Roll:
Result:
20 Reroll 1d20, upon a 20, you win the match. A 1 results in a loss.
19 Find 15% of your HP (rounded down) and add this to your starting HP. This is not considered your maximum HP, though.
18 Find 15% of your HP (rounded down) and subtract this from your starting HP. This is not considered your maximum HP, though.
17 All ki attacks cost 1.5 more ki. For non-warriors, you multiply 1.5 to your turn limit, then if the number isn't whole, roll a 1d2 (1= round down, 2= round up).
16 All ki attacks cost half of their normal ki. For non-warriors, you multiply halve your attack's turn limits, then if the number isn't whole, roll a 1d2 (1= round down, 2= round up) Turn limits cannot go below 2.
15 Your character receives a plasma sword for the battle (see the earth store for damage).
14 Your signature attack loses 1d5 in dmg dice for the whole battle. (i.e. a 4 is rolled, your 1d14 -10ki becomes 1d10 -10 ki)
13 Your signature attack gains 1d5 to its dmg dice for the whole battle. (i.e. a 4 is rolled, your 1d14 -10ki becomes 1d18 -10 ki)
12 Warriors lose 25% of their ki, non-warriors lose 10% HP. Both of these new stats are not considered your maximum HP/KI though.
11 Warriors gain 25% of their ki, non-warriors gain 10% HP. Both of these new stats are not considered your maximum HP/KI though.
10 If you hit for max dmg at any time during the match, your opponent is poisoned (5 dmg after every attack your opponent makes).
9 1d5 is subtracted from your speed.
8 1d5 is added to your speed.
7 For warriors, 1d5 skill is subtracted. All non-warriors lose 1d10 skill. Make sure to adjust all skill related moved accordingly (such as signatures).
6 For warriors, 1d5 skill is added. All non-warriors gain 1d10 skill. Make sure to adjust all skill related moved accordingly (such as signatures).
5 Minus one useage to all counter/blocking techinques.
4 All warriors add 10 to your ki charge, non-warriors add another usage to any limited usage technique you may possess.
3 Gain Earth Armor 2 (not usable if you already possess an armor, see Earth Store for details).
2 Gain Saiyan Armor 2 (not usable if you already possess an armor, see Earth Store for details).
1 Gain Psi-Karate Gi 2 (not usable if you already possess a gi, see Kanassa Store for details).