Character Name: Janemba
AIM ScreenName: Darkslayer717
E-Mail: Darkslayer717@yahoo.com
Species: Demon
Alignment: Evil
Group/Clan: Not specified
Class: Warrior
Character Pic/Description: Janemba, one of the strongest warriors in the world of DBZ, is feared among many. Although he is not a swordsman, he wields a sword that does a slash that can cut through anything it touches (just like Goku's left shoulder..) He also has the power to de-materialize and re-materialize anywhere by going to another dimension and returning to our own. Janemba is truly one of the toughest guys Goku and Vegeta has ever had to fight, and either way, it took the two of them to defeat this warrior.
Current Power Level: 755,000(775,000)
Current HP: 730(775)
Current KI: 810(840)
Current Credits: 1700
Current Spars/Moves this week: 1
Speed Points: 21(25)
Skill Points: 10
Trainings: Wandering Wise Man, Wandering Wise Man Upgrade, Wandering Wise Psychic, Dark Powers Revealed, Pendulum Room Training, Hyperbolic Time Chamber, Weighted Mental, Other-Worldly Life, Dark Majin Secrets, Satanic Transformation, Demons Revisited
Attacks:
Items: Heavier Weighted Clothes, Radar License, BlackStar-Dragonball Radar, Scouter License, Scouter, Space License(Passed with a score of 80), Psy-Karate Gi 3, Energy Beans(2), Capsule Corp Ship, Black-Star DBalls(1,2,3,6)
Current Location: Earth(2A)
Status: Living: Has made Majin Slaves of Fenix(V)
Died: 1(03/14/03: Killed by Cell Jr.)
Wishes Made: Successful(03/16/02)
Character Name: Sephiroth
AIM ScreenName: Mooja3
E-Mail: compuwizard13@yahoo.com
Species: Demon
Alignment: Evil
Group/Clan: Council of Villains
Class: Swordsman
Character Pic/Description: Born from the cells of the Ancient JENOVA, Sephiroth always knew he was
different from everyone else. This was evident as he joined SOLDIER and quickly rose to the ranks of Super Elite. However, with power and respect, Sephiroth was not satisfied. He obsessed to discover his past, and upon discovering it, he went insane. His obsession would lead him to learn about his birthright. His destiny was to use the Planet's Life Energy and ascend to the next level of his evolution. Sephiroth is a master warrior and swords master; nothing will stop him from obtaining his birthright.
Current Power Level: 560,000(570,000)
Current HP: 555(560)
Current KI: 0
Current Credits: 4700
Current Spars/Moves this week: 0
Speed Points: 9(11)
Skill Points: 110
Trainings: Dark Majin Secrets, Novice Swordsmanship(1), Other-Worldly Life, Dark Powers Revealed, Wandering Wise Man
Attacks:
Items: Sword, Weighted Clothing, Space License(Passed with 80%)
Current Location: Earth(2A)
Status: Living
Died: 1(03/01/03: Killed by Cell)
Wishes Made: Unsuccessful(01/28/03), Successful(03/25/03), Unsuccessful(05/15/03), Successful(06/25/03)
Character Name: Xellos
AIM ScreenName: lostxellos
E-Mail: tricksterxellos@hotmail.com
Species: Demon
Alignment: Evil
Group/Clan: Council of Villains
Class: Warrior
Character Pic/Description: Xellos, a Mazoku (demon), was spawned from the greater demon known as
Zelas Metallium. While most higher Mazoku lords divide their power into two beings, a general for their army and a priest, Metallium merely formed one being, preferring the priest over the war general. Having all the power to himself has made Xellos one of the most powerful Mazoku that isn't a lord, although his power is almost equal to these lords. He prefers hanging around humans in comparison to other demons though, as the humans are more fun to manipulate. Manipulative, secretive, irritating, dementia inducing: all of these and many other epithets apply in force to the self-styled "Trickster Priest". Tricking people has become his pass time, and those who accept his information and hints usually deserve the fate that they achieve. He dons a priest's clothing and and usually walks with a staff, although he is anything but holy. His appearance is completely human unlike most demons, but many claim he is simply hiding his true form. As he tends to be neutral in nature, he is an evil creature and enjoys using his seemingly neutral nature for the use and abuse of information. He does not give away information freely however; most direct questions or questions he doesn't feel like answered with his favorite phrase, "That is a secret". Normally, he wears a happy smile and his eyes are closed, but when those eyes glint open, you'd best be prepared for chaos. As a Mazoku, Xellos feeds off of the suffering and pain of others, much like humans feed off of food. Xellos has a... considerable appetite.
