These are a list of the attacks, the amount of damage they dish out, and the amout of Ki they use. There will be more attacks as soon as I find them. Also, every attack wears off within 5 days, unless otherwise told so. If you dont have the time to learn an attack, you can find someone who does have the attack and learn it from them. The time will be increased by 100% and rounded to the highest whole number. (i.e. 7 days would be 14 days.) The amount of Ki it uses stays the same, though. Also, you can put extra Ki into a move to make it more powerful...For every extra 20 Ki you invest in a move, it'll increase by 50 AD. It'll also be harder to dodge. If you'd like to put more Ki into an attack, put a + sign next to the attack and the amount of extra Ki you want to put in. MORE!! If you see PURE GOOD, GOOD, EVIL, PURE EVIL, next to an attack, that means you must be that alignment to use the attack. If you see XGOOD, XEVIL, it means you cant use that attack against the Alignment marked. Neutrals arent allowed too use any Special ALignment Attacks.
Attacks (The first 10 are the only ones you are allowed to start with)
Concentrate--Ki: 100--AD: 0--Your Ki and PL are multiplied by 5% and added. You take 100 Damage.
Kienzen (Destructo Disk)--Ki: 35--AD: 50--Learned from Krillin/Frieza in 4 days.
Ki Blast--Ki: 5--AD: 20--Learned anywhere in 2 days
3xSpeed--Ki: 5--AD: 0--Increases speed by 3x; Learned anywhere in 2 days
2xAttack--Ki: 5--AD: 0--Increases attack by 2x; Learned anywhere in 2 days
Zanzoken (FAST moving)--Ki: 10--AD: 0--Fast movement; Doubles your SP and when used right before a dodge, your SP will be divided by 5, not 10. Learned anywhere in 2 days
Kikoho--Ki:30--AD: 45--Tien's signature move; Learned from Tien in 4 days.
Sense--Ki: 1--AD: 0--Sense another person's presence; Learned anywhere in 1 day. You can use this outside of battle.
Hide PL--Ki: 2--AD: 0--Hide your presence; Learned anywhere in 1 day. You can use this outside of battle.
2xDefense--Ki: 5--AD: 0--Increases defense by 2x; Learned anywhere in 2 days
Ki Ball--Ki: 10--AD: 50--Must have learned Ki blast first. Learned in 5 days anywhere.
Ki Beam--Ki: 20--AD: 100--Must have learned Ki Ball. Learned in 10 days anywhere.
Ki Bolt--Ki: 40--AD: 250--Must have learned Ki Beam. Learned in 14 days anywhere.
Ki Bomb--Ki: 50--AD: 300--Must have learned Ki Bolt. Learned in 17 days anywhere.
Kamehameha (Turtle Super Attack)--Ki: 100--AD: 200--Learned at Roshi's in 3 days.
Multi-split form--Ki: 50--AD: 0--Learned from Tien in 3 days. Split your stats in half and make a clone of yourself.
Demon Ray--Ki: 100--AD: 150--Piccolo's P-shot. Learned from piccolo in 5 days.
Bakuhatsuha--Ki: 100--AD: 200--Learned from Nappa in 6 days.
Body-part attack--Ki: 200--AD: 250--Learned from Buu in 4 days. You use a part of your body as a sword.
Burning Attack--Ki: 50--AD: 150--Learned from Trunks in 5 days.
Tracking Ki Shot--Ki: 100--AD: 200--Learned from Piccolo in 4 days.
Big Bang Attack--Ki: 300--AD: 500--Learned from Vegeta in 4 days.
Gekiretsukodan (P-shot)--Ki: 250--AD: 500--Learned from Piccolo in 6 days.
Daichiretsuzan--Ki: 150--AD: 350--Learned from Frieza in 5 days.
Time freeze--Ki: 175--AD: 0--Freezes time for a designated amount of time. Its enough time to run away or do two contact attacks or 1 ki attack. Learned from Guldo in 5 days.
Death Ball--Ki: 200--AD: 500--Learned from Frieza in 8 days.
SS Dead Ball--Ki: 300--AD: 800--Learned From Frieza in 12 days.
Self-Destruct--Ki: 300--AD: 1000--Learned from Chaouzu in 2 days. The user picks a target and latches himslef on, then explodes. If the user manages to escape (20% chance) or survives the blast, then the user just sacrificed himself! Haha...
Eraser Cannon--Ki: 150--AD: 300--Learned from Recoom in 5 days.
