FINAL FANTASY X
Game Information
Developer: SquareSoft®
Publisher: SquareSoft®
Platform: Sony® PlayStation®
Media Format: Compact Disc
Discs: 1
ESRB Rating: Teen; blood, violence
Genre: RPG
Memory Card (PS2): 64 KB
Players: 1
Compatible: Digital/Analog Control, Vibration Function
Description: "The world lies on the brink of destruction. Only a select few may be able to save it."
Features:
Characters with voices
Real-time facial expressions
Complete 3D environments
Newly designed battle system
Instruction Manual Contents
(Pages are numbered in context with the Instruction Manual itself.)
Getting Started. 2
Controls. 4
Characters. 6
Battle System. 8
Abilities. 11
Aeons. 12
The Sphere Grid. 14
Mini Games. 17
Limited Warranty. 25
Getting Started
Set up your PlayStation® 2 computer entertainment system accoring to the instructions on its Instruction Manual. Make sure the Main Power switch (located on the back of the console) is turned ON. Press the RESET button. When the power indicator lights up, press the open button and the disc tray will open. Place the Final Fantasy® X (hereafter "FFX") disc on the tray with the label side facing up. Press teh open button again and the disc tray will close. Attach game controllers and otehr peripherals, as appropriate. Follow on screen instructions and refer to this manual for information on using the software.
Start Menu
The Start Menu shown on the right will appear after the opening demo or when the START button is pressed. To play the game from the beginning, select "New Game." To continue a saved game, select "Load."
Save Data
Each save file for FFX use at least 64 KB of space on a Memory Card (8 MB) (for PlayStation® 2). One memory card can hold up to 99 save files from FFX.
Field Screen
Map
The map gives a bird's-eye view of your character's current location, indicated by a yellow arrow. Your destination is generally marked by a red arrow. The map can be turned on and off in the Config. section of the Main Menu.
Player's character
Your character.
Save Spheres
Use spheres like this one to save your game. They are only found in certain locations, so be sure to save whenever you get the chance.
Controls
There are three controller modes in Final Fantasy X, each of which is listed in the chart on the next page.
The controller in FFX will always be in analog mode, enabling use of the left analog stick. The analog mode button and red LED light are alwasy set to ON. The vibration mode can be turned on and off in the Config. section of the Main Menu.
NOTE: This game may be incompatible with controllers other than the DUALSHOCK® 2 analog controller.
Basic Operation
Field Screen
Move character
Directional butons/Left analog stick
Cancel/Hold down to walk
Cancel button
Talk/Examine/Confirm
X button
Display menu
Triangle button
Pause*
START button
Menu screen
Move cursor
Directional buttons/Left analog stick
Cancel
Circle button
Confirm
X button
Change characters
L1/R1 buttons
Scroll menus back/forward
L2/R2 buttons
Battle screen
Move cursor/Change pages with left/right buttons
Directional buttons/Left analog stick
Cancel
Circle button
Confirm
X button
Defend (skips turn)
Triangle button
Display switch window/Select character
L1 button
Scroll switch window
L2 button
Scroll CTB window up/down
R1/R2 button
Press the L1, L2, R1, R2, START, SELECT buttons together to perform a Soft Reset, returning the game to the Start Menu.*
* Pause and Soft Reset are disabled during certain scenes.
Characters
Final Fantasy X is about a summoner named Yuna and her quest to destroy a mysterious force known as "Sin." You must guide the main characters, Tidus, through the many events of the game. Here we introduce the character that accomapany Yuna along her journey. Note that each character has a unique area of expertise and can equip different weapons and armor. Review their strength so you can use them to your advantage on the battlefield.
Tidus
Tidus is a cheerful, rising blitzball start playing for the Zanarkand Abes. He has long hated his father, who was a renowned player himself before his untimely death. Tidus's qu8ick moves allow him to attack even the swiftest foes with ease.
Yuna
Daughter of High Summoner Braska. Honest and determined, Yuna embarks on a pilgrimage to obtain the Final Aeon and defeat Sin. yuna is learning the mystical art of summoning aeons--powerful spirits of yore.
Wakka
Coach and captain of the local blitzball team, the Besaid Aurochs. Wakka plans to retire from the sport after this year's tournament, so that he can devote himself fully to serving as Yuna's guardian. His deadly blitzball is especially useful for knocking down aerial enemies.
Lulu
One of Yuna's guardians. She and Wakka think of Yuna as a younger sister. Lulu's stoic and self-possessed nature makes her seem insensitive at times. She sepcialized in the art of black magic, using various dolls to help cast powerful spells.
