Character Name: Fenix
AIM ScreenName: PAFenix
E-Mail: PAFenix@aol.com
Species: Pure Saiyan
Alignment: Evil
Group/Clan: Saiyan Army
Class: Warrior
Character Pic/Description: At age 5 his father started training him in the martial arts. Later when
13 years old while training on another planet someone challenged his father. Before he can see who it was he was put into a ship and sent to Earth. When he left the planet he felt his father had died. Once he reached Earth he decided to join the Saiyan Army just like his father had. Fenix vowed that he would avenge his fathers death by killing whoever murdered his father. He strives to be the most powerful saiyan in the universe.
Current Power Level: 670,000
Current HP: 670
Current KI: 655
Current Credits: 3500
Current Spars/Moves this week: 0
Speed Points: 14
Skill Points: 6 (+3)
Trainings: Mastered Oozaru[Turns into a Giant Ape at the sight of the moon and controls it], Intense Saiyan Dashen-suu, Wandering Wise Man, Wandering Wise Man Upgrade, Pendulum Room, Saiyan Second Chance
Attacks:
Items: Space License(Passed with 90%), Radar License, Dragonball Radar, Scouter
Current Location: Earth(2A)
Status: Dead
Died: 2(07/17/02)(12/27/02: Cell absorbed him)
Wishes Made: G-Unsuccessful(07/12/02), Unsuccessful(07/17/02), Successful(08/12/02), Unsuccessful(11/07/02)
Character Name: Galaxia
AIM ScreenName: FalconSentinal
E-Mail: demongoddessifurita2002@yahoo.com
Species: Pure Saiyan
Alignment: Evil
Group/Clan: Not specified
Class: Warrior
Character Pic/Description: Vengence is her driving force. The result of her father's harem, she was abandoned by being sent into space along with the weak Saiyans. She grew up alone on Earth, having what little memory of her father surrounded by a deep-seeded hatred for him. She has been training with one thing on her mind, to show her father he made the biggest mistake of his life by abandoning her.
Current Power Level: 565,000
Current HP: 565
Current KI: 560
Current Credits: 100
Current Spars/Moves this week: 0
Speed Points: 14
Skill Points: 6(+3)
Trainings: Mastered Oozaru[Turns into a Giant Ape at the sight of the moon, and controls it.], Wandering Wise Man, Saiyan Dashen-suu, Saiyan Second-Chance, Wandering Wise Man Upgrade, Dark Powers Revealed, Pendulum Room, Novice KI Channeling(1; ChouEnergy), Fusion Dance
Attacks:
Items: Saiyan Space Pod, Radar License, Dragonball Radar, Metallic-Yellow Ornament, Scouter
Current Location: Earth(2A)
Status: Living(Calamined Tail)
Died: 0
Wishes Made: None
Character Name: Gokan
AIM ScreenName: twosonal2000
E-Mail: gokan21@hotmail.com
Species: Pure Saiyan
Alignment: Good
Group/Clan: The Z Fighters
Class: Warrior
Character Pic/Description: Gokan born on the planet Vegeta and is an unknown son of Bardock, he was removed from his family aged 3 to be sent to a far off planet and conquer it for later uses. After conquering the planet he returned to planet Vegeta and was told by Bardock what Frieza was planing to do and being so young he had no reason to believe other wise. Bardock then sent him off to Earth where he could train to get his revenge of Frieza.
Current Power Level: 678,000
Current HP: 655
Current KI: 646
Current Credits: 200
Current Spars/Moves this week: 0
Speed Points: 17
Skill Points: 8
Trainings: Oozaru[Turns into a Giant Ape at the sight of the moon.], King Kaio, Saiyan Second Chance, Wandering Wise Man, Super Saiya-jin, Hyperbolic Time Chamber(2x), Wandering Wise Man Upgraded
Attacks:
Items: Driver's License(Failed Once, Passed with a 65%)
Current Location: Earth(2A)
Status: Living permanently without a tail(03/18/02)
Died: 1
Wishes Made: Unsuccessful(03/15/02)
Character Name: Turles
AIM ScreenName: TurlesWarrior
E-Mail: Dende121@yahoo.com
Species: Pure Saiyan
Alignment: Evil
Group/Clan: Not specified
Class: Warrior
Character Pic/Description: Turles being a Saiyan from the planet that was destroyed planet Vegeta. Turles come to earth only to take over an become the stroungest warrior ever by eating Tree of Might fruit. Turles information is limited an little is known but this Saiyan fighter.
