WELCOME TO MY PHANTASY STAR ONLINE WEBPAGE . FEEL FREE TO EXPLORE ALL THE LINKS, CONTACT ME, OR WATCH THE MOVIES.
I HOPE YOU ENJOY
What Is PSO?
Phantasy Star Online is an RPG styled game that
plays more in the vein of Diablo II or Everquest. Many people play the game
online but it is just as enjoyable offline. The main goal is to 'train' your
character and bash hordes of enemies as you pick up nice shiny items to taunt
your friends. PSO was originally released on the Dreamcast, it had a sequel on
that system and since then has had an incarnation on the Gamecube, XBox, and PC.
Story Behind PSO
A plan born of desperation, conceived in response to the imminent destruction of
their home worlds.
As plans for the evacuation began, unmanned probes were sent into deep space to
find a habitable planet. When a potential site was discovered, the first
interstellar transport ship, Pioneeer 1 was sent to establish a colony.
Pioneer 1 confirmed that the Planet Ragol was a suitable location, and the
inital colonists started preparing the planet for the main wave of refugees,
beginning with the construction of the Central Dome.
7 years later...
Pioneer 2 completed it long voyage with the main wave of reguess aboard. But as
Pioneer 2 entered orbit and opened a communications link with the Central Dome,
and enormous explosion shook the entire planet. All contact with the thousands
of men and women of Pioneer 1 was lost.
Modes Of PSO
Normal Mode - The player progresses through the story and levels alone or with
friends. Fighting hordes of enemies and chatting with no danger of being killed
by fellow players. There are level requirements to advance to the next
difficulty.
The hierarchy is as follows:
- You must be Level 20 to go into Hard
- You must be Level 40 to go into Very Hard
- You must be Level 80 to go into Ultimate
These only apply when you're playing online, or with your friends offline. When
you're alone level requirements are not in place.
Battle Mode - Up to 4 players are pit against each other in organized battles,
set up through the guild hall. Sometimes battle mode is used to enable Player
Killing, when you go into normal levels in this mode other players can kill you
and take the weapon you have equipped.
Challenge Mode - This mode temporarily sets your level to a preset, and pits you
and 1-3 friends against harder versions of the normal levels. Each Challenge is
split up into 9 stages, depending on how fast you clear all the stages you will
get rewarded with a better item of your choice to give back to your Normal
character. If any of your party members die in this mode, the level ends, thus
it's a challenge.
Characters Of PSO
Hunters are the melee dudes. If you like being the guy that runs up to everyone
and bashes them senselessly with a huge sword then you want a HUmar. In general
they have higher HP/DFP/ATP but lower TP/MST. But they do have a certain aura of
balance to them.
HUmar - (Human-male) these are the most common class. If you want to be
different this is not the way to go. The character is fairly balanced, while he
has a proficiency in power he can also cast a fair amount of techniques, he
CANNOT learn Anti above Lv. 5, Grants, Megid, Shifta or Deband, or Reverser
however.
HUnewearl - (Newman-female) HUnewearls sport the lowest HP of the Hunters. But
as with all newmen they have a great understanding of techs.
HUcast - (Android-Male) Highest ATP of all the classes. The final word in laying
the smackdown when it comes to close up combat.
HUcaseal - (Android-Female) More ability in ATA and EVP than ATP really, but
having Hunter ATP with great ATA creates a healthy mix for those who don't like
to miss.
Rangers are supposed to be used for ranged combat (with guns and other 'ranged'
weapons). But in many cases you'll find their high ATA makes them great for
close combat if you need the extra damage. Worst for casting techs.
RAmar - (Human-Male) Unlike some of the Hunters RAmar can use Shifta and Deband,
this is great to have a passive ATP/DFP boost as you fight, but due to the lower
MST of the RAmar you might consider being more dependent on healing techniques
than support or attack.
RAmarl - (Human-Female) Newman/earl are not in the Ranger class so that gives
RAmarl the rank of best Ranger techniques. It's safer to use attack techs with
them, but if you really want to cast a lot just use a Force.
RAcast - (Android-Male) Best ATP of the rangers. And as with all Androids he's
got good all round stats, he can take a beating and he can dish one out, but he
can't cast a single tech.
RAcaseal - (Android-Female) Best DFP of the rangers. More accurate, less power,
and overall they just look less clunky.
Force types are the uber magic users of the game. If you like the idea of
chunking large balls of fire/ice/lightning at hordes of enemies then this is the
class for you. You'll occasionally use other weapons but you're mostly going to
be creating a light show, not beating someone with your cane. Overall they're
bad in close-up fighting and have low HP. Forces learn techs far beyond the max
levels of other classes.