Kimahri Ronso
A powerful warrior of the Ronso tribe. Kimahri has watched over Yuna from her yourngest days. he speaks little, but is deeply devoted to Yuna and serves her loyally as a guardian. Kimahri can learn enemy skills with his Lancet ability.
Auron
The legendary guardian who, together with High Summoner Braska, defeated Sin ten years ago. A man of few words, he guides Yuna and Tidus on their mission to vanquish Sin once more. He swings his gigantic sword with such power that even the toughest fiends are cut asunder.
Rikku
A young Al Bhed girl. Her personality is upbeat and positive, and she is not afraid to speak her mind. She works hard to restore her outcast people to their former glory. Rikku handles mechanical enemies with ease, and can steal items from enemies, too.
Battle System
Battle Screen
- Command window.
- CTB window.
- Characters' HP and MP.
- Overdrive gauge.
- Help text window.
Battle Order
This installmen of FINAL FANTASY features the Conditional Turn-based Battle (hereafter "CTB") system, where time passes only when commands are executed in battle. The turn order of both allies and enemies is displayed in the CTB window in the upper right-hand side of the screen.
The turn order may change depending on what each character and each enemy does. For example, after performing a powerful special technique, a character may require extra recovery time before he's ready to execute his next action. However, you can counterbalance this by casting a speed-enhancing spell such as Haste on that character, thereby increasing the total number of turns he may take. There are many other factors that affect the order of battle, so experiment with different actions and learn how to use this new system to its fullest.
Switching Characters
During any of your characters' turns, press the L1 button to bring up the Switch window. Here you can switch party members in and out of battle at will. When a character is switched in, he or she can act immediately.
Trigger Commands
At certain points in the game, special commands called Trigger Commands becomre available. To use them, press the left directional button to access the Trigger Commands window, then select the desired command.
Overdrive
Each character's Overdrive gauge charges up whenever the proper conditions are met. Overdrive modes (see below) determine what these conditions are. once a character's gauge is full, the word "Overdrive" props up as shown here, and he or she can unleach a special attack. Press the left directional button to access the Overdrive window, then select the Overdrive you wish to execute.
Overdrive Modes
Overdrice modes determine the conditions that must be met in order to charage up the Overdrive gauge. Select an Overdrive mode for each character in the Overdrive section of the Main Menu. At the beginning of the game, only a single Overdrive mode may be available. All chracters can learn new Overdrive modes by fulfilling the required conditions for those modes a certain number of times.
Stoic
Gauge charges when character takes damage.
Warrior
Gauge charges when character damages an enemy.
Healer
Gauge charges when character restores allies' HP.
Dancer
Gauge charges when character evades an attack.
Many other overdrive modes exist, so experiment with different courses of action in battle to learn them.
Status ailments and how to recover
During battle, character are sometimes inflicted with nasty status ailments. Refer to the chart below to find effective way to revocer from them.
STATUS EFFECTS
Key
Name:
Symptoms:
Recommended Treatment:
Berserk
Increased Strength, but attack enemies implusively and uncontrollably
Esuna, Remedy
Confusion
Attacks allies indiscriminately
Esuna, Remedy, being physically struck
Curse
Cannot use overdrices, gauge freezes
Dispel, Holy Water
Darkness
Lowered accuracy for physical attacks
Esuna, Eye Drops, Remedy
Doom
Falls unconscious when countdown reaches zero
None
KO
Cannot participate in battle
Life, Full-Life, Phoenix Down
Petrification
Cannot participate in battle
Esuna, Soft, Remedy
Poison
Suffers damage after taking turn
Esuna, Antidote, Remedy
Silence
Cannot cast spells
Esuna, Echo Screen, Remedy
Sleep
Cannot participate in battle
Esuna, Remedy, being physically struck
Slow
Lowered Agility, turns come slowly
Esuna, Remedy
Zombie
Takes damage from restorative magic
Holy Water, Remedy
Game Over
The game will end if all active party members are Ko'd (HP is reduced to 0) or petrified--even if inactive members are still able to fight. The game will continue, however as long as at least one party member manages to flee from battle using the Escape command.
Abilites
There are two types of abilites: Command Abilities and Auto-Abilites. Command Abilites are actions that must be selected in battle, while Auto-Abilites are automatically enables through your chracter's current weapons and armor. Characters acquire new Command Abilites by activation ablility nodes on the Sphere Grid (see page 14).