Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Archon (HQ) |
1 |
6 |
6 |
3 |
3 |
3 |
7 |
3/4 |
9 |
5/2(I)+ |
517 |
Independent Character; Fleet of Foot; Agoniser (x1); Splinter Pistol (x1)
|
Combat Drugs |
At the start of the assault phase, choose as many of these as you wish: Assault 12" (pursue & fall back 3d6"), +1WS, +1S, Always strikes first, Re-roll misses in close combat, +1A. For each option chosen, roll a D6- on a double take a wound, on a triple you die. Muahahaha! |
[25] |
Shadow Field |
2+ invulnerable save. If save is failed, field is destroyed. |
[25] |
Webway Portal |
Reserves may arrive through Portal. See codex for details. |
[50] |
Incubi Retinue |
6 |
5 |
4 |
3/4* |
3 |
1 |
5 |
1/2* |
8 |
3+ |
[336] |
Torm. Hl. & Punisher (x6)
|
Drazhar, Master of Blades |
1 |
6 |
4 |
4 |
3 |
3 |
6 |
2/3 |
9 |
3+ |
[90] |
Fleet of Foot; Drazhar may change places with his Lord in the assault phase; Disembowler Blades
|
Additional Warriors |
2 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
5+ |
[36] |
Fleet of Foot; Splinter Cannon (x2)
|
Raider |
1 |
BS: 4 Front: 10 Side: 10 Rear: 10 |
[60] |
Skimmer; Fast; Open-topped; Dark Lance
|
Horrorfex |
18" R, Assault 1 Blast. Can pin unit it hits. Unit has a -1 modifier if under half strength, and -1 per model hit after the first. Must be fired instead of one of the vehicles other weapons. |
[5] |
Wyches (Elites) |
9 |
4 |
4 |
3 |
3 |
1 |
6 |
1/2* |
8 |
6+/4(I)+ |
213 |
Combat drugs: Make 1 roll at start of battle; Fleet of Foot; Haywire Grenades; Splinter P. & CCW (x7); Blaster (x1); Shredder (x1); Wych Weapons; Enemies never count as having 2 CCW's; Enemies with unmodified S<6 halve their WS
|
Succubus |
1 |
4 |
4 |
3 |
3 |
1 |
6 |
2/3 |
8 |
6+/4(I)+ |
[45] |
Agoniser (x1); Splinter Pistol (x1); Haywire Grenades; Wych Weapons; Enemies never count as having 2 CCW's; Enemies with unmodified S<6 halve their WS
|
Mandrakes (Elites) |
6 |
4 |
4 |
3 |
3 |
1 |
5 |
1/2 |
8 |
5+ |
90 |
Always in cover; Special deployement; Fleet of Foot; +2 save mod when in cover. Still get 5+ when in open.; Splinter P. & CCW
|
Warriors (Troops) |
10 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
5+ |
105 |
Fleet of foot; Splinter Rifle (x7); Dark Lance (x2); Blaster (x1)
|
Warriors (Troops) |
10 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
5+ |
110 |
Fleet of foot; Splinter Rifle (x7); Dark Lance (x2); Shredder (x1)
|
Warriors (Troops) |
10 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
5+ |
100 |
Fleet of foot; Splinter Rifle (x8); Dark Lance (x2)
|
Warriors (Troops) |
10 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
5+ |
100 |
Fleet of foot; Splinter Rifle (x8); Dark Lance (x2)
|
Reaver Jetbikes (Fast Attack) |
3 |
4 |
4 |
4 |
4 |
1 |
6 |
1 |
8 |
4+ |
145 |
Jetbikes; Combat drugs: Make 1 roll at start of battle; May move 24"- save becomes Invulnerable, no shooting; Splinter Rifle / Special Weapons are Bike Mounted; Splinter Pistol; Splinter Rifle (x1); Blaster (x1); Shredder (x1)
|
Succubus |
1 |
4 |
4 |
4 |
4 |
1 |
6 |
2 |
8 |
4+ |
[45] |
Splinter Pistol; Splinter Rifle
|
#Reaver Jetbike |
Move 12". Alternatively, move 24"- save becomes Invulnerable, no shooting. Rider may only use 1 single-handed weapon at a time, no double-handed weapons. |
[0] |
Haywire Grenades |
As Krak grenades, but 1 = no effect, 2-5 = glancing hit, 6 = penetrating hit. |
[4] |
Scourges (Heavy Support) |
6 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
5+ |
176 |
Jump Packs; Can always deep strike, even if not allowed; Splinter Rifle (x2); Splinter Cannon (x4)
|
Option Footnotes: |
|
|
Agoniser |
Wounds on 4+. No armour save. Vehicles hit glance on a 6. |
|
Blaster |
12"R, S8, AP2, Assault 1. Treats armour > 12 as 12. |
|
Close Combat Weapon |
+1A if used with another Pistol or Close Combat Weapon. |
|
Dark Lance |
36"R, S8, AP2, Heavy 1. Treats armour greater than 12 as 12. |
|
Disembowler Blades |
No armour save in close combat. Causes 2 wounds per hit. +1A (included on profile). |
|
Haywire Grenades |
As Krak grenades, but 1 = no effect, 2-5 = glancing hit, 6 = penetrating hit. |
|
Punisher |
+1S. No armour save in close combat. |
|
Shredder |
12"R, S6, Assault 1 Blast. |
|
Splinter Cannon |
24"R, S4, AP5, Assault 4. |
|
Splinter Pistol |
12"R, S3, AP5, Pistol. |
|
Splinter Rifle |
24"R, S3, AP5, Rapid Fire. |
|
Tormentor Helm |
12" R, S3, AP5, Pistol. Head mounted (!). |
|