Chibi Goten
Daron
Euqirne Sucram
Gohan
Kagemusha
Mirai Trunks
Pardus
Raziel
Tobias
Character Name: Goten
AIM ScreenName: Gotenchib
E-Mail: Gotenchib@netscape.net
Species: Part Saiyan
Alignment: Good
Group/Clan: Earth Z Fighters
Class: Warrior
Character Pic/Description: Chibi Goten is the son of Chi Chi and Gokou. Chibi Goten is somewhat shy
at times, but is very friendly and playful. He is in many ways, like his father. He looks like a mini version of Gokou. Chibi Goten trains with his older brother Gohan. Chibi Goten is close friend's with Chibi Trunks and they seen together all the time. Unlike Gohan, Goten wasn't pressured by Chi Chi to become a scholar.
Current Power Level: 460,000
Current HP: 460
Current KI: 455
Current Credits: 950
Current Spars/Moves this week: 0
Speed Points: 6
Skill Points: 5
Trainings: Oozaru[Turns into a Giant Ape at the sight of the moon.], Anger Releasal, Wandering Wise Man, Wandering Wise Man Upgrade
Attacks:
Items: Dragonball Radar, Demi-Senzu(2)
Current Location:Earth(2A)
Status: Living
Died: 1(03/01/03: Killed by Cell)
Wishes Made: Unsuccessful(03/31/03)
Character Name: Daron
AIM ScreenName: deathsurprise
E-Mail: deathsurprise@yahoo.com
Species: Part Saiyan
Alignment: Evil
Group/Clan: Council of Villains
Class: Swordsman
Character Pic/Description:Daron is a mysterious, dangerous killer. His attitude since his teen years has been every man for himself. As he's had to live being an outcast. Raised in foster care, Daron really never knew his parents. Switching from school to school, he never made real friends. Therefore, Daron is a loner by nature. Later in life Daron became somewhat of a villian. Hurting and killing people with no remorse Daron is now wanted all over the globe. Daron usually has an old 3 foot long Kris blade sheathed on his left hip. His weapon of choice. Daron is a mean, menacing foe. Not to be taken lightly. He has recently switched plans from petty killing, to world domination.
Current Power Level: 621,000
Current HP: 618
Current KI: 0
Current Credits: 1100(Owes Hoboman 300 credits)
Current Spars/Moves this week: 0
Speed Points: 13
Skill Points: 128
Trainings: Oozaru[Turns into a Giant Ape at the sight of the moon.], Wandering Wise Man, Wandering Wise Man Upgrade, Part-Saiyan Anger Releasal, Wandering Wise Psychic, Part-Saiyans Revisited, Hyperbolic Time Chamber(2x), Zet Sword Sharpening, Blessed Sword Sharpening, Part-Saiyans Continued
Attacks:
Items: Sword
Current Location: Earth(2A)
Status: Living(Calamined Tail 08/06/02)
Died: 1(12/20/02, killed by Juukoujo/#19)
Wishes Made: Successful(03/30/03)
Character Name: Euqirne Sucram
AIM ScreenName: fatboy1461
E-Mail: three_of_clubs84@yahoo.com
Species: Part Saiyan
Alignment: Neutral
Group/Clan: The Alliance
Class: Warrior
Character Pic/Description: Euqirne Sucram is the son of Oleander, a Saiyan warrior, and Ileano, a
beautiful female ninja. Oleander was sent to a colony on the moon, Phobos, in orbit around Mars. On this moon was a human colony sent by the Bartlett Corporation, Capsule Corp.'s former competition to settle the harsh planet and its two moons. Here, Oleander met Ileano. He was intrigued by her fighting
skills and agility and taken by her beauty. He spared the tiny rock and continued on his journey across the universe, but not before leaving Ileano with a son. Euqirne was that son. He was taught to fight by his mother and skilled in the use of most weapons but
prefers to fight with his hands. When his mother died, Euqirne was very young. He set off on a journey to find his father. His travels brought this stalwart
youth to Earth.
Current Power Level: 410,000(430,000)
Current HP: 410(425)
Current KI: 405
Current Credits: 1550
Current Spars/Moves this week: 0
Speed Points: 5(9)
Skill Points: 4
Trainings: Oozaru[Turns into a Giant Ape at the sight of the moon.], Wandering Wise Man, Saiyan Second Chance
Attacks:
Items: Driver's License(Passed with 70%), Capsule Corp Car, Heavier Weighted Clothes
Current Location:Earth(2D)
Status: Living
Died: 0
Wishes Made: None
Character Name: Gohan
AIM ScreenName: XtremeNamek
E-Mail: ssjguillo@yahoo.com
Species: Part Saiyan
Alignment: Good
Group/Clan: Earth Z Fighters / The Elite
Class: Warrior
Character Pic/Description: The first son of Goku, Gohan is excelled in both fighting and studying. After the battle with Radditz, he is taken my Piccolo to train for the arrival of other Saiyans. His innocence changed Piccolo froma demon into a good and courageous person. Gohan´s power comes from anger - basically, the angrier he is, the stronger he is. The first to transform Super Saiyan 2, Gohan was able to defeat Cell. After defeating Cell, he stopped training to study and attend high school. When Buu appered, he was once again forced to battle.
