Character Name: Dracos
AIM ScreenName: Dragonrider215
E-Mail: Dragonrider235@hotmail.com
Species: Namek
Alignment: Evil(Changed from Good)
Group/Clan: Namek Planetary Protectors / The Ark
Class: Warrior
Character Pic/Description: Dracos the namek had been raised as a warrior for his entire life. He had been taught the ways of good and of helping other people which he had followed for a time. But deep down he felt a calling to power and darkness. So when the chance presented itself to give himself over and power he took it willing and without regret. He now searches for ways to destroy his enemies instead of helping others. Ways to become stronger at the cost of others and will work with those who can help him acomplish his goals.
Current Power Level: 703,000(713,000)
Current HP: 695(720)
Current KI: 720
Current Credits: 1900
Current Spars/Moves this week: 0
Speed Points: 18(20)
Skill Points: 9
Trainings: Pendulum Room Training, Namek Meditative Training, Dark Powers Revealed, Wandering Wise Man, Wandering Wise Namek, Nameks Revisited, Namekian Language, Wandering Wise Alien, Nameks Continued
Attacks:
Items: Weighter Clothing, Radar License, Dragonball Radar, Saiyan Armor 2, Energy Beans(6)
Current Location: Earth(2A)
Status: Living
Died: 1(12/07/02): Tainted Senzu got him.
Wishes Made: Successful(08/03/02), Successful(09/10/02), Successful(10/31/02), N-Unsuccessful(12/07/02), N-Successful(04/23/03), N-G-Unsuccessful(04/29/03), G-Successful(06/14/03)
Character Name: Ma
AIM ScreenName: mmarsden01
E-Mail: matthiasm@shaw.ca
Species: Namek
Alignment: Evil
Group/Clan: Not specified
Class: Warrior
Character Pic/Description: Piccolo Daimao is the incarnation of evil. When the original Piccolo
became God, his soul needed to be cleansed of all evil. The evil side of him was removed and became Piccolo Daimao. Daimaou wreaked havoc all over the Earth. The problem was, that he and Kami were still the same person and if one was killed, the other would die also. Muten Roshi's teacher, Mutaito, stood up to Daimaou and induced the suicidal Mafuba. Mutaito's attack succeeded in sealing Daimaou inside the Denshi Jar in the year 461 AD, but of course he also died as a result. However, in 753 AD, Pilaf frees Daimaou from the Denshi Jar, and he works towards world conquest again.
Current Power Level: 470,000
Current HP: 475
Current KI: 470
Current Credits: 1200
Current Spars/Moves this week: 0
Speed Points: 9
Skill Points: 4(+1.5)
Trainings: Pendulum Room, Wandering Wise Man, Namek Meditative
Attacks:
Items: Capsule Corp Ship(300x), Space License(Passed with 80%)
Current Location: Space(Left Earth for Namek, 06/19, at 12:00AM. Arrives 06/30 at 12:00AM)
Status: Living
Died: 1(03/01/03: Killed by Mako Cannon)
Wishes Made: None
Character Name: Ramirez
AIM ScreenName: ramirez2525
E-Mail: ramirez2525@yahoo.com
Species: Namek
Alignment: Neutral
Group/Clan: Not specified
Class: Warrior
Character Pic/Description: Ramirez is an orphan. He raised himself. His rough childhood has forced him to become paranoid of everyone and everything. He fights in a black martial arts uniform. He has no friends and he doesn't want any. He believes that if he befriends someone then it will make him weak. He thinks he can accomplish anything on his own, but he is willing to accept help if it will make his goal easier to reach.
Current Power Level: 710,000
Current HP: 705
Current KI: 690
Current Credits: 1000
Current Spars/Moves this week: 0
Speed Points: 16
Skill Points: 10
Trainings: Pendulum Room, Namekian Language, Wandering Wise Man, Wandering Wise Namek, Weighted Mental, Namek Meditative, Saiyan Resistance, Nameks Revisited
Attacks:
Items: Dragonball Radar, Space License(passed the test with a score of 95%), Namek Ship(2 Upgrades), Purple/Grey Ornament
Current Location: Earth(2A)
Status: Living
Died: None
Wishes Made: Successful(07/17/02), G-Unsuccessful(07/25/02), G-Successful(08/02/02), Unsuccessful(08/20/02), Unsuccessful(09/09/02), N-Unsuccessful(12/22/02), N-G-Successful(03/30/03), Unsuccessful(04/20/03), N-Successful(05/03/03), N-G-Unsuccessful(05/17/03)
Dracos
Punch [1d3]
Kick [1d4]
KI Recharge [+40 KI per usage](+10)
KI Shield [Use 2 times more KI than opponents attack to deflect damage]
Quick Counter [You may use a block when taking damage for a partner. Roll dice for the block, and if it hits, roll a 1d2, 2= fail. If the original dice worked, the attack used up one of its limited uses, regardless of the 1d2's outcome.]
