and she goes on the
outer platform, keep her L-Targeted and use your long shot. This will pull
you to her and allow you to use a jump attack, which is more effective and
will kill the boss easier"
_______________________________________________________________________
Watch the HILARIOUS cut scene and pick up the Heart.
Nabooru, the sixth Sage, will grant you her power in the SPIRIT MEDALLION.
then Rauru calls you to go back to the Temple of Time. Do so.
Watch the unforgettable cut scene in the Temple of Time. I won't spoil
anything! Mum's the word! Now go to the place where Hyrule Castle used
to be. Go up the stairs and the Sages will create a rainbow bridge to
the Ganon's Tower for you. Enter the Ganon's Tower.
-=Ganon's Castle=-
Kill all of the enemies and the statues in the first hall to open the
door. In the big room, go left and enter the door with the Spirit
Medallion.
SPIRIT ROUTE
Kill all of the enemies (2 Bats and 1 puddle) then use your arrow to
shoot the eye above the door. It will OPEN, causing an armored solider
to come down. Hit it to 'wake' it up and lure it to the big pillar in
the middle. The armor guy will break the pillar. After that, kill the
enemy. Use the Hammer to smash down the switch. Enter the room.
Kill the green skull and open the chest for a BOMBCHU. Look up to the
top of the cage to see a opening... Use the bombchu on the wall directly
opposite of the hole in the cage. The Bombchu should go through the hole
and hit the switch. The door will open, and kill the green skull. Sing
the Sun's Song to stun the zombies. Kill them all. Then bring out your
Fire Arrows and shoot one of them at the weird plate on the ceiling. The
plate will burn, letting some of the sunlight to pass through. Use the
sunlight to burn the suns NEAREST to the door. You will get two chests:
RECOVERY HEART and a GOLDEN GAUNTLET. Then burn the suns that's on the
'diagonal' walls, the ones that's not straight. You will get a SMALL KEY
and RECOVERY HEART from the new chests. Then aim the shield at the Spirit
Medallion above the door. It will unlock the door. Enter.
Use the Light Arrows to break the orb. The Spirit segment of the tower is
done. Go to the Forest Route.
FOREST ROUTE
Kill both Skeletons to unlock the door. Before entering, look up to
see a torch. Use the Longshot to get on the platform. Take the SMALL
KEY. Now leave.
Look right and into the vent. You should see an eye. Shoot it with an
arrow and a chest will come out. Open it for a BUNDLE OF ARROWS. Equip
on the Hover Boots and use the wind from the vent to carry you over to
the right platform. Stun the Beamos there quickly with a Deku Nut. Use
two bombs to finish it off. Bomb the central Beamos once to kill it.
Then do the same for the rest of the Beamos. Go to the platform with
the door. Shoot the frozen eye in the left vent with a Fire Arrow to get
a chest containing BOMBS. Go near the northeast platform and wait until
the vent stops blowing and jump on the little platform (kill the Beamos
if you haven't) and sing the Song of Time TWICE. The statue on the block
will fall to the switch. The door will open.
Again, use the Light Arrow to break the Forest Orb. Your next room is the
Water Route.
WATER ROUTE
Kill all of the ice blowers and the hand on the right. The water around
the blue fire will disappear. Get the blue fire into one of your empty
bottles. If you want a RED RUPEE, use the fire on the red ice with a
chest inside. Otherwise, use the fire on the large red ice to the north.
Before leaving, take a blue fire in a bottle with you (2 preferable).
Kill all of the bats here then push the block to the back door with five
red ices around it. Put the blue fire on the red ice. Then go back to
the other room (take another blue fire if you don't have one) and return
to the ice room (puzzle will restart). Then kill all four bats again
(one of them is invisible).
Before moving the blocks, get all of the white rupees in the room. For
the one with no ice below... Use the Hover Boots to get it. When you've
gotten them all (except the one in the red ice), move the left block
to the right and down. The block should end up in the pit. Then move the
other block to the right, up and finally left to an alcove. Climb up the
block and melt the red ice with your blue fire. Collect the final white
rupee. Enter the door and destroy the Orb with your Light Arrow again.
