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The Dragonlance 15th Anniversary Collection

© 1999 by Eric Jwo. All material on this website may not be copied for any reason whatsoever without the expressed consent of its author.
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The Shadowmage

The shadowmage is a member of the Obsidian Order. They don't refer to themselves as "shadowmages", but people who see them do. Shadowmages are always dressed in black robes (note: this does not denote any devotion to the black robes of High Sorcery or Nuitari). Members of the Obsidian Order have access to some of the greatest sorcerous power on Krynn (see: The Obsidian Order).
Only those who are serious about studying sorcery, and have the aptitude to control magic are admitted to the Order. The Order finds and teaches such men and women from youth. Every member is expected to devote himself to the research of sorcery, and to help Shade in his plan. Only someone who is dedicated to magic is chosen.

Role-Playing


Shadowmages are very serious about sorcery. They will not stand to see it abused. They have devoted their entire lives to discovering more about it, and take their jobss very seriously.
There are two types of shadowmages. One stays deep in the Dwelling, the Order's underground headquarters. There they spend their time experimenting with magic, creating enchanted items, and helping Shade open a gate to his home plane. The second goes out into the world to further the Order's knowledge of sorcery. Whether they have specific missions, or are just told to further the Order's cause, any information gathered on sorcery or portals should be immediantly relayed back to members in the Dwelling.
Heroes with this role must keep two things in mind, and follow them above all else: 1)furthering the knowledge and use of sorcery on Krynn, and 2) opening a gate to Shade's realm. Personal feelings need not be thrown away, as long as they do not hinder the two goals. Therefore, a shadowmage may oppose the Dragon Overlords and champion the oppresed as long as it does not interfere with his primary goals.
Shadowmages are very secretive, and never let anyone, even close friends, or other heroes know that they are shadowmages, or even that the Obsidian Order exists. The Order has forbidden a shadow mage to tell anyone.

Requiremnets


The Order only recruits men and women with high sorcerous potential. To be a shadowmage, a hero must have a Reason score of 6 or higher, and a Reason code of "A." Those who don't are overlooked.
Any race can join the Obsidian Order, with the obvious exceptions of races who can't wield sorcery at this level. A shadowmage must have the school of enchantment, as that is the first school that the Order teaches an Initiate. As the Order recruits at an early age, a hero cannot acquire this role during play.

Advantages


As master enchanters, a shadowmage has an automatic Trump bonus whenever he casts a spell from the school of Enchantment. He also gets a magical trinket (see: Magical Items of the Obsidian Order)upon beginning of play.

Disadvantages


A shadow mage never gains a Trump bonus when he casts a damaging spell.
Because of a shadowmage's strange manner, he never gets a Trump bonus to Presence actions (except when resisting mysticism) against anyone except fellow shadowmages.

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