Current Power Level: 500,000(520,000)
Current HP: 500(515)
Current KI: 500
Current Credits: 750
Current Spars/Moves this week: 0
Speed Points: 8(12)
Skill Points: 7
Trainings: Oozaru[Turns into a Giant Ape at the sight of the moon.], Wandering Wise Man, Anger Releasel, Wandering Wise Man Upgrade
Attacks:
Items: Heavier Weighted Clothing
Current Location: Earth(2A)
Status: Living(Calamined Tail)
Died: 0
Wishes Made: Successful(08/17/02)
Character Name: Kagemusha
AIM ScreenName: BerzerkShadow
E-Mail: berzerkshadow@aol.com
Species: Part Saiyan
Alignment: Neutral
Group/Clan: The Alliance
Class: Warrior
Character Pic/Description: Kagemusha is 14 and likes to fight a lot and doesn't want to stop fighting even when he can't stand up. His Dad is a Saiyan and his mother is a Human. The two met when his dad was on a mission and got hit off course, and landed on Earth. When he landed he had no food or shelter. He found a beautiful woman that gave him food and shelter, and later got married. They later had 2 sons, Entenjinketsu and Kagemusha. Their Father trained them harder each day, and so Enten and Kage was almost as strong as their father. Then later on Kage surpassed Enten. Kagemusha was 5 when his brother got possessed by a demon that made him kill his parents. But Kage was out playing somewhere, and didn't know what was going on. When he did get back Kage saw his parents slaughtered in a corner, and his brother standing in one spot, with blood dripping from his hands. The demon flew out of his body and hit Kagemusha across the eye with his claw, then escaped before Kage could get him. His brother left that day and was never seen again. Kagemusha went into a depressing stage, he was only 5 and he had to do everything by himself. He later joined a clan called The Alliance that have helped him out in training and maybe later to track down the demon that killed his parents and made his brother disappear.
Current Power Level: 577,000
Current HP: 571
Current KI: 556
Current Credits: 800
Current Spars/Moves this week: 0
Speed Points: 6
Skill Points: 4
Trainings: Oozaru[Turns into a Giant Ape at the sight of the moon.], Wandering Wise Man, Wandering Wise Man Upgrade, Namekian Language
Attacks:
Items: Space License(Passed with 105%), Scouter License, Scouter, Dragonball Radar, Sword, Capsule Corp Ship w/ 300x Gravity Upgrade
Current Location:Earth(2A)
Status: Living
Died: 1(05/19/03: Quest-Death)
Wishes Made: G-Unsuccessful(07/24/02), Successful(08/28/02), Unsuccessful(10/15/02), N-Unsuccessful(12/14/02), Unsuccessful(02/28/03), N-Successful(03/30/03), N-G-Successful(03/30/03), Unsuccessful(04/20/03), Unsuccessful(05/19/03)
Character Name: Trunks
AIM ScreenName: xavosbourn
E-Mail: xavierosbourne@yahoo.com
Species: Part Saiyan
Alignment: Good
Group/Clan: Earth Z Fighters
Class: Warrior
Character Pic/Description: A teen who is 16 from the future. Came to this time period in order to help the Z fighters stop the dreaded android invasion. Son of the Great Vegeta and Friend to Gohan. Always talks proudly of Goku. Rarely Seen without his Blue Capsule corps jacket. Good with the Holy Sword but doesn't rely on it too much. A loner most of the time but will help out when friends are in trouble. Striving to prove that He is as good as his father Vegeta
Current Power Level: 889,000
Current HP: 892
Current KI: 907
Current Credits: 350
Current Spars/Moves this week: 1
Speed Points: 36
Skill Points: 30
Trainings: Part-Saiyan Anger Releasal, Wandering Wise Man, Freedom Fighters, Wandering Wise Man Upgrade, Gravity Chamber x100, King Kaio(x2), Wandering Wise Psychic, Super Saiya-Jin, Part-Saiyans Revisited, Part-Saiyans Continued, Hyperbolic Time Chamber(2x), Roshi Training, Pendulum Room
Attacks:
Items: Driver's License(Passed with 80%), Space License(Passed with 90%)
Current Location: Earth(2A)
Status: Living(used Calamine Lotion)
