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Duel Tutorial

Well, you know you can't get enough money to buy all the stuff you need until you fight a duel. The problem is, how the hell DO you fight a duel? Well damn it, you came to the right place. Duels are fought D&D style, DM'ed either by me or Garlic Jr. Whether your attacks hit or miss, your transformations succeed or fail, or your body lives or dies, are all decided by the DM, his 20 sided die, and your stats. The word of the DM is final. Argue? Face the Wrath of God. Anyway, at the beginning of a duel, the DM will set the battlefield, then roll inititive rolls. The combatant with the higher roll goes first. So, if Nail and Tien fought, and Nail got a 7, while Tien got a 13, Tien would go first. Now, Tien attempts to transform, let's say. If the DM rolls high enough for him, he'll transform. Too low, he fails. Now,let's say Nail decides to fire a Dual Ki Beam. The DM would ask for Tien's reaction to the attack. Let's say Tien decided to dodge it. The DM would roll twice; once for Nail, once for Tien. If Nail gets a higher roll, his attack hits Tien. If Tien's is higher, he dodges it. If they get the same, the DM decides what happens. Now, certain things require rolls, some don't. For instance, if you're trying to transform, the DM rolls for it. But, if you're just charging an attack, no roll is needed. Some special attacks need rolls, some don't. For instance, Ki Sword needs a roll to see if you create one or not. You can fail to create a Ki Sword completely. Also, Heal takes a roll. The higher the roll, the more you heal yourself. But if you roll low, you may fail to heal yourself at all. Some attacks, like Mind Freeze, require no roll at all, they automatically hit. Now, there are a couple other things about the D20. (The dice.) There are things called crits and crit misses. A crit is when a roll is very high, let's say a 19 or 20. This means, if you were attacking, your attack does a massive amount of damage, much more than usual. But, if you get a crit miss, usually a 1 or 2, your own attack may actually backfire. (I.E.,the time when 13's kamehameha exploded in his hand. That was funny.) Now, one more thing about attacking. Let's say you fired a Masenko at your opponent, and they attempted to dodge it. Your roll was higher, so it hit. Now the DM does what is called an anatomy roll. He rolls the D20 again to see where your Masenko hit on your opponents' body. A low roll could be his limb. An average roll could be somewhere on the torso. A high roll, especially a crit, usually means you hit them in the head. If you fired an especially powerful attack, and hit them in the head, you may have just won that duel, no matter HOW much stronger they are. Doesn't matter if you're at your best transformation, in Kaio-Ken, and 30 times stronger than your opponent, a Ki Sword through the head WILL kill you. Anyway, this is just the basic run-down of a duel. The best way to figure out how it works is watch one, or actually be in one. It's really simple once you get the hang of it. Don't worry about the rolls, the DM will handle them. Now, go fight and get some cash, you poor bastard!