Android Saga

# of Enemies: 3+
Juukoujo/Android 19:
AIM Screename: ???
Dice Rolls: 5d100
Energy: 3,000
Speed: 35
Skill Points:18
Credits: ???
Description: Created by the late Dr. Gero, Android 19 is a new design of Android, combining energy absorption capabilities with full energy potential. There is no longer a distinction between health and fighting energy, for this Android, who's only downfall seems to be its need to consume energy from living beings, the most powerful source being humans and strong fighters, making him frighteningly dangerous to both Warriors and non-Warriors.
Items:None
Attacks:
Velocity Elbow ()
Energy Blast (1d80, -100 Energy. If used multiple times in a row, add to dice rolls, but roll accuracy accordingly. Not affected by fields. 4x is most it can go.)(White)
Velocity Elbow (1d35, -25 to acc rolls of opponent for 5 turns. Use a 2nd time is -5. After using twice, may use other attacks, twice per turn.)
Rapid Energy Flash (Can only be used when fully sped up by Velocity. 10d5 + 20, -50 Energy.)(White)
Kousengan (2d40, roll 1d5. 1= +5. 2= +10. 3= +20. 4= +50. 5= +100. -120 Energy.)
White Charger Flash (Drops Velocity, if in effect. Takes a turn to charge. 4d50+20, cannot be blocked. -150 Energy.)(White)
Energy KyuShu (Can be used to block Energy Attacks, absorbing their KI into your Energy. May also absorb a person's energy. Acc. twice, then 1d5, 5= works. Roll 1d75, add the person's HP and KI together. Take the 1d75 percentage of this, and subtract from both (100 HP and 200 KI = 300. 1d75=40. 120/300 = 40%. Loses 60 HP and KI). 1= XXXXXXX)
Signature - XXXXXXX (???????)
Location: Dead
NiJuujo/Android 20:
AIM Screename: ???
Dice Rolls: 5d100
Energy: 2,750
Speed: 40
Skill Points:22
Credits: ???
Description: An genious android, gifted with the capability to control other Androids made by Dr. Gero. However, there seems to be more hidden about this figure than would meet the eye....
Items:None
Attacks:
Flashing Blast (2d55+20 - 150 Energy)(Red)
Energy Wall (Make a wall of energy. Costs a turn, no accuracy. 4 balls per turn. Once 12 made, when opponent attacks, roll 1d3. 16= 1d2, 20= 1d1. When a 1 is rolled, the balls explode, and 1d45 per ball damage. -50 Energy per ball.)(Red)
Energy KyuShu (Can be used to block Energy Attacks, absorbing their KI into your Energy. May also absorb a person's energy. Acc. twice, then 1d5, 5= works. Roll 1d75, add the person's HP and KI together. Take the 1d75 percentage of this, and subtract from both (100 HP and 200 KI = 300. 1d75=40. 120/300 = 40%. Loses 60 HP and KI). 1= XXXXXXX)
Signature - XXXXXXX (Put up to XXX KI into this move, and roll 1d(KI put in) for damage.)
Location: Dead
Cell:
AIM Screename: ???
Dice Rolls: 5d100
HP: ???/???/???
KI: ???/???/???
Speed: ??/??/100+
Skill Points:??/??/60+
Credits: ???
Description: The last android developped by Dr. Gero, Cell never lived to see his master, but heard his words through technology's voice. Cell had been built as a biological being, but had an inborn desire for power, although he wasn't entirely sure how he was to achieve it, since he had no idea who this Juunanuugo character was, but he made his way, growing in power, and finding a Time Machine to enter the past, to search for the objects of his power. Upon absorbing both Androids 16 and 17, he reached is Perfect form, and was unmatched by any known being.
Items:None
Attacks:
Signature - XXXXXXX (???????)
Location: Earth
The Participants:
NAME (AIM NAME)
Log 1: No spiffy title
Log 2: Sorry, we're out of spunk
Log 3: Exit: Title, 3 kilometers
Log 4: We really should get a title
Log 5: Android Attack! / Cell's Arrival
Log 6: Cell's next Attack
Log 7: Cell's Evolution / Death of an Android
Log 8: Growth Complete / The End of the World?
Log 9: Cell Games: The Final Battle?
Log 10: Cell Games: Two more Cell Jr's, for Five Warriors.
Log 11: Cell Games: The end draws near.
Log 12: A step towards retribution. / A new relative to the Dice Goddess.
Log 13: Cell Games: The end of the Junior threat
Log 14: Cell Games: The Super battle begin!
Log 15: Cell Games: Android's Revenge!
Log 16: Cell Games: The Final Victory