Died: 2(9/19/01)(03/16/03; Killed by Cell)
Wishes Made: Unsuccessful(5/6/01), Successful(6/18/01), Unsuccessful(9/19/01), Successful(03/15/02), Successful(09/19/02), Successful(11/05/02), Successful(01/16/03), Unsuccessful(06/19/03)
Character Name: Pardus
AIM ScreenName: KrayziePardus
E-Mail: krayzie_kurupt@hotmail.com
Species: Part Saiyan
Alignment: Good
Group/Clan: Not specified
Class: Warrior
Character Pic/Description: I, Pardus, was born on Planet Vegeta, before it had been destroyed. I am Half-Saiyan, Half Human. His father was on a mission to a planet nearby Earth, when he had ran into a Electrical Astral field, and had malfunctioned his ship, and crashed landed on Earth where he met my mother, and brought her back to Planet Vegeta, where I was born. When I was young, my father had forced me to join the Saiyan Army, reasons because he didn't want anyone to know that I was a Half-Saiyan, and, to make me stronger, or so he told me. I joined for a while,...while disliking every second of it. I never wanted to join because of all the destroying and killing that they do. Then, I tried to secretly leave the Saiyan Army, without having my father to find out; but he found out, and became extremely angry at me. I was too scared to confront him, and I ran away in a tiny spaceship towards Earth, where my mother was born, and I stayed for a while. Then, when I was ready to go back and confront my father, I took off in my Spaceship back to Planet Vegeta. But, on the way, the computer in my little Spaceship said that the Planet does not exist anymore. I didn't believe it. But then, I ran into a Electrical Astral Field, and got thrown back to crash on Earth. My spaceship was destroyed, and I barley survived. And now I live here, only to remember my lost parents, and how I never got to tell them how much I really cared for them. But I also keep fighting to be the strongest, to prove my father I never needed to join the Saiyan Army to make myself strong I just needed to follow my own path - to reach my strongest power.
Current Power Level: 624,000
Current HP: 630
Current KI: 645
Current Credits: 300(owes Yajirobe 200 credits and Kagemusha 300 credits)
Current Spars/Moves this week: 0
Speed Points: 19
Skill Points: 11
Trainings: Oozaru[Turns into a Giant Ape at the sight of the moon.], Wandering Wise Man, Part-Saiyan Anger Releasal, Wandering Wise Man Upgrade, Fusion Dance, Hyperbolic Chamber(4x), King Kaio's(2x), Weighted Gravity(100x), Kaioken Enhancement
Attacks:
Items: Driver's License(Passed with 70%), Dragonball Radar, Sword
Current Location: Earth(2A)
Status: Living(Calamined tail)
Died: 2(07/25/02)(03/01/03: Killed by Cell)
Wishes Made: Successful(07/20/02), G-Unsuccessful(07/25/02), G-Unsuccessful(08/05/02), Unsuccessful(08/31/02), G-Successful(11/02/02), Successful(11/12/02), Successful(01/04/03)
Character Name: Raziel
AIM ScreenName: BlkDrgn246
E-Mail: Runaway246@hotmail.com
Species: Part Saiyan
Alignment: Neutral
Group/Clan: The Ark
Class: Warrior
Character Pic/Description: Raziel is an 18 yr old part-saiyan. His father was murdered shortly after his birth in an interplanet war. Looking for someone to look up to, Raziel met a man that taught him a unique style of the martial arts. He soon became aware of his unique strength and speed and slowly learned to harness that power. After the murder of his mother by a rampageing alien, Raziel felt alone and became a lost renegade. With noone left to turn to, Raziel left his home town of Satan City in search of challenges to overcome. When people are in trouble, Raziel won't hesitate to help but the most of the laws mean nothing to him. He is a loner but upon finding an ally he will become trusting and reliable, as is his true nature. His personal goal is to become one of the strongest warriors in the universe and to triumph over all the hurdles in the way.
