Clan Trainings
Clans may purchase these trainings by spending the Clan Cost worth of credits, out of the treasury. This allows them to sell the purchased move to their clan members. The default sale price is how much the training MUST cost to members, and if sold for a higher price, the clan keeps the extra credits as profit. The Trainings must be purhcased, by the clan, in order as shown here (The Team-attacks may be purchased separate to the individual ones, but Tag-Team is purchased before Dogpile.) Members may buy these in any order, as long as the have purchased at least 3 other individual clan-trainings before purchasing CLAN-NAME Fireball or CLAN-NAME Explosion.
CLAN-NAME Beam(ANYONE in the CLAN-NAME clan may purchase this move.)
Clan Cost:1000 credits, X points
Default Sale:500 credits
Warriors:
CLAN-NAME Beam: 1d20 - 15 KI.
Non-Warriors:
CLAN-NAME Beam: + 10 to all Accuracy Rolls this turn, and next. Culmulative effect with any Accuracy changers, not replacement. Does not take a turn. 3x per battle.
CLAN-NAME Projectile(ANYONE in the CLAN-NAME clan may purchase this move.)
Clan Cost:1250 credits, X points
Default Sale:750 credits
Warriors:
CLAN-NAME Projectile: 1d20+5 - 20 KI.
Non-Warriors:
CLAN-NAME Projectile: - 10 to all your opponent's Accuracy Rolls this turn, and next. Culmulative effect with any Accuracy changers, not replacement. Takes a turn. 3x per battle.
CLAN-NAME Attack(ANYONE in the CLAN-NAME clan may purchase this move.)
Clan Cost:1250 credits, X points
Default Sale:750 credits
Warriors:
CLAN-NAME Attack: 2d10 - 16 KI.
Non-Warriors:
CLAN-NAME Attack: + 8 to Speed this turn, and next. Culmulative effect with any Speed changers, not replacement. Does not take a turn. 3x per battle.
CLAN-NAME Shot(ANYONE in the CLAN-NAME clan may purchase this move.)
Clan Cost:1500 credits, X points
Default Sale:1000 credits
Warriors:
CLAN-NAME Shot: 2d10+5 - 22 KI.
Non-Warriors:
CLAN-NAME Shot: - 8 to Opponent's Speed this turn, and next. Culmulative effect with any Speed changers, not replacement. Takes a turn. 3x per battle.
CLAN-NAME Fury(ANYONE in the CLAN-NAME clan may purchase this move.)
Clan Cost:2000 credits, X points
Default Sale:1250 credits
Warriors:
CLAN-NAME Fury: 4d5 - 18 KI.
Non-Warriors:
CLAN-NAME Fury: Roll damage for your signature weapon. Do so again (1 Accuracy roll only). Both deal damage to the opponent. This cannot be used for the next 3 turns.
CLAN-NAME Rage(ANYONE in the CLAN-NAME clan may purchase this move.)
Clan Cost:2500 credits, X points
Default Sale:1500 credits
Warriors:
CLAN-NAME Rage: 4d5+5 - 25 KI.
Non-Warriors:
CLAN-NAME Rage: Your opponent may not charge KI or HP during the next 3 turns. This takes a turn, and a turn must be given for the opponent to be able to charge before this may be used again. 3x per battle.
CLAN-NAME Flash(ANYONE in the CLAN-NAME clan may purchase this move, over 125,000 PL.)
Clan Cost:2750 credits, X points
Default Sale:1500 credits
Warriors:
CLAN-NAME Flash: 5d4 - 20 KI.
Non-Warriors:
CLAN-NAME Flash: + 10 to your damage next turn. I.e. Your next attack does 12 final damage; add 10 to that. Takes a turn. 3x per battle.
CLAN-NAME Blast(ANYONE in the CLAN-NAME clan may purchase this move, over 125,000 PL.)
Clan Cost:2750 credits, X points
Default Sale:1750 credits
Warriors:
CLAN-NAME Blast: 5d4+5 - 28 KI.
Non-Warriors:
CLAN-NAME Blast: Your opponent is drained (loses) 10 KI. This takes a turn, and cannot be used 3 turns in a row. 5x per battle.
CLAN-NAME Fireball(ANYONE in the CLAN-NAME clan may purchase this move, over 150,000 PL.)
Clan Cost:2500 credits, X points
Default Sale:1500 credits
Warriors:
CLAN-NAME Fireball: 1d40 - 40 KI.
Non-Warriors:
CLAN-NAME Fireball: Roll your signature attack, and tally the total damage. Do so again, separate to the first. All bonuses that pertained to 1 pertain to the other(Remember CLAN-NAME Flash only affects end damage; doesn't add bonuses until end). Roll and tally signature weapon damage once more. Total all the damage, and deal this to your opponent. This may not be used for the next 8 turns. 3x per battle.
CLAN-NAME Explosion(ANYONE in the CLAN-NAME clan may purchase this move, over 175,000 PL.)
Clan Cost:3000 credits, X points
Default Sale:2000 credits
Warriors:
CLAN-NAME Explosion: 1d(1/5PL) - (1/5MaxKI) KI.
Non-Warriors:
CLAN-NAME Explosion: Roll your Signature weapon, and divide the total damage by 4 (round down; 19 = 4.). This is the next die roll. 10dxx. (Ex. Signature rolls 25 damage, 10d6 dmg roll.) This isn't usable for the next 5 turns. 3x per battle.
Group Attacks:
CLAN-NAME Tag-Team(ANYONE in the CLAN-NAME clan may purchase this move.)
Clan Cost:1750 credits, X points
Default Sale:800 credits
All members:
CLAN-NAME Tag-Team: In order to use this, 2 fighters must both have this, and be in the same fight. This attack takes 1 accuracy roll, from either member. The damage is 2d15 - 40 KI. The KI may be split up in any way, but non-Warriors may take half-KI in HP-damage, since they lack KI. (Ex. 2 Swordsmen use this, and each take 10 HP damage.) This takes every member who is participating's next turn (I.e., they can't use this AND attack the next chance they get.)
CLAN-NAME Dogpile(ANYONE in the CLAN-NAME clan may purchase this move.)
Clan Cost:2250 credits, X points
Default Sale:1200 credits
All members:
CLAN-NAME Dogpile: In order to use this, any number of fighters must all have this, and be in the same fight. This attack takes 1 accuracy roll, from any member. The damage is 1d15 - 20 KI(10HP for non-warriors). An extra damage die roll is added for every member participating. (Ex. 4 members do this, so it is 4d15, and each uses 20KI, unless non-warriors are participating.) This takes every member who is participating's next turn (I.e., they can't use this AND attack the next chance they get.)