FOmar - (Human-Male) Bad DFP/HP. Great balance of slightly above average techs,
also has melee fighting skills.
FOmarl - (Human-Female) Better in support techniques like Shifta/Deband/Jellen/Zalure.
Being a human they have acceptable ATP... for a Force.
FOnewm - (Newman-Male) Very good techniques, but slightly lower max TP than the
FOnewearl, the only advantage of FOnewm over FOnewearl is the slightly better
melee powers.
FOnewearl - (Newman-Female) Best max TP in the game. Probably the ultimate in
casting classes.
Stat Definitions
Your character has the following stats that you need to keep track of:
HP - Health points, these empty and you're dead.
TP - Technique points, these empty and you can't cast anything.
ATP - Your 'attack power', determines the weapons you can use, and how hard you
swing them.
ATA - Your attack accuracy, doesn't affect techniques because they always hit,
but don't always damage.
DFP - Your defensive ability, this reduces damages.
EVP - Your evasion ability, helps you dodge attacks.
MST - Helps you learn magic abilities and do more damage with them.
LCK - Your luck, the lowest stat, very difficult to raise and very mysterious,
apparently affects your chances at getting a 'critical' hit (more damage).
ITEMS
The list of basic items is fairly compact, you need to know these definitions
though to get through the game.
Meseta - It's MONEY.
Mono, Di, Tri - These are prefixes that go before a few items, mono is the
worst, tri is the best.
Mates - The primary healing item, they restore more HP depending on the
difficulty and the prefix of the one you used.
Fluids - Technique Point (TP) healing items, just like the mates, the healing is
instant. These also come in Mono, Di, and Tri.
Sol Atomizer - Cures status defects.
Star Atomizer - Replenishes all of your HP and one party member.
Moon Atomizer - Revives a party member who bit it.
Antidote - Cures poison. Antiparalysis - Cures paralysis.
Trap Vision - Shows all traps in the room (cause traps are normally invisible).
Grinder - Pumps up that happy + value at the end of your weapon name, each
weapon has a different 'max grinder' but it's usually 30 or lower, for each
point grinded you gain 2 ATP (Attack Power).
Disk ...... Lv ?? - Teaches a certain technique of an ? level. You don't need to
know earlier levels of the spell to get the advanced ones, but you do have to
have enough MST.
Techniques
You need to know what all items and techniques do, so when some clown is
Bitching demanding you Resta him you know what he is talking about instead of
casting everything until he shuts up.
Forces are the main technique users, although hunters/rangers can learn a vast
array of techniques theirs are very limited.
Techniques are broken down into 5 categories:
Normal Attack
Foie - A simple fire attack that shoots only one enemy.
Barta - Ice attack that attacks a row of enemies directly in front of you.
Zonde - Lightning attack strikes from the air, only hits one enemy but it hits
them instantly.
Medium Attack
Gifoie - Fire starts from the caster and then spirals outward, hits multiple
enemies.
Gibarta - A flurry of ice is shot in front of the caster, hits multiple enemies
and can freeze them.
Gizonde - Chain lightning attack, attacks as many enemies as the caster is
looking at instantly.
Strong Attack
Rafoie - Caster creates an explosion on one enemy that can hurt a few others.
Rabarta - Aura of ice surrounds caster for a brief instant. Razonde - Aura of
lightning surrounds caster for a brief instant.
Grants - Force only tech that uses the light element.
Megid - Force only tech that uses the dark element.
Support
Shifta - Boosts attack of caster and later on, his party members.
Deband - Boosts defense of caster and later on, his party members.
Jellen - Lowers enemy attack power (more enemies per level).
Zalure - Lowers enemy defensive ability (more enemies per level).
Ryuker - Opens a 'telepipe' back to the Pioneer 2, it stays open until the
caster uses it to return to the level he left.
Healing
Resta - Heals caster and later on, his party members.
Anti - Cures status defects for caster and later on, his party members.
Reverser - Revives that bozo on your team that died kamikazing into the boss.
WTF Is A Mag??
You'll also notice when you begin you have this thing named MAG equipped, it's a
little robot dealie that evolves like a Pokemon and eats like a pig. You feed it
edible items, and it will grow stats accordingly. Certain items will boost
certain stats.
Your MAGs different stats are POW, DEX, MIND, DEF, IQ, and Synchro.