Current Power Level: 710,000(720,000)
Current HP: 700(705)
Current KI: 705
Current Credits: 200(Owes Tidus 50 credits)
Current Spars/Moves this week: 1
Speed Points: 16(18)
Skill Points: 13
Trainings: Oozaru[Turns into a Giant Ape at the sight of the moon.], Wandering Wise Man, Fusion Dance, Hyperbolic Time Chamber(3x), Psycho Reverse, King Kaio's, Wandering Wise Man Upgrade, Anger Releasal, Pendulum Room
Attacks:
Items: Weighted Clothes, Driver's License(Passed with 70%), Scouter License, Scouter, Dragonball Radar, Spherical-Stone
Current Location:Earth(2A)
Status: Living(Calamined Tail)
Died: 2(01/02/03: Sucked up by Cell)(03/01/03: Killed by Cell)
Wishes Made: Successful(07/21/02), G-Unsuccessful(07/25/02), G-Unsuccessful(08/05/02), Unsuccessful(09/14/02), G-Successful(11/02/02), Unsuccessful(12/24/02), N-G-Unsuccessful(05/17/03), Successful(06/11/03), G-Successful(06/23/03)
Character Name: Tobias S. Strrife
AIM ScreenName: DragonFighterX
E-Mail: DragonFighterX@hotmail.com
Species: Part Saiyan
Alignment: Good
Group/Clan: Earth Z Fighters / The Elite
Class: Warrior
Character Pic/Description: Tobias is a very peculiar Half Saiya-jin because of his looks his hair
is blonde his eyes are blue and his tail is red his normal clothes are a pair of baggy big pocket jnco's a white short sleeved t-shirt his favorite black leather jacket and a pair of fingerless black leather biker gloves. His strange appearance is accounted for by the fact that his father was also a very strange saiya-jin Tobias' father was genetically engineered to be the strongest saiya-jin ever which turned out to be false he was actually one of the weakest saiya-jins but the saiya-jin scientists found that the gene was recurring meaning that it would not become active until the next
generation thus is how Tobias and his several brothers came to be.
Current Power Level: 764,000
Current HP: 764
Current KI: 770
Current Credits: 0(Owes Cloud 1400 credits, and Selphie 350 credits)
Current Spars/Moves this week: 0
Speed Points: 33
Skill Points: 25
Trainings: Oozaru[Turns into a Giant Ape at the sight of the moon.], Slavery Bypass[Cannot be controlled by conventional methods], Namekian Language, Saiyan Second Chance, Wandering Wise Man, Wandering Wise Man Upgrade, King Kaio Training, Part Saiyan Anger Releasal, Roshi Training, Novice Swordsmanship(1), Mystik Sword Sharpening, Gravity Training(100x), Hyperbolic Time Chamber(3x), Super Saiya-Jin, Weighted Kick
Attacks:
Items: Driver License(Passed with 75%), Space Travel License(Passed with 90%)
Current Location: Space(Left Earth for Namek, 06/19, with Daimao, at 12:00AM. Arrives 06/30 at 12:00AM)
Status: Living(Calamined Tail)
Died: 2(12/29/01)(08/15/02)
Wishes Made: Unsuccessful(08/15/02), Unsuccessful(12/18/02)
Chibi Goten
Punch [1d3]
Kick [1d4]
KI Recharge [+20 KI per usage] (+5)
KI Barrier [Use 3 times more KI than opponents attack to deflect damage]
Raging Headbutt [1d10 - 6 KI, 1/4 damage to self]
Rage Power Blast [1d25 - 22 KI](Red)
Peaking Anger [When you receive >(Greater Than) 14 damage in a KI attack, use opponents dice roll and KI usage. Add 10 to base damage of dice roll and 10 to the KI usage.]
Boiling Over [If anyone on your side is hit for > 19 damage, you may power up your signature move to double the base damage, triple the KI consumption, and add 5 to the final damage dealt (Ex. 1d15 - 10 KI becomes 1d30+5 - 30 KI).]
Burning Attack [1d30 - 30 KI](Yellow)
Rage Killing [Roll 1d10. On a 1, you yourself dies, and you roll 1d Present-HP +30 [Before the attack] for the opponent's damage. On 2-5, you are left with 1 HP, and roll 1d Present-HP +30 [Before the attack] for the opponent's damage. If the dice roll was 6-9, the opponent is left with 1 HP, and you roll 1d Present-HP +30 [Your own HP] of damage to yourself, and on a roll of 10, the opponent dies, and you roll 1d Present-HP +30 [Your own HP] of damage to yourself. This can only be used during Deathmatches and the saga character will roll for it in a saga battle. This can only be used if 3 or more people on your side have died [Including henchmen or slaves]
Kamekameha [1d38(+2) - 39 KI](Blue)
Daron

Punch [1d5]
Kick [1d4]
Headbutt [1d7 - 2 HP]
Energy Defence Enhancement [Used to deflect an energy blast fired at you. Roll 1d3 and a 1-2 successfully deflects the attack. 3 successful uses only per battle.]
Boomerang Slash [Attack twice in one round with Signature, and roll 1d2. On 2, 5 self damage. May not be used for next 3 turns.]
