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CASTLEVANIA



   intro     intro 2

    As a kid, I rented this game once, and hated it.  It was just too hard.  I could make it to the second level and that was about it.  However, when I purchased this game in 2005, I took a new liking to an old game.  Although impossibly hard in the later stages, this game is one of my most played; theres just something fun about it, and maybe its that fun factor that keeps me coming back for more.

    The plot of the game is simple.  You play as Simon Belmont, and your goal is to fight your way through several levels of sheer torture to reach Count Dracula's castle, and then slay him.  Along the way, there are a plentiful supply of bottomless pits, bats, zombies, shooting skeleton statues, annoying flying medussa heads, gremlins, birds who drop said gremlins, knights, and much more.  There are six levels to Castlevania, which are broken into 3 subsections each.  The game displays each of these sections as its own level in the upper right hand corner of the screen , so the last fight with Dracula is actually level 18.  There are unlimited continues, which will let you start back at the beginning of each main level you progress to, but don't let that fool you into thinking this is an easy game. Oh no sir.  That couldn't be farther from the truth.

    You start the game in a short section outside of a large mansion.  Here there are several candles which when struck, drop powerups.  There are many of these throughout the game.  Most of them contain hearts, which determine the maximum number of times you can use your current secondary weapon.  These candles also drop the secondary weapons themselves, which can be used by holding up on the D-pad and pressing the attack button.  Also, at the beginning of the game, as well as every time you start a new life, the first few candles you strike will drop whip upgrades, which increase the maximum reach of your primary weapon. Inside the mansion there are flying bats, pouncing cheetahs, and zombies, but this is by far the easiest level in the game, as it should be.  The only semi-dangerous part is in section two, where you must go into the sewers and cross a series of pits while avoiding several fish-men that have a nasty habit of popping up in front of you and knocking you off the ledges.  By the way, every time you are hit in Castlevania, you bounce backwards, which makes for some very precise timing to jump pits while avoiding attacking enemies.  The first level ends with a battle against a giant bat.  It is pretty easy, as long as you use the axe weapon repeatedly on him when he comes down to attack, and within two or three cycles of up and down he dies, leaving you with the magic orb, which lets you move on to the next level when touched.

level 1-1     level 1-2   

level 1-3

    Level two has you working your way first upwards, then westward inside a tower.  At first, this level is easy, but shortly after proceeding west you are attacked by flying medussa heads which move in large sine wave patterns as they come at you.  They are relentless and ever spawning, and require careful timing to avoid.  Once you reach the west most point of the tower, you go up a flight of stairs and have to make your way back to the east across some awfully placed jumps, while simultaneously dodging yet more medussa heads.  I lost countless lives trying to get these jumps down.  After reaching the east wall, you climb up another flight of stairs and head back west again (much easier this time ) until you reach the second boss.  This stage introduces you to the stationary skeleton totems which are fairly easy to kill if you are patient enough to watch their firing pattern and either jump over or whip their shots.  Before reaching Medussa, the easiest boss in the game, I always make sure to hit the candle right outside the entrance to her layer to collect the stopwatch item it contains.  Without it, the giant Medussa head flies around and shoots snakes at you, which can be aggravating, but when the watch is used, she will freeze completely letting you whip the crap out of her.  Every time she comes back to life you simply freeze her again and whip away.  I love beating this boss, as the later ones are not at all fazed by this trinket, rendering it useless.

level 2-1     level 2-2   

level 2-3

    Next, after taking out Medussa, you work your way upwards and eastwards through a level that I guess could be described as a bridge of some sort.  Here, you are introduced to my most hated enemy in the game.  The gremlin is extremely hard to whip, as it moves quite randomly and with great haste. It bounces a little back and forth and then does a high jump every now and then, hitting you over and over in a heartbeat if you aren't careful. Also, this gremlin is by far the most intelligent enemy in the game, being able to get to you no matter how well you think you are out of harms way.  Whereas the other enemies in Castlevania either aimlessly move in a preset pattern east to west, west to east , or back and forth on one particular platform, these devious gremlins actively seek you out.  If you are on one side, up high on the screen and a gremlin on the other, towards the bottom, it will hop from one platform to the next, dodging the pits, until it gets to you.  Now imagine not just one gremlin, but two or (heaven forbid) three or more of these horrible things on the screen at one time, bouncing you around like a punching bag until  you either fall into a hole (this level and level six) or you're beaten to death in numbers ( i.e. level four ).    Towards the end of this stage, you face the flying medussa heads again, several dangerous pits, bone-throwing skeletons, and more skele-totems.  The bosses here are very easy as long as you have holy water as your secondary weapon.  There are two mummies in the lower area that meander back and forth shooting wraps here and there. It is actually pretty hard trying to fight them with the other weapons.  However, with the holy water, you simply need to stand on the platform above them ( in complete safety ) and just wait until they come close and bomb them until they are dead.

