Ventrue Clan Guidelines
Old-fashioned and tradition-bound, the Ventrue are sophisticated and genteel.
They believe in good taste above all else and work hard to make their lives comfortable.
They are most frequently the leaders in the Camarilla, and are cautious, honorable, social and elegant Kindred.
The Ventrue fancy themselves a clan of the modern world, and deny that they live in the past. This may be true of the most powerful members of the clan, but many are unable to give up the habits and dress of the time when they were Embraced. The attitudes and beliefs of one's mortal days are never forgotten by a Ventrue.
They are most often found among the upper crust of the mortal world. Their sophistication serves them in good stead among the elite of mortal society, and it allows them to control many of the more powerful members of the city.
Because of the relative ease in which they fit in among such company, the Ventrue often have a monopoly on political control of the city. If something goes wrong, it is often to the Ventrue that the other Kindred turn to for aid.
Other than Tremere, Tremere works mostly behind the scene to protect the Camarilla.
There is a strong Ventrue tradition that any member of the line may find safe refuge with any other member of the line, and cannot be refused.
Thus many Ventrue aid their fellow clan members before the need arises for this tradition to be invoked. Harboring a fugitive in one's haven can be detrimental to one's welfare.
They will do nearly anything to retain their grip on the politics of the cities and the Camarilla, and are exceedingly protective of their reputations.
Nickname: Blue Bloods
Appearance: The Ventrue do not change their ways easily, so they often dress in very old-fashioned styles - lace and ruffles, top hats and evening coats. Younger members still dress very well - preppy would best describe it.
Haven: They tend to make their homes in mansions, often their mortal dwellings
Background: Typically they select older and more experienced people as neonates, usually members of the upper class. Sometimes they will only Embrace their own mortal descendants.
Character Creation: Ventrue tend to have upper class concepts.
Mental Attributes are primary, as are Knowledge Abilities.
Resources and Influence are common Background.
Clan Disciplines: Dominate,
Weaknesses: Ventrue have exacting and rarefied tastes, even when it comes to blood. The player must pick a restriction on the type of blood her character can feed upon, e.g. only young men, no animals, only virgins, etc. The character will feed on no other type of blood, not even if she is starving or under duress.
Organization: Though the Ventrue clan meets often, their councils are sarcastically called "debating societies" because of the amount of talk and lack of action. The Ventrue consider this the only civilized way to get anything done. Quote: "The best way to get even with one's enemies is to outlive them. Because we are reasonable and above such petty concerns as vengeance,
With the exception of the Tremere, Our colleagues do little to support the Camarilla, so we must bear the burden alone."
- Frightful creatures, but they can't help being what they are.
Tremere - Good chaps, support the Camarilla 100%, but they have uncertain motivations. It is they that run the Camarilla underground, only they know where the next meet of the Camarilla shall take place·
Gangrel - They are somewhat uncouth, but can be trusted.
·Toreador - Tasteful and creative, if a bit unrestrained.
These are your allies of the Camarilla
Your enemies are?