Super Ghost Kamikaze Attack--Ki: 100--AD: 300--Learned from Goten or Chibi Trunks in 9 days. Its a wierd move, but does good damage.
Sekikatsuba (Stone change)--Ki: 125--AD: 300--Learned from Dabura in 7 days. Lowers Opponents SP by 25%.
Shiyoken (Extra limbs)--Ki: 200--AD: 0--Learned from Tien in 5 days. Adds an extra pair of arms to your torso. You add 100 damage to all attacks. Wears off after battle.
Galactic Donut--Ki: 75--AD: 0--Learned from Goten or Trunks in 3 days. Paralyzes Opponent for PL/2000 turns, up to 5 turns.
-GOOD-XGOOD-Genki Dama (Spirit Bomb)--Ki: 400--AD: 1000--Learned from King Kai in 7 days. Takes 2 turns to charge.
-PURE GOOD-XGOOD-Chou Genki Dama--Ki: 500--AD: 1500--Must Learn Genki Dama. Learned in 12 days. Must be at least 100,000 PL.
Kaioken--Ki: 100xlevel you want--AD: 200xlevel you want--Learned from King Kai in 5 days. Max level to use is 20. You must pick a level. That will be multiplied by 150 and subtracted from your health.
Gallet Gun--Ki: 150--AD: 350--Learned from Vegeta in 4 days.
Hells Flash--Ki: 200--AD: 600--Learned from any Android in 5 days. Only used by androids.
-EVIL-Genocide Attack--Ki: 500--AD: 1000--Learned from Buu in 9 days.
-PURE EVIL-Ekishyou Ka (Liquify)--Ki: 700--AD: 1500--Learned from Buu in 11 days. You wont move for 2 turns.
Double Kamehameha--Ki: 200--AD: 400--Learned from Master Roshi See Quests
Chou Kamehameha--Ki: 250--AD: 850--Learned from Master Roshi See Quests
Masenko (Overhead Kamehameha)--Ki: 175--AD: 450--Learned from Gohan in 5 days.
Masenko Burst--Ki: 350--AD: 800--Powerful Ki exertion around the body. Need to have learned Masenko. Learned from Gohan in 8 days.
Mystic--Ki: 250--AD: 100--Learned from any Namekian in 5 days. Only Nameks can learn.
Yehshuu (Eclipse)--Ki: 100000--AD: 1,000,000--Learned from Goku in 21 days. It is so powerful that you must be at 1,000,000 PL. You can only use it once a month.
Tracking Kienzen--Ki: 100--AD: 400--Learned From Krillin or Frieza in 7 days.
Big Breath--Ki: 20--AD: 200-- Learned from Fat Buu in 4 days.
Final Flash--Ki: 150--AD: 525--Learned from Vegeta in 7 days.
Simulated Moon--Ki: 10--AD: 0--Learned from Bardock in 4 days.
Irome (Butt Flaunt)--Ki: 0--AD: 0-- Learned From Bulma in 2 days. Increases HP Temporarily by 10%.
Absorb--Ki: 700--AD: None--The absorber gains 40% of the absorbed's HP permanently. Learned from Cell or Buu in 5 days.
Renzoku Energy Dan--Ki: 50--AD: 125--A common attack used by many characters. Learned anywhere in 5 days.
Renzoku Shine--Ki: 250--AD: 600--Another move used by many characters. Learned anywhere in 7 days. You have to have learned Renzoku Energy Dan.
Sou ki Dan (Energy Ball)--Ki: 100--AD: 200--Learned from Yamcha in 4 days. Non Avoidable and also, you cant power it up.
Kamehameha Wave--Ki: 350--AD: 1100--A powerful move invented by Goku. Learned from Goku in 9 days.
Watch the Birdie--Ki: 35--AD: 80--One of the wierder Radditz moves. Learned from Radditz in 4 days.
Hide Self--Ki: 10--AD: 0--The user will not show up on the planets chart for 2 days. Only scouters above Green Level will be able to detect him/her. Great for ambushes and running away. You cannot fight a person who uses Hid Self unless a) The person's time has run out, b) The person attacks you. Learned anywhere in 3 days. You can use this outside of battle.
-XGOOD-Mafuba (Demon Incarcerator)- Ki: 200--AD: 0--Learned on Kaioushin Sancutary in 3 days. THe user traps a evil character in a jar and kills the opponent, but the user dies as well.