Rapid Chop [12d2 damage, cannot be used for the next 3 turns.](Orange)
Overhead Slice (1d40, but all of your accuracy rolls are -10. Cannot use this again for 4 more turns.](Purple)
Flaming Rapid Cut [10d3+5, cannot use this again for 4 more turns. Gets no sword bonuses.](Red)
Diving Fury Kick [-2 to accuracy. Roll 1d5, for x. Roll xd6, and if the damage is 10 or higher, subtract x from it. Oozaru changes the 1d5 to 1d3. Not usable for next 4 turns.]
Rising Fury Punch [-2 to accuracy. Roll 1d4, for x. Roll xd7, and if the damage is 10 or higher, subtract x from it. Oozaru changes the 1d4 to 1d2. Not usable for next 3 turns.]
Double Slash [Roll an extra die when using your sword attack. Must wait 3 turns before using again.]
Raging Explosion [When you receive >(Greater Than) 34 damage in an attack, you may take the roll your opponent used, and multiply damage dice x1.5, +6 to Bonus. This needs an accuracy roll, and can be used successfully twice per battle.]
Sovya no Cheiko [3x per battle, and takes a turn. The technique opp. just used loses another usage]
Overhead Slice Enhancement [If the Overhead Slice deals >32 dmg, roll 1d10. 9-10= 2x damage. 8= 1.5x]
Berserker(Sword Attack) [2d26+4(+2) for all techniques that alter dice rolls, do them accordingly (Add 2 or double, etc.) but to a limit of three times per match.](Yellow)
Euqirne Sucram
Punch [1d3]
Kick [1d4]
KI Recharge [+10 KI per usage]
KI Barrier [Use 3 times more KI than opponents attack to deflect damage]
Raging Headbutt [1d10 - 6 KI, 1/4 damage to self]
Rage Power Blast [1d25 - 22 KI](Red)
Burning Attack [1d30 - 30 KI](Yellow)
Saiyan Regeneration [During a non-spar, if you lose your tail in the battle, you may use 80% of your current HP and 90% of your current KI to roll a 1d2. On a 1, your tail grows back.]
Tail-Whip Stun [Roll accuracy, roll 1d5. On 1, you stun yourself. On 2-3, opponent is stunned. Then roll 1d4 for how many turns stunned.]
Siya Hailstorm [1d38 - 39 KI]
Gohan
Punch [1d3]
Kick [1d4]
KI Recharge [+20 KI per usage]
KI Barrier [Use 3 times more KI than opponents attack to deflect damage]
Raging Headbutt [1d10 - 6 KI, 1/4 damage to self]
Rage Power Blast [1d25 - 22 KI](Red)
Elite Beam [1d20 - 15 KI](White)
Burning Attack [1d30 - 30 KI](Yellow)
Peaking Anger [When you receive >(Greater Than) 14 damage in a KI attack, use opponents dice roll and KI usage. Add 10 to base damage of dice roll and 10 to the KI usage.]
Boiling Over [If anyone on your side is hit for > 19 damage, you may power up your signature move to double the base damage, triple the KI consumption, and add 5 to the final damage dealt (Ex. 1d15 - 10 KI becomes 1d30+5 - 30 KI).]
Rage Killing [Only usable during Death Matches and Sagas where you have lost 3+ allies. Roll 1d10. On 1, you die, and roll 1d{Present-HP} +30 for opponent's damage. On 2-5, you have 1 HP left, and roll the same die for opponent's damage. On 6-9, the opponent is left with 1 HP, and you roll 1d{Your-Present-HP} +30 damage to yourself, and on 10, the opponent dies, and you roll the same die of damage to yourself.]
Masenko [1d55+2 - 50 KI](Yellow)
Kagemusha

Punch [1d3]
Kick [1d4]
KI Recharge [+20 KI per usage](+10)
KI Barrier [Use 3 times more KI than opponents attack to deflect damage]
Raging Headbutt [1d10 - 6 KI, 1/4 damage to self]
Rage Power Blast [1d25 - 22 KI](Red)
Burning Attack [1d30 - 30 KI](Yellow)
Morthoseth(Sword Attack) [1d6](Black)
Rage Killing [Only usable during Death Matches and Sagas where you have lost 3+ allies. Roll 1d10. On 1, you die, and roll 1d{Present-HP} +30 for opponent's damage. On 2-5, you have 1 HP left, and roll the same die for opponent's damage. On 6-9, the opponent is left with 1 HP, and you roll 1d{Your-Present-HP} +30 damage to yourself, and on 10, the opponent dies, and you roll the same die of damage to yourself.]
Tokkan [1d55(+2) - 60 KI](White)
Mirai Trunks

Punch [1d3]
Kick [1d4]
Diving X [1d7]
KI Recharge [+30 KI per usage](+35)
KI Shield [Use 2 times more KI than opponents attack to deflect damage]
Raging Headbutt [1d10 - 6 KI, 1/4 damage to self]
Peaking Anger [When you receive >(Greater Than) 14 damage in a KI attack, use opponents dice roll and KI usage. Add 10 to base damage of dice roll and 10 to the KI usage.]
