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OOC AA call

Must have 5 IC lines from the target, Must have 1 line of IC from assassin, remember to say that you are unseeable. Must make an OOC call to let them know their character is about to be assassinated. All the following info must be stated ooc        

1. Name of forum      
2.
Type of action       
3. 
Screen name of assassin
4.
Screen name of target      
5.
Dice of assassin      
6.
Dice assassin is using      
7.
Reg Number      
8.
Contract Number      
9.
Time and Date     
10.
Enhancers being used (name and reg)     
11.
Call for target's dice.enhancers and bodyguards.     
12.
Call of the 5 minute rule If target leaves the room, or is booted you Must allow 5 minutes before auto death occurs. If the assassin gets booted the call is voided and the assassin has to wait a full day until he can attempt to AA the target again. If there is a BG present (from the very beginning and IC, no walking in at the middle of the AA), they must also state dice and enhancers...if they leave, they can't protect the target, if they are punted the AA is halted and the BG has 5 minutes to return to the room...if he doesn't make it in time, he cant protect the target.

Perception

The perception roll is 2d20 Amount needed to roll is 2,unless the proper enhancer is being used. If the perception roll fails then the assassin is unseen and noone can have a clue who the assassin is or what the assassin is about to do. If the perception roll succeeds than the target spots the assassin and the target can fight or flee..

Fight

If the target chooses to fight, then the target reciprocates with a 2d(guild dice) attack on the assassin, if the assassin's HTK is met, then he is dead, if not then a DM follows...all previous damage is carried into the DM...the DM uses guild dice and both the target and assassin have 100 HP...the assassin gets first attack, than the target, than the assassin etc....there is NO HS...the loser is dead, and has 72 hours to get a RoEM rezz

Flee

If the target chooses to flee, then the target leaves the room and CAN NOT come back to the room until the assassin leaves...if he does, the DM (look at the Fight section) takes place.
The AA 


After the call and the perception (if failed), the assassin can finally make his kill...the assassin makes his attack than rolls 2d(forum dice).. .if the assassin makes the HTK, then the target is dead...if he fails, the target gets a choice of fight (see fight section) or flee (see flee section)

BG's

-There may only be 2 BG's protecting the target during an AA...
-Any BG's must have the targets guild/forum/name stated in their profile/website to act as a BG to them
-Any BG's must be in the room prior to the call and stated info when requested
-Any BG's must make a perception roll, and if failed can do NOTHING and doesn't see the assassin...if the perception succeeds, then the BG has 3 options..

*Take the hit, they basically REPLACE the target...they dive in front and take a 2d hit from the assassin, then make a 2d counter and a DM commences between the BG and the Assassin (see fight section)
*Warn target, they warn the target about the assassin and the target gets the option to fight or flee
*Ignore assassin, they completely disregard helping the target in any way.


MAA's


Mass Assassination Attempts work nearly the same as an AA... only a perception roll must be done for EACH assassin...and the assassins each get an attack on the target until HTK is reached or failed...MAA's CAN NOT be done on mortals...2 people may MAA a halfie, and 3 may MAA an immortal