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Roll:
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Result:
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20
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Reroll 1d20, upon a 20, you win the match. A 1 results in a loss.
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19
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Find 15% of your HP (rounded down) and add this to your starting HP. This is not considered your maximum HP, though.
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18
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Find 15% of your HP (rounded down) and subtract this from your starting HP. This is not considered your maximum HP, though.
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17
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All ki attacks cost 1.5 more ki. For non-warriors, you multiply 1.5 to your turn limit, then if the number isn't whole, roll a 1d2 (1= round down, 2= round up).
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16
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All ki attacks cost half of their normal ki. For non-warriors, you multiply halve your attack's turn limits, then if the number isn't whole, roll a 1d2 (1= round down, 2= round up) Turn limits cannot go below 2.
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15
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Your character receives a plasma sword for the battle (see the earth store for damage).
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14
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Your signature attack loses 1d5 in dmg dice for the whole battle. (i.e. a 4 is rolled, your 1d14 -10ki becomes 1d10 -10 ki)
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13
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Your signature attack gains 1d5 to its dmg dice for the whole battle. (i.e. a 4 is rolled, your 1d14 -10ki becomes 1d18 -10 ki)
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12
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Warriors lose 25% of their ki, non-warriors lose 10% HP. Both of these new stats are not considered your maximum HP/KI though.
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11
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Warriors gain 25% of their ki, non-warriors gain 10% HP. Both of these new stats are not considered your maximum HP/KI though.
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10
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If you hit for max dmg at any time during the match, your opponent is poisoned (5 dmg after every attack your opponent makes).
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9
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1d5 is subtracted from your speed.
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8
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1d5 is added to your speed.
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7
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For warriors, 1d5 skill is subtracted. All non-warriors lose 1d10 skill. Make sure to adjust all skill related moved accordingly (such as signatures).
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6
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For warriors, 1d5 skill is added. All non-warriors gain 1d10 skill. Make sure to adjust all skill related moved accordingly (such as signatures).
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5
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Minus one useage to all counter/blocking techinques.
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4
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All warriors add 10 to your ki charge, non-warriors add another usage to any limited usage technique you may possess.
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3
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Gain Earth Armor 2 (not usable if you already possess an armor, see Earth Store for details).
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2
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Gain Saiyan Armor 2 (not usable if you already possess an armor, see Earth Store for details).
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1
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Gain Psi-Karate Gi 2 (not usable if you already possess a gi, see Kanassa Store for details).
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