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Backgrounds

These Traits describe advantages of birth (or rebirth), circumstance and opportunity: material possessions, social networks and you should always rationalize how you came to possess them. Who are your contacts, why do your allies support you, where did you meet your retainers, etc.

I can also tell you if you are coming up with a character for a White Wolf they don't like 4's in anything for starting characters. So that means no million playboys who have charisma 4 and resources 4 to get any girl they want. They don't like low gens either.

The following lists is points for each character type for backgrounds.

Vampire: 5 pts

Elder: 15 pts

Mortal, etc: 5 pts

You can put your dots anywhere you want. 2 in Resourses, 1 in influence and 2 in Library just as an example. Sabbat vampires do not get get background dots. Any background must be purchased with freebie pts.

Allies

Allies are humans who support and help you — family, friends or even a mortal organization that owes you some loyalty.

* One ally of moderate influence and power

** Two allies, both of moderate power

*** Three allies, one of whom is quite influential

**** Four allies, one of whom is very influential

***** Five allies, one of whom is extremely influential

Contacts

The number of information sources the character possesses. You know people all over the city. When you start making phone calls around your network, the amount of information you can dig up is almost terrifying. Contacts are largely people whom you can bribe, manipulate or coerce into offering information, but you also have a few major contacts — friends whom you can rely on to give you accurate information in their fields of expertise. You should describe each major contact in some detail before the game begins.In addition to your major contacts, you also have a number of minor contacts spread throughout the city; your major contact might be in the district attorney’s office, while your minor contacts might include beat cops, DMV clerks, club bouncers or even hot-dog vendors.

* One major contact

** Two major contacts

*** Three major contacts

**** Four major contacts

***** Five major contacts

Fame

The character's renown in the mortal world.

* You’re known to a select subculture of the city — local clubgoers or the Park Avenue set, for instance.

** A majority of the populace recognizes your face; you’re a local celebrity such as a news anchor.

*** You have statewide renown; perhaps you’re a state senator or minor star of local interest.

**** Nationally famous; everybody knows something about you.

***** You’re an internationally famous media icon.

Generation

How far removed from Caine the character is. Plain and simple, this Background represents your generation — the purity of your blood, and your proximity to the First Vampire. A low Generation rating may represent a powerful sire or a decidedly dangerous taste for diablerie. If you don’t take any dots in this Trait, you begin play as a 13th-generation vampire.

* 12th generation:11 blood pool, can spend 1 blood point per turn

** 11th generation:12 blood pool, can spend 1 blood point per turn

*** 10th generation:13 blood pool, can spend 1 blood point per turn

**** Ninth generation:14 blood pool, can spend 2 blood points per turn

***** Eighth generation: 15 blood pool, can spend 3 blood

Herd

The vessels to which the character has free and safe access. A herd may take many forms, from circles of kinky clubgoers to actual cults built around you as a god-figure. In addition to providing nourishment, your herd might come in handy for minor tasks, although they are typically not very controllable, closely connected to you or even highly skilled

* Three vessels

** Seven vessels

*** 15 vessels

**** 30 vessels

***** 60 vessels

Influence

The character's political power within mortal society. You have pull in the mortal community, whether through wealth, prestige, political office, blackmail or supernatural manipulation. Kindred with high Influence can sway, and in rare cases even control, the political and social processes of human society. Influence represents the sum of your political power in your community, particularly among the police and bureaucracy.

* Moderately influential; a factor in city politics

** Well-connected; a force in state politics

*** Position of influence; a factor in regional politics

**** Broad personal power; a force in national politics

***** Vastly influential; a factor in global politics

Mentor

The Cainite patron who advises and supports the character. This Trait represents an elder or possibly even more than one — who looks out for you, offering guidance or aid once in a while. A mentor may be powerful, but his power need not be direct. Depending on the number of dots in this Background, your mentor might be nothing more than a vampire with a remarkable information network, or might be a centuries-old creature with tremendous influence and supernatural power. He may offer advice, speak to the prince (or archbishop) on your behalf, steer other elders clear of you or warn you when you’re walking into situations you don’t understand. Most often your mentor is your sire, but it could well be any Cainite with a passing interest in your well-being. A high Mentor rating could even represent a group of like-minded vampires, such as the elders of the city’s Tremere chantry.

* Mentor is an ancilla of little influence.

** Mentor is respected; an elder, for instance.

*** Mentor is heavily influential, such as a member of the primogen.

**** Mentor has a great deal of power over the city; a prince or archbishop, for example.

***** Mentor is extraordinarily powerful, perhaps even a justicar or Inconnu or Sabbat Cardinal.

Resources

Wealth, belongings, and monthly income. this Background describes your standard of “living,” your possessions and your buying power. No dots in Resources is just that: You have no permanent haven and no possessions save a few clothes and possibly a weapon or pocketful of coins. You receive a basic allowance each month based on your rating; be certain to detail exactly where this money comes from, be it a job, trust fund or dividends.

* Small savings: a small apartment and maybe a motorcycle. If liquidated, you would have about $1,000 in cash. Allowance of $500 a month.

** Middle class: an apartment or condominium. If liquidated, you would have at least $8,000 in cash. Allowance of $1200 a month.

*** Large savings: a homeowner or someone with some equity. If liquidated, you would have at least $50,000 in cash. Allowance of $3000 a month.

**** Well-off: a member of the upper class. You own a very large house, or perhaps a dilapidated mansion. If liquidated, you would have at least $500,000 in cash. Allowance of $9000 a month.

***** Ridiculously affluent: a multimillionaire. Your haven is limited by little save your imagination. If liquidated, you would have at least $5,000,000 in cash. Allowance of $30,000 a month.

Retainers

Not precisely allies or contacts, your retainers are servants, assistants or other people who are your loyal and steadfast companions. Many vampires’ servants are ghouls, their supernatural powers and blood bond-enforced loyalty make them the servants of choice. Retainers may also be people whom you’ve repeatedly Dominated until they have no free will left, or followers so enthralled with your Presence that their loyalty borders on blind fanaticism. Some vampires, particularly those with the Animalism Discipline, use “hellhounds” (ghouled dogs) or other animal ghouls as retainers. You must maintain some control over your retainers, whether through a salary, the gift of your vitae or the use of Disciplines. Retainers are never “blindly loyal no matter what” if you treat them too poorly without exercising strict control, they might well turn on you.

* One retainer

** Two retainers

*** Three retainers

**** Four retainers

***** Five retainers

Status

The character's standing in undead society. You have something of a reputation and standing (earned or unearned) within the local community of Kindred. Status among Camarilla society is often derived from your sire’s status and the respect due your particular bloodline; among the Sabbat, status is more likely to stem from the reputation of your pack. Elders are known for having little respect for their juniors; this Background can mitigate that somewhat. High status among the Camarilla does not transfer to Sabbat society (and will most likely make you a notorious target for your sect’s rivals), and vice versa. Note: Caitiff characters may not purchase Status during character creation. Caitiff are the lowest of the low, and any respect they achieve must be earned during the course of the chronicle.

* Known: a neonate

** Respected~ an ancilla

*** Influential: an elder

**** Powerful: a member of the primogen (or bishop)

***** Luminary: a prince (or archbishop)


 

 

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