Executions
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The Executioners/Justices are basically justified killers. They dispatch criminals who've committed crimes heinous enough to merit their deaths. Executions must take place now and then, or the judge and jury would simply be making up their minds and dealing out threats. Thus the Executioner is a crucial part to justice. They are appointed by the UV High Council within the government, and appointed by the High Council of each guild or clan. The High Chancellor herself may also execute criminals if the High Justice is not available.
NO Executions shall take place until an act that is against laws is committed, and then not on every case. Should Execution be the sentence by judge and jury, then a contract to an Executioner shall be issued directly to the Executioner from the figure who made the decision [Either Judge or High Chair on the Council].
As the role of the Executioner is so important, it would be foolish to pick less than the best. And as the best, they are allowed a +1 on stealth for all Executions. This is to be included as if the standard, leaving the criminal needing a perception roll of 3 without enhancers. If the criminal has given himself up to the authorities, then perception is waived.
Executioners may also use up to 3 enhancers themselves- 1 Stealth, 1 Attack/Damage, 1 Defense, and up to 1 Elemental. (Choose 3 from those).
As for the target, only one enhancer is allowed for Executions, a perception enhancer; +1 or +2 only.
In an event in which either the Executioner is perceived or the HTK misses, the target will be allowed the standard choices as he would be an AA-Fight or Flee, as well as Allow Another Strike, because some criminals have turned themselves in for execution. In the event of a fight, the target retains all damage from the HTK and the Executioner is allowed First Strike, and no Honor Strike shall be awarded. If flee is chosen, then the contract remains valid for the Executioner until such time as the Target is terminated. If "Allow Another Strike" is chosen, the Executioner is allowed another strike to execute the criminal.
Upon the event the target is killed, the target loses 1 rezz, but should a second Execution be needed during that character's life, then they lose all rezzes after that and no further rezzes can be allowed, if they die once more they are permanently dead within the UV lands. The target has 48 hours to gain a rezz.
Below
is a Mock Execution. One line
of IC should be observed in the room from the target. At such a time,
the Executioner may begin scrolling. If the target leaves the room, gets booted
or gets offline for more than 10 minutes, or does not respond for 5 minutes,
auto-kill is said to be achieved and the Execution is considered successful.
XxOnslaughtxX: ::Sitting quietly in contemplation.::
XvDreadNaughtvX: [UV Mock Execution on (XxOnslaughtxX)]
XvDreadNaughtvX: [Executioner: XvDreadNaughtvX; Reg.:{Mock}]
XvDreadNaughtvX: [Time:12:57 PM EST/Date:1/24/02]
XvDreadNaughtvX: [d60, no enhancers.]
XvDreadNaughtvX: [Executioner Stated. Target State dice, and one perception
enhancer only.]
XxOnslaughtxX: [3d20, no enhancer.]
XvDreadNaughtvX: [Target Roll Perception(2d20); a total of 3 required for
perception to be successful.]
OnlineHost: XxOnslaughtxX rolled 2 20-sided dice: 14 8
XvDreadNaughtvX: [0/3; Perception Failed.]
XvDreadNaughtvX: [Executioner needs 8 points to achieve kill.]
XvDreadNaughtvX: ::And down came the executioner, from above he dropped, a
hand finding it's place over the victim's mouth as the knife sliced across
the boy's throat::
OnlineHost: XvDreadNaughtvX rolled 2 60-sided dice: 1 53
XvDreadNaughtvX: [8/8; Execution Successful.]
XvDreadNaughtvX: [Time:1:03 PM EST/Date:1/24/02.]
XvDreadNaughtvX: [ Target may be rezzed within 48 hours.]
XvDreadNaughtvX: [Good day.]
HtK char for Executions:
| Mortal - 2d | Half Breed - 3d | Immortal - 4d |
| 20-29 = 5 | 20-29 = 8 | 20-29 = 10 |
| 30-39 = 7 | 30-39 = 11 | 30-39 = 14 |
| 40-49 = 9 | 40-49 = 12 | 40-49 = 18 |
| 50-59 = 10 | 50-59 = 15 | 50-59 = 20 |
| 60-69 = 11 | 60-69 = 17 | 60-69 = 22 |
| 70-79 = 12 | 70-79 = 18 | 70-79 = 24 |
| 80-89 = 13 | 80-89 = 20 | 80-89 = 26 |
| 90-94 = 14 | 90-94 = 21 | 90-94 = 28 |
| 95-99 = 15 | 95-99 = 22 | 95-99 = 29 |
| 100 = 16 | 100 = 23 | 100 = 30 |
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