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Raid Rules


Raids are set up for three main reasons. One, to help guild members gain experience. Two, to help lower level members gain hard to get items. Three, to help raise funds for the guild, for future raids, and misc. Involvement’s.

There are rules for our raids. Rules that will be followed, or the raid will be called off, and the members will be on temporary suspension. This is ensure the safety of the members on the raids. The rules are as follows:

  1. Any member can bring forth a raid opportunity in front of the guild leader. But before doing so, the following must be included in the proposition.
  2. A-Where will be the raid is located? How far must members travel to get there?
    B-The member bringing forth the raid must scout the area. What types of creature are there? Are there casters, immunities. All info needed to successfully carry out the raid.
    C-What type of characters is needed? How many tanks, casters, healers, etc.
    D-What will the guild and raiding members get out of the raid? Is it a quest item, is it for money, or fun?
    E-How long will the raid take? Some might take an hour, some might take 4 hours. This is important.
    F-How many groups’ will it take to accomplish the raid, and what levels should the group(s) consist of?
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