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Path Of Evil Revelations

The followers of this path are most often known as “Infernalists”. They believe that Vampirism is inherently evil. It originated with Caine’s evil deed, and now vampires serve an evil purpose. There is something horribly wrong with believing there is a higher good for Kindred. There is none, because the world was created for mortals, not the undead. The morality of the undead is an illusion. Vampires were meant to serve the forces of darkness. And those that serve well are rewarded well.

Path Traits Infernalist - Frenzy whenever forced to reveal Infernal secrets to non-Infernalists.

Corrupter - Frenzy whenever you are prevented the opportunity to further corrupt someone that you’ve been working on.

Servitude - Frenzy whenever you are prevented from carrying out the wishes of your Dark Masters.

Diablerie - Frenzy whenever you are prevented from committing diablerie on an incapacitated victim.

Good -vs- Evil - Frenzy whenever you are forced to commit an act of good, unless it is for the greater evil.

Rating/Minimum wrongdoing for a conviction roll

10 Not trying to corrupt your friends and allies.
9 Showing no interest in power.
8 Failure to destroy a force of good.
7 Helping others when not to your masters advantage.
6 Failure to commit vampiric diablerie when the opportunity is present.
5 Doing anything good, unless to further a greater evil.
4 Turning down the opportunity to express your depravity without fear of retribution.
3 Providing Infernal secrets to non-Infernalists.
2 Failure to use a situation to your masters’ advantage.
1 Failure to serve your masters.

VIDEO NEFAS (Path of Evil Revelations)

This Dark Thaumaturgy Path was created to pry secrets from demons and mortals alike. Demons are often unwilling to teach it for that reason. Parts of this Path were taken from the magic of pagan oracles, and there is a pagan version of it known as Video Pellis. This Path will fade into obscurity in the late 16th century, though it will re-emerge as the Path of Secret Knowledge, under the guidance of Sabbat infernalists. The Path of Evil Revelations, as practiced by the Sabbat, is a corruption of Video Nefas’ tenets, whether by intent or the ravages of time. By the 2Oth century, the Path of Evil Revelations has very little to do with Video Nefas.

1 SEE THE UNSEEN

The infernalist can gaze into the spirit world. The infernalist can see all nearby spirits, including demons and wraiths, as if they were physically manifest. Requires intense mental concentration.

2 Learn the Heart's Pain

The infernalist looks into someone’s heart and determines what grieves him the most. This is useful in deciding how to destroy a foe.

3 Seize the Moment

The infernalist may reach into the mind of his victim and draw forth his memories and thoughts.

4 Casting the Bones

This power allows the infernalist to part the mists of time and gaze into the future. To use this power, the infernalist must carve runestones from the bones of a sentient being (a new set of bones is required each time this power is used). The future is not fixed, so the infernalist’s vision may be inaccurate it merely shows the likeliest course of events and so is more accurate when dealing with large groups than with individuals. Works one week to one year in the future.

5 Recall the Bloody Deed

The infernalist raises a spectre of vengeance to uncover past misdeeds. This power may only be used in a place where blood has been shed in anger. The infemalist gives physical form to a minor demon which appears as the victim of the violence, and bears the victim’s wounds. This demon has the power to track its murderer across land and sea to avenge itself. (VDA Comp 105-106)



 

 

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