Buildings and Machines


This is one of the brand new sections being added to the RPG when extras are opened. If your reading this then that means the Extras have been opened. Here you can buy to make buildings and colonies on planets. Buy machines and soldiers to protect your equipment and etc. To make an attack on someone's land or items, you must attack while one of the staff members are online. The owner of the items must also be online in order for you to attack. Whether or not the owner is at the location to battle, he can control any defenses he has. All of the owners defenses' will have a 20HP bonus if you don't pre-notify the staff member at least a week in advance. If you notify them, then you get to prepare the attack long enough to get a 5HP bonus, while eliminating the owner's 20HP bonus, but the staff member is allowed to tell the owner about the atack.

Buildings
50 acres of land: A total of 50 acres of buildings and structures may be placed on your land. There is a limit to how many acres may be bought on each planet and there may be a different price for each planet but the general price is listed here.
Cost: 200 Credits

Vault:Takes up 10 acres of land. A building in which you may store items or ships in that will give the enemy a harder time to break into. Has 20 spaces of storage. Has an HP of 50.
Cost: 500 Credits

Barracks:Takes up 15 acres of land. Each day 1 soldier will be added to your army till the Barracks is full. Barracks holds 20 soldiers. Has an HP of 30.
Cost: 500 Credits

Money Generator:Takes up 10 acres of land. Depending on the planet's population, different amounts of money will be generated. 1 Credit is generated per Generator for every 200 people on the planet per week. Has an HP of 40. If generating an amount not divisible by 50, amount will be rounded down to 0 or the nearest 50.
Cost: 1000 Credits

Energy Generator:Takes up 10 acres of land. Each day, the generator generates 20kilos of energy. Without an energy storage, the generator can only hold 100kilos of energy. Has an HP of 50.
Cost: 500 Credits

Energy Storage:Takes up 15 acres of land. Holds 200kilos of Energy. Has an HP of 50.
Cost: 250 Credits

Shield Generator:Takes up 10 acres of land. Creates a thin shield around all of your buildings. Gives all your buildings an extra 10 HP for every Shield Generator you own on that planet.
Cost: 1000 Credits

Defense Cannon:Takes up 5 acres of land. When your buildings are under attack, the cannon's may take part in battle. It has 20HP as it takes 20 soldiers to run it. It has an attack of 1d15 and it uses 20 kilos of energy each attack. If you are out of energy to attack, the cannon has a secondary attack in which it needs at least 1 soldier to use it. The attack does a 1d5 damage.
Cost: 500 Credits

Heavy Cannon:Takes up 10 acres of land. When your buildings are under attack, the cannon's may take part in battle. It has 40HP and it takes 20 soldiers to run it. It has an attack of 2d15 and it uses 45 kilos of energy each attack.
Cost: 1000 Credits

Machines
Soldier Robot: Does the work of 5 soldiers and is allowed to travel along with you. His strength and health always stays the same and can only be repaired by a repair factory. Takes up 1 passenger space when traveling. Has 20,000PL, 50HP, 5 Speed Points. Has: Charging Punch(1d5), Rapid Kick(4d3), Self-Destruct(Kills self to do 1d30. If accuracy dice misses then Robot still kills self.)
Cost: 700 Credits

Portable Repair Factory: Is able to be carried around with you, and can repair any damaged items a total of 50HP per day, if you are at the same location they are(50HP total, not 50HP per object).
Cost: 800 Credits