Boiling Over [If anyone on your side is hit for > 19 damage, you may power up your signature move to double the base damage, triple the KI consumption, and add 5 to the final damage dealt (Ex. 1d15 - 10 KI becomes 1d30+5 - 30 KI).]
Rage Power Blast [1d25 - 22 KI](Red)
Burning Attack [1d30 - 30 KI](Yellow)
Healing Blast [Roll acc. dice. If attacking, roll 1d20 damage, for both yourself and the enemy, no KI, and then may choose another person present and heal them the damage you were hurt. OR attack the enemy for 1d15, and heal a partner the damage dealt to the enemy, for 20 KI. No partner = First option.]
Meter Exchange [You may give away, during any group battle, up to 15 HP and/or 15 KI to any partner, using your turn.]
Life Protection [If a partner is about to die from a Special attack-bonus, roll 1d10, and if it is 1-6, they are saved (Usable 2x per match). If they are about to die from wounds, you may find out what 2/3 of your max HP is, deal that much damage to yourself, and they will survive with 1 HP, regardless how much damage was dealt.]
Kaioken [This saps 30 KI. You then roll a 1d5. On 5, you suffer 100 HP of damage. On 4, you suffer 50 HP damage, and on 3, you suffer 20 HP damage. Roll 1d6, this is the number of turns you may use Kaioken before having to roll 1d5 for self-damage again.You have 10 more Speed, Speedy Evasion and Speed Increase. All physical attacks are now +6 (1d10 to 1d10+6, or 1d12+3 to 1d12+9)]
Speedy Evasion [(With Kaioken)3 times per battle. You still takes regular base damage from any attack, but not any additional bonuses]
Speed Increase [(With Kaioken) -30 KI, only usable twice during any match. This attack works for 5 turns, and this takes an attack. For every 5 points of Speed higher than the opponent, the opponent must subtract 10 from all dice rolls]
Genki Dama [See trainings page; King Kaio Chart]
Rage Killing [Only usable during Death Matches and Sagas where you have lost 3+ allies. Roll 1d10. On 1, you die, and roll 1d{Present-HP} +30 for opponent's damage. On 2-5, you have 1 HP left, and roll the same die for opponent's damage. On 6-9, the opponent is left with 1 HP, and you roll 1d{Your-Present-HP} +30 damage to yourself, and on 10, the opponent dies, and you roll the same die of damage to yourself.]
Super Saiya-jin [Takes a turn to power up, and 150KI. Add 175,000 PL, 175 HP, and 175 KI to maxes, and fill HP +175 if this is used within the first 3 attacks during battle. +45 Speed, and +5 Skill. All attacks have bonuses of +6 to damage dice, and non-minor attacks have +10 to bonus, for +10 KI more. Sig. has 1d4(-1) roll, where 0=1, and multiplies total damage by this number. Every turn in this form uses 20KI. Can use Rapid KI Shot. KI Charge becomes 2x as potent. Minor/Basic attacks have another +5 to damage dice, and 5 more for a 20 KI cost. Can use Speedy Assault. Can use Removal-Negation]
Rapid KI Shots [Must be in SSJ. 15d3+10 - 60 KI.]
Speedy Assault [Must be in SSJ. During matches with over 6 people in them, do not attack in regular order. Instead, attack, then 5 other people attack, then you attack again.]
Removal-Negation [If a technique would normally remove SSJ, after all the rolls of this technique, you may use 20 KI and roll a 1d3, and on 1-2 that technique is wasted. This does not take a turn.]
Extremespeed [When taking dmg for someone, roll 1d3, 3= you take no dmg at all. 3x per battle.]
Raging Explosion [When you receive >(Greater Than) 34 damage in an attack, you may take the roll your opponent used, and multiply KI x4, damage dice x2, +10 to Bonus. This needs an accuracy roll, and can be used successfully twice per battle. Vs non-KI attacks, this uses 100 KI. If x*y > 150, adjust dmg dice accordingly so the product is equal or less than 150.]
Diving Rage-Assault [-10 from all accuracy, then roll 1d6. This is 'x'in xd10. -35 KI.]
