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Lizardmen are a reptilian race of humanoids that prefer swamps and marshes for their homes. The average lizardman is about 7 feet tall (females are slightly taller), and weighs about 300 pounds. Hard armor-like scales cover their entire body, and their tails are partially prehensile. Coloration varies, and is dependant on habitat. However, their undersides tend to be a lighter shade than the rest of their bodies. The have a reptile's snout, some with teeth, others with bony ridges instead. They have a forked tongue under which is located a special gland that secretes a potent poison. When spit on someone it renders the helpless target blind and causes paralysis that renders him incapable of uttering the words needed for casting. To the uninitiated they may at first seem clumsy because of their great bulk and the strange leg joints that seem permanently dislocated, yet they never tire of walking. They are a savage race, usually surviving by scavenging and raiding other settlements. A lizardman typically tends to be savage; its motivations are usually of self-preservation and its hunt for food. Occasionally a lizardman develops a desire for something more.

Racial Abilities:
* Lizardmen don't use movement points. (They never tire of walking)
* Spit: Utilizing the acidic fluids beneath their tongues, lizardmen are able to excrete a harmful venom often causing temporary blindness or inability to form the words necessary for casting.


Stat Modifications:
Con: +2, Dex: -2

Available Classes: Warrior Ranger Paladin Vampire Werewolf