Time to go to the Shadow Route.
SHADOW ROUTE
Look right and shoot the bomb flower with your arrows. A chest will come
out on the left platform. Use the Longshot on the chest to pull yourself
over to the chest. Equip your Lens of Truth to see a invisible platform.
Use your Hover Bots to get over to that platform. Get the white rupee,
and use the Hover Boots to get to the platform with the bomb flower.
Pick up the white rupee and get back to the invisible platform. Go to the
platform with the Beamos.
Kill the Beamos with bombs to uncover a white rupee. Don't forget to
light up the torch on that platform. Go over to the platform with two
Beamos. Kill them both and turn around to see an open eye. Shooting it
with an arrow will make the chest come down to the black spot. It contains
a SMALL KEY.
Use the Lens of Truth to see TWO invisible paths. Take the left one. It
will lead you to a small platform with a Beamos on it. Kill it before
you reach the platform, and take the white rupee. Go back and walk the
other path.
Wait until the guillotine is going up to its highest point and jump over
the gap to grab the last white rupee. Enter the door and destroy the Orb.
Go to the Fire Route.
FIRE ROUTE
Equip on the Goron Tunic. Jump to the moving platform and jump again to
the upper right platform (of the 4). The platform will rise. When you're
at the top, do a back flip (L + Down + A) to get the white rupee. Jump
down from above to the moving platform below.
Stay on the platform and kill the Beamos with the bombs while on the
platform. Then get on the platform where the Beamos was on. Pick up the
huge black boulder and get the second white rupee. (if you can't lift
the black boulder, then you must have missed the Golden Gauntlet from
the Spirit Temple) Jump back to the moving platform. Use the target to
Longshot yourself. Get over the target and jump to the platform to
pick up the third rupee.
Get on the south moving platform and get on the platform with a big
black boulder. Kill the puddles and throw the boulder to the other side
of the room. Now get on the left side of the platform and use the
Longshot to get to the target again. Go up to the higher platform and
jump to the platform on the lava. Quickly jump off to the right. The
platform you just landed will rise. Jump off when you're at the peak.
You should land on the black boulder you just threw and pick up the
final rupee. Longshot to the target near the door and enter.
Light. Arrow. Orb. What part could you not understand?
Time for the final route: the Light Route!
LIGHT ROUTE
In the first room, beat the enemies to a pulp to move on. In the next
room, sing the Zelda's Lullaby on the Triforce for a chest with a RECOVERY
HEART inside.
Kill the Beamos with a Bomb, then look up to see a target. Longshot
to it and open the door. Oh, no! There's no orb! No need to fret. Equip
your Lens of Truth and you see a glass wall... The switch is in the
right fire... use your sword to open the glass wall. Now you can destroy
the final Orb!!!
Congrats, you've completed the Trials and you have access to the Final
Battle!!!
***I recommend you go back out and collect any more hearts, power-ups,
or whatever you feel you need to do. Especially fill up your bottles
with Fairies. Biggoron Sword isn't a bad idea. There is one power-up
I want you to get: the Double Defense. It's in the same place where you
found the Din's Fire. It's being blocked by a big black boulder... but
since you have the Golden Gauntlets, you can throw it away and enter the
Fairy Fountain.***
Now.... enter the Tower...
-=Final Battle=-
On the way up to the Boss, kill all of the enemies in the rooms to
unlock the doors. Just be safe, don't rush things because you want Link
to be in PRISTINE condition when you fight Ganondorf haha... Don't
forget the Boss Key on the way up.
Actually... you don't have to be in a great condition to fight Ganondorf,
your health will automatically fill up when you reach the room with the
piano
Watch the cut scene and fight...
*~B O S S~*
G A N O N D O R F
Ah, the Evil King. Remember Phantom Ganon? Rather, to be specific, the
second form of Phantom Ganon? The one where you had to play baseball?