Daitonoy Blast [1d38+3 - 40 KI](White)
Sovya no Cheiko [3x per battle, and takes a turn. The technique opp. just used loses another usage]
Destructo Disk [1d7 - 14KI, on 6-7 roll 1d20. On a 20 the opponent is killed. 17-19, it deals 15 damage total. 12-16, cuts off tails. OR roll 1d20, and no 1d7.](Yellow)
Kamehameha [1d9 damage - 8KI](Blue)
Burning Flash [3d40(+2) - 95 KI](Orange)
Pardus

Punch [1d3]
Kick [1d4]
KI Recharge [+20 KI per usage](+10)
KI Barrier [Use 3 times more KI than opponents attack to deflect damage]
Raging Headbutt [1d10 - 6 KI, 1/4 damage to self]
Peaking Anger [When you receive >(Greater Than) 14 damage in a KI attack, use opponents dice roll and KI usage. Add 10 to base damage of dice roll and 10 to the KI usage.]
Boiling Over [If anyone on your side is hit for > 19 damage, you may power up your signature move to double the base damage, triple the KI consumption, and add 5 to the final damage dealt (Ex. 1d15 - 10 KI becomes 1d30+5 - 30 KI).]
Rage Power Blast [1d25 - 22 KI](Red)
Fusion Dance [With Raziel, must be within +/- 50k PL. Both roll 1d6. Sum 2 = Thin. Sum 2-11 = True. Sum 12 = Fat. True Fusion adds all stats, x1.75. Thin Fusion adds all stats, x0.5. Fat Fusion adds all stats, x0.5. Skill only adds. Lasts for [7+(1d5)] turns, or until 0 KI. Cannot re-fuse in the match.]
Burning Attack [1d30 - 30 KI](Yellow)
Kaioken [This saps 30 KI. You then roll a 1d4. On 4, you suffer 50 HP damage, and on 3, you suffer 20 HP damage. Roll 1d4+2, this is the number of turns you may use Kaioken before having to roll 1d5 for self-damage again. You have 10 more Speed, Speedy Evasion and Speed Increase. All physical attacks are now +6 (1d10 to 1d10+6, or 1d12+3 to 1d12+9)]
Kaioken X2 [This saps 30 KI. You then roll a 1d5. On 5, you suffer 100 HP of damage. On 4, you suffer 50 HP damage, and on 3, you suffer 20 HP damage. Roll 1d5+1, this is the number of turns you may use Kaioken before having to roll 1d5 for self-damage again. You have 6 more Speed, and Sig. gets a 1d4 after damage, 4= 1.5x dmg. All physical attacks have another +3 Bonus, and non-phys/sig attacks get +3 Bonus.]
Speedy Evasion [(With Kaioken)3 times per battle. You still takes regular base damage from any attack, but not any additional bonuses]
Speed Increase [(With Kaioken) -30 KI, only usable twice during any match. This attack works for 5 turns, and this takes an attack. For every 5 points of Speed higher than the opponent, the opponent must subtract 10 from all dice rolls]
Genki Dama [See trainings page; King Kaio Chart]
Rage Killing [Only usable during Death Matches and Sagas where you have lost 3+ allies. Roll 1d10. On 1, you die, and roll 1d{Present-HP} +30 for opponent's damage. On 2-5, you have 1 HP left, and roll the same die for opponent's damage. On 6-9, the opponent is left with 1 HP, and you roll 1d{Your-Present-HP} +30 damage to yourself, and on 10, the opponent dies, and you roll the same die of damage to yourself.]
Henjin(Sword Attack) [1d6](Red)
Extremespeed [When taking dmg for someone, roll 1d3, 3= you take no dmg at all. 3x per battle.]
Team Twister [With Raziel, 50 KI gets put into the attack. This deals 1d(¼ Max PL) rolled by 1 partner. Accuracy must be rolled by both, and both must hit.]
Moko Flare Beam [2d26(+2) - 60 KI](Red)
Raziel

Before any battle, Raziel may choose to roll a 1d5 dice. If the opponent is not evil, a 1 will activate the special move. If the opponent is evil, a 1-2 will activate the special move. The special move deals 1d(1/3PL) - (1/3MaxKI) damage.
Punch [1d3]
Kick [1d4]
Diving X [1d7]
KI Recharge [+20 KI per usage](+20)
KI Barrier [Use 3 times more KI than opponents attack to deflect damage]
Raging Headbutt [1d10 - 6 KI, 1/4 damage to self]
Rage Power Blast [1d25 - 22 KI](Red)
Fusion Dance [With Pardus, must be within +/- 50k PL. Both roll 1d6. Sum 2 = Thin. Sum 2-11 = True. Sum 12 = Fat. True Fusion adds all stats, x1.75. Thin Fusion adds all stats, x0.5. Fat Fusion adds all stats, x0.5. Skill only adds. Lasts for [7+(1d5)] turns, or until 0 KI. Cannot re-fuse in the match.]
