Experience
Points
Experience
points will be secretly given to each player on a one on
one, indivadual basis based on several factors:
* Players
are urged not to tell other players how many experience
points they recieve for the sake of preventing arguments
and hard feelings.
-
QUALITY OF ROLEPLAYING
-
Participation - how often players show up for our
games and contribute to the story on a regular basis, finish
scenes, etc.
-
What their character has contributed to the story -
how many (realistic) ideas their characters have presented
to the group that helped the group overcome obstacles and
obtain goals.
- How
much they have learned in and out of character about the
game - In regards to learning various dice rolling systems,
learning about how to use their characters disciplines,
paths, rituals, attributes, skills, merits, flaws, etc.
How
To Spend Experience Points
When you
are given experience points you must use the chart below
when spending them. You do not simply spend them at 1 point
each.
Example:
Let's
assume that you currently have 3 dots in Strength and you
would like to add 1 dot to it using experience points. The
cost is your current rating X 4, therefore it will cost
you 12 experience points to add 1 dot to it.
Experience
Cost
Trait |
Cost |
New Ability |
3 |
New Path (Necromancy or Thaumaturgy) |
7 |
New Discipline |
10 |
Attribute |
Current Rating X 4 |
Ability |
Current Rating X 2 |
Clan Discipline |
Current Rating X 5 * |
Other Discipline |
Current Rating X 7 * |
Secondary Path (Necromancy or Thaumaturgy) |
Current Rating X 4 |
Virtue |
Current Rating X 2 ** |
Humanity |
Current Rating X 2 |
Willpower |
Current Rating |
*
Caitiff have no clan-based Disciplines, just as they have
no clan. For them, the cost of raising Disciplines is their
current rating X 6 for all Disciplines. This is both a curse
and a blessing of being Clanless.
**
Increasing a Virtue through experience does not increase
the Traits based on that Virtue (Humanity, willpower, etc).