Mystik Attack [1d8 - 6 KI]
Tri-Form [See Trainings page]
Makkenkosappo [1d22 - 24 KI, and 1d20. 20 is insta-kill, 17-19 is 30 total damage.](Yellow)
Ultimate Makkenkosappo [1d58+5 - 70 KI, and 1d10. 10 is insta-kill, 8-9 is 100 total damage, 1 = 50 self damage. Usable 2x per battle, and not by clones.](Yellow)
Kakusanyudokodan [No accuracy roll needed, 1d28 - 35 KI](Green)
Regeneration Enhancement [You get 30 points to split between HP and KI, costing 2 points for 1 HP, and 1 point for 1 KI. Both HP and KI must receive some stats. This is usable only on every third turn.]
Kyodaika [Use your turn to grow in size, +15 to max and present HP. When at half of new HP, you re-shrink, losing the size and 15HP. All minor attack damage dice are doubled when large. +2 bonus to all other attacks.]
Akumaitokosen [Only against Good Alignments. Roll Accuracy, roll 1d10. On 10, opponent has heart attack and dies. On 8-9, 30 damage to opponent. On 6-7, 15 damage to opponent. This uses 25 KI.]
Koshoko [Stop/End an opponents Power Up, or use your turn to stop a KI blast's damage from a good character, for solely the same amount of KI they put into the blast. Can be used before or after opponent rolls damage. Stopping bonus is 1d8 (minus 1 for every 10 KI put into bonus, to a minimal of 1d2), and 1 is self 50 dmg.]
Chobakuretsumaha [1d38 - 40 KI](Yellow)
Kiaiho [1d25 - 25 KI]
Namekian Regeneration [Using 50 KI, you may dispel any technique that harms/kills you due to specific bodily damage rather than normal damage.]
Tri-form Ghost [Once you use Tri-form, you gain a 'ghost' that can be kept up with 15 KI after every one of your turns. While up, opponents roll a 1d4 whenever attacking you, 4= miss.]
Green Energy Sphere [2d30 - 64 KI](Green)
Piccolo Daimao

Punch [1d3]
Kick [1d4]
KI Recharge [+10 KI per usage]
KI Barrier [Use 3 times more KI than opponents attack to deflect damage]
Mystik Attack [1d8 - 6 KI]
Tri-Form [Look in trainings under Pendulum Room Training for description]
Makkenkosappo [1d22 - 24 KI, and 1d20. 20 is insta-kill, 17-19 is 30 total damage.](Yellow)
Special Makkenkosappo [Choose 30-100 KI to put into this technique. 1d(KI put in) - (KI put in) KI, and roll 1d10. 10 is insta-kill, 1 is self (KI put in) damage.](Yellow)
Kakusanyudokodan [No accuracy roll needed, 1d28 - 35 KI](Green)
Regeneration [Use your turn to heal +5HP and +5KI. No limit, but cannot be used 3x in a row.]
Kyodaika [Use your turn to grow in size, +15 to max and present HP. When at half of new HP, you re-shrink, losing the size and 15HP. All minor attack damage dice are doubled when large. +2 bonus to all other attacks.]
Chobakuretsumaha [1d38 - 40 KI](Yellow)
Bakurikimaha [1d40+5 - 40 KI](Red)
Ramirez
Punch [1d3]
Kick [1d4]
KI Recharge [+30 KI per usage](+10)
KI Shield [Use 2 times more KI than opponents attack to deflect damage]
Mystik Attack [1d8 - 6 KI]
Tri-Form [Look in trainings under Pendulum Room Training for description]
Makkenkosappo [1d22 - 24 KI, and 1d20. 20 is insta-kill, 17-19 is 30 total damage.](Yellow)
Kakusanyudokodan [No accuracy roll needed, 1d28 - 35 KI](Green)
Chobakuretsumaha [1d38 - 40 KI](Yellow)
Vegitative Drain Seed [Roll acc. twice, and 1d4, 4=miss. Opp. is 'Seeded' until they roll max dmg dealing over 20 dmg. For Warriors, they pay an extra ΒΌ the KI cost, per attack, and you get this KI. For non-Warriors, all dmg done to you is reduced by 1/5. Only 2 Seeds out at any time.]
Regeneration [Use your turn to heal +5HP and +5KI. No limit, but cannot be used 3x in a row.]
Kyodaika [Use your turn to grow in size, +15 to max and present HP. When at half of new HP, you re-shrink, losing the size and 15HP. All minor attack damage dice are doubled when large. +2 bonus to all other attacks.]
Tail Targeting [Roll regular accuracy dice, and 1d15 - 20 KI. If the opponent is any part Saiyan, continue, otherwise, damage. Then, roll 1d10. If it is 10, the Saiyan tail is removed, 'permanently' (Not during Spars). If it is 7-9, the tail is immobilized, and all transformed Saiyans de-transform. Hitting the tail, at all, also deals 15 more damage]
Abnormal Reversal [If the (Part-)Saiyan is in any form/bonus other than normal, other than attacks techniques non-Saiyans can learn (So, any SSJ or Oozaru), this attack deals no damage, but needs accuracy dice. Instead, roll 1d10, and if it is 7-10, the Saiyan de-transforms. If the opponent isn't a Saiyan, this attack deals 1d2 - 5 KI. If the opponent is a Saiyan in regular form, this attack deals 1d15 - 15 KI]
Kiaiho [1d25 - 25 KI]
Namekian Regeneration [Using 50 KI, you may dispel any technique that harms/kills you due to specific bodily damage rather than normal damage.]
Bombos Blast [2d30 - 64 KI](Red)