When he gains a level in POW, your character benefits 2 ATP points.
When he gains a level in DEX, your character gets a fraction of an ATA point.
When he gains a level in DEF, your character gains a DFP point.
When he gains a level in MIND, you earn 2 MST points.
PSO Levels
FOREST-In the forest use a partisan or another weapon that can hit multiple
targets, you'll easy repel all of them at once since the only ranged attacker is
Hildebear.
CAVES-In the caves be wary of the sharks they get extremely fast in hard
difficulties. Also the lilies will paralyze you, just stand at a distance and
wait for them to poison you, at this point you can cast Anti to reverse the
poison and be back to normal condition.
MINES-In the mines take out Sinow Gold's as fast as you can, they cause decent
damage and can heal their friends. Dubchics won't die until you've taken out the
Control Mine (which appears after seriously injuring one of them). Garanz bots'
missiles can do insane damage, get them to chase you and then run the missiles
right into the Garanz.
RUINS-In the Ruins be ready for the tough Dimenians they make the Sharks look
weak. Take out the Chaos guys first, they can cause massive damage with their
techniques and huge weapons. If the Chaos Sorceror freezes you in the middle of
even 2 dimenians you are almost guaranteed to die.
VR Temple Alpha/Beta-The Temple levels are best thought of as shoddily put
together little filler stages. Basically enemies from Episode I are reused in
completely unaltered forms.
VR SpaceShip Alpha/Beta-This level as well as the temple is used for an arena in
the multiplayer battle modes. Spaceship is fairly linear, has decent sized
rooms, and yet another annoying combination of enemies.
CCA (Central Control Area)-Technically this area is split up into 7 stages. But
since the areas are so small the Lab only directly teleports you to the Central
Control Area. All the sub areas contain plethoras of new enemies and super shiny
graphics that make all the previous levels look like the garbage they are. You
main goal is to go through the 3 sub levels, deactivate the security (through a
computer at the end of the stage) and return to the small CCA stage, and then
fight the boss.
Seabed Upper/Lower Levels-Seabed uses a lot of mirror and water reflections to
create a nice eerie destroyed ship look. The enemies are a lot tougher in here,
and the cramped hallways and dozens of intersections make navigating repetitive.
You're going to have a much tougher time here than you did in the Central
Control Area.
MAGS FEEDING GUIDE
Below Is A List Of Mags And What 2 Feed Them....( I Had 2 Manually Construct
This Please Dont Rag On Its Sloppiness!)
mag
MAG SYNC IQ DEF POW DEX MIND
Monomate +3 +3 +5 +5 0 0
Dimate +3 +3 +10 +45 +5 0
Trimate +4 +4 +15 +50 +10 0
Monofluid +3 +3 +5 0 + 5 +40
Difluid +3 +3 +10 0 +5 +45
Trifluid +4 +4 +15 0 +10 +50
Antidote +3 +3 +5 1 +40 0
Antiparalysis +3 +3 +5 0 +44 +10
Sol Atomizer +4 +1 +15 +30 +15 + 25
Moon Atomizer +4 +1 +15 +25 +15 +30
Star Atomizer +6 +5 +25 +25 +25 +25
Ashvinau, Sumba, Namuci, Marutah, Rudra
ITEMS SYNC IQ DEF POW DEX MIND
Monomate 0 -1 +1 +9 0 -5
Dimate +3 0 +1 +13 0 -10
Trimate +4 +1 +8 +16 +2 -15
Monofluid 0 -1 0 -5 0 +9
Difluid +3 0 +4 -10 0 +13
Trifluid +3 +2 +6 -15 +5 +17
Antidote -1 +1 -5 +4 +12 -5
Antiparalysis 0 0 -5 -6 +11 +4
