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Alignment: Any.
Weapons: Simple and martial.
Armor: Light, shields. If medium or heavy armor is worn the gladiator cannot use his class abilities.
Hit Dice: d10
Skills: (4+int bonus x 4) first level, 4+int bonus per level after first.

1+1+1/+1/+0Improved Unarmed Strike, 1d4 unarmed damge
2+2+2/+2/+0Fighting Stance, Exotic Weapon Proficiancy
3+3+3/+3/+1Uncanny Dodge (Never Flat-footed), Arena Fighter
4+4+4/+4/+1Master of Weapons
5+5+4/+4/+1Armor Optimization +1, Improved Feint, 1d6 unarmed damge
6+6/+1+5/+5/+2Uncanny Dodge (Cannot be flanked)
8+8/+3+6/+6/+2Master of Weapons
9+9/+4+6/+6/+31d8 unarmed damge
10+10/+5+7/+7/+3Armor Optimization +2, Uncanny Dodge (+1)
12+12/+7/+2+8/+8/+4Master of Weapons
13+13/+8/+3+8/+8/+41d10 unarmed damge
15+15/+10/+5+9/+9/+5Armor Optimization +3, Uncanny Dodge (+2)
16+16/+11/+6/+1+10/+10/+5Master of Weapons
17+17/+12/+7/+2+10/+10/+51d12 unarmed damge
20+20/+15/+10/+5+12/+12/+6Armor Optimization +4, Master of Weapons, Uncanny Dodge (+3)

Armor Optimization: This ability stacks with the Armor Optimization Feat.

Weapon Specialization: Include the BAB bonus gained from this class to determine the level of weapon specialization possible.

Master of Weapons: Chose a feat from the following: Expertise, Improved Called Shot, Imporved Disarm, Improved Critical, Point Blank Shot, Rapid Shot, Power Attack, Cleave, Quick Draw, Weapon Specialization, Fighting Stance, Improved Fighting Stance, Exotic Weapon Proficiancy.

Improved Feint: Same as the feat named Quicker then the Eye, but can only be used to make an attack manuver.

Followers: Starting at 14th level, the gladiator begins to attract followers as a 10th level fighter. When the gladiator reaches a new level, he gains followers as a fighter of his level -4.

Unarmed Damage: Large creatures use the next step up while small creatures use the next step down.