level 3-1     level 3-2   

level 3-3
        ( bombs away!  too easy :) )

    After completing the third level, Simon drops down an insanely deep 100 foot pit to the rocky sewers below ( surprisingly no broken bones , although falling in water is instant death. Go figure ).  In the first part of this level you move east through the sewers dodging fish men and riding on moving platforms that cross the deadly waters below.  Careful timing is definitely required here.  Once you get to the east most section you travel up a flight of stairs to the surface above, which is a nice change of scenery at first.  At least there are no more pits in this level.  Instead you are treated to these enormous eagles who now fly over you carrying those nasty gremlins (oh joy!), and drop them when they are over your head. Anyway, you have to keep moving east as quickly as possible to avoid as many gremlin bombs as you can.  You have to make every effort to whip them dead as soon as they are dropped from the birds.  Once they make landfall they begin the hellacious bouncing of death, so taking them out in mid drop-off is the best way to go. Once you reach the east wall, you fight a mini-boss, which is a skeleton dragon head which spits fire at you.  This enemy is easily destroyed with the axe.  Once dead, you move on to a short dungeon where you fight a couple more skele-dragons, and then the first of the infamous, impossible Castlevania bosses.  You come to a large room with a few platforms and the boss, Frankenstein, comes after you with hands out.  Hmm, he looks slow enough.  This should be easy.  But wait.  What is that on his back???  Oh no! the Gremlin King.( aka Igor , I guess, it looks like the other ones to me- only it can't be killed!! )  Frankenstein moves blindly east and west and you are forced to try and get as many whippings in on him as you can while his gremlin guardian pummels you with fireballs and bounces around the room, hitting you constantly.  You can momentarily stun the gremlin with a well-timed whip, but chances are you will be hit once or twice while trying to pull off such a short lived attack on it.  This is as far as I can go on the actual NES.  I have not beat him legit yet.  From here on out I had to use an emulator to explore the rest of the game for the sake of this review.  Somehow, you have to keep on whipping Franky while being a complete ace and perfectly dodging all the fireballs and bouncing gremlin attacks.  One thing you pretty much are required to have on you to beat this guy, as well as the next level's boss on the real NES is the holy cross and the II and III power ups which let you rapid fire your secondary weapons ( two or three crosses at a time-respectively), which I could never manage to pull off.  I could usually get the cross, but would end up either dying and losing it or accidentally getting a different weapon.  Also , I'm still not sure what makes the multi-shot power ups appear, so that doesn't make things any easier to figure out.

stage 4-1     level 4-2  
                                                                               (oh no.  Not the gremlins! )
  level 4-3
       ( beware the leaping menace)

    After that extremely difficult bought with the gremlin and its bitch Frankenstein, you enter a fortress where you battle an army of bone tossing skeletons and some really difficult axe-throwing knights.  The bone chuckers are usually placed in such a way that you have to climb from floors one to three to proceed, with chuckers on floors two and three, meaning you have to try and ascend the stairways with a ton of bones coming at you from above.  The knights here are pretty tough because they have to be whipped about ten times to be taken out, and they throw axes at you not only at head level, but at knee level as well (forcing you to jump or duck-whip ). Whats worse than that? Well, as you advance on them they backpedal away from you , leading you into more oncoming enemies.  This is definitely the case in the last section, where you ascend a flight of stairs into a new room where you have one knight to your left.  As you attack him he moves backwards throwing axes at you all the while, making it hard to hit him. As this is going on, you are led into a trap of constant flying medussa heads, and if you don't kill him quick enough, he leads you into the other deadly knight as well.  Shortly after you have to face the hardest boss I have EVER fought in a video game.  I mean it.  You fight the Grim Reaper ( aka Death ).  As was the case with the previous Frankenstein battle, if Death were by himself, this would be a joke, as all he does is fire a couple of fireballs , and slowly move in a semicircular arc from one side of the screen to the other, pausing momentarily before repeating.  What makes this boss fight a living hell, as with Frankenstein, is the help he gets.  At all times there are four large sickles spinning around and looking for you, and at this point in the game, each hit takes away 4 bars of life.  As you destroy the sickles, more appear instantly to take their places, often right next to you.  Even with the emulator, for awhile I had this one pegged as unbeatable.  I set a save state right before the boss so I could, with the press of a button, restart instantly at the same point after dying.  I think I died maybe one hundred times or so with the closest to winning being Death having two bars of life left.  Then I let myself die and started back at the beginning of the stage holding on to the holy cross which drops from a candle nearby, and  I carefully made it back to Death and save stated again.  This time, I was getting a lot more hits in on Death, as the useless stopwatch I had before left me using just the whip on him.  Since it acts like a boomerang and travels the screen both ways before being used up, I was able to get in two hits for the price of one.  Coupled with this, I noticed that taking out a number of the sickles while attacking Death made a II power up drop which let me fire two crosses at a time instead of the one, making for four bars of damage each attack instead of my original one.  Sadly, It took about 50 tries even with this help to finally kill Death, BUT, after he died, and the magical orb appeared, his sickles were still lingering around and came down and killed me before I could get to it!  This is no lie, I ended up killing Death FIVE times and I myself DIED from those damn lingering blades each time before I could get to that effin orb to finish the level. Thats just ridiculous.  The last time I killed him I think the game messed up because I somehow pinned Death in a corner and was able to fire away at will while not being hit once by his minions.  I had never been so happy to beat a game boss before.

level 5-1     level 5-2    

level 5-3     level 5-4
      (first death trying to get orb)              (fifth death trying to get orb-how cheap is this?!)



