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The Camarilla/Anarch venue is Camarilla UK's flagship venue.
It uses Laws of the Night: Revised as well as supplemental rules from the
Camarilla, Sabbat, Storytellers guide(s) and Dark Epics. In the Camarilla/Anarch venue
you will play a Kindred, a vampire who clings to his humanity and either
belongs to the Camarilla, a society of vampires where the Eldest control
everything or fight to change the Camarilla into a more liberal society. |
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The Sabbat venue also uses the rules presented in Laws of
the Night: Revised as well as supplemental rules from the Camarilla, Sabbat,
Storytellers guide(s) and Dark Epics. In the Sabbat venue you will play a
Cainite, a vampire who does not cling to his humanity and who fights the
Elders for control of their own existence. |
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The Garou venue uses rules presented in Laws of the Wild:
Revised as well as supplemental rules from The Changing Breeds series of
supplements. In the Garou venue you will play a Garou, a werewolf
dedicated to the battle for mother Earth (Gaia) against the foul corrupting
Wyrm. |
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The Mage venue uses rules presented in Laws of Ascension:
Revised as well as supplemental rules from Laws of Ascension Companion. In
the Mage venue you will play an awakened being, a worker of magic bound by
the rules of reality, fighting to ascend beyond these boundries. |
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The Changeling venue uses rules presented in The Shining
Host as well as supplemental rules from The Shining Host Players Guide. In
the Changeling venue you will play a member of the Kithain, a dreamlike
magical creature bound in human form. These creatures struggle to keep
free thought and dreams alive.
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The Wraith venue uses rules presented in The Oblivion. In
the Wraith venue you will play a spirit of a dead soul that cannot find
rest, continually battling against the darker side of your soul; the shadow
who's whispered promises can bring only oblivion. |