Sol Atomizer +4 -2 0 +11 +3 -5
Moon Atomizer -1 +1 +4 -5 0 +11
Star Atomizer +4 +2 +7 +8 +6 +9
Surya, Tapras, Mitra
ITEMS SYNC IQ DEF POW DEX MIND
Monomate 0 -1 0 +3 0 0
Dimate +2 5 +5 +7 0 -5
Trimate +3 +1 +4 +14 +6 -10
Monofluid 0 0 0 0 0 +4
Difluid 0 +1 +4 -5 0 +8
Trifluid +2 +2 +4 -10 +3 +15
Antidote -3 +3 0 0 +7 0
Antiparalysis +3 0 -4 -5 +20 -5
Sol Atomizer +3 -2 -10 +9 +6 +9
Moon Atomizer -2 +2 +8 +5 -8 +7
Star Atomizer +3 +2 +7 +7 +7 +7
Apsaras, Vayu, Vahara, Ushasu, Kama, Kaitabha, Kumara, Bhirava
ITEMS SYNC IQ DEF POW DEX MIND
Monomate +2 -1 -5 +9 -5 0
Dimate +2 0 0 +11 0 -10
Trimate 0 +1 +4 +14 0 -15
Monofluid +2 -1 -5 0 -6 +10
Difluid +2 0 0 -10 0 +11
Trifluid 0 +1 +4 -15 0 +15
Antidote +2 -1 -1 -5 +16 -5
Antiparalysis -2 +3 +7 -3 0 -3
Sol Atomizer +4 -2 +5 +21 -5 -20
Moon Atomizer +3 0 -5 -20 +5 +21
Star Atomizer +3 +2 +4 +6 +8 +5
Ila, Garuda, Sita, Soma, Durga, Nandin, Yaksa, Ribhava
ITEMS SYNC IQ DEF POW DEX MIND
Monomate +2 -1 -4 +13 -5 -5
Dimate 0 +1 0 +16 0 -15
Trimate +2 0 +3 +19 -2 -18
Monofluid +2 -1 -4 -5 -5 +13
Difluid 0 +1 0 -15 0 +16
Trifluid +2 0 +3 -20 0 +19
Antidote 0 +1 +5 -6 +6 -5
Antiparalysis -1 +1 0 -4 +14 -10
Sol Atomizer +4 -1 +4 +17 -5 -15
Moon Atomizer +2 0 -10 -15 +5 +21
Star Atomizer +3 +2 +2 +8 +3 +6
Andhaka, Kabanda, Naga, Naraka, Bana, Marica, Mahu, Ravana
ITEMS SYNC IQ DEF POW DEX MIND
Monomate -1 +1 -3 +9 -3 -4
Dimate +2 0 0 +11 0 -10
Trimate +2 0 +2 +15 0 -16
Monofluid -1 +1 -3 -4 -3 +9
Difluid +2 0 0 -10 0 +11
Trifluid +2 0 -2 -15 0 +19
Antidote +2 -1 0 +6 +9 -15
Antiparalysis -2 +3 0 -15 +9 +6
Sol Atomizer +3 -1 +9 -20 -5 +17
Moon Atomizer 0 +2 -5 +20 +5 -20
Star Atomizer +3 +2 0 +11 0 +11
Varuna, Vrita, Kalki
ITEMS SYNC IQ DEF POW DEX MIND
Monomate 0 0 +5 +10 0 -1
Dimate +2 +1 +6 +15 +3 -3
Trimate +3 +2 +12 + 21 +4 -7
Monofluid 0 0 +5 0 0 +8
Difluid +2 +1 +7 0 +3 +13
Trifluid +3 +2 -+7 -7 +6 +19
Antidote 0 +1 +5 0 +15 0
Antiparalysis +2 0 -1 0 +14 +5
Sol Atomizer -2 +2 +10 -11 +8 0
Moon Atomizer +3 -2 0 +2 +9 +11
Star Atomizer +4 +3 +14 +9 +18 +11
Section I.D's
I Know What ur Thinkin WTF Are The Section ID's!! Well Here You Go!
Basically the section IDs are just that; they are a ID assigned to your
character when you create them, based on what characters you use in their
name's.
BUT! What Do They Do??
What items, armour, shields, and weapons you'll most likely find
What weapons you'll get when the tekker appraises unknown weapons, called
'SPECIAL WEAPONS'
The random level generator, meaning although they will be different from room to
room, their general layout will say the same, but differ from the general layout
of levels from other section IDs
So Generally 10 Diffrent ID Classes, Some Based On Char Heres The Explanations
Behinmd Them..
BLUEFULL Blue is best for finding partisan weapons.
GREENILL Green is best for finding rifle weapons.
ORAN Oran is best for finding dagger weapons.
PINKAL Pink is best for finding cane weapons and technique disks
PURPLENUM Purple is best at finding mechgun weapons.
REDRIA All Aroumd.
SKYLY Sky is best at finding sword weapons.
VIRIDIA Viridia is best at finding shotgun weapons (a.k.a. spreads)
WHITILL White is best at finding slicer weapons.
YELLOWBOZE Yellow is best at finding mesta. You have an even chance of finding
other stuff like with red.
GET IT GOT IT GOOD! n00b!
CREDITS
Damon Devilstar