Swordsmen:
Weapon Masters:
Swordsmen:
Weapon Masters:
Swordsmen:
Weapon Masters:
Swordsmen:
Weapon Masters:
Swordsmen:
Weapon Masters:
Note: All trainings that require credits to buy, can only be bought once unless noted otherwise.
Purchasable Trainings
Wandering Wise Man(ANYONE may purchase this, anywhere.)
Cost:500 credits
General rewards:
Warriors:
Swordsmen:
Weapon Masters:
Roshi Training(Only available on Roshi's Island. Only good humans and Earth Z Fighters may train here.)
Cost:1100 credits
General rewards:
Warriors:
Swordsmen:
Weapon Masters:
Droid Testing(Only available at Dr. Gero's secret lab. Only Androids may purchase this.)
Cost:1200 credits
General rewards:
Warriors:
Swordsmen:
Weapon Masters:
Dark Majin Secrets(Only available at Babidi's spaceship. Only Demons, and those affected by Majin may train here. If the Majin wears off, they lose this training.)
Cost:1200 credits
General rewards:
Warriors:
Swordsmen:
Weapon Masters:
Namek Meditative Training(Only available at Kami's Lookout. Only Nameks may purchase this.)
Cost:1500 credits
General rewards:
Warriors:
Technical Tsu-furin Procedures(Only available at Tsu-furin's starting place. Only Tsu-furins may purchase this.)
Cost:1000 credits
General rewards:
Weapon Masters:
Intense Saiyan Dashen-suu(Only available at Pure Saiyans' starting place. Only Evil Pure Saiyans may purchase this.)
Cost:1000 credits
General rewards:
Warriors:
Swordsmen:
Weapon Masters:
The Part-Saiyan Anger Releasal(Only available at Satan City. Only Part-Saiyans may purchase this.)
Cost:1500 credits
General rewards:
Warriors:
Swordsmen:
Weapon Masters:
Alien Hostile Takeover Training(Only available at the Alien starting place. Only Aliens may purchase this.)
Cost:1250 credits
General rewards:
Warriors:
Swordsmen:
Weapon Masters:
Race-Known Trainings/Separately Purchasable Trainings
Saiyans/Part Saiyans:
Aliens:
Demons:
Energy Androids:
Tsu-Furins:
Anyone Majin:
Pendulum Room Training(Only available at Kami's Lookout.)
Cost:1000 credits
General rewards:
Hyperbolic Time Training(Only available at Kami's Lookout.)
Cost:1000 credits(May split 1200 with a partner to go in together. All rewards split.)
General rewards:
Weighted/Gravity Training(100x)(Only available at Capsule Corp.)
Cost:1000 credits
General rewards:
Weighted/Gravity Training(200x)(Only available at Capsule Corp.)
Cost:1750 credits
General rewards:
Weighted/Gravity Training(400x)(Only available at Capsule Corp.)
Cost:2750 credits
General rewards:
Fusion Dance Training:
Cost: 1000 Credits
Teaches you the technique to fuse with another fighter. They must be the same Race and Class as you, must be within 50,000 PL as you, and must also know this technique. This fighter must be pre-determined, and stated upon purchase of the technique. You may only fuse with this fighter using Fusion Dance. During a battle, both fighters use up their turn doing this dance and both fighters roll a 1D3 dice. If the sum of both dice is four, they turn into their True Fusion Form. If the sum of the two dice is less than four, they turn into Thin Fusion Form. If the sum of the two dice is over four, they turn into Fat Fusion Form. In True Fusion Form, combine both fighters stats(HP, PL, Ki, Speed, Skill), then multiply the combined stats by 1.5x. In Thin Fusion Form and Fat Fusion Form you combine both fighters stats and then divide them by 2. Both Fusion forms last till the fused fighter has had 6 turns while fused or when their ki reaches 0. After unfusing, they may not re-fuse in the same battle, or for the next two battles in a Quest. Keep track of every official match you fuse in, and what the outcome is.
Dende's Healing Techniques:(Only available at Kami's Lookout, must not be Evil)
Cost:1000 credits
General Penalties:
Warriors:
Weapon Masters and Swordsmen:
Dende's Advanced Healing Techniques:(Only available at Kami's Lookout. Must have Dende's Healing Techniques)
Cost:1750 credits
General Penalties:
Warriors:
Weapon Masters and Swordsmen:
Extras:
Wandering Wise Man Upgrade(ANYONE with the first WWM may purchase this, anywhere.)
Cost:1000 credits
General rewards:
Warriors:
Swordsmen:
Weapon Masters:
King Kaio Training(Only available when dead. Read below for more details.)
Cost:0 credits(Read below)
General rewards:
NOTES:
King Kaio training is relatively rare, and hard to achieve. There are several ways one can increase their chance of being accepted:
1) Being a Good character. Evil characters have no more than a 25% chance of getting in, even if they did a good deed. Neutral has a 60% chance, tops. Good characters can have, at most (without items) 80% acceptance.
2) Doing a good deed. By doing some sort of good deed, especially a noble one that caused your death, your chances improve 10-30%.
3) Paying admission. You may pay when alive, or when dead, anywhere from 100-1000 credits. This money goes to the 'Church', and increases your chances of being accepted.
4) Having moderate Power Level. If your PL is around average in the RPG, you have the highest chance, whereas the highest and the lowest PLs have the lowest chances.
5) Having certain trainings, such as your own race's, or Dende's healing will affect your chances. Having some such as Dark Majin Secrets also affects your chances.
6) Having a certain item. If you have an item which affects your chances, it will be specifically stated.
Bonuses:
The bonuses will be affected as follows:
1) If you're Good, you receive the highest bonuses, and Neutral and Evil get less.
2) Getting in due to good deeds alone gives the highest bonuses, paying the 'Church' is slightly lower, and having an Item is even less.
3) The amount of time you actually spend AT King Kaio's (It must be pre-determined) will affect the bonus, also.
4) A random roll will also minorly alter how much bonus you receive.
5) A last note, for every spar you do with another person at King Kaio's, you receive double the normal spar-bonuses.
Attacks:
When training at King Kai's, you may or may not learn new attacks, based on your Skill score, and a random roll.
Dark Powers Revealed(Evil members of any race may purchase this, anywhere. Must have 100,000 PL or greater.)
Cost:1500 credits
General rewards:
Warriors:
Swordsmen:
Weapon Masters:
Freedom Fighters Sanctum(Good members of any race may purchase this, anywhere. Must have 100,000 PL or greater.)
Cost:1500 credits
General rewards:
Warriors:
Swordsmen:
Weapon Masters:
Saiyan-Resistance(Anyone with no Saiyan-Blood may purchase this, anywhere. Must have 100,000 PL or greater.)
Cost:1500 credits
General rewards:
Warriors:
Swordsmen:
Weapon Masters:
Medical-Healing Sciences(Anyone may purchase this, anywhere. Must have 150,000 PL or greater, and Dende's Advanced Healing.)
Cost:2000 credits
General Penalties:
Warriors:
Swordsmen:
Weapon Masters:
Saiyan's Second Chance(Any Saiyan or Part-Saiyan may purchase this, anywhere. Must have 100,000 PL or greater.)
Cost:1000 credits
General rewards:
Warriors:
Swordsmen:
Weapon Masters:
(Thanks to Brolli and Toma)
More to come!