Burning Attack [1d30 - 30 KI](Yellow)
Ultimate Raging Assault [See Trainings]
Rage Killing [Only usable during Death Matches and Sagas where you have lost 3+ allies. Roll 1d10. On 1, you die, and roll 1d{Present-HP} +30 for opponent's damage. On 2-5, you have 1 HP left, and roll the same die for opponent's damage. On 6-9, the opponent is left with 1 HP, and you roll 1d{Your-Present-HP} +30 damage to yourself, and on 10, the opponent dies, and you roll the same die of damage to yourself.]
Extremespeed [When taking dmg for someone, roll 1d3, 3= you take no dmg at all. 3x per battle.]
Team Twister [With Pardus, 50 KI gets put into the attack. This deals 1d(¼ Max PL) rolled by 1 partner. Accuracy must be rolled by both, and both must hit.]
Peaking Anger [When you receive >(Greater Than) 14 damage in a KI attack, use opponents dice roll and KI usage. Add 10 to base damage of dice roll and 10 to the KI usage.]
Boiling Over [If anyone on your side is hit for > 19 damage, you may power up your signature move to double the base damage, triple the KI consumption, and add 5 to the final damage dealt (Ex. 1d15 - 10 KI becomes 1d30+5 - 30 KI).]
Necro Flare [2d30 - 64 KI(+2)](Green)
Tobias

Punch [1d3]
Kick [2d4-1]
Dragon Blade(Sword Attack) [1d9](Red)
KI Charge [+20 KI per usage](+30)
KI Barrier [Use 3 times more KI than opponents attack to deflect damage]
Raging Headbutt [1d10 - 6 KI, 1/4 damage to self]
Rage Power Blast [1d25 - 22 KI](Red)
Saiyan Regeneration [During a non-spar, if you lose your tail in the battle, you may use 80% of your current HP and 90% of your current KI to roll a 1d2. On a 1, your tail grows back.]
Tail-Whip Stun [Roll accuracy, roll 1d5. On 1, you stun yourself. On 2-3, opponent is stunned. Then roll 1d4 for how many turns stunned.]
Burning Attack [1d30 - 30 KI](Yellow)
Rage Killing [Only usable during Death Matches and Sagas where you have lost 3+ allies. Roll 1d10. On 1, you die, and roll 1d{Present-HP} +30 for opponent's damage. On 2-5, you have 1 HP left, and roll the same die for opponent's damage. On 6-9, the opponent is left with 1 HP, and you roll 1d{Your-Present-HP} +30 damage to yourself, and on 10, the opponent dies, and you roll the same die of damage to yourself.]
Genki Dama [See trainings page; King Kaio Chart]
Extremespeed [When taking dmg for someone, roll 1d3, 3= you take no dmg at all. 3x per battle.]
Peaking Anger [When you receive >(Greater Than) 14 damage in a KI attack, use opponents dice roll and KI usage. Add 10 to base damage of dice roll and 10 to the KI usage.]
Boiling Over [If anyone on your side is hit for > 19 damage, you may power up your signature move to double the base damage, triple the KI consumption, and add 5 to the final damage dealt (Ex. 1d15 - 10 KI becomes 1d30+5 - 30 KI).]
Destructo Disk [1d7 - 14KI, on 6-7 roll 1d20. On a 20 the opponent is killed. 17-19, it deals 15 damage total. 12-16, cuts off tails. OR roll 1d20, and no 1d7(Blue)
Kamehameha [1d9 damage - 8KI](Yellow)
Swiping Reflection [May block any non-warrior technique made against you, after damage is dealt, by rolling a 1d8. On 1-2=it reflects back at the user of the attack. 3-6=it is blocked. 7=It hits for 1/2 damage. 8=It hits for 2x damage. Does not take a turn, 3x per battle.]
Super Saiya-jin [Takes a turn to power up, and 100KI. Add 125,000 PL, 125 HP, and 125 KI to maxes, and fill HP +125 if this is used within the first 3 attacks during battle. +30 Speed, and +5 Skill. All attacks have bonuses of +5 to damage dice, and non-minor attacks have +10 to bonus, for +10 KI more. Sig. has 1d4(-1) roll, where 0=1, and multiplies total damage by this number. Can use Rapid KI Shot. KI Charge becomes 1.5x as potent. Minor/Basic attacks have another +5 to damage dice, and 5 more for a 25 KI cost. Can use Speedy Assault.]
Rapid KI Shots [Must be in SSJ. 15d3+10 - 60 KI.]
Speedy Assault [Must be in SSJ. During matches with over 6 people in them, do not attack in regular order. Instead, attack, then 5 other people attack, then you attack again.]
Dragon Beam [3d30(+2) - 80 KI](Red)