    The last level is actually rather short, although there are still numerous hazards in the first two sections.  The first has you moving to the west while jumping a ton of pits.  There are many bats here to deal with, but they are actually copies of the boss from the first level, not the easy tiny bats.  They will knock you off the platforms in a snap, usually as you are landing from a jump, and a couple of them require perfect timing to avoid.  The second section is inside of a tower of sorts, with lots of skeleton bone-throwers, as well as those eagle/gremlin bombardiers.  Of course there are plenty of holes to avoid as well. 

level 6-1     level 6-2    
                                                                      ( owch!  guess what happens next... )
level 6-3



    The final section of the game has no enemies to deal with other than the boss, and it gives a slightly creepy feeling as you navigate up a long flight of stairs with the moon and clouds in the background, along with a cool, cryptic musical track.  You enter a room with an open coffin and a mask rises from the ground and Dracula appears.  His attack pattern is very simple.  He will appear, open his cape, fire three shots, stand there a second, disappear, then reappear in a different spot.  This sounds easy, but there is a catch, of course.  Dracula can only be harmed by being hit directly in the head, which , because he is around eight feet tall, means you have to jump and whip him.  Whipping or avoiding his flame shots is the hardest part of this battle.  You only have a small window of time, maybe two seconds or so, to avoid his fire and land a hit before running around awaiting his next appearance.  After finally dropping his health meter to zero, his head pops off ( Yeah! woo hoo ) and Dracula then transforms into a blue werewolf ( at least I think thats what its supposed to be ) with a fresh full health meter.  Actually, the second form is really easy to kill, as all you have to do is stay close enough to him that he wont shoot fireballs at you, whip him in the head as before, run under him when he does a high jump, and repeat.  What makes it hard, however, is that he does a number of little tiny jumps as well, and if you attempt to run under one of those you'll take a hit, and by the time you make it to this second form ( if you have as much trouble as I did with the first ), you're health will be very low and when you die, you must fight both forms all over again. Joy!

boss1            boss 2
( these shots spread out, making them hard              ( off with his head. woot! )
as hell to avoid without being hit )


boss 3            boss 4

    After killing Dracula, you pick up the last magical orb, and you are then treated to a craptacular typical NES ending, hardly worthy of the extreme effort put into beating this game.  In a far away zoomed out scene, the silhouette of Dracula's castle crumbles and falls and then the credits roll, followed by the message:  YOU PLAYED THE GREATEST ROLE IN THIS STORY.  THANK YOU FOR PLAYING.  Pressing enter starts you back at level one which from what I can tell is a lot like the after-ending from Super Mario Brothers, whereas the enemies are harder and more numerous.  However, I didn't play much into it the second time around to find out.

end1     end2

end3     end4
                                                                            (wow, nice ending...yeah, ok )

    Castlevania has one of the best soundtracks of any game I've ever played, as is the case with all three NES games of this series.  The graphics are pretty good and the layout of the levels is not repetitive and monotonous.  The challenge is way too high, however,  and I usually give up at the Frankenstein battle.  The jumping controls are a bit quirky too.  For example, unlike the SMB games, once you jump forward, there is no turning to face left or right in midair.  This means precision jumping for most of the game.   For the sake of this review I made it to the end by saving/loading at boss battles repeatedly with an emulator, and even with that assistance it took forever.  I firmly believe I would NEVER be able to finish this game on the actual NES.  However, the game is still addictive and fun to play, and even though I know I probably won't ever beat it without emulator/ game genie assistance, I still enjoy trying to see if I can just get a little bit farther than the last time.  Overall Castlevania is a great, challenging game that paved the way for many sequels across various gaming platforms.

PROS:  fun to play
             great replay value
             awesome soundtrack
             infinite continues
             creepy atmosphere
            
CONS: difficulty is too hard from levels four to six
             jumping controls could have been better
             cheap, sorry ending
             no password feature, which would have been nice

           

                            DIFFICULTY           VERY HARD / BORDERLINE IMPOSSIBLE 
                           GRAPHICS               7      
                           SOUND                     9             
                           CONTROLS              7   
                           FUN                           9
                           OVERALL                 8

Great Classic NES Title



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