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Experience Points

Experience points will be secretly given to each player on a one on one, indivadual basis based on several factors:

* Players are urged not to tell other players how many experience points they recieve for the sake of preventing arguments and hard feelings.

- QUALITY OF ROLEPLAYING

- Participation - how often players show up for our games and contribute to the story on a regular basis, finish scenes, etc.

- What their character has contributed to the story - how many (realistic) ideas their characters have presented to the group that helped the group overcome obstacles and obtain goals.

- How much they have learned in and out of character about the game - In regards to learning various dice rolling systems, learning about how to use their characters disciplines, paths, rituals, attributes, skills, merits, flaws, etc.

How To Spend Experience Points

When you are given experience points you must use the chart below when spending them. You do not simply spend them at 1 point each.

Example:

Let's assume that you currently have 3 dots in Strength and you would like to add 1 dot to it using experience points. The cost is your current rating X 4, therefore it will cost you 12 experience points to add 1 dot to it.

Experience Cost

 

Trait Cost
New Ability 3
New Path (Necromancy or Thaumaturgy) 7
New Discipline 10
Attribute Current Rating X 4
Ability Current Rating X 2
Clan Discipline Current Rating X 5 *
Other Discipline Current Rating X 7 *
Secondary Path (Necromancy or Thaumaturgy) Current Rating X 4
Virtue Current Rating X 2 **
Humanity Current Rating X 2
Willpower Current Rating

* Caitiff have no clan-based Disciplines, just as they have no clan. For them, the cost of raising Disciplines is their current rating X 6 for all Disciplines. This is both a curse and a blessing of being Clanless.

** Increasing a Virtue through experience does not increase the Traits based on that Virtue (Humanity, willpower, etc).


 

 

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