Current Power Level: 474,000
Current HP: 472
Current KI: 467
Current Credits: 1800(Owes Kashini 500 credits and Mirai Trunks 450 credits)
Current Spars/Moves this week: 0
Speed Points: 7
Skill Points: 4(+1.5)
Trainings: Dark Majin Secrets, Wandering Wise Man, Wandering Wise Man Upgrade, Demons Revisited
Attacks:
Items: Space License(Passed with 75%), Dull-Grey Ornament
Current Location: Earth(2A)
Status: Living
Died: None
Wishes Made: Successful(04/20/03)
Janemba

Punch [1d3]
Kick [1d4]
Diving X [1d7]
KI Recharge [+30 KI]
KI Shield [Use 2 times more KI than opponents attack to deflect damage]
Unholy Beam [1d8 - 6 KI](Black)
Shogekiha Laser [1d14 - 10 KI](Yellow)
Flaming breath [1d20+10 - 35 KI](Red)
Akumaitokosen [Only against Good Alignments. Roll Accuracy, roll 1d10. On 10, opponent has heart attack and dies. On 8-9, 30 damage to opponent. On 6-7, 15 damage to opponent. This uses 25 KI.]
Koshoko [Stop/End an opponents Power Up, or use your turn to stop a KI blast's damage from a good character, for solely the same amount of KI they put into the blast. Can be used before or after opponent rolls damage. Stopping bonus is 1d8 (minus 1 for every 10 KI put into bonus, to a minimal of 1d2), and 1 is self 50 dmg.]
Stone Spit [Roll 1d5, and on 1 or 5, roll another 1d5 die. The opponent is stoned/unable to move for that many turns.]
Brimstone Fire [15d3 - 55 KI](Red)
Other-Worldly Life [Does not die unless struck to under -10HP (2) times. May cross the life/death barrier 2/(3) times, following the rules of the realm. One cross-over is one usage; not a return trip. May summon someone to yourself when in the dead-realm, costing 2 cross-usages.]
Majin Control [During a battle, find out what % of max HP your opponent is at. If they are 50% or less, subtract 1 from the dice roll; if they are 25% or less subtract 2 from dice roll. Roll 1d6 (Subtract from this). If the roll is 1, and the opponent is Evil, they are now completely under your control, as Majin. They may counter with 1d10 roll; if it is 1-3, the original 1d6(Or whatever it was) is rolled again]
Genocide attack [1d9 - 9 KI, no accuracy needed.](Red)
Satanic Transformation [Takes a turn and 40KI. Add 60,000PL, 60 MaxHP, 90 MaxKI, 10 Speed, -5 Skill, and heal +60 HP if used in the first 3 turns of battle. All non-sig attacks have a +5 Bonus to them. Sig. gets a 1d5-1 roll, where 0=1, and end damage is multiplied by this. Brimstone Fire gains 1d3-1 to damage dice, for +0/+20/+35 KI, for the whole battle. Flaming Breath gets a 1d2 after every usage, multiplying end damage by this. Tainted Claws may now be used.]
Tainted Claws [1d8. If >4, roll 1d5 bonus. 2-3 = 2x dmg. 3 = Opponent is poisoned, and takes 5 dmg after every attack they make. 4 = Opponent's next attack does 1/2 dmg. 5 = Roll a 1d60 for extra dmg.]
Genocide Blast [1d20 - 30 KI, no accuracy needed](???)
Mafuba [Roll acc. twice, then 1d10. 8-10 = your opponent is shrunk. "Shrunk" ends after the match, but during the match, double damage is taken, and attacks dealt deal 75% normal damage. Once per match.]
