Tales
of EvenFall |
Introduction
Game RulesCampaign
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Tower
of Nature Lore
By
Robert Halowell This
adventure should be used with the Lejendary Adventure Roleplaying Game
System. The Tower of
Nature Lore could be used to start a new campaign or as a stand-alone
adventure in an on-going campaign. Once
cleared out, the tower in the adventure could serve as a base of
operations for the Avatars. There
is a magic gate in the tower that can teleport the Avatars one-way to a
distant stone ring near a seacoast. This
would make the inclusion of sea-going adventures into the campaign setting
a simple task. A basic
description of the Village of Lurkley is provided.
LM’s who want to flesh out the village further will find that a
respectable portion of the work has been done for them with the map.
The adventure has a hook built in for a future adventure:
The daughter-heir, Tabatha, will be seeking help to reclaim her
castle from the bandits. Details
of Castle Lurkley are not provided in this adventure. There
is enough treasure in this adventure to allow 3 Avatars and Amavain to get
a couple of useful extraordinary items, and enough money to pay for
training to get a new Power if they already have an Extraordinary Ability. Acknowledgments: Kim
Halowell provided assistance with room descriptions. This
adventure was play-tested by Ed Frank and Jason Hullihen. Rich
Hook provided technical support. Most
of the maps were created with AutoRealm
Entire
adventure Package:
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