Planets:
Earth, Frieza, Kanassa, Konats, Makyo Star, Meat, Namek, Yardrat, Zun

Konats Store

All of the items may only be purchased on Konats, at C2.

Energy Bean: Can be bought by any Warrior Characters. When used in battle, restores your KI to max.
Cost: 200 Credits

Magic Flute: Can be bought by any Alien Swordsmen. Can be used with Stunning Tone.
Cost: 500 Credits

Namek Spaceship Upgrade 2: The ship's healing container heals 10 HP and 10 KI per day spent in it (Useful for Black Star Dragonball quests) and the ship's Hyper-speed function is upgraded. Upon departing for a new planet, if you decide to NOT heal at all, you may ask for the Hyper-Speed function. You have a 1d100 rolled, and on 1-2 you are at the new planet within the same day. On a roll of 3-20, your trip will take half of the usual time. This upgrade does make the ship more fragile, however.
Cost: 1000 Credits

Blessed Sword Sharpening: Can be bought once by any Swordsmen This will gain your Signature Sword +4 to Bonus.
Cost: 750 Credits

Black Star Dragonball Radar Upgrade: Can be bought by anyone who has a Dragonball Radar This will give your Dragonball Radars the ability to detect Black Star Dragonballs outside of Earth.
Cost: 750 Credits

Black Star Scouter Upgrade: Can be bought by anyone who has a Scouter This will give your Scouters the ability to detect Black Star Dragonballs outside of Earth.
Cost: 750 Credits

Credit Generator: Is not owned once purchased, but is 'used'. Anyone over 400,000 PL may use. This may be used once per real-life month. You pay 100, and get a random (1d7-3)*100 roll, and earn the amount of credits stated.
Cost: 100 Credits

Credit Generator II: Is not owned once purchased, but is 'used'. Anyone over 600,000 PL may use. This may be used once per real-life month. You pay 200, and get a random (1d6-2)*100 roll, and earn the amount of credits stated.
Cost: 200 Credits

Credit Generator III: Is not owned once purchased, but is 'used'. Anyone over 800,000 PL may use. This may be used once per real-life month. You pay 300, and get a random (1d7)*100 roll, and earn the amount of credits stated.
Cost: 300 Credits