Dark Slash [2d30(+2) - 64 KI](Purple)
Sephiroth

Punch [1d5]
Kick [1d4]
Headbutt [1d7 - 2 HP]
Energy Defence [Use your next turn to deflect an energy blast fired at you. Roll 1d2 and a 1 successfully deflects the attack. 3 successful uses only per battle.]
1½ sword slice [Attack normally and roll a second damage dice. Add half the second dice's roll to the first dice's roll. This cannot be used for 2 turns following the usage.]
Burning Slash [Add 5 to the max damage roll. Ex. 1d12 becomes 1d17. Cannot be used for the next 2 rounds.]
Rapid Chop [12d2 - Must wait 3 turns before using again.](Orange)
Majin Control [During a battle, find out what % of max HP your opponent is at. If they are 50% or less, subtract 1 from the dice roll; if they are 25% or less subtract 2 from dice roll. Roll 1d6 (Subtract from this). If the roll is 1, and the opponent is Evil, they are now completely under your control, as Majin. They may counter with 1d10 roll; if it is 1-3, the original 1d6(Or whatever it was) is rolled again]
Demon Raising [Add 2 to the damage result of sig roll. This takes no accuracy roll and your attack will take no accuracy roll. This can only be used twice per battle and is used before your turn.]
Other-Worldly Life [Does not die unless struck to under -10HP (1) times. May cross the life/death barrier (0/1) times, following the rules of the realm. One cross-over is one usage; not a return trip. May summon someone to yourself when in the dead-realm, costing 2 cross-usages.]
Sword Gutting [Roll accuracy, then 1d10. On 10, the opponent is killed. On 8-9 they take 25 damage, and 6-7 hits them for 15 damage. Cannot be used for next 4 turns. Must use Signature Sword.]
Koshoko [Stop/End an opponents Power Up, or use your turn to stop a KI blast's damage from a good character, for solely half the HP as KI they put into the blast. Can be used before or after opponent rolls damage. Stopping bonus is 1d8 (minus 1 for every 10 KI put into bonus, to a minimal of 1d2), and 1 is self 50 dmg.]
Flaming Rapid Cut [10d3+5, cannot use this again for 4 more turns. Gets no sword bonuses.](+2)(Red)
Masamune (Sword Attack) [2d23 for all techniques that alter dice rolls, do them accordingly (Add 2 or double, etc.) but to a limit of three times per match.](Black)
Xellos

Punch [1d3]
Kick [1d4]
KI Recharge [+20 KI per usage]
KI Barrier [Use 3 times more KI than opponents attack to deflect damage]
Majin Control [During a battle, find out what % of max HP your opponent is at. If they are 50% or less, subtract 1 from the dice roll; if they are 25% or less subtract 2 from dice roll. Roll 1d6 (Subtract from this). If the roll is 1, and the opponent is Evil, they are now completely under your control, as Majin. They may counter with 1d10 roll; if it is 1-3, the original 1d6(Or whatever it was) is rolled again]
Genocide attack [1d9 - 9 KI, no accuracy needed.]
Unholy Beam [1d8 - 6 KI](Black)
Shogekiha Laser [1d14 - 10 KI](Yellow)
Flaming breath [1d20+10 - 35 KI](Red)
Genocide Blast [1d20 - 30 KI, no accuracy needed](Purple)
Mafuba [Roll acc. twice, then 1d10. 8-10 = your opponent is shrunk. "Shrunk" ends after the match, but during the match, double damage is taken, and attacks dealt deal 75% normal damage. Once per match.]
Stone Spit [Roll 1d5, and on 1 or 5, roll another 1d5 die. The opponent is stoned/unable to move for that many turns.]
Other-Worldly Life [Does not die unless struck to under -10HP 3/3 times. May cross the life/death barrier 1/1 times, following the rules of the realm. One cross-over is one usage; not a return trip. May summon someone to yourself when in the dead-realm, costing 2 cross-usages.]
Sore Wa Himitsu Desu [1d40+5(+2) - 40 KI]