Planets:
Earth, Frieza, Kanassa, Konats, Makyo Star, Meat, Namek, Yardrat, Zun

Store

All of the items may only be purchased at Frieza's Second Planet's B3, and the Trainings at B1.

Scouter: Only for evil races. Helps you read the power of the Dragonballs therefore help find them in a quest. Allows you to read your opponents Power Level and is the only way you may escape a Death Match. To escape a Death Match, you must attempt to run after you do your max damage on an attack. This takes up your next turn if it fails as your opponent catches you off-guard. Roll a 3D15 dice and you must get a 30 or more total to escape.
Cost: 350 Credits

Saiyan Armor 1: You can buy it while on any planet if you are working for Freiza Army/Henchman A vest of stretchable and strong materials that can grow to any size and protect you from a certain amount of damage. The lowest of all types. Raises your HP by 10
Cost: 350 Credits

Saiyan Armor 2: You can buy it while on any planet if you are working for Freiza Army/Henchman A vest of stretchable and strong materials that can grow to any size and protect better than the first armor type. Raises your HP by 20
Cost: 650 Credits, If you own Saiyan Armor 1, you may trade it in to buy Saiyan Armor 2 at the price of 350 Credits

Saiyan Armor 3: You can only buy it if you are working for Freiza Army/Henchman The best of all the Saiyan Armors, reserved for the best of fighters. You must have a Power Level of at least 100,000 before being able to buy it. Raises your HP by 30
Cost: 1000 Credits, If you own Saiyan Armor 2 you may trade it to buy Saiyan Armor 3 at the price of 600 Credits

Note: For all spacecrafts, when landing on a planet you will be able to choose where you land except for the Saiyan Space Pod which is on automatic and will be chosen where you land randomly. Choose wisely where you land because once you land your spacecraft stays where you landed and you will probably have to leave it alone. There may be disadvantages to leaving your spacecraft alone.

Saiyan Space Pod: Can only be bought by Pure Saiyans, and Ginyu Force/Trainees. A small spaceship only capable of carrying a single person. It travels at NORMAL speed and works on automatic travel so once you leave a planet you can not change course until you land.
Cost: 800 Credits

Saiyan Space Pod Upgrade: Must have Saiyan Space Pod to buy.Once bought, adds a regeneration machine that heals you 10HP and 10KI each day spent in the ship (Used while in the middle of a Black Star Dragonball Quest or during Sagas). Also adds a Moon Projection machine that can be used during battle if you are still in the same square where you landed your Space Pod. Makes an image of the moon which if you are a saiyn with a tail, makes you turn Oozaru form. The drawback to this Upgrade that it makes the Space Pod vulnerable to being destroyed. While the Moon Projection machine is on, the opponent during a battle may use their turn to fire an energy attack 1D20 or stronger at the Space Pod. They can destroy the space pod if they hit maximum damage with their attack (Only can be done permanately destroyed during sagas or death matches, otherwise it is damaged and must be repaired. Repairing takes 5 full days before the ship fixes itself.).
Cost: 400 Credits

Saiyan Space Pod Upgrade 2: Must have Saiyan Space Pod Upgrade 1 to buy, and must be Pure Saiyan.The Regeneration tank now heals 15HP and 15KI, and it only takes 4 days to repair the ship.
Cost: 500 Credits

Space Travel Skill: You can only buy or fly any of the spaceships below if you have this skill. After buying this, you will be given an online test. To pass you must receive a 75% or higher. If you fail you may retake the test the next day for another 100 credits.
Cost: 100 Credits

Royal Spaceship: Must be part of Freiza's Henchman or at least in a clan that is neutral or evil. The largest of all spaceships and one of the fastest. Carries a total of 20 people, is the only ship big enough to carry other spaceships, and is the only spaceship you are allowed to spar on with other passengers. Can carry up to 10 spaces of ships. Saiyan space pods take up 1 space, Namek ships take 2, and Capsule Corp Ships take 3. It also has regeneration tanks which is the only way you can heal while on your spaceship and after the spars. It takes 1 full day of regeneration after doing even 1 spar while on the spaceship. You cannot do anything else while in the regeneration tank. If you are in the middle of a Black Star Dragonball quest, you can use the regeneration tank to heal yourself 15HP and 10KI each day spent inside the tank. This ship travels at a QUICK pace.
Cost: 4500 Credits, If you are a member of Freiza's Army/Henchman you can buy the ship at the cost of 3750 Credits.

Arm Blaster(Long Range): Can be bought by any other class except for swordsmen. The main weapon of Freiza's Henchman that do not possess natural abilities, but follows orders. Stronger than a normal blaster. Does 1D15 damage
Cost 1100 credits

Android Ka-Boom: Can be bought by any Android. This adds the attack "Android Ka-Boom" to your attacks. Warriors get 1d30 - 23 KI, and non-warriors get 1d25, and cannot be used for the following 2 turns.
Cost 1500 credits

Sharper Edge Enchancement: Can be bought by anyone with a sword, who has purchased with Zet Sword Sharpening or Mystik Sharpening. This adds 2 to the damage die of your sword attack (1d22 to 1d24).
Cost 750 credits

Plasma Sword: Can only be bought by Weapon Masters and Swordsmen, anywhere. This weapon deals a constant 1d25+5 (On Double Slash, it does not add 5 to both. The 5 is the VERY end) damage. You need at least 100,000 PL to purchase it. If you are a Swordsmen, you can carry only 1 sword, so you must not have another sword in order to buy this, and this is considered your signature sword attack. Also, Weapon Masters may only use this every second turn, and Swordsmen may use it two turns, but may not use it a third, consecutively. This sword's attack does not raise with PL increases. This also has a 1d10 recoil.
Cost: 1500 Credits

Tsu-Furin Technological Dual Blaster: Can be bought by any Weapon Master. This is an extremely powerful cannon, and you require to have 150,000 PL to buy it if you aren't a Tsu-Furin, and 100,000 PL or more if you are. For non Tsu-Furins, this deals 2d15 damage. For Tsu-Furins, this deals 3d9+5 damage. Either way, roll 1d10 for recoil damage to yourself, and this attack cannot be used 3 consecutive turns.
Cost: 2000 Credits

Tsu-Furin Blaster Upgrade: Can be bought by any Weapon Master, who has the Dual Blaster. Must have 250,000 PL, save for Tsu-Furins who need only 200,000 PL. This will upgrade the 2d15 to 2d20. Recoil grows to 1d15. Tsu-Furins get 3d13+5, and 1d15 recoil. Same limits apply to the weapon, in turns.
Cost: 750 Credits

Plasma Sword Upgrade: Can be bought by any Weapon Master or Swordsman, who has the Plasma Sword. Must have 250,000 PL to purchase this. This will upgrade the 1d25+5 to 1d30+8. Recoil grows to 1d16. Same limits apply to the weapon, in turns.
Cost: 800 Credits