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ROGUE

Alignment: Not lawful good.
Weapons: Simple and two martial weapons.
Armor: Light armor and shields.
Hit Dice: d6
Skills: (8+int bonus x 4) first level, 8+int bonus per level after first.

LevelBABSaves(F/R/W)Special
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
+0
+1
+2
+3
+3
+4
+5
+6/+1
+6/+1
+7/+2
+8/+3
+9/+4
+9/+4
+10/+5
+11/+6/+1
+12/+7/+2
+12/+7/+2
+13/+8/+3
+14/+9/+4
+15/+10/+5
+0/+1/+0
+0/+2/+0
+1/+3/+1
+1/+4/+1
+1/+4/+1
+2/+5/+2
+2/+5/+2
+2/+6/+2
+3/+6/+3
+3/+7/+3
+3/+7/+3
+4/+8/+4
+4/+8/+4
+4/+9/+4
+5/+9/+5
+5/+10/+5
+5/+10/+5
+6/+11/+6
+6/+11/+6
+6/+12/+6
+1d4 Sneak Attack
Evasion
Uncanny Dodge (Never Flat-footed), +2d4 Sneak Attack
.
+3d4 Sneak Attack
Uncanny Dodge (Cannot be flanked)
Special Ability, +4d4 Sneak Attack
.
+5d4 Sneak Attack
Uncanny Dodge (+1), Special Ability
+6d4 Sneak Attack
.
Special Ability, +7d4 Sneak Attack
.
Uncanny Dodge (+2), +8d4 Sneak Attack
Special Ability
+9d4 Sneak Attack
.
Special Ability, +10d4 Sneak Attack
Uncanny Dodge (+3)

Uncanny Dodge: starting at level 10 the rogue gains a dodge bonus to armor class. This stacks with all other dodge bonuses.

SPECIAL ABILITY (choose from the following)

Crippling Strike: 1d3 strength damage dealt with a sneak attack.

Defensive Roll: Once per encounter the rogue can reduce an attack to half damage with a reflex saving throw with a DC equal to the attack roll. He must be aware of the attack.

Fast Sneak and Climb: Can move at full speed hiding and moving silently and half speed climbing.

Improved Evasion: Like evasion, the rogue takes 0 damage on a succesfull reflex saving throw. On a failed save, the rogue only takes half damage.

Opportunist: Once per round the rogue can use an attack of opportunity to counter stike when he is attacked, or attack an opponent who has been stuck for damage in melee by another character.

Skill Mastery: The rogue can automatically take 10 in a number of skills equal to 3+intelligence modifier. Slippery Mind: If effected by an enchantment spell the rogue can reroll the saving throw one round later (one extra chance).

Feat: A feat may be substituded for a special ability.