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TRICKSTER ~ ASSASIN

Alignment: Not lawful or good.
Weapons: Simple and two martial weapons.
Armor: Light and medium armor and shields.
Hit Dice: d6
Skills: (6+int bonus x 4) first level, 6+int bonus per level after first.

LevelBABSaves(F/R/W)Special
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
+0
+1
+2
+3
+3
+4
+5
+6/+1
+6/+1
+7/+2
+8/+3
+9/+4
+9/+4
+10/+5
+11/+6/+1
+12/+7/+2
+12/+7/+2
+13/+8/+3
+14/+9/+4
+15/+10/+5
+0/+1/+1
+0/+2/+2
+1/+3/+3
+1/+4/+4
+1/+4/+4
+2/+5/+5
+2/+5/+5
+2/+6/+6
+3/+6/+6
+3/+7/+7
+3/+7/+7
+4/+8/+8
+4/+8/+8
+4/+9/+9
+5/+9/+9
+5/+10/+10
+5/+10/+10
+6/+11/+11
+6/+11/+11
+6/+12/+12
Tricksters Secrets
Master of poisons, Bardic knowledge
Smuggler +1
.
.
Closed Mind (1 tangent), Smuggler +2
.
.
Smuggler +3
Closed Mind (2 tangents)
.
Closed Mind (3 tangents), Smuggler +4
.
.
Smuggler +5
.
.
Smuggler +6
.
.

Tricksters Secrets: The special skill, Knowledge ~ Trickster Secrets (or Assasins Secrets), is gianed. The higher the rank of this skill, the more special abilities the trickster can use.
RanksAbility
4Poison use
7Fast Sneak, move at full speed while moving silently.
10Skill Mastery, can automatically take 10 in a number of skills equal to 3+intelligence modifier.
13Death Blow, called shot to head or torso that can be done with a slashing or piercing weapon at -6 attack.

Smuggler: The trickster gets a bonus to pick pocket and bluff for conceiling items every three levels.

Master of Poisons: At level 3 and every level after, the trickster rolls 1d4+trickster level to determine which new poison he has mastered. If the trikster has aleady has mastered the poison rolled no new poison is gained.

Closed Mind: The psionic devotion contact ceases to work on the psion, because of his advanced mind. Contacting the psions mind is only posible through psionic combat. Each successful psionic attack against the psion establishes one tangent. At level 6 only one tangent is needed to make contact. Levels 10 and 12 increase the number of tangents to 2 and 3 respectivly.

LevelPsycic AbilityDisciplinesSciencesDevotnsDefense Modes
1+01*011
2+11021
3+11131
4+21141
5+21152
6+32262
7+32262
8+42272
9+42373
10+52383
11+53383
12+63493
13+63494
14+734104
15+735104
16+835114
17+835115
18+936125
19+936125
20+1036135

* If the character already knows a disipline he does not learn another until level 6.

RollTypeMethodFort DCInitialSecondary
3AInjury16 1 ConUnconcious
4BInjury14 1d4 Str1d6 Str
5CInjury16 1d6 Str1d6 Str
6DInjury18 1d6 Dex1d6 Dex
7EInjury17 1d6 Con1d6 Con
8FInjury18 2d6 Con-
9GIngested14 1d4 Int2d6 Int
10HIngested15 UnconsiousUnconcious
11IIngested17 2d6 Str1d6 Str + 1d6 Con
12JIngested18 2d6 Con-
13KContact13 Paralysis-
14LContact16 2d12 HPs1d6 Con
15MContact20 3d6 Con3d6 Con
16NContact26 3d6 Str-
17OInjury20 Paralysis-
18PInjury24 1d6 Str + 1d6 ConDebilitate
19+players chioce