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Capcom vs. SNK 2 uses 2.5D backgrounds in the same vein as Marvel vs. Capcom 2. Capcom fighter game play has never been deeper, with more "grooves" than ever before (grooves are akin to game play 'styles'). Three of the grooves are attributable to past Capcom games like Street Fighter Alpha 3 and Double Impact, while three others belong to SNK games. While the three SF grooves are pretty standard, the inclusion of the three SNK grooves give a relative SNK rookie a lot of new ideas to poke around with, like being able to pull off unlimited super-moves once health is in the red. Shun goku satsu!

While a few of the characters in Capcom vs. SNK were decent, several of the SNK fighters had slim move lists, tipping the balance of power toward the Capcom warriors. This time, SNK is back with a vengeance. Several of the new SNK characters not only can they beat Ryu but also have greater character depth, like the surgically sharp Hibiki.

The most annoying thing about the original Capcom vs. SNK was the fact that certain players had certain point values assigned to them, making for some uneven matches. Fortunately in the latest instalment, you can choose whether or not you want the matches to be One on One, Three on Three, or Rationed. However, even if you choose the Ratio matches, you still get to decide who retains what point value.

Unlocking the hidden characters (there aren't many of them, though) is more intuitively handled with a system very similar to that of the World mode in SFA3. You basically try to beat up opponents in creative ways, rack up a bunch of points, and hope one of the hidden bosses challenges you at the end of the game.

The endings, like those in the original, are limited to only a few possible outcomes. However, the integration of a possible boss fight within the endings adds a little tension and a bit of length.

Capcom vs. SNK 2 also comes with a colour editing feature that allows you to tweak just about every aspect of each fighter's shading, plus an unlock able groove editing feature in which you can create new grooves based on your preferences (although if you prefer invulnerability and Spider-speed, you'll be sorely disappointed).

The sound is also a notch above the rest, with a genuinely entertaining cheesy announcer guy and some cool battle tracks. The FX themselves are the same as always, but the better tunes and psychotic hype-guy make this one of more aurally impressive Capcom games to date.

Capcom vs. SNK 2 has a few nifty new features, but is ultimately too much like many of the Capcom fighters that have come before it. There are plenty of modes and options, an easily tweak able colour scheme and tons of fighters, but the fact remains that people are turning there heads towards the 3-D side of games which means no fireballs. This a fighter worth of being bought in it's own right if you played any of the classics Street Fighter II this is a real treat but that's not to say that the original isn't as good for fun as this one.

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