Current Power Level: 525,000
Current HP: 525
Current KI: 525
Current Credits: 1350(Owes Cloud 1500 credits)
Current Spars/Moves this week: 0
Speed Points: 9
Skill Points: 4
Trainings: Oozaru[Turns into a Giant Ape at the sight of the moon.], Dark Powers Revealed, Saiyan Second Chance, Wandering Wise Man, Wandering Wise Man Upgrade, Fusion Dance
Attacks:
Items: None
Current Location: Earth(2A)
Status: Living
Died: 0
Wishes Made: None
Fenix
Punch [1d3]
Kick [1d4]
Diving X [1d7]
KI Recharge [+20 KI per usage]
KI Barrier [Use 3 times the opponents KI usage to block their KI attack]
Chou Energy Blast [2d4 - 7 KI](Red)
Kantsu Energy Dan [1d15 - 15 KI](Yellow)
Power Ball [-20 KI]
Astro Beam [1d13 - 10 KI](White)
Galactica Gunfire [15d2 - 35 KI](Yellow)
Final Flash [1d38 - 40 KI](Yellow)
Saiyan Regeneration [During a non-spar, if you lose your tail in the battle, you may use 80% of your current HP and 90% of your current KI to roll a 1d2. On a 1, your tail grows back.]
Tail-Whip Stun [Roll accuracy, roll 1d5. On 1, you stun yourself. On 2-3, opponent is stunned. Then roll 1d4 for how many turns stunned.]
Raging Dragon Cannon [2d30(+2) - 64 KI](Orange)
Galaxia

Punch [1d3]
Kick [1d4]
Diving X [1d7]
KI Recharge [+20 KI per usage]
KI Barrier [Use 3 times opponents KI Usage block a KI attack]
Chou Energy Blast [2d5 - 7 KI](Red)
Astro Beam [1d13 - 10 KI](White)
Kantsu Energy Dan [1d15 - 15 KI]
Power Ball [-20 KI]
Galactica Gunfire [15d2 - 35 KI](Yellow)
Saiyan Regeneration [During a non-spar, if you lose your tail in the battle, you may use 80% of your current HP and 90% of your current KI to roll a 1d2. On a 1, your tail grows back.]
Tail-Whip Stun [Roll accuracy, roll 1d5. On 1, you stun yourself. On 2-3, opponent is stunned. Then roll 1d4 for how many turns stunned.]
Akumaitokosen [Only against Good Alignments. Roll Accuracy, roll 1d10. On 10, opponent has heart attack and dies. On 8-9, 30 damage to opponent. On 6-7, 15 damage to opponent. This uses 25 KI.]
Koshoko [Stop/End an opponents Power Up, or use your turn to stop a KI blast's damage from a good character, for solely the same amount of KI they put into the blast. Can be used before or after opponent rolls damage. Stopping bonus is 1d8 (minus 1 for every 10 KI put into bonus, to a minimal of 1d2), and 1 is self 50 dmg.]
Final Flash [1d38 - 40 KI](Yellow)
Fusion Dance [With Turles, must be within +/- 50k PL. Both roll 1d3. Sum <4 = Thin. Sum =4 = True. Sum >4 = Fat. True Fusion adds all stats, x1.5. Thin Fusion adds all stats, x0.5. Fat Fusion adds all stats, x0.5. Skill only adds. Lasts for 6 turns, or until 0 KI. Cannot re-fuse in the match.]