-EVIL-XEVIL-HellFire--Ki: 50--AD: 400--Learned On Freezer in 5 days. Can only Hit Good Characters.
-PURE EVIL-XEVIL-SuperHellFire--Ki: 100--AD: 900--Learned On Freezer in 8 days. Can only Hit Good Characters.
-EVIL-Chikyuu Hokai no Ichigeki--Ki: 1200--AD: 3000--Learned From Majin Buu in 12 days.
Jibaku--Ki: 20--AD: 0--Only Androids Learn (They Automatically have it). This move kills the andorid AND the Opponent because of the Android's Internal Bomb.
Regenerate--Ki: 200--AD: 0--Only Nameks can Know. They learn automatically. Regain 50% of stats. used once a battle.
Fusion Dance Fusion--Ki: 0--AD: 0--Learned anywhere in 5 days. The two people fusing must know the move before hand. They must each do the fusion move during Battle. Their Stats are added, then multiplied by 50%. The result will also be added to their Stats. However, whatever damage you take and Ki you lose is distributed evenly among the two when they Un-fuse. The gained PL is also divided by 2. The fused character gains all attacks from both fused characters. The fused character is a new Character with a seperate name that I will make up (Unless it has happened). You must also both divide evenly who does what attacks at what time. Fusion Cancels after 10 turns and then you cant use it for another 5 turns.
Potarra Earrings Fusion--Ki: 0--AD: 0--Both character who are fusing must have one Potarra Earring (Left and Right). YOu must wear them and be on the same planet (Duh). Your stats will be added, but mulitplied by 100% and added to your added stats. There will be a new name for the Fused character and that character will be on the character's page for one week. Damage and Ki use will be distributed evenly as will anything gained.
Dodge--Ki: 50--AD: 0--Learned Anywhere in 1 day. You divide your SP by 10 and if it is higher than the opponents Ki use for a move you'll dodge it. You cant dodge manual attacks...yet.
Block--Ki: 100--AD: Learned anywhere in 1 day. Takes a turn, of course. You only take 1/2 your opponents damage. Good for stalling.
{~+>]Mystic Moves[<+~)
All these moves are learne din 8 days of solitude (No fighting or training or getting attacked)
Dragon Fist--Ki: 1000--AD: 3000--Learned on Kaioushin in 8 days. Must be at 15000 PL to use and learn.
Instant Transmission--Ki: 250--AD: 0--Learned on Yardraat in 8 days. You can only Instant Transmission to places you've been, plus, you have to "renew" your memory every 3 months.
-^PURE GOOD^-XGOOD-Daio Kaioushin Spirit Attack--Ki: 100--AD: 1000--Must be a Daio Kaioushin to Learn And Use. Cannot Teach. Only used against Evil Characters. Any Good Characters that are fighting in the same battle this is used will gain an extra 10% HP. Only usable once a Month. This Attack will Cancel Out the Kokou Akuma Spirit Attack. Only Usuable on the 5th and above Turn of a battle. 2 Turns to Charge.
-^PURE EVIL^-Kokou Akuma Spirit Attack--Ki: 100--AD: 1000--Must be a Kokou Akuma to Learn and Use. Cannot Teach. Only used against Good Characters. Any Evil characters that are fighitng in the same battle this is used will gain an extra 10% Ki. Only usable once a Month. This Attack will Cancel Out the Daio Kaioushin Spirit Attack. Only Usuable on the 5th and above Turn of a battle. 2 Turns to Charge.
Manual Moves
You can always do Kicks and punches and all that fun stuff like headbutting and smashing. The greatest part is that they require no Ki use, anyone can use them and they pack a punch. (Forgive the pun). However, you cant use every manual attack infinitely. The Uses sign tells you how many times you can use the move during a battle. Your PL also affects the AD.
Punch--AD: 30--Uses: Infinite
Kicks--AD: 50--Uses: 50
Headbutt--AD: 100--Uses: 5
Knee smash--AD: 150--Uses: 2
Chop--AD: 70--Uses: 30
Elbow Strike--AD: 120--Uses: 3
Slap--AD: 25--Uses: infinite
METEOS (Meteos are a string of punches, Kicks, head butts, etc...A meteo is a two contact move, so it will oviously do more damage than one attack alone. However, these DO require Ki, and for every attack you string onto a meteo, (Up to 15), it costs you 100 Ki. Meteos are not increased in power by PL, because youre doing them so fast. There.