You have to use the same thing here versus Ganondorf himself.
There are no Navi here so no L-target. However, the energy balls you shoot
back with your Master Sword will still go back to Ganondorf. Continue
reflecting the energy balls until Ganondorf gets hit. When he does,
QUICKLY draw out your LIGHT arrows and shoot one at him when he's stunned!
Then go to the platform in the middle and play hack and slash.
When Ganondorf has taken enough, his attack will change. He will draw
some massive energy forms and throw multiple balls at you. To reflect
the balls all at once, use the Charged Spin Attack. All of the energies
will fly back right at Ganondorf! No baseball this time! Again, use the
Light Arrows to stun him even further and attack him with your Master
Sword.
Here's an AWESOME tip from NeoGameBrain@aol.com! (and the Lewis Family)
"When Ganondorf powers up his big multi-ball attack, take a cheap shot at
him with the light arrows. It's quite a time saver and easier on the
magic meter to boot."
He also said that you can see how longer you have until you kill him
by looking at his cape. If it has a lot of holes, you're almost to the
finish (and Ganondorf will execute his second attack).
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When you've defeated Ganondorf, the whole tower will collapse. Zelda
will tell you to follow her. Follow her, don't go ahead of her. Make
sure she sees you when she stops and turns around. When she's trapped
in a circle of fire, kill both Skeletons to release her. Continue on
until the end. If you're having trouble with the falling rocks, you can
see where the rocks will fall by looking for some shadows around.
Now you're done with the game!!! Yay!!! Oh wait... hear something?
Ganondorf has revived! But how? The Triforce of Power, that's how. Your
Master Sword was hit and thrown off. You can't use it...
*~B O S S~*
G A N O N
This boss is pretty simple for a final boss. When fighting him without
a sword, use arrows or the Biggoron Sword (if you have one) to damage
him. Attacking him head-on won't do anything... His weak spot if the
tail. But damn! He's always facing you so you can't get to his rear! No
problem.
If you're using arrows, just L-target him and close to him. Lure him
into attacking, and before he completes the attack, do a back flip to
avoid the attack! He will just stand there, a bit dazed. Use the
chance to go to the tail and shoot some arrows at it.
If you're using the Biggoron Sword, just roll between his legs and L-
target the tail and hit it! It's that simple, no catch at all.
When Ganon finally collapses, go take the Master Sword and equip it. It
is the only weapon that can KILL Ganon. Use the same strategy as the
Biggoron's. Roll to his tail and attack, attack, and attack. Repeat
until he's DEAD!
Flip28skater:"when you're fighting Ganon, if you run out of magic, let
him destroy the pillars on or two of hold a lot of big magic jars, it
should refill it most of the way."
maxime dupuis: "if u don’t have the biggoron sword and that
you're out of arrows you can do the same strategy as the biggoron sword but
with the megaton hammer!"
One more tip, but this one is GREAT! (By Scrinnameless)
"Make sure you have four bottles. Fill two of them with Fairies (just in
case), and the other two with Blue Potion. You're going to need the Blue
Potions. After you beat Ganondorf and escape from the collapsing castle,
and see Ganondorf transform in all his glory, keep the Light Arrows on
your C-items. L-target Ganon's face and draw an Light arrow. By "drawing,"
I mean you get one on the string and hold it there. Keep backing away from
Ganon. Every so often, he crouch. When he does, release the arrow. It'll
stun him first go. Run around behind him, target his tail, and do an
overhead lunge (L+A). When you run out of magic, use a blue potion."
ANOTHER tip: (Tapam N)
"Roll between legs. Throw Deku Nut. Repeat. No need to Z Target, and this
makes Ganon, in my opinion, the easiest boss in the game. You can kill Ganon
with about 31 Deku Nuts; I used up all 30 of the Deku Nuts I had, hit him
once with the Master Sword, and Zelda came and shot her beam at Ganon."
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