Galactica Inflation [1d45(+2) - 50 KI](Yellow)
Gokan

Punch [1d3]
Kick [1d4]
KI Recharge [+20 KI per usage](+10)
KI Barrier [Use 3 times the opponents KI usage to block their KI attack]
Chou Energy Blast [2d4 - 7 KI](Red)
Astro Beam [1d13 - 10 KI](White)
Kaioken [This saps 30 KI. You then roll a 1d5. On 5, you suffer 100 HP of damage. On 4, you suffer 50 HP damage, and on 3, you suffer 20 HP damage. Roll 1d6, this is the number of turns you may use Kaioken before having to roll 1d5 for self-damage again.You have 10 more Speed, Speedy Evasion and Speed Increase. All physical attacks are now +6 (1d10 to 1d10+6, or 1d12+3 to 1d12+9)]
Speedy Evasion [(With Kaioken)3 times per battle. You still takes regular base damage from any attack, but not any additional bonuses]
Speed Increase [(With Kaioken) -30 KI, only usable twice during any match. This attack works for 5 turns, and this takes an attack. For every 5 points of Speed higher than the opponent, the opponent must subtract 10 from all dice rolls]
Team Twister [With Android 16, 50 KI gets put into the attack. This deals 1d(ΒΌ Max PL) rolled by 1 partner. Accuracy must be rolled by both, and both must hit.]
Galactica Gunfire [15d2 - 35 KI](Yellow)
Saiyan Regeneration [During a non-spar, if you lose your tail in the battle, you may use 80% of your current HP and 90% of your current KI to roll a 1d2. On a 1, your tail grows back.]
Tail-Whip Stun [Roll accuracy, roll 1d5. On 1, you stun yourself. On 2-3, opponent is stunned. Then roll 1d4 for how many turns stunned.]
Super Saiya-jin [Takes a turn to power up, and 150KI. Add 175,000 PL, 175 HP, and 175 KI to maxes, and fill HP +175 if this is used within the first 3 attacks during battle. +45 Speed, and +5 Skill. All attacks have bonuses of +6 to damage dice, and non-minor attacks have +10 to bonus, for +10 KI more. Sig. has 1d4(-1) roll, where 0=1, and multiplies total damage by this number. Every turn in this form uses 20KI. Can use Rapid KI Shot. KI Charge becomes 2x as potent. Minor/Basic attacks have another +5 to damage dice, and 5 more for a 20 KI cost. Can use Speedy Assault. Can use Removal-Negation]
Rapid KI Shots [Must be in SSJ. 15d3+10 - 60 KI.]
Speedy Assault [Must be in SSJ. During matches with over 6 people in them, do not attack in regular order. Instead, attack, then 5 other people attack, then you attack again.]
Removal-Negation [If a technique would normally remove SSJ, after all the rolls of this technique, you may use 20 KI and roll a 1d3, and on 1-2 that technique is wasted. This does not take a turn.]
Final Flash [1d38 - 40 KI](Yellow)
KaMeKaMeKa [2d30(+2) - 64 KI](Black)
Turles

Punch [1d3]
Kick [1d4]
KI Recharge [+20 KI per usage]
KI Barrier [Use 3 times the opponents KI usage to block their KI attack]
Chou Energy Blast [2d4 - 7 KI](Red)
Astro Beam [1d13 - 10 KI](White)
Akumaitokosen [Only against Good Alignments. Roll Accuracy, roll 1d10. On 10, opponent has heart attack and dies. On 8-9, 30 damage to opponent. On 6-7, 15 damage to opponent. This uses 25 KI.]
Koshoko [Stop/End an opponents Power Up, or use your turn to stop a KI blast's damage from a good character, for solely the same amount of KI they put into the blast. Can be used before or after opponent rolls damage. Stopping bonus is 1d8 (minus 1 for every 10 KI put into bonus, to a minimal of 1d2), and 1 is self 50 dmg.]
Burning Attack [1d30 - 30 KI](Yellow)
Galactica Gunfire [15d2 - 35 KI](Yellow)
Final Flash [1d38 - 40 KI](Yellow)
Saiyan Regeneration [During a non-spar, if you lose your tail in the battle, you may use 80% of your current HP and 90% of your current KI to roll a 1d2. On a 1, your tail grows back.]
Tail-Whip Stun [Roll accuracy, roll 1d5. On 1, you stun yourself. On 2-3, opponent is stunned. Then roll 1d4 for how many turns stunned.]
Fusion Dance [With Galaxia, must be within +/- 50k PL. Both roll 1d3. Sum <4 = Thin. Sum =4 = True. Sum >4 = Fat. True Fusion adds all stats, x1.5. Thin Fusion adds all stats, x0.5. Fat Fusion adds all stats, x0.5. Skill only adds. Lasts for 6 turns, or until 0 KI. Cannot re-fuse in the match.]
Ring Attack [1d50 - 60 KI](+2)(Red)